About This Team Comp
Details will be updated after the 1st week of the patch as the meta develops. Can be played either Tempo or Reroll
IF REROLL:
Gameplan (Level 7 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find a 2* carry you can stabilize with. This can either be the 2 cost or 3 cost carry. Econ back up until you have 50+ gold. On 4-1, you want to be level 7 with at least the 2* versions of your 3 cost units. Econ back up to 50+ gold, and then roll your shops until you reach 50 gold every turn until 5-1, or until you've found your units. IF you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.
IF STANDARD (level 8):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).
Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2
These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.
IF REROLL:
Gameplan (Level 7 Reroll):
Save your economy up as much as possible without compromising copies of your crucial units, and do not push levels. On 3-2, level to 6 and roll until you find a 2* carry you can stabilize with. This can either be the 2 cost or 3 cost carry. Econ back up until you have 50+ gold. On 4-1, you want to be level 7 with at least the 2* versions of your 3 cost units. Econ back up to 50+ gold, and then roll your shops until you reach 50 gold every turn until 5-1, or until you've found your units. IF you still haven't found your main 3* carries and tanks by this point, roll down until you find them all 3*. Push levels after you recover your economy.
IF STANDARD (level 8):
Do you best to make econ thresholds while building a strong board, but make sure to level to maintain tempo with the rest of the lobby. (Tempo = The average strength of a board in the lobby).
Try to follow standard interval timings when possible. Standard intervals are the 1st, 2nd, and 5th round of every stage.
Generally, you want to be:
- Level 4 on 2-1
- Making 10+ gold by 2-2
- Level 5 on 2-5
- Making 20+ gold by the end of 2-6
- Level 6 on 3-2 with 40+ gold
- Level 7 on 3-5 with 30+ gold
- Level 8 on 4-2
These numbers will change often based on how many or how few resources are in your specific game, and how the lobby tempo plays out. But generally, this is what you can expect in an average game of TFT. When economically ahead, you can consider "skipping" intervals, and when you're economically behind, you may need to wait for the next standard interval before spending money.
VERTICAL DUELISTS





Details will be updated after the 1st week of the patch as the meta develops. Can be played either Tempo or Reroll


Udyr


Lee Sin




Viego

Sett




Gangplank




Ashe


Kayle
Team Carries


















Recommended Augments
Tier 1
Tier 2
Tier 3
Recommended Portals
Golden Gala

STANDARD





This version of the comp is very viable as well! Just don't reroll and play with Standard intervals instead. (Yes, despite the attack speed Ashe still wants a Guinsoo's)
New Comment
You need to log in before commenting.