Evelynn Build Guide by Wanderer1
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 2636.96 |
| Health Regen | 38.85 |
| Mana | 1386 |
| Mana Regen | 26.9 |
| Armor | 97.19 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 5 |
| Attack Damage | 182.4 |
| Attack Speed | 1.088 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 452.39 |
| Life Steal | 10% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction to Destruction
Welcome to Wandering Dragon's Evelynn Guide.
In this guide you can find builds, play styles and tips for 3 of the different ways to play the new
Evelynn, including but with open to new sections, AP (
Hate Spike focused), AP (
Ravage focused) and Hybrid Jungle.
My last guide was on the old
Evelynn and that was ranked second behind Something Wicked This Way Comes. So what has changed about my guide?
In my guide I have had to completely change most of it, because most of what applied to the old
Evelynn, no longer applies. So what am I doing with it? I'm adding in many new sections, adding in a Jungle section which with the old
Evelynn I swore never to do because it just brought out all her weaknesses, I'm revamping the looks to be more reader friendly, and last but not least, I'm going to be updating it a lot more regularly, with your ideas and awesome results.
Try it in a normal game and find out if it works before you downvote it!
Send in your scores and I will feature them in a "Reaping Results" section with your name included!
*Side note*
Sirell wrote:
Good clear detail, covers all the necessary points, layout is pleasing, extra sections are definitely good reads. This guide makes me want to pick up a champion that I've had but never played before.
Easily +1.
Can I just say a major thank you to Sirell, I'm a sucker for good feedback :3
WDragon's Evelynn Guide, The True Assassin
Graphic by ivey - http://ivey.deviantart.com/
I started playing
Evelynn late last year, after seeing the funny things a friend of mine (Obsidianblade1) could do when playing her. When I first started I initially, I played ad jungle Eve (on the old Evelynn, this was terrible), and honestly, it felt crummy. She had some ganking power yes, but it was slow and hard, Udyr or DRAGONlady/Shyvana just felt so much better and the damage you could deal was okay, but nothing like most champions.
But one day my mates came over and gave me a hand and put together a build, they both played stealth champions already so they both helped me with tactics, when to gank and such. That game I destroyed. Since then I've never played ad Evelynn again. Since then she has became my main and I now have gained much skill as her and now I want to give a hand to all those new Eve players, so that they can feel how much fun it can be to play her how I think she was meant to be played.

THIS IS THE OLD EVELYNN
This was about my 3rd day as Evelynn, Level 30, and not everything I did was smart, but it was so much fun, The first half is from my first game as AP
Evelynn.
Also while you are at it, check out my Youtube Channel!
Which build is for you? IMPORTANT
First, you need to ask yourself, what do you want to do with
Evelynn?
AP (Ravage):Do you wish to kill people in an instant? Do you wish to have EXTREME nuking potential? AP (Ravage) is my personal favourite and is the way to do this.
CAUTION: THIS IS A RISKY BUILD, CARRYING REQUIRED!
AP (Hate Spike): build is for those of you who wish to play a little more on the safer side, for those who think;
Mejai's Soulstealer? There is no way I will ever be able to stack that, I'd rather deal continuous DPS, hammering my Q for my life.
Jungle build is quite obviously for jungling, this was brought in after the new Evelynn was made. This is a rather potent and strong way to play her, with nice effective ganks and strong team fights with
Agony's Embrace.
Your (EX) worst nightmare's counter.
Oracle's Elixir is absolutely useless against you now because it's range is smaller than the built in sight range on her stealth!
Vision Wards
Because this is something that everyone goes on about, talking about this will have to come before the other explanations.
Okay, so we 1st need to know the item:
Cost: 125g
Click: Places an invisible ward with 1000 range Magical Sight (see invisible units). Lasts 3 minutes, Max: 5 Stacks.
Two very important things to remember is this:
- As long as they are buying these they are worried about you and are wasting valuable money on you!
- And much more importantly, it's not the end of the world!
Combating this item is easy once you get down to it really, you have a few options depending on the scenario but I'll list a few examples:
Okay so it's the 1st 5-10 minutes of the game and the enemies support has come back and placed a Vision Ward in bot lane! What do you do? Well you have 4 main options with this one;
- You can use this to lure them into fighting you meaning they can be ganked while they are too busy! (This is for if you are playing bot lane)
- You can stay in the bushes if they haven't placed it in there, because the range of vision is limited by bushes!
- Get your ally/allies to move the field of battle to a position that is not covered by the Vision Ward!
- Run to mid, kill them, run to top, kill them, back and head back to lane, you now have the damage or the time used up for you not to need worry for much longer.
Remember, make them fear the Reaper!
Ap Pros and Cons

