Evelynn Build Guide by EmeraldCheese
This Guide Has Expired!
WARNING: This guide has not been updated by the Author in a very long time. The information contained may no longer be valid. Depending on the guide and information contained you may prefer to find some more up to date guides on our browse guides page!
Champion Build: Evelynn
| Health | 2162 |
| Health Regen | 16.85 |
| Mana | 936 |
| Mana Regen | 17.9 |
| Armor | 97.19 |
| Magic Resist | 109.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 425.76 |
| Gold Bonus | 0 |
| Attack Damage | 107.4 |
| Attack Speed | 1.088 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 95 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 37.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
You are probably wondering "who the hell is this cheese guy?" I was a 1700 elo player on NA during S2 who plays mostly mid and top (although I have picked up ad carry recently). S3 my elo has fallen drastically since I played ranked during final exams week while burned out (very bad idea).
Ever since the rework of Evelynn I have been trying her out in PBE and then on live once she came out. I spent some time playing her AD. However, I soon discovered how powerful she is AP after reading some forum threads about AP eve getting people to platinum (before ranking change). I decided to try her out mid and discovered just how powerful she is.

Changelog
12/15/2012: Season 3 update! Remade the item sections, redone masteries, redone magic penetration calculations, and added more match-ups.
12/1/2012: Added AP match-ups, replaced my void staff rush, and updated items and runes.
9/25/2012: Did a little reordering on the chapters.
Masteries
I run 21-9-0 on almost all my AP casters. The short version of why I run this exact page is more damage plus some defense to help you survive early game.
Detailed Breakdown
Offense
Defense
Runes
I have started running this page ever since I replaced
Boots of Mobility for
Sorcerer's Shoes. It gives you the mobility needed to quickly roam around the map and return to lane before they can do too much to your lane.

This is the page I used to run. It gives good early damage with the quints, but sacrifices mobility which is now more needed ever since I stopped building

This page allows you to deal more damage with marks+quints, survive early auto-attacks or jungler ganks, and survive any harass a mid laner can throw at you.
I used to run the same page but with health, which is just as good unless your mid laner is AD:

If you feel you can avoid harass OR if you are laning against AD you can run more offense:
Skills
Passive:
Shadow Walk
Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second.
Casting spells, taking damage or dealing damage reveals Evelynn for 8 seconds.
Explanation:
Amazing passive. Allows you to roam and gank other lanes without being seen until it's too late (unless they pink warded). Can also be used to regenerate mana since it's almost like a free [imgsmall=items/chalice-of-harmony.png]. It can also be useful if your denied blue for some reason.
This is what makes Eve such a great roamer. The enemy HAS to invest in
Q:
Hate Spike
Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.
Explanation:
Unable to farm in melee range? at level 2 this ability helps you farm from range. It can also very effectively clear minions waves or jungle camps. Always spam this when fighting. With
W:
Dark Frenzy
(Passive): Evelynn's spell hits on enemy champions grant her bonus movement speed for 3 seconds. This effect stacks up to 4 times.
(Active): Evelynn removes all slows affecting her and gains bonus movement speed for 3 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
Explanation:
Every time I use this i feel like Master Yi: "Cannot be slowed. Cannot be slowed. Cannot be slowed". I would not recommend using this to engage, because if things go bad, one of your escapes is blown. If you know you will get the kill then you can activate this right when you enter their vision range. Also, you can tower dive with this ability, get the kill, then activate it again to quickly run out of turret range. Use it when you are running/chasing and you need to break a slow. You can constantly break slows if you get kills/assists.
E:
Ravage
Evelynn slashes a target twice, dealing magic damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.
Explanation:
Good single target nuke that is really useful to use after your initial combo. The attack speed actually does have its uses on AP evelynn. When pushing tower, activate this on a minion to push it down faster. With enough AP you can push down turrets almost as fast as AD/AS champions since turret damage scales on AP or AD (whichever value is higher after some percentage calculation). Can also help you lay down a little more DPS on a target you are attacking early on, but try avoiding melee in larger fights.
R:
Agony's Embrace
Evelynn impales all enemies in the targeted area, dealing magic damage equal to a percentage of their maximum health and slowing their movement speed for 2 seconds.
Evelynn siphons their pain, gaining a shield that grows in strength for each enemy hit and lasts up to 6 seconds.
