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Choose Champion Build:
- Against Ad
- Against Ap
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction
I'm not english, so I'm sorry for my bad grammar :/
I'd enjoy a lot all the positive feedback you could send to me, for improving the guide :).
Enough talk about me, let's talk about her !
Pros+ Tank killer + So fast with this build + Incredible damage output with Sheen/Trinity + One of the best ultimates in the best + Underrated + She's a YORDLE with a HAMMER ! |
Cons- If the enemies know your power, it won't be easy - Needs a tank - Countered by a kill lane bot . . . |
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I'm going to make it simple : It reduce (almost) everything to half damage ! If you have 500hp (lvl 1 full hp), everything who deal more than 50hp will be reduced to half damage. Remember it doesn't reduce true damage, so be careful with Ignite, Noxian Guillotine and Feast. Also, turrets, minions and lesser jungle creeps damage can't be reduced |
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The Paragon is our trusty shield. He won't never let us down. What does it do exactly ? He'll be useful in the laning phase by blocking Jayce, Pantheon and Gangplank poke, because more they'll will do it, more you'll laugh, combined with your passive you won't feel them. The other reason to love him, that's because you're Poppy, you will never push ! So you have to farm under your tower. By putting 2points early you will be able to take 80% of your farm under your tower. Throughout all the game, the adrenaline from the active will save you from ganks and help hard to chase. Remember to don't abuse of him, or he'll burn your mana. |
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Heroic Charge... Now that we have put on our armour Valiant Fighter, we'll hold our hammer Devastating Blow and our shield Paragon of Demacia, we can fight. This skill have many uses and I'll cover them in an other section, but you jump to your target, and you push him : If you use it at melee range, you'll travel for medium distance, but if you use it at full range, you'll travel twice the distance ! Remember to don't abuse of her, or she'll drain quickly your mana. |
- Hardiness and Resistance will both be picked up for increasing our early game resistance. But feel free to leave Resistance for Juggernaut when you're laning against someone who don't deal ap damage.
- Unyielding and Block are picked up for helping us to absorb a bit more damage/poke.
- Tenacious and Relentless is crucial, because you don't want your beautiful 10 years old body to be CC'ed before we reach their carry, no ?
- Good Hands is because if your team let you down
(or if they kill the one who ulted like dumbass teammates)
you want to be ready to smash faster.- Honor Guard Because it give us a nice boost on Valiant Fighter !
- Butcher It will help us to cs a bit more easier under our tower, because we'll spend some time under our tower (nearly at the 2nd and the 7th wave)
- Sorcery because cooldown reduction give us a lot, and putting two points in the second tier won't help us at all.
Then I pick up Butcher for helping my last hitting under my tower, because Poppy never push ! Then pick up 3 Sorcery because less cooldown = more smash !
Runes first
Runes
Then we pick up the Greater Seal of Armor, there is pretty much nothing to explain here.
The cooldown reduction increase Poppy dps soooo much that we can't leave them. But the problem is you'll have mana to burn more frequently. And it's bad. We're already mana hungry when we use our skills, so we don't want it. Pick some Greater Glyph of Mana Regeneration for counter this.
Greater Quintessence of Movement Speed ... what was you expecting ? Didn't you read to title ?!?
Runes
We're just going to change the flat armor by scaling armor for seals.
We want some magic resistance, so we'll pick some Greater Glyph of Magic Resist. In that case, less cooldown reduction means less mana regeneration needed. I'll let you choose your own mix :)
Other choices for runes :
Greater Seal of Health You can use it against an Ap top for being more tanky early, but I like to take less damage from ganks/minions/AA
Greater Quintessence of Health If you feel like the little bonus movespeed isn't helping you, of if you have some issue for staying alive, pick those
Greater Quintessence of Experience If you like them, go with it ! If you can harass your opponent pre-6, wait to be lvl 6 and him to stay at lvl 5 and just do your combo.
Spells now
Other Spells that "could' be useful :
I explained it above, in ghost section. The speed boost give you more than a simple blink |
Same thing for flash, I explained it into the Ignite section. You don't want to slow the opponent, Trinity Force and Blade of the Ruined King are already stopping him. Damage reduction ? C'mon have you seen your passive ? |
"Mediocre Spells"
"Please, don't..."
If you're using it as a support, two options : You mistook your lane You mistook your champ |
If they're using all the CC on you, two options : They're dumb and your adc will take them out You're very bad positioned |
Don't troll with my guide D: |
You may need some serious training on bots if you need this for last hitting :/ |
Items Starts
- With the Cloth Armor you'll be able to stand longer in lane with trading against some Zed, Tryndamere, Fiora etc... and the potions prevent poke/lack in trade pre-sheen.
