Amumu Build Guide by 6PoolHater
| Health | 3612 |
| Health Regen | 44.75 |
| Mana | 1640 |
| Mana Regen | 24.95 |
| Armor | 270.09 |
| Magic Resist | 231.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 10 |
| Attack Damage | 115.4 |
| Attack Speed | 0.874 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 150 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction from 6PoolHater, the Master Amumu
For the note, this guide contains as little WALL OF TEXTS as possible.
Why we should play Amumu?
The point is this--When attempting to win, you need to take a character that has the capability to do something unfair. Shaco is known for a pathetic late-game, but his extreme mobility and damage in the early stages of the game means you may not get that far. You don't need to learn all of the commonly banned heroes, but making sure you're picking Zilean, Tryndamere, or Nocturne instead of Veigar, Teemo or Nunu will only help your chances of succeeding. Quote taken from SwordsDance, platinum progamer.
You are free to comment and vote my guide, but remember try to use it first before voting and commenting.
So, without any further ado, I present to you dear readers, my A.A.A.- Absolute Armageddon Amumu guide. I hope you guys enjoy my effort!
I'LL SAY IT NOW AND SEVERAL MORE TIMES THIS GUIDE. DON'T JUST BLINDLY FOLLOW BUILDS. THE CHEAT SHEET AT THE TOP IS FOR A CURSORY GLANCE AT SOME ITEM SUGGESTIONS, NOT WHAT YOU SHOULD DO EVERY TIME. PLEASE DON'T ACT UNDER THE ASSUMPTION THAT THIS IS WHAT I ALWAYS DO. I BUILD DEPENDING ON THE SITUATION LIKE EVERYONE ELSE.
***For someone who needs to understand some abbreviations/terms, read here: LoL terminology***
The 5 paths of the Sad Mummy
Build #1 - AP-Aura offtank
Build #2 - Full tank
Build #3 - Aura-CDR support
Build #4 -
Build #5 - Dominion
Precious Pros and Critical Cons of Amumu
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Pros
+ Superb teamfights and gamebreaking ultimate. + Immortal late game. + Very tanky, also with ridiculous damage. + Gives your team many utility (MR reduction, Stun, snare, slow, auras, etc. + Farm effectively with and + Sustained and fast jungler with powerful ganks. |
gg |
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Cons
- Hard to master - Weak early game 1v1. - Bad mana sustain pre- - Squishier compared to full tank build. - Run out of mana quickly if you spam - Susceptible to Counter-jungling . |
What do you need to be a good
1.Team Playing
- Craft team and working on composition nicely
- Know the limit of your allies and you
- Have good communication and information
- Know everything about their junglers
2.Personal Skills
- Adapt to the situation well
- Have keen sense of Map Awareness
- Know the Baiting and Forcing technique
- Have good understanding of Tank role and initiation
- Land skillshots 95% of the time
3.Good Mentality
- Know how to be the leader and follower
- Have hope and perseverance
- Can lead his team to victory
- Be calm when there's peace, be fierce during the battle
- Be unpredictable
4.Sportsmanship
- Pay respect to your enemies and your teammates.
- Refrain from using racial words and rude words
- Do not shout at other teammates.
- Do not use sarcasm!
- Try your best, no rage and flaming


