About This Team Comp
This is a great comp to pivot into if you end up finding a good amount of Threats or a useful Hero Augment like Impact Velocity. It doesn't require any specific opener, but it's a good comp to aim for after receiving an Underground Cashout. Push for Level 7 in Stage 4-1 and roll down to get the core setup running.
Due to running a double carry setup with Belveth/Aurelion you are extremely flexible with items. Once you are stable you can push for Level 8 to add Fiddle. From here you can either push for Level 9 to add more Legendaries like Urgot or stay on Level 8 and try to 3 star any of your Tier 4 Units as a win condition.
You can also run Samira, Ezreal and Belveth with Sureshot Emblem as a variation.
Due to running a double carry setup with Belveth/Aurelion you are extremely flexible with items. Once you are stable you can push for Level 8 to add Fiddle. From here you can either push for Level 9 to add more Legendaries like Urgot or stay on Level 8 and try to 3 star any of your Tier 4 Units as a win condition.
You can also run Samira, Ezreal and Belveth with Sureshot Emblem as a variation.
Mecha Threats




Recommended Anomalies

Aatrox




Garen

Fiddlesticks

Wukong

Jax




Bel'Veth

Morgana




Aurelion Sol
Team Carries












Recommended Augments
Tier 1

Second Wind I

Thrill of the Hunt I

Tiny Titans
Tier 2

Portable Forge

Jeweled Lotus

Component Grab Bag
Tier 3

Level Up!

Radiant Relics

Underground Soul
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