About This Team Comp
Cap out your Board with Tier 4 and Tier 5 units. If you find Underground early on, you can also aim for this comp as a win condition after finishing a large Heist.
Samira Carry
Team Carries
Recommended Augments
Stage 2
There is no real opener for this comp, since it is all about playing upgraded units and playing high tempo. It is possible to play for early Underground even in the win streak to push your advantage even further.
Stage 3
It's quite common to push for a fast Level 7 in either Stage 3-2 or 3-5 to keep push your advantage.Play 4 Sureshot if managed to find a Sureshot Augment.Just remember, field your strongest board possible and don't only aim for the untis showcased. If you manage to find any upgraded Threat Frontline like Rammus, Chogath or Zac you should play them!Just remember, field your strongest board possible and don't only aim for the untis showcased. If you manage to find any upgraded Threat Frontline like Rammus, Chogath or Zac you should play them!
Stage 4
You should be Level 8 in either Stage 4-2 or 4-5, but only push early if you have a win streak you intend to defend or a valuable unit you can put in to increase your board strength. You will need to find Samira*2 somewhere in Stage 4 or you comp will start feeling apart.
Stage 5
Cap out your board with strong Legendaries like Fiddlesticks, Leona and Urgot to help you win the late game.
Item Builds
There is currently a bug with Hurricane and Ace not properly interacting, making this item slightly less valuable on Samira. Frontline items tend to vary each game since you will likely slam a lot of your items, they can go on either Ekko or Sejuani depending on who you managed to upgrade first.
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