|
Pros
+ Potentially infinite semi-stealth + MASSIVE DAMAGE slowing AOE ult + Built-in bonus mana-regen + Really powerful burst nuke combo that can be laid down extremely fast + Easy farming with + Great backdoor potential + Great Escape/Chasing tools + Enemies might get distracted by her blue cleavage. |
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Cons
- Soooooooooo very squishy. - Easily seen. - Vision wards can make it difficult. - Hard CC really hurts you. - Get too far behind your enemies = gg for you. - Needs to get - Might get distracted by those boobs yourself. |
Jungle Pros and Cons

|
Pros
+ Potentially infinite semi-stealth + Great damaging slowing AOE ult + Built-in bonus mana-regen + Really strong sustained damage + Easy jungling with + INSANE backdoor potential + Great Escape/Chasing tools + Enemies might get distracted by her blue cleavage. |
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Cons
- Soooooooooo very squishy. - Easily seen. - Vision wards can make it difficult. - Hard CC really hurts you. - Get too far behind your enemies = gg for you. - Might get distracted by those boobs yourself. |
Abilities

Ap (Hate Spike)
Ap (Ravage)
Jungle Hybrid
Jungle

Passive
Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second.
Casting spells, taking damage or dealing damage reveals Evelynn for 6 seconds.
This is the new stealth, the sight range is larger than Oracles so seriously, don't think you're going to sneak up on anyone on this. The passive mana regeneration is nice, allows for good lane sustain with a
Q
Instantly spikes the closest enemy unit with malevolent energy, dealing 40 / 60 / 80 / 100 / 120 (+45% of ability power) (+0.4 bonus Attack Damage) magic damage and 50% damage to a secondary nearby target.
This is button you are going to learn to mash, it's got an extremely low cooldown (like half a second), low mana cost, small damage early game (but enough to get that creep or champion kill) and late game does some nice damage with enough ap. This is what you use to primary proc your sheen/lich bane/trinity force. It's basically a smart-cast line of spikes that deal full damage to everything in the short line. Great for popping
W
Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
Champion kills and assists refresh Dark Frenzy's cooldown.
This is partially a replacement for your old ultimate minus the healing. The movement speed per spell hit + the slow-removing speed burst mean serious speed, getting away from Evelynn is now extremely hard. The way this works is funny with
E
Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+50% of ability power) (+0.4 bonus Attack Damage) magic damage with each strike.
Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
Welcome to your primary nuke. This thing is amazing for Ad and Ap Evelynn's with a massive attack speed boost to boot. This is what you usually start your combo with and what makes Evelynn's burst, bursty. It will deal 100% of your ap, plus 80% of your bonus ad in one quick motion. Power leveling this mean extreme burst and a massive pick-up in your damage output.
Ultimate
Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds
The new ultimate is pretty damn awesome, deals tons of damage in a ranged AOE, slowing them a ton, allowing your team to annihilate them and even giving you a massive shield (1500 hp if it hits all 5!!) so you can really join in for those team fights.
Masteries
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AP
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For each section the choices are fairly the norm, acquire damage, defence and some utility. Evelynn used to have to stick to just Offence before but since the changes, she is a brand new character.
Runes
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AP
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Jungle
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Health 3 |
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Jungle Hybrid
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
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The most ideal selections are:
Ap - Magic pen marks, hp per/lvl or armor seals, Ap per/lvl glyphs and Ap quints.
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Jungle - Armor pen marks, armor seals, magic resist per/lvl glyphs, Hp quints
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Jungle Hybrid - Attack speed marks, armor seals, magic resist per/lvl glyphs, armor pen quints
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These are fairly standard and aren't completely set in stone, feel free to go with what you like but these are just some preferred suggestions, with the Ap rune set highly suggested because it has worked so well for so many.
Summoner Spells

Exhaust
Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds. 210 second cooldown.
I take Exhaust ever since a mate suggested it to me, it makes killing things easier. Use it whenever you don't think you can catch them, kill them or simply survive. Also it's a true tide changer, nothing ruins a fight for an ad more then losing most of your damage.
Ignite
Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. 180 second cooldown.
Also I take Ignite because it is useful for finishing someone off or shutting down the healing of people who have annoying healing, like
Dr. Mundo and
Volibear and also simply for the Tryndameres.
Smite
Deals 445-870 true damage (depending on champion level) to target enemy minion or pet. 70 second cooldown.
Standard for jungling, use to steal buffs, finish off your buffs, smite whatever you damn well feel like (Except champions) including TIBBBAAAAAHHHEERRRSSS!

