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Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction to Destruction

In this guide you can find builds, play styles and tips for 3 of the different ways to play the new



My last guide was on the old

In my guide I have had to completely change most of it, because most of what applied to the old


Try it in a normal game and find out if it works before you downvote it!
Send in your scores and I will feature them in a "Reaping Results" section with your name included!
*Side note*
Sirell wrote:
Good clear detail, covers all the necessary points, layout is pleasing, extra sections are definitely good reads. This guide makes me want to pick up a champion that I've had but never played before.
Easily +1.
Can I just say a major thank you to Sirell, I'm a sucker for good feedback :3

I started playing

But one day my mates came over and gave me a hand and put together a build, they both played stealth champions already so they both helped me with tactics, when to gank and such. That game I destroyed. Since then I've never played ad Evelynn again. Since then she has became my main and I now have gained much skill as her and now I want to give a hand to all those new Eve players, so that they can feel how much fun it can be to play her how I think she was meant to be played.

THIS IS THE OLD EVELYNN
This was about my 3rd day as Evelynn, Level 30, and not everything I did was smart, but it was so much fun, The first half is from my first game as AP

Also while you are at it, check out my Youtube Channel!

AP (Ravage):Do you wish to kill people in an instant? Do you wish to have EXTREME nuking potential? AP (Ravage) is my personal favourite and is the way to do this.
CAUTION: THIS IS A RISKY BUILD, CARRYING REQUIRED!
AP (Hate Spike): build is for those of you who wish to play a little more on the safer side, for those who think;
Mejai's Soulstealer? There is no way I will ever be able to stack that, I'd rather deal continuous DPS, hammering my Q for my life.
Jungle build is quite obviously for jungling, this was brought in after the new Evelynn was made. This is a rather potent and strong way to play her, with nice effective ganks and strong team fights with
Agony's Embrace.
Oracle's Elixir is absolutely useless against you now because it's range is smaller than the built in sight range on her stealth!
Vision Wards
Because this is something that everyone goes on about, talking about this will have to come before the other explanations.
Okay, so we 1st need to know the item:


Cost: 125g
Click: Places an invisible ward with 1000 range Magical Sight (see invisible units). Lasts 3 minutes, Max: 5 Stacks.
Two very important things to remember is this:
- As long as they are buying these they are worried about you and are wasting valuable money on you!
- And much more importantly, it's not the end of the world!
Combating this item is easy once you get down to it really, you have a few options depending on the scenario but I'll list a few examples:
Okay so it's the 1st 5-10 minutes of the game and the enemies support has come back and placed a Vision Ward in bot lane! What do you do? Well you have 4 main options with this one;
- You can use this to lure them into fighting you meaning they can be ganked while they are too busy! (This is for if you are playing bot lane)
- You can stay in the bushes if they haven't placed it in there, because the range of vision is limited by bushes!
- Get your ally/allies to move the field of battle to a position that is not covered by the Vision Ward!
- Run to mid, kill them, run to top, kill them, back and head back to lane, you now have the damage or the time used up for you not to need worry for much longer.
Remember, make them fear the Reaper!

Pros
+ Potentially infinite semi-stealth + MASSIVE DAMAGE slowing AOE ult + Built-in bonus mana-regen + Really powerful burst nuke combo that can be laid down extremely fast + Easy farming with ![]() + Great backdoor potential + Great Escape/Chasing tools + Enemies might get distracted by her blue cleavage. |
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Cons
- Soooooooooo very squishy. - Easily seen. - Vision wards can make it difficult. - Hard CC really hurts you. - Get too far behind your enemies = gg for you. - Needs to get ![]() - Might get distracted by those boobs yourself. |

Pros
+ Potentially infinite semi-stealth + Great damaging slowing AOE ult + Built-in bonus mana-regen + Really strong sustained damage + Easy jungling with ![]() ![]() + INSANE backdoor potential + Great Escape/Chasing tools + Enemies might get distracted by her blue cleavage. |
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Cons
- Soooooooooo very squishy. - Easily seen. - Vision wards can make it difficult. - Hard CC really hurts you. - Get too far behind your enemies = gg for you. - Might get distracted by those boobs yourself. |

Ap (Hate Spike)
Ap (Ravage)
Jungle Hybrid
Jungle

Passive


Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second.
Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.
This is the new stealth, the sight range is larger than Oracles so seriously, don't think you're going to sneak up on anyone on this. The passive mana regeneration is nice, allows for good lane sustain with a