Explanation:
What the hell was Riot thinking? an AOE % health nuke? If you land this on everyone in a teamfight you effectively killed one member (damage-wise), but the damage was dispersed among all members. This is what makes Evelynn so strong. Just
Skill Sequence
Agony's Embrace Max this first because it's your ult and your main source of damage.
Hate Spike Max second to deal more DPS when attacking targets, pushing minion waves, or farming from a distance.
Ravage Max second to last because again, more DPS.
Dark Frenzy Max last. You could get another point early if somehow they outrun you.
Items
Start
Boots of Speed and
Health Potionx3 if you want to avoid skillshots, sustain, and escape ganks.
OR
Start
Crystalline Flask,
Sight Ward,
Health Potionx4,
Mana Potion if you want to just farm, sustain like mad, be safe from ganks, and harass.
Get your
Haunting Guise on your first back.
Get your
Sorcerer's Shoes on the second back (or earlier). If you are in need of MR, get
Negatron Cloak first.
Finish your
Abyssal Scepter and get your
Deathfire Grasp here to finish off your damage. The magic pen will give you the damage you need and the
Deathfire Grasp will complete your nuke and give you a hefty amount of AP. Continue to possible endgame items.
Wards
No you are not a support. Yes you MUST buy
You can place
Warding your lane is probably what you will do. If you are low on gold or
You can also
Possible Final Items:
If you want more damage and are not dying. I usually get this after my core simply because pure AP after massive magic penetration will bring targets to near 0. Also
For survivability and a permaslow on
Finally! An upgrade to
With
Awesome to get now since S3 calculates percent penetration before flat. This shouldn't be rushed at all and should be a 5th or 6th item since the trio of magic penetration will be enough for most situations. Get this if the enemy has 2+ MR items (not including boots).
If your taking too much physical damage and still want more damage. The active is amazing but can also screw you over if you use it incorrectly. DO NOT use it when you are being chased because that allows the enemy to catch up. You could use it if being chased/caught out if the 2 seconds will allow the cooldown of
Aside from that, the active can be used in a teamfight to force the enemy to stop focusing you. Assuming you're not the only one left, this could allow your team to clean up the enemies and allow you to live in the end. It could also be used if you accidentally get caught in front and need to buy enough time for your initiator to properly initiate for you, although at this point you can't really sneak around.
If you need to just survive everything. It is just so strong if you want to live longer to deal more damage. The extra life is awesome if you die and your team can continue fighting, so that way you can come back and continue fighting alongside them.
Sustain? Hybrid damage? Heck yea! I rarely get to a point in the game where I can finish my build, but this will allow you to survive longer as long as you are fighting. It also allows you to do sustained damage aside from
It is so easy to proc this by just spamming
Items to avoid:
Sure it gives the most AP in the game and Evelynn could stack it, but really you get plenty of AP from other sources and Evelynn is melee based, meaning you will probably be prone to getting hit.
You kind of have this as your passive don't you? this is more of a mana sustain item, which you don't need if you just stealth. The MR is taken from
If you're going hybrid Eve this could work, but AP eve is more of a nuker and not as much of a fighter as hybrid or AD Eve would be. For AP, this option just isn't optimal.
You are not going to get this stacked early game. You may get a few stacks after you start roaming, but this item is just such a risk for a reward that is instantly taken if you make one mistake. If you play perfect and never die, sure buy this item (but in that case you probably don't need the guide).
What do you need this for? CDR? Just get an
Are you hybrid? no? then don't buy this. CDR? You should have
Need health? Get Rylai's for more utility and similar stats elsewhere. If your worried about your mana pool, I guess you could get it but really this is more of a late game item. You need to try and snowball, and this pretty much stops you by delaying your main damage items.
Why? Get a
The Trio of Magic Penetration vs. Void Staff
Magic penetration scales better than AP on % health based damage, and that is what eve is. Read the long version for math.
I used to have an extremely large math section here about void staff rush, but it no longer applies after the changes to
Deathfire Grasp and
Agony's Embrace.
Since magic penetration is still the best way to increase eve's burst damage, but void staff isn't a good rush, we now move onto the trio of magic penetration.
With
Haunting Guise,
Sorcerer's Shoes,
Abyssal Scepter, and your marks, you will be penetrating 57.8 magic penetration, which is enough to deal true damage to nearly anyone early on.