Other Options!
Teleports your champion toward your cursor's location. 265 second cooldown.
Since the Evelynn changes this ability has become rather appealing. I've seen this used on a few other guides and I can get why, Flash is the most awesome spell for escaping and in some cases chasing, but
Restores 145-570 Health (depending on champion level) to your champion and 50% of that to nearby allies. 270 second cooldown.
Quick tip though! If you're not going to die beforehand, wait for any healing reduction effects end on before casting to maximise its potential healing!
Restores 190-700 Mana (depending on champion level) to your champion and 50% of that to nearby allies. 180 second cooldown.
Okay, okay, yes Eve is a little mana hungry early but honestly with your
Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds. 180 second cooldown.
Free ap and attack speed is nice, and it does make you boobs bigger too, but really, not as useful as other stuff. Take it if you like.
Items AP

Depending on what your role is, jungle, ap, or even ad, you will be starting with different items. Because this guide is more centred around AP
Evelynn, we'll be covering AP first up.
Start off with a
This will give you great early sustain, negating most harass you're dealt out.
When you back, buy a
You can get any of these boots really, even
From here it all depends on what guide you are following, how you are going and what is happening but I'll list some good defensive items for the AP build
Insta-revive with a catch, die in the wrong spot and you'll just die again.
For some overall toughness but gives some nice stats too recommended if you want to be a tough Ap
Goes against what you should do but hey, go nuts.
It's THE item for Hp. Seriously, if you find yourself in need, DO IT.
Bonus Options
Now I've put this in the bonus options section because there is a note I need to make. Pre-changes to Evelynn, you didn't really bother with trying to out sustain people and there was no other way to sustain (properly that is,
This is an upgrade for your
"You have a low cost, low cooldown ability and you are a mage, why do you not have this?" Well quite simple, you can only use it when attacking things, you should have all the ap you need from the items you have got and also, there is no real space for it. Nothing in there can you get rid of and not drastically reduce her overall performance.
When you buy this item, you are spending a large sum of money which could be better spent on your mejais, lich, deathcap and rylais, so to put off buying those items is crippling to Eve.
For some nice stats and fast charging, it is a tempting item but I only recommend it for the AP (Hate Spike) build because it requires time to charge up. It is rather funny in the way that for every
This is a good item for a nice chunk of AP, and some bonus toughness against Attack Damage. It has an active that makes you completely invulnerable to all damage but also makes you unable to do anything, a.k.a. 'Stasis'. This is good for when you are getting focused like hell, popping it quickly so your team can come to your aid, also giving you time for your cooldowns to refresh. If they have a
Serves as an offensive and a defensive item, allowing you to shred through their magic resist while gaining some of your own so their mages don't completely DESTROY you, which they otherwise might. I would recommend this if you're feeling threatened by their mage and you don't feel like buying a
Any other ideas? Let me know in the comments!
Items & Route for - Jungle & Jungle Hybrid