Q


Instantly spikes the closest enemy unit with malevolent energy, dealing 40 / 60 / 80 / 100 / 120 (+45% of ability power) (+0.4 bonus Attack Damage) magic damage and 50% damage to a secondary nearby target.
This is button you are going to learn to mash, it's got an extremely low cooldown (like half a second), low mana cost, small damage early game (but enough to get that creep or champion kill) and late game does some nice damage with enough ap. This is what you use to primary proc your sheen/lich bane/trinity force. It's basically a smart-cast line of spikes that deal full damage to everything in the short line. Great for popping

W


Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
Champion kills and assists refresh Dark Frenzy's cooldown.
This is partially a replacement for your old ultimate minus the healing. The movement speed per spell hit + the slow-removing speed burst mean serious speed, getting away from Evelynn is now extremely hard. The way this works is funny with

E


Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+50% of ability power) (+0.4 bonus Attack Damage) magic damage with each strike.
Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
Welcome to your primary nuke. This thing is amazing for Ad and Ap Evelynn's with a massive attack speed boost to boot. This is what you usually start your combo with and what makes Evelynn's burst, bursty. It will deal 100% of your ap, plus 80% of your bonus ad in one quick motion. Power leveling this mean extreme burst and a massive pick-up in your damage output.
Ultimate


Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds
The new ultimate is pretty damn awesome, deals tons of damage in a ranged AOE, slowing them a ton, allowing your team to annihilate them and even giving you a massive shield (1500 hp if it hits all 5!!) so you can really join in for those team fights.

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JungleSPACE
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The most ideal selections are:
Ap - Magic pen marks, hp per/lvl or armor seals, Ap per/lvl glyphs and Ap quints.
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Jungle - Armor pen marks, armor seals, magic resist per/lvl glyphs, Hp quints
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Jungle Hybrid - Attack speed marks, armor seals, magic resist per/lvl glyphs, armor pen quints
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These are fairly standard and aren't completely set in stone, feel free to go with what you like but these are just some preferred suggestions, with the Ap rune set highly suggested because it has worked so well for so many.


Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds. 210 second cooldown.
I take Exhaust ever since a mate suggested it to me, it makes killing things easier. Use it whenever you don't think you can catch them, kill them or simply survive. Also it's a true tide changer, nothing ruins a fight for an ad more then losing most of your damage.

Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. 180 second cooldown.
Also I take Ignite because it is useful for finishing someone off or shutting down the healing of people who have annoying healing, like



Deals 445-870 true damage (depending on champion level) to target enemy minion or pet. 70 second cooldown.
Standard for jungling, use to steal buffs, finish off your buffs, smite whatever you damn well feel like (Except champions) including TIBBBAAAAAHHHEERRRSSS!

Other Options!

Teleports your champion toward your cursor's location. 265 second cooldown.
Since the Evelynn changes this ability has become rather appealing. I've seen this used on a few other guides and I can get why, Flash is the most awesome spell for escaping and in some cases chasing, but




Restores 145-570 Health (depending on champion level) to your champion and 50% of that to nearby allies. 270 second cooldown.
Quick tip though! If you're not going to die beforehand, wait for any healing reduction effects end on before casting to maximise its potential healing!

Restores 190-700 Mana (depending on champion level) to your champion and 50% of that to nearby allies. 180 second cooldown.
Okay, okay, yes Eve is a little mana hungry early but honestly with your Philosopher's Stone of Epicness, you don't need to worry about that!

Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds. 180 second cooldown.
Free ap and attack speed is nice, and it does make you boobs bigger too, but really, not as useful as other stuff. Take it if you like.

Depending on what your role is, jungle, ap, or even ad, you will be starting with different items. Because this guide is more centred around AP



Start off with a


This will give you great early sustain, negating most harass you're dealt out.
Philosopher's Stone

When you back, buy a Philosopher's Stone and





You can get any of these boots really, even


From here it all depends on what guide you are following, how you are going and what is happening but I'll list some good defensive items for the AP build

Insta-revive with a catch, die in the wrong spot and you'll just die again.

For some overall toughness but gives some nice stats too recommended if you want to be a tough Ap


Goes against what you should do but hey, go nuts.

It's THE item for Hp. Seriously, if you find yourself in need, DO IT.
Bonus Options

Now I've put this in the bonus options section because there is a note I need to make. Pre-changes to Evelynn, you didn't really bother with trying to out sustain people and there was no other way to sustain (properly that is,




This is an upgrade for your Philosopher's Stone, removing the Gold p/5sec, but giving you 35 Tenacity. This is item is really good if they have a CC (Crowd Control) heavy team or you just feel like getting a nice boost in Hp and Mana regen.

