Brand Build Guide by FeatJuventus
Champion Build: Brand
| Health | 2958 |
| Health Regen | 14.4 |
| Mana | 1810 |
| Mana Regen | 32.8 |
| Armor | 75 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 105.66 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 554.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 23.24% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Im just gonna go through every AP caster in the game and explain how to counter them. Not that champions that can be played both AP and AD like
Twisted Fate or
Master Yi won't be here.
thing is, keep her underfed so that she won't be that big of a threat later on.
If she is trying to combo you down after level 6, introduce her to your single target nuke combo.
Pros / Cons
| spaaaaaaaaaaaaaace |
Pros
+ Extreme nuker + Can do some heavy damage + His ulti can turn any teamfight into your favor + Awesome passive + Very fun to play as! |
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Cons
- Kind of squishy early game - Worthless with spells on cooldown - Hard to master - Pillar of flame is a little tricky to land |
Why Brand?
Because
- Got some extreme nuke
- Deals TONS of damage
- Great early laning phase
- One of the champion that can punish enemies the hardest for being out of position
- Can counter a lot of AP caster
- Great counter for brusiers and short ranged champs
- An amazing passive
- He is on fire people! How cool isn't that!?
- Extremly fun to play as!
What do you need when playing as Brand
- Common sense
- Able to manage your cooldowns
- Knowing how to nuke effectevily
- Knowing how to position yourself in teamfights
- Quick fingers
- Having fun!
Masteries
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
Tier 1
Tier 2
Tier 3
Runes
It ignores some of your targets magic resist,wich allows you to do more damage. It's very good late game.
Brand is worthless while his spells are on cooldown, right? That's the reason why I take these Seals. Some CDR is wonderful on Brand.
I take these on just about every champ because of the survivability it provides. Overall great runes for Brand.
It gives some great AP. Not really much to say here, more damage, more domination.
Summoner Spells
This should be a natural pick for just about every champ. It can get you out of sticky situations and also give you kills and assissts. Also a great chasing tool too.
This is my natural pick togheter with
If you prefer this over
I don't think that this spell works good on
I have never really needed this spell when playing as
The rest.
Ability Explenation
This is Brands passive. It gives all of your basic abilities and ultimate a special effect. It also places a DoT on the enemy.
Brands Q is a skillshot nuke that damages the first enemy hit. It deals some decent damage, but it doesn't deal as much damage as
The ablazed version stunns the first enemy hit, that's going to be one of the most important parts of your combo, since it's your only CC ability.
- Use the ablazed version of this spell to get a perfect
Pillar of Flame - In teamfights, or right before a teamfight, do a
Conflagration +
Sear combo to punish enemies who are out of position. - Remember that the blaze DoT wears of by time, so if you plan to throw sear for the stun, do it quickly after you first spell.

This is your main source of damage even though it can be tricky to land. But just practice a bit, and you will make it.
The ablazed version deals 25% more damage. This isn't the most important part of your combo, but it's a great way of doing that last bit of damage that you normally wouldn't be able to do.
- Remember, positioning is the key. Cast this ability where the enemy is running.
- The mana cost is very high, therefore be careful when using it.
- Harass with this when your mana allows you too.
- If possible, try to get more than a single enemy in the circle, you will do more damage.

Brand's E sets a single target on fire, dealing damage. If the target is ablazed, it will spread to nearby enemies. A great farming tool too.
Now, some may ask, why don't you max this one over
- Use it to harass but do no not, I repeat, DO NOT use it whenever the cooldown is up.
- You know the middle dot in the aiming circle that appears once you press w? Only the dot in the middle needs to be in range, not the whole circle. This makes it easier to outrange almost anyone. There will be a pic if this later
- Try to use ablazed version to either deal more damage or do that last bit of damage.

Brands ultimate is a fireball that bounces on enemies. Note that it doesn't prioritize champions, it will bounce randomly on minions and champions.
Tips and Tricks- The best way to use this ability is when 2 enemy champions are next to each other. I have scored almost a billion double kills that way.
- Using it against 5 enemies in the enemy team sounds tempting, but don't. Wait until they are around 3 left.
- The true potential of this skill comes when it bounces on a single target twice. Otherwise, it's just a sear clone.
- You can use it when Maplhite is failing his ult like this:
Ability Sequence
Always max
You always want to get your ult whenever you can, silly.