Customizing the Mummy : Masteries
0-21-9, The Best setup for Amumu
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Tier 1: summoner’s resolve is for additional gold from Tier 2: Tier 3 : Tier 4 : Tier 5 : Tier 6 : |
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Tier 1: summoner’s insight, more flash, more kills and less deaths.
Tier 2 : Tier 3 : |
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Customizing the Mummy : Runes
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Greater Quintessence of Health 3 |
Greater Quintessence of Armor 3 |
Greater Quintessence of Movement Speed 3 |
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Q U I N T E S S E N C E |
SPA |
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SPA |
Q U I N T E S S E N C E |
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M A R K S |
SPA
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SPA[.color] |
M A R K S |
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S E A L S |
SPA
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SPA |
S E A L S |
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G L Y P H S |
SPA |
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SPA |
G L Y P H S |
Customizing the Mummy : Summoner Spells
- New Amumu:
Ghost&
Smite - High Amumu:
Flash&
Smite
Great Spells
Smite
High true damage to minions and monsters
Essential in the jungle. Can be used to secure buffs, speed up the jungle, steal buffs/dragon/baron, etc. There are many things you can do with it. Without this,
Amumu cannot jungle at all.
FlashTeleports to cursor
The most overpowered spell ever.It can be used to position your ulti and chase. It can also be used to escape of steal buffs/baron. If there are no problems with your brain, grab this.
GhostRun faster and can run through creeps
This is picked when their team runs fast. Better than flash in that case.
very useless to initiate to initiate with, because you will be ****ed by a ****load of CC and you won't be able to get in the middle of them.
Armageddon Ablities


It has 100% AP scaling, which makes it a reliable burst skill. Early/Mid game this skill is used for utility aspects, so we level up this skill last.
- In the middle of
Bandage Toss, you can activate your other skills. This is useful when using Bandage toss and
Despair to quickly clear a camp.
Bandage Toss can be used to escape in the jungle by tossing it to the camps. This strategy also make your clear time faster if you have Blue Buff.- If you get out of battle, don't try to
Bandage Toss back into the fray. Most of the times your teammate will already go back and you will be left for dead! - Use this skill to setup your ultimate. Bandage toss into their team and pop your ultimate for maximum damage and CC.

If you have 200-300 AP, it's like having AoE
- Only toggle this continuously when you are fighting, have blue buff, or in late game.
- Use this ability to chase low health enemies. It has more range than
Tantrum and more accurate than
Bandage Toss in some situations. - Use this like poison gas for escaping, it will create the "Don't chase singed" mentality in their minds.
- This ability can melt Baron Nashor and Dragon's health really fast. Use this wisely.

The second part is a little nuke that can be spammed if your enemies/minions focus you. This ability has 50% AP scaling, so it scales pretty well into late game. Max this ability first, considering the -minion damage utility and burst.
- Use this when you are in the middle of teamfight and everyone focuses you. Late game it is effective because mana cost stays at 50 per use.
- When using
Tantrum to clear minion waves, run in the front of your minions to recieves maximum aggro from enemy minions, thus making
Tantrum spammable. - This ability make jungling and farming a breeze. Utilize it to the best!

Hieroglyphic Seal for 2 seconds, unable to attack or move. This ability is really powerful, because it has 100% AP scaling and very big AoE range. The cooldown is abysmal 170-130 second, so save this to use in inportant teamfights or chases.
The best part of this ultimate is that it allows your team's ultimate to chain in your seal, so AoE team +
- This ability does not stop channelling ability, so don't hope to use it VS
Katarina,
Nunu or
Fiddlesticks while they use ultimates. - This ability should not be used to catch 1 enemy, except that enemy is fed and/or have snowball items(
Mejai's Soulstealer). - Use
Flash and
Bandage Toss to position this ulti to hit as much enemies as possible. - If you are going to lose the game, force teamfight and use this ultimate, you can easily turn the tides of the game and win.
Absolute Ability Sequence
To jungle with
Amumu's Army of Awesome Armors - The Items
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:500 Health, 80 AP, Slow effect - This item is beast for
Amumu. It gives you a lot of bulk, AP for your abilities and GIVES YOU SLOWING TEARS!!!!!! It has amazing synergy with
Abyssal Scepter because you can deal more damage near the enemies.
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: 70 AP, 57 Magic resist, Reduce MR by 20
- This item is great in that it gives you both Magic Resist (always good for a tank) and flat magic resist reduction to your enemies. I say that the magic resist from the Scepter is too good to pass up. In addition, Abyssal Scepter greatly helps out a magic-damage heavy team.
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: 45 Armor, 450 Heath, 35 MDPS - This will speed jungling up greatly, as well as giving you needed bulk. If you're up against a team consisting of mainly magic damage users, you may want to get the Giant's Belt before the Chain Vest. This item synergizes extremely well with your Despair, and it is considered core on every AP Amumu ever.
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: 25 MR, 2 Enhanced MS, 35 Tenacity - are the boots you should get almost every game. They give you decent magic resistance, which is great since you don't get any MR items early game, as well as reducing most CCs by a significant amount. These are basically the best boots for a functioning Amumu to have.
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: 375 Health and Mana, 50 MR, Spell shield - It is a great item all around for blocking spells from any source. The extra mana will improve your staying power without the Golem buff, and you'll also love those 2-3 levels you spend jungling after having bought Catalyst. If you find yourself taking a pounding from magic hits, you can get Negatron Cloak before Catalyst.
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: 99 Armor, 500 mana, -20% AS aura, 20% CDR The cooldown reduction combined with the Golem buff brings you well over the 40% CDR cap. The extra mana lets you spam spells longer without relying on the Golem. Finally, you get 99 extra armor, which is always fantastic against physical DPS.