"You have a low cost, low cooldown ability and you are a mage, why do you not have this?" Well quite simple, you can only use it when attacking things, you should have all the ap you need from the items you have got and also, there is no real space for it. Nothing in there can you get rid of and not drastically reduce her overall performance.
When you buy this item, you are spending a large sum of money which could be better spent on your mejais, lich, deathcap and rylais, so to put off buying those items is crippling to Eve.

For some nice stats and fast charging, it is a tempting item but I only recommend it for the AP (Hate Spike) build because it requires time to charge up. It is rather funny in the way that for every



This is a good item for a nice chunk of AP, and some bonus toughness against Attack Damage. It has an active that makes you completely invulnerable to all damage but also makes you unable to do anything, a.k.a. 'Stasis'. This is good for when you are getting focused like hell, popping it quickly so your team can come to your aid, also giving you time for your cooldowns to refresh. If they have a







Serves as an offensive and a defensive item, allowing you to shred through their magic resist while gaining some of your own so their mages don't completely DESTROY you, which they otherwise might. I would recommend this if you're feeling threatened by their mage and you don't feel like buying a

Any other ideas? Let me know in the comments!

As a jungler, your ganks need to be fast as lightning, deadly as a knife and ruthless as Bruce Willis. With good coordination with your team you can do just that, but first lets learn the items and path.
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After killing blue, head to Wolves, then Wraiths, then Golems. If you are feeling lucky take on Red Buff/Lizard Elder.
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Next buy your


Defensive items

Insta-revive with a catch, die in the wrong spot and you'll just die again.

Great for extra damage and resistance against heavy hitting mages.


If they are AP heavy or have a Karthus, this is simply a must buy.

If you are really worried about CC, get this for sure. (Also cancels Vlad ult)

It's THE item for Hp. Seriously, if you find yourself in need, DO IT.

The real item to shut down AP, also gives a nice movement speed boost.

If you find yourself being focused by a ranged AD a hell of a lot, this can really make them think twice.
Bonus Items!

Buy as many as you wish if you feel like it, great damage, good lifesteal.

Great Armor shred, good attack speed and damage as well, recommended but think about it.

If you are going up against someone with great regen like



Good armor pen, ****py damage.
Zeke's Herald
Gives toughness, CDR, + attack speed and lifesteal aura. Really good for bonus sustain.
Ganking: to gank an enemy, ping the person you're going to focus and when they overextend, go in for the kill, using your



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AP Laning
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To Lane as Evelynn you goal is not to face roll to win, it requires patience and opportunity taking in order to deal damage to your enemies without suffering a big retaliation. Having the minions wave on your side of the lane is definitely a good way to ensure harrass and ganks [by you and your jungler (if any)] turn out successful. That goes for everyone on your team, if they get the enemy to at least stand in the middle of the lane it give you the opportunity to walk right next to them and help assault when the jungler runs in. Your goal as Evelynn is not to rack up a huge CS, but rather to farm champions, so ensure you are ganking often whenever the it is viable to gank the lane (Tower hugging enemies on full HP and Mana are NOT very viable).
When joining a team-fight, remember your role. You are an assassin if you're playing AP and a Fighter if you're playing Jungle. Land that ultimate on all 5 for the maximum shield and of course the nice damage. Try to not get up close in those fights without having that shield up, it's all that's going to save you, even if you're building tough. Avoid as much heavy CC as possible, you aren't the tank and you can only break through slows.
You can target anyone depending on their hp. That is the mostly golden rule. There is only 2 exceptions to this mostly golden rule and they are a


But because I want to give you some good starting ideas for who to target in Team Fights, here is a good list of priorities:
Tier 1
Ashe (If you see her on your enemies team, You Have Won! If she doesn't kite you like a boss. She is super squishy and should just not be left alone to farm with you (
Evelynn) in the game and especially if you are using this build!)
Caitlyn
Corki
Cassiopeia
Ezreal (if he is building AD) (BEWARE THE LOW CD FLASH)
Graves
Kog'Maw
Karthus
Master Yi (run away if he meditates in time and you don't have your team with you)
Miss Fortune
Nocturne (very scary tho, try to make him not expect it)
Tristana
Tryndamere (when he's not expecting it or has no way of fighting back oooor when you can kill him instantly)
Twitch
Shaco (same with Ezreal, care of the
Deceive)
Sivir
Vayne
Tier 2
Ahri
Akali (If you can catch her)
Annie (CAREFUL! That burst nuke combo is deadly and should only be attempted with a team or when killing her is definite)
Anivia
Brand
Fizz
Heimerdinger
Janna
Karma (If you see one.... ever)
Katarina (only if you are sure she will die. no good being shunpo/ulted in the face)
Kennen
LeBlanc (Same with Katarina, make sure she will die or get face melted)
Lulu
Lux
Nidalee
Teemo
Twisted Fate
Veigar
Xerath
Ziggs
Tier 3
This section is mostly the Tanky DPS that are hard to tackle, not your first priority but still kill them if you can but not till after the squishies
Oh and other