And I like tomax
| spaaaaaaaaaaaaaace |
Damage: 80/120/160/200/240 AP scaling: +0.65 per Ability Power Cooldown: 8/7.5/7/6.5/6 Mana Cost: 50 Mana Range: 900 |
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Items
This gives you some extra mobility and ehalth sustain. You loose damage and mana sustain from the
This is only for those who are extremly spammy with their skills, but I really don't recommend using this.
Make sure to have about 1500-2000 gold when you recall for the first time (IF possible). Grab boots of speed for the mobility and
These are items you can't replace in this build. These are:
60 Ability Power, 450 Health, 525 Mana. Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana and +20 Ability Power. (Not included in stats) UNIQUE Passive: Upon leveling up, restores 250 health and 200 mana over 8 seconds.
This item got all you need! Great mix of damage and sustain. This should be your first big item. Grabbing this item early is very important because it prevents you from being a glass cannon so early in the game.
140 Ability Power. UNIQUE Passive: Increased ability power by 30%.
A core item on just about every AP caster. Not only does it give 140 AP, it also increases your AP with 30%. Not much more to say really.
80 Ability Power, 500 Health. UNIQUE Passive: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells and damage-over-time spells and spells with a cooldown time below 3 seconds.
Once you got this item you should have no worries at all about your health. Great AP, but the real deal is the passive. And you know what? Your passive works with Rylais.
It is replacable, but in very rare situations.
75 Ability Power, 12 Mana Regeneration. UNIQUE Passive: +20% cooldown reduction.
This is a very underestimated item, especially on Brand. By now you should have a lot of damage and health. There is only one thing that stops you, your cooldowns. Get this item and it will be far less of a problem combined with blue buff. And a piece of AP doesn't hurt?
70 Ability Power. UNIQUE Passive: +40% Magic Penetration.
If you'r enemies are samrt enough, they will start to stack some annoying magic resist. Buy this item to counter that. Plus, it got some nice AP.
Click: Grants 20-40 Ability Power, based on your champion's level, and reduces cooldowns by 10% for 4 minutes. Stacks 3 per item slot.
Once you've finished your item build, it's time to get one of these babies for some AP and CDR.
Just a quick note, these items should replace
A great counter against AP caster that are doing well, great passive and a good chunk of magic resist.
Adding some extra nuke to your arsenal is always satisfying, it's like a weaker version of morellos evil tome but with a nuke active.
Another great way of countering AP casters. You get more magic resist, some health regen and movement speed, but you loose a great passive.
If you're focused and need some great armor and magic resist, look no further than
I guess these work, not too recommended though. You loose a lot early damage.
If you're doing amazing and is getting a lot of kills and assissts, get it. Otherwise forget it. Snowballing is very unreliable most of the times.
If you need some Tenacity and early magic resist, go ahead. Since you will be laning against another AP caster almost always, these are a great choice.
The best way to deal with those pesky AD carries that takes about a quarter of your health with each hit. Get it if the enemy team is filled with AD.
I love this item. Very cheap, AP, spellvamp and a great Aura. If you're team is mostly AP casters and nobody else got it, then take it!
Most of you might be thinkng, Y U NO HAVE THIS IN MAIN BUILD!? Well, after getting my rod and rylais, I got enough sustain and firepower. Of course this item is freaking awesome, and I get it a lot of times. But it's more of a defensive AP item, and I really don't need those.
Blaze and combo
Knowing how to use your passive and what combo to use and when, is the most important thing to know while playing as
Brand. Let us just see what his passive really is.
Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
So it's a DoT. But it also grants a special effect on the next spell on the target. Let us see what special effect his abiltites got when ablazed.
If the target is ablaze, the target will be stunned for 2 seconds.
This is your only CC, and a very important part of your combo. Having the enemy stunned, will make you hit
Pillar of Flame every time.
Units that are ablaze take an additional 25% damage.
It deals a lot more damage, therefore you should use this spell last in your combo.
If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze.
This is your main farming tool, throw a pillar of flame and follow up with this and you can clear a minion wave in a second.
If a target is ablaze, Pyroclasm's missile speed increases.
You won't be using this so often and isn't very important. But having in mind is a good thing
Here are you standard combos:
Single target nuke
Conflagration ->
Sear ->
Pillar of Flame ->
Ignite
Double target nuke
Pillar of Flame ->
Pyroclasm ->
Conflagration ->
Sear
Harassing
Pillar of Flame ->
Sear
Single target nuke (when you're not in range for
Conflagration)
Pillar of Flame ->
Sear ->
Conflagration
Early game
From the 1 minute to about the 20 minute mark.
