Build Guide by dumb bum
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
1.0.0 - Urf Day - Created Guide, added introduction, cheat sheet, code, images, items, runes, masteries, skill sequence, summoner spells, and summary.
1.0.1 - April 2, 2011 - Added Version history, fixed typos and code, added alternative mastery image, and results (normal & ranked.)
This is my Blitzcrank guide, it focuses on AP, Health, and Mana.
Because all his spells are based on Magic Damage, and he can be a lethal, three-hit combo, nuke.
This is my guide, I always do very well when I play it, and if you try it, I'm sure you will too. Good luck.
****if you have any ideas or suggestions, images using this build, etc., put it in the comments section below. THANKS! :D****
Blitzcrank - The Great Steam Golem
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.
Pros and Cons
-Great at the macarena
-Very hard to kill
-Good tanking ability / pushing
-Difficult skill shot
-Without support, failure
-Semi-difficult early game
When Blitzcrank life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once per minute.
Makes Blitzcrank very difficult to kill, and with enough mana, for all intensive purposes, he cannot be killed.
Blitzcrank fires his right hand to grab an opponent on it's path, dealing damage and dragging it back to him.
Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 60/120/180/240/300 (+0.8) magic damage while he pulls them to himself.
Blitzcrank's bread and butter, it has two main purposes: it allows you to prevent enemies from running away, and also initiates enemies in a location better for you. i.e. a turret.
Blitzcrank super charges himself to get dramatically increased movement and attack speed.
Blitzcrank supercharges himself to increase Movement Speed by 16/20/24/28/32% and attack speed by 30/38/46/54/62% for 8 seconds.
Another great abilities for two reasons. You can use this ability to both escape and chase, making you a very versatile teammate.
Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.
A good ability, but lacks the versatility of the others, mainly used for a quick kill, but is a lethal combination when used with rocket grab
Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silences for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100/200/300 (+0.25) magic damage every 2.5 seconds.
Active: Deals 250/375/500 (+) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.
A very good ult with a low cooldown. Makes it very easy to farm minion waves, and also silences enemies and does massive damage. When you get this at level 6, you have an easy kill by using rocket grab, power fist, and then static field.
For this build, I am focusing on AP more than most other builds, so it is natural that I have a magic based rune setup.
For Marks, I choose
The magic pen is very beneficial, because blitzcrank's abilities all function on abilities and magic damage, except for Power Fist, which I level up last anyway.
For Seals, I choose Greater Seal of Vitality
I use stacking health seals because Blitzcrank's base health is very good, and with these seals, it can be improved. Also, since this guide focuses mostly on mana, I like to build a little health to make him have better survivability.
For Glyphs, There are 2 very good choices. The first (and the one i use), is
I choose to use the Ability power runes because in this guide, I build a ton of mana, and the extra mana isn't really needed. However an excellent choice is also If you want a really powerful shield, seeing as it complements his very well.
For Quints, I choose
I choose the flat health quints because they allow him to have additional survivability early game, and makes it easier to buy a in the beginning.
******There are many other rune possibilities, so if you have any ideas or input, put them in the comments section*******
I use the 9/21/0 build, because the ability power per level given by
is very helpful, and the CDR and Magic pen given by
is very good for the Ability Power aspect of this guide. I use Standard Defensive masteries, but a good alternative is a 9/0/21 build. You can find a good example of this here
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Okay so there are a few items that are absolutely essential to this build.
This item is absolutely perfect for Blitzcrank. It gives ability power, attack damage, health, mana, movement speed, attackspeed and the unique passives are WONDERFUL!
Build the first, and then get this. The Sheen passive (after using an ability, your next attack will hit for 150% additional damage.) This is perfect when used with because it doubles the damage, and adds an additional 150%, which totals to 2.5 times your normal hit.
A very good item, gives health, mana, and magic resist. What more could you ask for?
try to get a catalyst the protector early, and build into this.
Mana, armor, and CDR? Perfect.
Obviously this build isn't going to be followed 100% so there are a few items that can be used very well.
Shopping for boots can get very confusing if you don't know what to look for.
- For a heavy CC team.
- These boots are very helpful against an AD team, because of both dodge and the additional armor.
- Typically, I use these because they fit very nicely into chasing people down with a head full of steam.
Other Situational Items
the ideal item against an Attack Damage team. Returning 30% damage = win.
this item is very very situational. It is VERY EXPENSIVE, and as such, should only be used in the proper circumstance. If you're facing enemies with global ults or huge burst damage , pick this up. Only buy this if you plan on using the stasus Active.
there are 2 routes you can go with your Choose this when your team needs an AP champion.
Use this if your team could benefit from an AD Champ.
This item is really good because it gives AP, Mana, and Health.
This gives nice AP, good Health, and gives your abilities slowing power. I don't typically use this, but it fits nicely into the build because it makes it harder for enemies to escape]
This also makes escaping harder, but it is mainly an AD and physical attack item, so I don't encourage using it.
I never use this, but it is a very good item. I don't use it because it isn't necessary with which is a more versatile item for Blitzcrank. However, it does give good AP, Mana, and the Passive is better than Trinity force, but it lacks versatility, like I said.
I wouldn't really mess with this. Typically, Rocket Grab is the best to max out right away, and Overdrive is really good second. While power fist is a good ability, leveling it doesn't provide any benefits besides cool down.
For this build, ALWAYS ALWAYS ALWAYS get
This will make enemies lose any hope they had of escaping and give you free kills.
I use but is a very good alternative, I feel that Overdrive takes care of additional movement speed.
Other Spells include , , and
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*This might not look impressive, but I was 1v2 against a Veigar and a Nocturne. If you look closely, we ended the game in about 20 minutes.*
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*this is a ranked game with this build. we even beat a rammus!*
Overall, just make sure that you can hit your skill shots, because rocket grab is your main tool. Additionally, just have fun playing the game, afterall it is just a game
Good luck, Have fun, and
FULL STEAM AHEAD(sorry I couldn't help myself)