- But, with the Crystalline Flask you have a bit less sustain (yeah, you win 60hp but you loose 15armor...) but you win some nice 180mana ! With this mana, you'll be able to reach some Kayle, Vladimir or Elise who are out of our Q. Just E-Q-wall back, you're 180mana will sustain it.
Boots
Generally, you want to take boots on purpose of your laning opponent so Ninja Tabi and Mercury's Treads will often by yours boots. But if you are dominating like a real smash-smurf you can also pick Boots of Swiftness. In late game, if they don't have so much CC buy the Boots of Swiftness and if you don't have to defend the base, pick Enchantment: Alacrity if you have to, pick Enchantment: Homeguard
Core Build
The blood is really nice and we can protect theses stack pretty easily with our survivability but it didn't got any CC :/ | This one is really nice because it give you the best sustain of the three with this spell vamp and a limited CC with the active, but this is the most expensive | I take this one because it give us a massive CC with a medium life steal, but this item will does a huge amount of damage on tanks, and on baron/dragon. |
We want to reach the carry to most quickly possible, but feel free to change if you don't like the blade (but try it first :) ).
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- Warmog's Armor This one is really nice, it give you 1k of hp ! It make you tanky, but same as Guardian Angel people doesn't tend to focus someone who have the revive active or lot of hp. But remember that Armor and Magic Resist works better with your passive.
- Guardian Angel. As I said it above, it give you a really nice mental advantage because they won't tend to focus someone will revive after that (even more if this person can ult someone can kill the others) and it give you some nice resist over all :) Don't take it if you want the enemy to focus you.
- Randuin's Omen This is the perfect item to counter team pretty equilibrate with a huge ad top like Riven, Zed, Fiora or Renekton, because you can build a early Warden's Mail. (Don't tell him I told you this, but it's the perfect item if they have a fed Darius, because it counters his ult and his damage)
- Frozen Heart Yay ! It give us some Cooldown reduction and some mana in bonus ! This item sounds kinda like Thornmail : give you more bonus but doesn't kill Tryndamere, Master Yi ... So take it if they got lots of AD that doesn't rely that much on AA.
- Thornmail It give you no bonus other than armor but it destroy anyone who relies one AA. As I said it upper, take it when you have Master Yi, Tryndamere, Fiora ? etc...
- Runic Bulwark This is the best item against a huge AP team, but generally someone will take it too. Coordinate yourself with your team to don't pick two of theses. If someone want to take it too, pick up the Maw of Malmortius instead :).
- Maw of Malmortius ... Look up ! Pick it if you want more damage or if someone took the bulwark
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I'm personally picking the Infinity Edge because we already have 20% Crit chance, and we'll have 30% with our Phantom Dancer. I don't think I need much sustain, but for being honest, I almost never end my build with AD Speed Poppy... But If you find a game where you will go that far, and if you don't like the IE, there is some alternatives choices :
- Blade of the Ruined King / Hextech Gunblade / Bloodthirster If you want more sustain, you can pick it (don't pick twice the same). If I had to choose, I would take the the blade then the hextech gunblade.
- Last Whisper / Black Cleaver I said in the Runes - Marks that our damage output
doesn't come only from Ad, so picking one of them won't help that much. If you still take that, remember : Black Cleaver is better when they have less than ~110 armor, and if higher take the Last Whisper.
- Ravenous Hydra Poppy isn't brilliant at farming, and can't really split push. But with this you can split push easily and get away pretty much with no problem. But I don't think you might want to push with Poppy (If you can deal an AoE Q, take it !!!! I'll try it out)
- Mercurial Scimitar If they have a team with a lot of CC you could buy it, if they have some AP fed too, it's even better. And at least you can use this short boost of speed to reach them faster.
- Youmuu's Ghostblade The active is very nice, and you benefit from all the stats of this, but I always forgot to use it, so I don't take it ^^".
Push your lane to the edge of the enemy brush, then hide in it (like Garen). Wait him to try to pick and cs and follow the video :
Yeah ! E->AA->Q then walk off like a
Poppy's sexy dance-floor :
This is your main combo. You HAVE to learn how to use it right, or you won't get any kill without your jungler.
I explain it : wait him to be at melee range. Then, Ult->Ignite->(AA->)Q->W-> chase him -> if he flash, just E to be at melee range again.
This combo can be used anywhere. If you're pushing the lane, your ult will block the turret hits, if you're pushed (not under tower because you would cs), nothing can save him. So they're no turret anywhere. Try to harass (60% hp) your opponent before doing this, because you'll burn Ignite and Ghost, so you need this kill.
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