Once you've spawned, grab your things and get in mid, since your the AP carry. Don't try to go for a first blood right away, you need your full spell combo. Once the minion have spawned, just last hit. And only last hits! If you autoattack the creeps, you will overpush and the chances are greater for you being ganked.
Once you've reached level 3, you can start some serious harass, but focus on last hitting. If your laning opponent is out of position and in range, throw your single target nuke combo, without ignite unless you're sure you will get the kill. Remember to zone your enemy and do your combo if their trying to farm or harass you. But beware of ganks! Ward your lane!
Around level 8-10, you should have got the enemy turret and around 80 - 100 creep kills (if you focused on last hitting that is). Be careful though, the enemy might start grouping in mid and start some heavy pushing. The mid game... have begun!
Mid game
A couple of turret have been destroyed and you hopefully got a couple of kills. You should have a
Rod of Ages and a
Rabadon's Deathcap by now so you got a great mix of sustain and damage. Just make sure to get
Rod of Ages before
Rabadon's Deathcap.
You can now start to huehuehueheu the enemy team your combo. Just do the combo at enemies that are out position whenever you got the chance. Not much more to say except for get dragon as often as you can, and make sure to show up for teamfights!
Late game
Now this is where you shine! Your spell combo can drop an enemy from almost full health. You should be building into your last item by now. Get baron often and do what you need to do in teamfights and push a lot. You farming combo is a great pushing tool.
Make sure to take down the enemy carries often and deny them the oppurtunity to farm, get kills and just become a wrecking machine, because that's your role!
If you did what you should, the enemy nexus is exploding while the announcers voice is saying: Victory!
Teamfights
In teamfights you're the damage dealer. That's why it's VERY important how to position yourself in teamfights. I will write some typical teamfight situations and tell what to do.
Typical situation: Your team adn the enemy team are tower hugging at mid, waiting for someone to iniate. Don't do anything yet, just stay calm and watch if your tank is going to do a move soon. Remember to ALWAYS stay behind your tank. Then, your
Amumu is using a
Bandage Toss on the enemy player and all of a sudden, hell brakes loose. Don't randomly cast a
Pillar of Flame just because you paniced, take a deep breath and start your combo.
Keep staying behind your team, so that you won't get focused or catched that easily.
In this situation, find the enemy AP and AD carry and see if they are out of position. A
Conflagration +
Sear +
Pillar of Flame combo is highly preffered in these situations, since it will kill the target in a single combo. That's what you need to do, do the combo at the AD or AP carry and watch her/him melt like butter. But, oh no! Your spells are on cooldown! Don't worry, juke around and STAY AWAY from the enemy tank/carry. This is a perfect time to throw a
Pyroclasm while waiting.
Once that's done, your spells should be off cooldown. Now do the combo at the enemy support. If they don't have one, do it on the enemy that deals the most damage. Doesn't really matter if it's and offtank or a carry, just do it.
Now, the biggest threats are eliminated. So, let's check what you need to do in teamfights.
- Prioritize the enemy AD or AP carry first, maul them down with your combo.
- Stay out of enemy fire. Stand behind your team and juke.
- Don't waste your
Pyroclasm right away, wait until you've done your first combo. - DON'T FOCUS THE TANK
Countering other AP casters
Im just gonna go through every AP caster in the game and explain how to counter them. Not that champions that can be played both AP and AD like
Twisted Fate or
Master Yi won't be here.
thing is, keep her underfed so that she won't be that big of a threat later on.
If she is trying to combo you down after level 6, introduce her to your single target nuke combo.
But after level 6 it all changes. All of a sudden he can nuke you harder than Hiroshima once he got his
Conclusion and credits
I hope you enjoyed my guide as much as I enjoyed writing it! I took a lot of time to make it as good as possible. If you have ANY suggestions, questions or statements, please write a comment or a PM and I will be more than happy to answer!
I got a lot of time to do that anyways :)

Special tanks to jhoihjhoi for her great guide of making a guide, and those line seperators i used!
Her guide can be found
here
Patch and updates
I will write any bigger updates here and also write if brand get's effected by any future patches.
7/2/2012 - Guide released on MOBAfire
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