About This Team Comp
The core concept of this comp is to open with either Vi or Jinx Punk Headliner and collect your core units. It helps a lot if your first Augment synergizes with the trait or helps you with reroll in any form. You can roll a bit in Stage 3-1 to stabilize with a 3 Star unit and continue to roll with Level 6 to 3 Star most of your board.
This comp excels with a Punk Emblem so you can reach the 6 Punk threshold or abuse powerful combinations with the Extended Play Augment. Usually the Emblem goes on Amumu for the bonus HP, but if you find the Emblem in late game you can give it to Yorick.
Punk Reroll
Team Carries
Recommended Augments
Stage 2
Open with either Vi or Jinx Punk Chosen if possible. Build up economy, while utilizing the punk rolls to find your 3 Stars
Stage 3
Roll down your gold in Stage 3-1 with Level 4 until you find a 3 star unit to help you stabilize. Recover your economy back to 50 gold and continue to slow roll for more 3 stars.
Stage 4
Once your Tier 1 units are 3 Star you can push to Level 6 and continue to roll for Pantheon/Twitch/Vex/Amumu. The more you roll the more you will benefit from the Punk trait. This works especially well if you managed to get a Punk Emblem to reach the 6 Piece trait.
Stage 5+
Once you have 3 Stars push towards Level 8 and cap out board with Neeko/Thresh/Yorick for 4 Guardian. Leftover AP items go on Vex.
Alternative Item Builds
Can run more powerful items on Jinx in combination with Evenshroud on Pantheon
Emblem
Can use Punk Emblem on Amumu for HP stats for larger Guardian Shield. Best User is Yorick, because he makes great use out of all stats.
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