The three perfect items for Amumu. Rylai give you lot of health and slowing tears. The slowing part damage is further amplified from Sunfire Cape's AoE. Abyssal scepter increases all of his damage and synchronizes with your Passive and MPen runes. Rylai's health become more effective health from Cape and Abyssal's resistances. Rylai and abyssal gives 150 AP for the activation of Despair bonus. The 3 items give you like 1000 health, 60 MR and 50 MR for just <9000 gold. It is the best item combos in this game, tie for the famous Metagolem (TriAtMogMerc). Any Amumu which have all 3 hallows will become the master of death, near invincibility and superb damage.

The two GP10 items are cheap and effective, gives you a lot of money to buy wards, and can be upgraded to

Adapting to the Abyss - Situational Alternative Items
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40 Health per 5 Sec, 76 Magic Resist, 8 Movement Speed. The extra movement speed combined with the
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100 Armor, returns 30% of physical damage dealt by enemies. This item is very useful for fighting fed AD carries, such as |
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68 Armor, 38 MR, Second life with 750 health This item is late-game oriented, when dying can costs your team a game. You are very suited with this item due to the fact that you regenerate your health fast. You also deals AoE damage, so if enemies surround you while you are reviving, you can punish them with your |
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56 MR, Remove All CC from you. Your own |
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LOL | 1350 Health, 45 Health regen per 5 sec. Absolutely awesome item for every tanks in the game. It boots your survivability and health to the astronomical level, when all enemies fear to even touch you. Rush this item when they have a lot of true damager champions ( EG [[vayne) or high Armor/MR penetration champions. Usually get it after your main resistance items. You will learn to love this. | LOL |
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330 Health, 30 Health Per 5 Sec, 15 Mana Per 5 Sec. UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Active: Nearby champions gain 40% movement speed for 3 seconds (60 second cooldown). This item is the great item to build from |
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75 Armor, 350 Health, 25 Health Per 5 Sec. Passive: 5% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. Active: Slows movement speeds and attack speeds of surrounding units by 35% . This item is really good, because it can be built from |
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Jungling like Jamaica runner!
Amumu is a very strong, tanky initiator for a team. His ability to turn a teamfight around is nearly unprecedented. His bandage toss also allows a lot of room for skill in juking and locking down a target. While he isn't the best at deflecting someone in his house, he is a late game dominator and will win many teamfights with his ultimate.
Speed: 7
Sustain: 3
Ganking: 8
Deflection: 4
Counter: 4
Late Game: 10
Amumu does not snowball
Amumu is ok at farming
After Patch 1.0.0.131, jungling

Skill Sequence -
Step-by-step jungling
1. Go to wolf camp, at 1.40 toggle up
2. Let your teammate leash blue for you. Pop a
3. Use
4. Go back to clear wolf camp. You will get to level 3, so level up
5. Clear the Lizard Elder camp. Smite the big lizard.
6. Kill the double golem camp. You will get level 4, so put a point in
7. Go clear wraiths and wolf camp again, you will have around 750G now. Recall.
8. Buy
9. Gank any lane or continue jungling to level 6.