As a jungler, your ganks need to be fast as lightning, deadly as a knife and ruthless as Bruce Willis. With good coordination with your team you can do just that, but first lets learn the items and path.
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After killing blue, head to Wolves, then Wraiths, then Golems. If you are feeling lucky take on Red Buff/Lizard Elder.
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Next buy your
Defensive items
Insta-revive with a catch, die in the wrong spot and you'll just die again.
Great for extra damage and resistance against heavy hitting mages.
If they are AP heavy or have a Karthus, this is simply a must buy.
If you are really worried about CC, get this for sure. (Also cancels Vlad ult)
It's THE item for Hp. Seriously, if you find yourself in need, DO IT.
The real item to shut down AP, also gives a nice movement speed boost.
If you find yourself being focused by a ranged AD a hell of a lot, this can really make them think twice.
Bonus Items!
Buy as many as you wish if you feel like it, great damage, good lifesteal.
Great Armor shred, good attack speed and damage as well, recommended but think about it.
If you are going up against someone with great regen like
Good armor pen, ****py damage.
Gives toughness, CDR, + attack speed and lifesteal aura. Really good for bonus sustain.
Strategy
A few basic tips on what can be done and why they work well will help you dominate better than any Evelynn you have seen before.
Ganking: to gank an enemy, ping the person you're going to focus and when they overextend, go in for the kill, using your
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AP Laning
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To Lane as Evelynn you goal is not to face roll to win, it requires patience and opportunity taking in order to deal damage to your enemies without suffering a big retaliation. Having the minions wave on your side of the lane is definitely a good way to ensure harrass and ganks [by you and your jungler (if any)] turn out successful. That goes for everyone on your team, if they get the enemy to at least stand in the middle of the lane it give you the opportunity to walk right next to them and help assault when the jungler runs in. Your goal as Evelynn is not to rack up a huge CS, but rather to farm champions, so ensure you are ganking often whenever the it is viable to gank the lane (Tower hugging enemies on full HP and Mana are NOT very viable).
When joining a team-fight, remember your role. You are an assassin if you're playing AP and a Fighter if you're playing Jungle. Land that ultimate on all 5 for the maximum shield and of course the nice damage. Try to not get up close in those fights without having that shield up, it's all that's going to save you, even if you're building tough. Avoid as much heavy CC as possible, you aren't the tank and you can only break through slows.
Prime Targets
This section is very situational and all depends on what they are building but is based on the idea that they are building their generally usual build for their champion.
You can target anyone depending on their hp. That is the mostly golden rule. There is only 2 exceptions to this mostly golden rule and they are a
Tryndamere (also known as TRYNDAQUEER!!!!!!!!) when he is ulting, or when
Zilean is in presence.
But because I want to give you some good starting ideas for who to target in Team Fights, here is a good list of priorities:
Tier 1
Ashe (If you see her on your enemies team, You Have Won! If she doesn't kite you like a boss. She is super squishy and should just not be left alone to farm with you (
Evelynn) in the game and especially if you are using this build!)
Caitlyn
Corki
Cassiopeia
Ezreal (if he is building AD) (BEWARE THE LOW CD FLASH)
Graves
Kog'Maw
Karthus
Master Yi (run away if he meditates in time and you don't have your team with you)
Miss Fortune
Nocturne (very scary tho, try to make him not expect it)
Tristana
Tryndamere (when he's not expecting it or has no way of fighting back oooor when you can kill him instantly)
Twitch
Shaco (same with Ezreal, care of the
Deceive)
Sivir
Vayne
Tier 2
Ahri
Akali (If you can catch her)
Annie (CAREFUL! That burst nuke combo is deadly and should only be attempted with a team or when killing her is definite)
Anivia
Brand
Fizz
Heimerdinger
Janna
Karma (If you see one.... ever)
Katarina (only if you are sure she will die. no good being shunpo/ulted in the face)
Kennen
LeBlanc (Same with Katarina, make sure she will die or get face melted)
Lulu
Lux
Nidalee
Teemo
Twisted Fate
Veigar
Xerath
Ziggs
Tier 3
This section is mostly the Tanky DPS that are hard to tackle, not your first priority but still kill them if you can but not till after the squishies
Oh and other
Tier 4
This section is the people who you only tackle if they are really low or you are really fed.
Your primary role is still to take out the squishy damaging people first but don't waste opportunities.
ALL THE TANKS.
Who to lane/play with and why
Strong Allies for Evelynn to have, in her lane or on her team and why.
While there are a lot of champions Evelynn hates to lane against, there are certain champions that are particularly useful

