About This Team Comp
You should treat Yasuo as your main tank and give him items like Stoneplate, Sunfire and Ionic. Ahri will act as your main carry in early mid game, as she is currently among the best AP users in the game. If you find an Emblem you can give it Illaoi/Ornn and rush for 7 Fated.
The core of this comp revolves around utilizing the Fated Connection between Yasuo and Thresh to grant your entire team a powerful shield and Armor/MR buff. This makes your team extremely difficult to deal with in the early mid game, which allows you to win streak and push for late game. Once you reach late game you connect Syndra to Sett for increased damage and Omnivamp, since the defensive stats from Yasuo/Thresh won't matter as much anymore.
Yasuo Ahri Reroll
Team Carries
Recommended Augments
stage 2
Best case is to open with Augments like Two for One so you can reroll quickly for Yasuo*3 and Ahri*3. Main goal is to maximize economy and collect core unts in Stage 2
stage 3
Roll to 30 gold with Level in Stage 3-1. If you are very close to finishing Yasuo*3 or Ahri*3 you can roll deeper to finish them. Recover economy afterwards and slow roll for remaining 3 Stars. Play 5 Fated if you find Aphelios or Fated Emblem. Conncet Thresh to Yasuo for Shield + Armor/MR buff.
stage 4
Once you have 3 Stars you want to focus on pushing towards Level 8/9. Replace Aphelios for Syndra unless you can run 7 Fated. Add Ornn if you find him.
stage 5+
In late game you want to reach Level 9 and cap out your board with legendaries. You are mainly looking for Sett and Lissandra, but you can also add units like Irelia, especially if you need someone to carry AD or Attackspeed items.
Alternative Item Builds
Yasuo is a tank and should therefore receive mainly tank or utility items. Ahri works quite well with Guinsoo as well.
Emblem
Fated Emblem usually goes on your filler unit and can later go on 2 star legendaries
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