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Cho'gath is a very sustainable and durable jungler due to his |
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GGGGGGG |
The always full health jungler. He can solo dragon early and has high 1v1 early capabilities. You can only kill him if he let his guard down or |
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GGGGGGG |
Gankplank jungle fast and gank fast. He is at low health without blue, because his |
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A decent jungler but stronger at solo top. He focuses on his + |
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GGGGGGG | Malphite is very bulky jungler with 3 CCs for ganking. He is the bane for all AD fighters, especially ranged. He has bad 1v1 early game without blue, take that as advantage. He cannot gank so effectively before 6 through. You can counter jungle him because of his slow MS and bad chase with low rank of seismic shards. Your % Damage and tankiness will beat malphite down. |
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GGGGGGG |
Noct is one of the best jungler because of his super ganking ultimate and snowballing hard. so it is harder for him to gank, because he is squishy and is a melee champ. Stall time for his level 6, or one of your teammates will die for sure. A skilled nocturne will know to use his |
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GGGGGGG |
Nunu is the ultimate conter-jungler. He can eat your camp and run away. You can nearly not chasing him because he have slow and |
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Olaf is one of the fastest jungler in the game. His passive and |
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Skarner is one of the most OP jungler in the game along with udyr and trundle. He is exceptional at 1v1 skirmishes because of his spammable |
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IF you jungle against him, go at blue first and fast before shaco arrives, his |
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This troll is very good at stopping counter jungle with his kit of MS buffs and that **** pillar. Don't 1v1 with him if possible, he has |
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Let your support clairvoyance his stance at the beginning. If he goes for |
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Warwick has natural lifesteal and bulkiness, making him a very sustainied jungler and one of the best. He can start from anywhere with any item he want, through early blue dependant. Try to steal his blue so his jungle will got struck. Beware to not fight early with him, because of sustain and |
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Xin is very good at ganking, he can gank right from level 2 with |
Wonderous Wardings and Hardcore Hooks!
Wonderous Warding!
-Rowena Ravenclaw
Green points are warded to prevent ganking on lanes.
Yellow points are counter-jungle wards, used to steal blue/red from enemy junglers.
Blue points are warded to counter split pushers or escapers.
Remember, when you have your spare moneys, buy wards.
Hardcore Hookers!
What will you do if you get chased in the jungle and have no enemies to juke on?
This is another image for zoomed-up hookings. Updated 11 December 2011.
Let's be friends! - Best Friends and Worst Enemies

Best friends

Solo Top:

Mid:

Bot-Ranged DPS:

Bot-support

Worst enemies
This is the example of Amumu-centered team. The main strategy is to let Amumu jungle and wreck havoc in teamfights with other AoE champion. The teammate should have a lot of CC and ****load of damage since they can freely attack enemies without being fired back because of Amumu's ultimate. They should also chase effectively and have some kind of bulk. Anyways, this team are just my preference, use your own imagination to create a good team!
Terminating Tedious Teamfight