Tier 4
This section is the people who you only tackle if they are really low or you are really fed.
Your primary role is still to take out the squishy damaging people first but don't waste opportunities.
ALL THE TANKS.
While there are a lot of champions Evelynn hates to lane against, there are certain champions that are particularly useful

Tryndamere - Crazy damage and reasonably good sustain, Tryndamere can be a nice ally when played with the correct level of aggressiveness. If your Tryndamere is trying for tower diving level 3 he is one of the worst types of Tryn player you can possibly get. If he is calm and farms most of the time he is the right type of Tryndamere for you, as he will be able to heal himself on the minions rather than losing HP in skirmishes he can’t win.
Pantheon – Able to nuke with his ad, a stun-leap , a spammable harass, a block and a teleport ultimate, this guy is a force to be reckoned with. You as Evelynn can be his scout into a brush and he can decide whether or not to leap in nuke along with you or to delay for a later time. He might not be the most sustainable champion but he can be durable enough to get his combo out before the enemy can even react to the slaughter. Have a jungler gank with that and say bye bye to any person in the middle of the lane.
Master Yi - High early game damage, can jump to enemies for a great surprise initiation with
Alpha Strike and then with your slow can lay down some heavy damage. With you to assist him, the damage you will be able to lay down will be enormous, ensuring kills for you both.
Teemo - With his spammable blind and DOT, he makes a good harassing champion with his ability to save his teammate by being able to shut-down their AD damage. His shrooms make it a very hard to gank lane and with
Teemo and
Evelynn's high mobility, they are hard to outrun or catch. I recommend this lane as it's proved successful not just for me but others as well.
Xin Zhao – With his great damage and sustain, kicking him out of lane is hard, pair that up with his dash and working with Eve make for a quick, high damage combo, resulting in some nice kills. Also with his toughness he can handle the damage he will be hit with because of your need to stay out of the thick fighting.
Ahri – With her
Charm, massive damage and mobility, combining that with a crazy blue spiky woman, the damage output will be nice and with her passive spellvamp she can gain the sustain she needs to stick it out in the long run.
Cassiopeia – Generally a painful character, great at poking at the enemy, getting them down low, allowing for you and her to engage on the target, has a nice powerful ult and is generally just really powerful if played well.
Annie – Purple clothing all round is powerful, so the added bonus of the powerful stun, massive damage nuke combo, keeping them in place while you add on to the damage, making your enemies forever fear the purple and never want to see her bear ever again.
Ezreal - The powerful burst damage combo, as well as being able to flash out of any situation with
Arcane Shift means you two will end up with a nice high kill lane, with plenty of good chasing and escaping maneuvers. Care of high toughness combos though because you are both rather squishy.
Anivia - She is not really one I would recommend to be in lane with but great with her as mid, attack them first, giving her the slow she needs to land that stun and score the kill, also with her remembering to wall BEHIND them, thus trapping them from escaping rather than giving them the free escape.






nightmare to fight against. He has 2 spammable jumps, which makes keeping him locked down hard. Apart from that he is tough, durable, very damaging and has enough cc to keep enemies at bay making him one of the most annoying champions in the game. Hard to see any ways to counter him. Do not 1v1. Dangerous.












Pictures
(AP) Yushir's results with this guide!

Teemo as good lane partner?
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(AP) Leafbakko's score with this guide! (Still getting a good score despite losing!)

(Jungle) Hopo17's score with this guide!

(AP) Sparkstorm's score with this guide!

(AP) Legendnems score with this guide!

(AP) Ghrotto's first time with Evelynn using this guide!
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Quotes:
Just used this build and as a first time Evelynn went 15-8-5 in a match where we were 4v5 most of the way.
I used your guide and it was AMAZING! i looked at some of the other guides and tried em out but it didnt really work. It takes some time to get used to evelynn's squishiness though which is where most people just stop playing her. And whenever i join a server everyone says eve sucks because they nerfed her. But then this happens

I approve of this guide :) I had fun just ago, here:
Match Result becouse the image is to big to fit in this post :D
Thanks to all those who have sent me in their advice to help me make this a better guide!
Also thank you very much to
Yushir, Valhdeer(or Kibbit)
http://ivey.deviantart.com/
http://niahawk.deviantart.com/
Thanks to jhoijhoi for the line dividers/separators and also her guide, which you can find here, it helped me to make it look even better!
Check out Xiao's signatures ->Xiaowiriamu, she made this one!

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