If you're a fan of rerolling, then this comp might be for you, because Punk is all about rolling as much as possible. You receive bonus HP and AD for every roll you've done with Punk active, which also has great Synergy with Reroll Augments like Frequent Flier or Return on Investment. Augments like Golden/Prismatic Ticket etc are useful in reaching 3 Star units, but they don't use gold and therefore don't enhance the Punk stats. Especially in combination with a Punk Emblem, the amount of bonus stats you receive can easily secure you a Top 4 placement.
The core concept of this comp is to open with either Vi or Jinx Punk Headliner and collect your core units. It helps a lot if your first Augment synergizes with the trait or helps you with reroll in any form. You can roll a bit in Stage 3-1 to stabilize with a 3 Star unit and continue to roll with Level 6 to 3 Star most of your board.
This comp excels with a Punk Emblem so you can reach the 6 Punk threshold or abuse powerful combinations with the Extended Play Augment. Usually the Emblem goes on Amumu for the bonus HP, but if you find the Emblem in late game you can give it to Yorick.