Tryndamere - Crazy damage and reasonably good sustain, Tryndamere can be a nice ally when played with the correct level of aggressiveness. If your Tryndamere is trying for tower diving level 3 he is one of the worst types of Tryn player you can possibly get. If he is calm and farms most of the time he is the right type of Tryndamere for you, as he will be able to heal himself on the minions rather than losing HP in skirmishes he can’t win.
Pantheon – Able to nuke with his ad, a stun-leap , a spammable harass, a block and a teleport ultimate, this guy is a force to be reckoned with. You as Evelynn can be his scout into a brush and he can decide whether or not to leap in nuke along with you or to delay for a later time. He might not be the most sustainable champion but he can be durable enough to get his combo out before the enemy can even react to the slaughter. Have a jungler gank with that and say bye bye to any person in the middle of the lane.
Master Yi - High early game damage, can jump to enemies for a great surprise initiation with
Alpha Strike and then with your slow can lay down some heavy damage. With you to assist him, the damage you will be able to lay down will be enormous, ensuring kills for you both.
Teemo - With his spammable blind and DOT, he makes a good harassing champion with his ability to save his teammate by being able to shut-down their AD damage. His shrooms make it a very hard to gank lane and with
Teemo and
Evelynn's high mobility, they are hard to outrun or catch. I recommend this lane as it's proved successful not just for me but others as well.
Xin Zhao – With his great damage and sustain, kicking him out of lane is hard, pair that up with his dash and working with Eve make for a quick, high damage combo, resulting in some nice kills. Also with his toughness he can handle the damage he will be hit with because of your need to stay out of the thick fighting.
Ahri – With her
Charm, massive damage and mobility, combining that with a crazy blue spiky woman, the damage output will be nice and with her passive spellvamp she can gain the sustain she needs to stick it out in the long run.
Cassiopeia – Generally a painful character, great at poking at the enemy, getting them down low, allowing for you and her to engage on the target, has a nice powerful ult and is generally just really powerful if played well.
Annie – Purple clothing all round is powerful, so the added bonus of the powerful stun, massive damage nuke combo, keeping them in place while you add on to the damage, making your enemies forever fear the purple and never want to see her bear ever again.
Ezreal - The powerful burst damage combo, as well as being able to flash out of any situation with
Arcane Shift means you two will end up with a nice high kill lane, with plenty of good chasing and escaping maneuvers. Care of high toughness combos though because you are both rather squishy.
Anivia - She is not really one I would recommend to be in lane with but great with her as mid, attack them first, giving her the slow she needs to land that stun and score the kill, also with her remembering to wall BEHIND them, thus trapping them from escaping rather than giving them the free escape.
Who is difficult to lane against
Shen – Shen might not be the most tremendous threat you can have but he is rather tough and heals himself and allies. Get taunted by him and you will immediately become extremely vulnerable. Any nearby enemies will attempt to kill you as fast as they can before you can make a break for it so be very careful of this. His healing can be a problem if you and going to fight against him so be sure before you gank his lane that you know the champion you are going for is low. As well as that, he has his global ultimate that protects an ally and sends him to their aid, try to pick off non-suspecting champions before Shen even gets the chance to shield them.
Teemo - Teemo is just annoying in general, if you're AD then he deals you really seriously well, by making ganks impossible with his shrooms and then if you get past that, he has just got a blind to stop you from being able to hit him with aa (auto attacks). That said you can have counter measures to get past it. The best counter measure is just to simply
Dark Frenzy through the slow, not waiting to gank, just running in as quick as you possibly can, ganking immediately. This is best if your team knows you, so that they will immediately engage on the enemy. This effectively counters the blind as well because he can only blind one person at a time. In team fights try eliminate him as fast as possible.
Dr. Mundo – Mundo can be a big threat due to his low cd hard hitting cleavers, his AOE burning agony and his fast healing action with his ultimate. The goal here is to get him before his ultimate kicks in or igniting him if he’s already using it. Most Mundo players buy very tanky items (including Warmogs, Force of Nature and Sunfire Cape which all have negative effects on Eves ability to kill him) to fulfil his teams tanking role, while still dealing very nice damage.
Ryze – By himself Ryze might not be a big threat, but in a duo lane with another of the bad list champions he can be that critical bit of damage and cc that makes a happy Evelynn into a dead Evelynn. To counter, don’t be anywhere you will regret being snared at. If he snares you the ad carry alongside him will jump on you faster than you ever thought possible. Instead try to hang towards your side of the lane and if he snares you, the ad carry will have less room to chase you down, meaning less damage and a happier Eve.