Pre-teamfight
Assign roles and positions to your teammates, like who would be in the front or back. It's simple but deadly strategy to use. Here is the order:
YOU - In the frontmost, absorb all of their pokes.
Ranged carry - Back of you, ready to run in and bash them.
Long-Ranged Mages - In the back, ready to nuke from the long range. EG
Short-ranged mages - With the Ranged carry in the back of you. EG
Support - Back of carries, in order to heal them and not die.
Tanky DPS/ Anti-carry - In the same line as you and focus only thier carry.
Bravery Initiation
Start by "Go" signal, toggle up
Check:
Less than 3 - Flash into middle of them.
More than 3 - Proceed to next order
When your team start running towards them, immediately
Blasting Bursties
Your mage will start to nuke their squishiest champion first. You stick with the tank to deal high percentage slow and prevent them from CCing your carry. Your ranged DPS carry will duel with their carries. Remember this is not pokemon battle or Samurai battle or Molly VS Bellatrix. You can interfere their carry and
Cleaning the Battleground
After their carry dies, they will be disorganized and tried to run in different paths. You will need to keep track on their tanks, as he will be the best of their base defenders. Your carries kill mages and support run to safety. Try to kill them as much as possible until they retreats. If they have died more than your team, YOU WIN.
Atrocious Aces
What to do after your team aces?
-DONT FCKING RECALL.
-Push into their base as much as possible.
-Do map objectives (dragon/baron)
-Steal their neutral creeps and buffs.
-Get inhibitors, as they worth more than your life. With super minions
you will push 1000X better, safer and faster and can end the game quicker.
Victorious Leader: The Mindset
Why you gonna be the leader?
In honest truth, if you want to win and gain respect from your team, you need to be the leader. People love to be follower because it is easier and requires less skill.
Amumu can be the leader, because he can change the face of the entire game by himself, requires lots of skill to use, and is a very solid champion. If you take the hardest role on people will more often than not listen to you and if you're making the right calls then you'll be winning more than not.
How to be a good
Amumu leader?
First, you have to completely know about the summoner's rift.
This map is edited by me to show main objectives and advantageous zones. For amumu, the most advantageous objectives are dragon and baron teamfights, since his ulti can be used at full potential. Another important thing is to have teamfights in the jungle and not lane, since he has some problems with tower tanking and initiating in lane, unlike

Controlling Early Game
Early game is important for
Guards and Leashes
Early game,
-If your team have advantage, get your first blood.
-If your team is at disadvantage, retreat and you go start at wraiths.
The strongest guarding position is:
- 1 person guard the middle of the river, hiding in bush to scout for ganks.
- 1 person guard the back of the blue camp to prefent flash ganks and buff steal.
- 1 person stay with you in blue bush to protect you from teleward ganks.
- The last person stay at wraiths bush to prevent counter-jungling
Leashing is the process that your team get the aggro of Blue Golem ,so that you can finished it off without losing too much health. Soft leash is done if you get
Counter Jungling
Counter jungling is the strategy that you (and your team) decides to disrupt the jungling process of your enemy, it have many advantages including slowing down potential ganks from their team, make their jungler do a weird and gimmick mistake, give your team more money and XP, and lastly boost morale for your team and lowering theirs.
There are many methods to counter jungle effectively, here I'll include the specific counter jungle to each champion.
1. Blue-dependent jungler (
These guys is blue dependent because they need much mana early (
2."I need level 6!" junglers (
These guys don't have a very good ganking ablilities pre-6, if they reaches level 6 it will guarantee that one of your teammates will die or even give away First Blood. This way if you gank blue, it will gives nothing if they decides to 5v5, because these champs have strong dueling early game even without blue. The best way to counter jungle is to take his wraiths and golems so that it delays the step to the doom level 6 by about 2 minute. Remember to leave 1 wraith/golem in the camp, since they will not respawn if all of them are not killed.
3.DangerRed junglers (
These guy's *** to fight after they got red, or so-called perma-slow. If they don't have red, it will be very difficult for them to execute a successful gank. The most efficient way to counter jungle is to ward their red camp and flash steal AND kill them. If they are forced out of the buff or got killed, it is your team's time to take their red! Be careful that, after you killed their jungler, you might me 3-man (mid + bot) ganked, but usually you will even win those fights because of the newly acquired red buff.
4.Counter junglers and non-buff dependents (
These guys are pain in an *** to deal with, because they have cheap camp steal skills and high damage and CC potential early game. The main way to fight them is to let your support CV and ward your jungle so that you will not be killed. If they decide to counter jungle you too much, go counter jugnle them and watch them in confusion that where have you been.
First Blood
Usually in a good match where your lanes are farming peacefully, the first blood will not happen until after 5-8 minute in the game. If you follow this guide, your team will get first bloods more than all 8th grade students combined (LOL!). First blood is easy for amumu once he got his
The step is:
- If they are not overextending, be telling your teammate to slowly retreat (remove the lane)
- Flash if they are in middle of the lane, otherwise run to them.
Curse of the Sad Mummy- When your curse is going to end, use your
Bandage Toss to the target to stun them for 1-2 seconds more. - If you have, apply your red buff to them to slow them. use your
Despair all the time, spam
Tantrum. - ......
- FIRST BLOOD! This pretty much sums up the entire step. If you are going to die, retreat, your dead is not worth their first blood.