Now let's think of how much MR your enemies will have. With runes, most non-tank characters will have 30 base + 12 from runes to get 42 MR. that means with just
Haunting Guise and
Sorcerer's Shoes you are doing near true damage to them. With all three of the magic pen items, they will need an additional MR item for you to stop dealing true damage.
Now let's assume they run scaling MR runes instead. they now have 30 base + 24 at level 18. that is 54 at level 18. With all three items at level 18 (which you should have), you are still doing true damage. They need an additional MR item to stop the true damage.
Now let's assume you are against a tank that has scaling MR per level built in (like
Amumu). Typically it is 1.25 MR per level or 22.5 MR at level 18. With flat MR runes, they will have a total of 64.5 MR at level 18. With all your magic pen items, that is near true damage.
If the scaling MR champions also run scaling MR runes, then at level 18 you will not deal true damage.
All of the above explained instances in the game in which you will deal true damage (or close to it). Basically with all three magic pen items, you will deal true damage to most ap carries, ad carries, and supports.
Now let's see a quick magic penetration comparison between
Just to give you an idea. Let's take our
Early Game
This is probably the weakest point in time for Evelynn. You need to farm as best you can and not engage any fights unless your jungler pretty much forces you to. Just farm farm farm until you are level 6 AND have at least
Haunting Guise and
Sorcerer's Shoes. If you have trouble farming in melee range due to ranged harass, try to survive until you can get level 2
Hate Spike and farm from range with that. It takes getting used to the low damage of
Hate Spike early on but as you level it, it will become much easier.
Mid Game
At this point you should definitely have your core of
Haunting Guise,
Sorcerer's Shoes, and
Abyssal Scepter and have at least started, if not finished,
Deathfire Grasp. Roam bot and top after you push your lane. Make sure to ask your lane partners if there are any
Vision Ward so you can go around them. Any time your
Agony's Embrace is off cooldown you should be able to gank a lane and secure a quick and easy kill. With
Deathfire Grasp, that kill is basically guranteed.
Always after coming out on top of a gank mid or bot lane you want to secure dragon, since they will have one less person to contest. Fighting at dragon would, in most cases, be in your advantage at that point. You also want to consider pushing down your mid tower and top tower to secure more map control. Be careful about taking bot turret because if you do it before your AD Carry is ready to fight, you may end up hurting the team.
Late Game
At this point you should definitely have your core and at least 1 more completed items on top of that. Your job now is to help ward (if you still have inventory space), catch people out and kill them before their team can help, and of course secure objectives.
Baron becomes more important than dragon at this point. If you are ahead, force baron fights or if the enemy doesn't contest baron, just go ahead and take it. If you are behind, make sure they cannot take baron easily and you MUST depend on them making mistakes. If anyone from the enemy team is bot, that is basically a free baron because there is almost no way they can make it to baron in time (unless they have
Teleport or a champ like
Shen or
Twisted Fate).
Eventually, you want to be able to push down turrets and inhibitors. Taking at least two inhibitors allows easy access to nexus towers and the nexus after that. Take every inhibitor to be safe in case someone makes a mistake or is caught (let's face it, that happens A LOT in solo queue).
Team Fights
Evelynn's role in a teamfight is that of an assassin, with an AOE component to her. You want to sneak into range of a squishy target such as the AP or AD Carry and launch
Deathfire Grasp onto them. After that you want to hit that target with
Agony's Embrace, making sure you hit as many people as possible along with your primary target.
At that point it should be clean up and you should start attacking the most vulnerable target without being too vulnerable yourself. Try not to be the one to engage since if the enemy sees you pop out and attack first, you might get focused down. Wait for a tank or other initiator to start the fight, then make your way around to your target.
DO NOT CHASE! If a squishy target is far from the fight, leave them for that time and focus any squishy targets actually in or near the fight. Only chase if you can disable (stun, snare, etc.) or kill the target within about three seconds. Other than that you should let them go and either push towers or take baron.
Evelynn VS. AP Mid
Against any good
Ahri player, you will have a hard time. She gets insane mobility when she hits 6, which is when you get your damage spike. The problem is, it is hard to hit you
Agony's Embrace. Either you have to initiate with your
Agony's Embrace, or wait until her
Spirit Rush is used up. If you are obvious about your engagement, you will have a huge chance to miss
Agony's Embrace basically putting you in a terrible position. Farm and avoid getting poked, and fight her in the ways mentioned above.
