About This Team Comp
Zoe is also the best user for the Heart Emblem, but you need to be careful, it's much better to receive the Emblem from an Augment instead of crafting it yourself, or you might find yourself in a spot without Blue Buff.
Zoe Carry
Team Carries
Recommended Augments
Stage 2
Likes to open with Gadgeteen or Heart Crest. In early game you are looking for 3 Gadgeteens and Wukong for Defender. Outside of Blue Buff you want to focus on your frontline items, since this comp is all about buying time for Zoe.
Stage 3
You want to be Level 6 in Stage 3-2. You can roll a bit to find your core units and stabilize in Stage 3-2. Can take Hero Augments for Annie or Zoe. With Gadgeteen Heart/Crest you should aim for 5 Gadgeteen to help you stabilize in mid game.
Stage 4
You should be Level 7 in Stage 4-1. If necessary you can roll in 4-1 to stabilize, otherwise you are looking to push for Level 8 in Stage 4-5 and roll down for your core units. If Hero Augments show up you can take anything from Zoe, Soraka or Nunu.Â
Stage 5+
You should be Level 8 in Stage 5-1. Look for Soraka, Syndra, Nunu and Zoe*3 to finish your late game. You can also ignore Zoe*3 and rush for Level 9 to have more access to Tier 5 units. Good units to add are Fiddle, Urgot, Janna or Leona. Can also run Double Nunu and have them move into same Corner.Â
Item Builds
Try to get Heart Emblem from Augment, so you can focus on collecting tears for Blue Buff. Defensive items go on Annie, can move them to Ekko later unless you are playing 5 Gadgeteen. Can itemize Soraka in late game as secondary carry. Gadgeteen Emblem can be put on Ekko or Urgot in late game.
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