Dominating mid Game
Your mid game is usually begins once you have stopped jungling full-time and come to help pushing and killing in lanes.
The Dragon
He is the most coveted objectives in mid game, because killing him gives your team 1000G ahead of your enemy and also give some good EXP. Since you cannot solo dragon, your team MUST ward dragon all times until your team is ready to do it. The optimal time to do dragon and not get ganked is:
1.If there is 1 enemy down mid or bottom, group as 4 or 5 and do dragon
2.If there is 2 enemies top, have 1 ally defend top and group as 4 and do dragon.
3.If bottom is or mid has 2 or more people at 1/2 or less hit points. Have your low hp people back immediately regroup and dragon.
4.Their jungler / carry is bottom lane, we can force a dragon fight.
5.Double killed at bot and jungle. Good time to dragon since they no more have smite to steal your dragon.
Basically save smite for securing in case that enemy want to steal yours. After you got dragon go with your team and gank mid/bot as 4 or 5.
First Turrets
Getting turret early give you more map control, and then also 750 gold for your team. Taking turret means you usually have to dispose their laners first, or force them to defense tower 3v1 or 4v1. They will run away like Superman running from Kryptonite. If they don't go, dive as 4 and kill them.
The best opportunity to take turrets is when your team have successfully ganked and killed 1 or 2 laners, or you have advantage in numbers.

Annihilating Late Game
Late game is where
Baron Nashor
The most important objective late game. It gives your team 1500 gold and superhuman buff to your team, along with around 1000 EXP. Your team should be warding baron all the time. WHen you go to slay the beast, ward the back and entrances to the baron, so that enemy cannot steal it.
Usually the time to do baron is when your team Aces or have significant champion advantage over enemy. Steal their baron at any costs when you're sure you can do it. Even if you die, you will become team leader in their opinion immidiately because of the great sacrifice and hard work.
Baiting and Forcing teamfights
These 2 things are the pinnacle of late game strategy of

The siege of the great fortress
After baron or dragon, you should now capitalize on sieging their base. Taking down inhibitors is important for leading the game. Why?
Becuase:
1. The super minions surged their base make your push much more strong.
2.It limits the choice of the enemies to defending against the super minions and pushing, since they cannot leave the base.
3.It gives your team option to do more objectives because their team is contained in the base.
So the best thing to do after inhibs, is to kill another 2 inhibs too, and 12 super minions will enter their base in 1 min! That is too much for mages/support to kill them. You can push along with these super minions and gain a swift victory.
Achieving Victory
As the leader all you want to be looking for is every advantage you can take for your team. Capitalize on every mistake the other team makes by taking towers, dragons, buffs, inhibs. If they mess up, PUNISH THEM, while also being conservative because biting off more than you can chew is a bad thing. Don't go for baron AND an inhib, that's just greedy, take one or the other, then use your new found map control to force the other one into your favor. Slow and steady wins the race I find when I lead. Take all the advantages you can get while also being cautious not to lose your current advantage because coming back when your behind is a lot harder then staying ahead by not making silly mistakes.
Go for a final push when all of your teammates have full health. Pierce their base through the inhib, nexus turrets, kill everything in sight, finally at the nexus. KIll it fast, becuase it can regen the health very quickly. If you can kill nexus fast without dying...........
VICTORY!!!!!!!!
Analyzing Amumu's Weakness
-Anonymous

This section has been added as an update to the guide. It contains some notes and measures on how to counter Amumu. Now, this may hurt some
The below is a listing of the options you can implement to help you counter