You will lose. At least that's what
Probably an easier match-up. She depends on slowing you to nuke you down. If you get a slow on you,
This is basically an
Another single target assassin. He will HURT. Even without his
Easy. Just get to level 6 and you can burst this guy before he can burst you. DO NOT STAY IN MELEE RANGE FOR LONG. He will destroy you if you are too close to him too often. He squishes so hard, so seriously, just burst this guy.
The low elo horror. This guy is not actually that bad. I have destroyed so many, but a good one will destroy you. First of all, his passive will stop you from ever doing true damage because it isn't MR. Second, dat silence. His
Ban her. Seriously there is no reason to not ban her now. If you do face one, you will have such a hard time. She can jump you anytime you are in range to farm. Get a quick
Pikachu is so annoying. Get in range to cs or harass? get ready to be stunned. Basically, farm against him and sidestep his
Another low elo terror. Her burst is insane and that silence can stop you from doing anything. But this lane isn't as hard as you think. She cannot push a lane to save her life. It is EXTREMELY hard to last hit as her. This means she relies on kills and global objectives for gold. Basically, get a
This lane depends on how good
I don't see this guy anymore, but he can be pretty hard. He can push lane fairly well, and his silence+dot is devastating. Once he hits 6, your screwed. If he lands his combo, you can't respond. Not much to do except rush
Hue. One of my favorite champions. This will be hard for you, because if you go in to farm, he will just
That ball will keep you zoned forever. Just constantly move so she can't accurately place her ball to get you, and farm while moving. This lane is pretty even, and with
Pain in the butt. If you try to get into farming range, you will probably eat a
This guy. Whenever he uses
O God, Why? His early game sucks as much as yours, but once you hit your damage spike, he can sustain, hurt, and push. Basically, it's a farmfest early on and then he becomes the scaling monster that he is. It is really hard to kill this guy, it is really hard to push against this guy. Basically, try to roam, but don't lose your tower in the process.
Bombs, bombs everywhere. Well, kinda. He has mana issues, but his damage isn't something to laugh at. Once he gets
Evelynn VS. AD Mid
I made a special section for this because AD lanes hurt melee assassins the most and should be handled differently than the traditional AP Mid. Most AD champions that go mid do so to utterly destroy an AP carry's laning phase and make them useless for the rest of the game. Here I will list some possible lane match-ups and suggestions on surviving them and possibly winning against them.
Froggen has been popularize
I myself have done Darius mid before and this lane can be absolutely awful, although it is the rarer of the AD mid-laners. Definitely start
Your job is to farm as best you can without taking too many q's to the face. I would recommend farming with
Once you hit 6 and have your
If you are forced to stay in lane, bait his grab and then harass him since he has no built in sustain or escapes. After getting him down to about 2/3 health you should be able to all in him with your combo, depending on his MR. Always gauge how much damage you can trade with him so as not to get yourself killed.
One of the more common AD mid-laners. This guy will just
If you can't lane swap ask your jungler to help you. If the
You want to be out of lane as much as possible. Ask your jungler if you can take either wraiths or wolves (or both if he's really generous) so you can farm more safely. If you just die five seconds after returning to lane, buy a ward or two and ward their jungle. Become a second jungler pretty much by taking their jungle. Be very careful invading without wards and be aware of other lanes suddenly disappearing (DO NOT RELY ON MIA OR SS. LOOK AT YOUR MAP IT'S THERE FOR A REASON).
Ive seen a couple of these mid. Start is up to you (
Just farm until you have
Whatever you do, DO NOT GET STUNNED! you can do either
This guy is like
The most common AD mid-laner. This guy will hurt. Definitely start
Make sure to gauge how much damage you trade in fights because it is very possible for him to be able to kill you first, in which case, try lane swap, getting jungle help, or stealing enemy jungle.
About as common as
This has become very rare, but i still see it from time to time. All of these AD Carries pretty much would play out the same. They will harass you all day if they are smart and should make your life hard. That's why I would recommend starting
Once you have your
Final Comments
I hope you enjoyed this guide and that it helps you learn AP Evelynn and make your own judgments on her. Remember that this guide should serve as a general foundation since each game is situational and should be played accordingly to the situation.
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
|
Dominate Dominion #57
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (27)