Lee Sin - This Tanky DPS/Jungler/Assassin/Fighter/Melee/Ranged/Support/Mage/Nuker is your worst
nightmare to fight against. He has 2 spammable jumps, which makes keeping him locked down hard. Apart from that he is tough, durable, very damaging and has enough cc to keep enemies at bay making him one of the most annoying champions in the game. Hard to see any ways to counter him. Do not 1v1. Dangerous.
Caitlyn - She is not very hard to kill and her damage without her being fed isn't scary but watch out for those traps in bushes, walk into one with enemies nearby, you will soon be dead because it snares for a great duration and gives them sight of you, meaning your stealth is not going to save you. Otherwise, she is fine, really squishy so is a prime target for nuking, if you don't kill her in the combo, watch out for the net because you will not be catching up with her easily afterwards. Try to avoid bushes if she might have placed them there, but otherwise, kill her before she can place the cake. As a side note, also avoid other trap layers like
Teemo and
Nidalee because they can give away your position.
Cassiopeia - Spammable Damage Over Time (DOT), q which alerts her when she hits by giving her a movespeed buff. Her damage is high and her ultimate has a very long stun if you face her. She is a Mage DPS so she deals lots of damage on short CDs. She is usually squishy except when she builds
Rod of Ages and
Rylai's Crystal Scepter, juke her ultimate as best you can, its much like the reverse of the Tryndamere slow, but its a powerful nuke/slow/stun. Dangerous.
Karthus - While he usually is squishy, the annoying part is he has lots of Area of Effect (AoE) damage and an annoying passive and ultimate so even after you kill him he can retaliate. Unfortunately for you, you no longer heal on killing people so you are completely screwed if he ults. Use his squishyness and kill him fast before he can lay down that damage. Also, killing him while he is using his ultimate will stop the damage at the end of it so make use of it and lastly, he is one slow shaman, ganking him is easy and fun, as long as you do it quick and you and whoever is in the lane with you is ready to run, it's easy pickings.
Morgana - Has extremely long cc and loads of damage, has
Black Shield that can stop you from getting a kill. She often is somewhat tough for a mage but has extremely long CDs and should be avoided until she uses her snare up, as afterwards she can't land much of her abilities. To counter her, kill your target before she notices, but don't get scared off from the target if you could kill them with a
Lich Bane auto attack, juke the snare and land the hit and you will get the kill because it only blocks magic damage.
Soraka - She has 2 very powerful heals (one is global so she can save an ally on the other end of the map, she also ensures that her lane partner is fully stocked on HP and Mana. Her q can be used to detect if you are around since it has the ability to cast only nearby enemies, so stay close to your minions to hide well. Her silence can be a pain as you cannot cast your abilities for the duration and Soraka support players generally buy wards for their allies. Buy visions wards for where you suspect Soraka to have warded or if she has a lot of them, consider buying an Oracles Elixir and farming them. Gank other lanes that she is not in as often as you can.
Olaf - Because being a Viking is hectic, and killing him - before he realizes whats going on and turns around resolves your existence - is tricky because of his toughness. Never underestimate his damage and tower diving him is annoying. BEWARE OF VIKINGS
Reaping Results
Comment or pm me with your results and I'll put them in the guide! Pictures of scores preferably.
Pictures
(AP) Yushir's results with this guide!
SPACETeemo as good lane partner?
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SPACE(AP) Leafbakko's score with this guide! (Still getting a good score despite losing!)
SPACE(Jungle) Hopo17's score with this guide!
SPACE(AP) Sparkstorm's score with this guide!
SPACE(AP) Legendnems score with this guide!

(AP) Ghrotto's first time with Evelynn using this guide!
SPACE

SPACEQuotes:
Just used this build and as a first time Evelynn went 15-8-5 in a match where we were 4v5 most of the way.
I used your guide and it was AMAZING! i looked at some of the other guides and tried em out but it didnt really work. It takes some time to get used to evelynn's squishiness though which is where most people just stop playing her. And whenever i join a server everyone says eve sucks because they nerfed her. But then this happens
and they praise me. THANK YOU! i think im gonna main as evelynn nowI approve of this guide :) I had fun just ago, here:
Match Result becouse the image is to big to fit in this post :D
Acknowledgements
Thank you to Obsidianblade1 for helping me with the basis of my guide. Thank you to Ivey and Niahawk for their awesome Evelynn graphics and thank you to Aventur for getting me into this damned game and helping me with some of the new guide.
Thanks to all those who have sent me in their advice to help me make this a better guide!
Also thank you very much to
Yushir, Valhdeer(or Kibbit)
http://ivey.deviantart.com/
http://niahawk.deviantart.com/
Thanks to jhoijhoi for the line dividers/separators and also her guide, which you can find here, it helped me to make it look even better!
Check out Xiao's signatures ->Xiaowiriamu, she made this one!
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