Counter Jungling
One of the most essential things
Smart Wardings
Since
Pick Harassers/Pokers
Teamfight Positioning
Without a doubt, the best way to **** up
Or try silencing champs, such as
Pick right items
Don't stack health VS
Best solution..... Ban him!
The best way to stop amumu if you are out of wit is just ban him. It is not a strange desicion, since he was a perma-ban champ class since beta. His ultimate and tankiness would be very useful for a team, the team with

If there are any more suggestions to counter
Dementing Dominion

Amumu in dominion is, we could categorize him, and some other champs, as taker-initiators.
Amumu as a solo-taker isn't very good, he can't do fast bursty damage, and the one defending will be very resistant in most cases. But if he goes with another champion, he can withstand lots of damage and stun everyone and constantly deal AoE damage to all those ones next to him.
Amumu with his HP% damage is a very useful anti-tank, and should always be next to another taker -> captured ~

| gg |
Pros
+ With takers, can take a CP instantly with utlimate. + Very bulky with right items. + Can absorb all damage to your carry. + Become an excellent defender with his tears and increased mana regen. |
gg |
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Cons
- Move slow, hence the - Weak early game 1v1. - Terrible damage at dominion. - Cannot become an effective disrupter due to his slow MS. |


Runes:
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Quintessence of Movement Speed 3 |
Greater Glyph of Magic Resist 3 |
Greater Glyph of Scaling Magic Resist 6 |
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For runes I have to changed from 9 shielding runes to 3 warding and 6 shielding, becaus eearly game you don't go jungle and it makes early MR more useful for absorbing damage. For quintessences I grab swiftness because

Items:
| Item Sequence | |||||||||||||||
Rylai's Crystal Scepter 2900 |
Thornmail 2200 |
Odyn's Veil 2610 |
Boots of Swiftness 1000 |
Randuin's Omen 3100 |
Force of Nature 2610 |
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Items are optimized for full tankiness and high resistance.

Gameplay
Early Game
In the bubble before starting, tell you teammates the plan and strategy. The best is 4-0-1 (4 top 1 bot) because the top one if=s very important CP. You will go bottom in the beginning because fo your tankiness. When teh game start, capture bottom point then farm. Defend your point until you hit level 6, then send "true" tanker to defend bot, and you roam with the taker. Capture enemy's top CP by curse of teh sad mummy, then camp there since you are very bulky and they will fear to dive you and carry.
Mid game
This is when either nexus hit around 300 HP. You wll start ganking CP and defend yours. Use bandage toos to disrupt enemy capturers from distance, use
Give relics to important champion in your team. Disrupt their relic capture.
Late Game
This is when a nexus have 125 health or less. Stop prioritizing on champion kills, since kills after 125 doesn't give them nexus damage. Instead, focus on keeping 3 CPs and defend them, kiling anyone who dared to capture your point. Be calm, cool and unpredictable. You will win the game and everyone will fears you as the Immortal Amumu.

This concludes the dominion part. IF you want to read more about dominion, go to
The best dominion guide for everyone by Zemaizas
You question here, my answer here!

