About This Team Comp
You can open with a flexible AP carry board, which is usually focused on frontline items first in combination with an early Shojin. This allows you to chose between Aurelion, Miss Fortune and Taliyah, depending on what you end up finding in your shops.
Her setup can be surprisingly flexible, you can go deep into Spellsplingers or Star Guardians depending on your Augments and Emblems.
Taliyah carry
Team Carries
Recommended Augments
Stage 2
Likes to open with Gadgeteens together with Wukong/Lux. Good early Hero Augments are "Lucent Barrier" (Lux), "Burning Spirit" (Annie) and "Re-Energize" (Wukong). Prioritize Frontline Items like Sunfire to remain flexible.
Stage 3
Makes sure you are running enough frontline items. Can give tank items to Annie and transfer them later to Ekko*2. You should be Level 6 in Stage 3-2 and roll a bit to stabilize. You can continue with Gadgeteen Opener or start running 4 Spellsplingers and use Sona as AP item dump. Good Hero Augments are "Burning Spirit", but can also take "Channeled Ferromancy" from Rell in some cases.
Stage 4
If you had no Hero Augment you heavily prefer "Be the Stone" from Taliyah, but you can also take "Chronobreak" from Ekko. You should be Level 7 in Stage 4-1 and can roll down if you need to stabilize. If you had a good early / mid game it's better to rush for Level 8 in Stage 4-5 and do your roll down with better odds.
Stage 5+
You should be Level 8 in Stage 5-1. Upgrade all of your core units and make sure you have enough frontline. Afterwards you can start pushing towards Level 9 and add more value units like Nunu or Leona.Â
New Comment
You need to log in before commenting.