Frequently Asked Questions
*Your question here.
-My answer here.
*Why I don't take
Rod of Ages?
Simply, because it is slow to charge and it slow down your time for getting your three deathly hallows (Core Items). Also it's not so useful for amumu which
Rylai's Crystal Scepter is so better to rush it.
*Should he jungle from blue first?
Of cause, why not! The reason I don't take that route here is, you need a goodleash on your golem, which is hard for people to do in normal and solo queue. Also you might have to recall if something go wrong at double golems, which actually happens to me in a normal game.
You NEED to take that route if they have a strong counter jungler, EG
Shaco or
Warwick. You will be blue stolen if you use my route, and you will be a pile of useless OOM mummy.
*Why
There is a reason, anything that junglers can do better should be done in the jungle.
Amumu have excellent leveling in the jungle, along with unlimited mana from blue buff. You also have very strong ganks throughout the laning phase.
What laning
Amumu can do?
- Get harassed constantly by ranged champions.
- Out of mana so quickly.
- Cannot land
Bandage Toss efficiently since you have no element of surprise. - Bad farming, weak 2v2 fights and terrible AA early game.
- ETC.... a lot that I can't list them all.[/color]
Most player hates laning
Amumu and I'm also the one. It destroys all the purpose of usefulness and full farming. Go jungle
Amumu!
*Why don't you get Madred's Razors? I thought all melee junglers should get it.
Realize that your primary source of damage comes not from your autoattacks, but from the magic damage inflicted by
Despair and
Tantrum. You don't need Madred's Razors because it won't contribute that much damage, and both of the items it builds into are not suitable for Amumu.
*
Well, my build included
Banshee's Veil because it gives your needed bulk and decent MR, most importantly it gives you A FREAKING SPELL SHIELD. You cannot initiate while being stun and constantly suppressed by enemies, so
Banshee's Veil is
Amumu's best friend.
However,
Force of Nature is still awesome! You need to take this item when they have fed AP carry instead of
Banshee's Veil. The extra MS synchronizes perfectly with your slowing tears. Use it when they have little to no CC.
*Why his jungling feels too easy to be disrupted with the amounts of Lee Sins, Udyrs, Skarners, Trundles, etc of nowadays.
Amumu should not be picked all times if you find yourself VS these champions. They will counter jungle and kill him like no tomorrow. You just play your superior jungler to beat those guys. Communication and clairvoyance are your best friends.
*How often is amumu banned in your ranked games?
About 20-35% of all bans. Usually in draft solo queue, people are too underestimating amumu, and think rammus are more worth a ban. He is usually second or third picked, sincethe first pick should be Mages.
*Why you are named 6poolhater?
Because the first day that I play sc2, I go 4v4 and finds myself versus 4 randoms. Then we scouted like 1 minute late and 6 pools from all 4 enemy roflstomp us. I swear my teammates are in practice league.
Amumu's Almighty Hall of Legends









This is for example. For full lists of match history, check here.
Vindictive Vicious Videos

Here is the place for useful videos which can aid your performances.
Narrative guide about Amumu
Guide about Minions and Monsters
Amumu VS the world
Amumu-based AoE teams
Zoning tutorial
stonewall's S2 jungle
And here are the guides I recommend you to read:
Reasoning of rune and masteries
Warding Guide
In-depth Item guide
Jungling 101 Guide
5 Champs you need to know
Finally, nice website that will help you play better.
LoL main website and forums
Blog from Counter Logic Gaming Pro team
LoL wiki
Jungle Timer
Solomid, Place for guides
Truthfully Thanks :)
The first thanks is for Acemio, o0 Loading 0o, Banelings oh, LAFVIRUS and all my friends who help me make the guide and play with me for researches.
The second is for Zemaizas, Freddy Shopan, Rys Aberdeen and Hanaho for providing me with useful informations to make an excellent guide.
The third is for Riot Games, for creating a really good and addicting game.
The fourth is for JhoiJhoi (****) , who have motivated me to create this Amumu guide and become Number one amumu. She lends her linerShe is selfless and kind, always help me when I have problems, and gained respect from our Mobafire Community. I'm really glad I met her.
The last and the most important is for my Father, Mother and my Aunt. They help me for grammar, attitude, emotion control, morality, and corrections for my fault. I'm really grateful to them and I wish I can return the gratitude somedays.
There are many inspirations I take from, but the most important is from LoL wiki and mobafire. Thanks!
Finally, thanks to Don't feed channel!
Epically Epilogue
I somewhat too obsessed with amumu over the last year, because he alone gives me over 200-300 wins and I never ceased to play him. He is the definition of the true tank that can live forever and deals superb damage.
Playing Amumu needs patience. You cannot play aggressively like
Wish all your guys good luck in the game with my guide. May Christs and saints bless you all.
See you on the Summoner's rift and Crystal Scar! Goodbye!
-Sincerely, 6Poolhater, The Master Amumu

The End, GG WP
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