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Spells:
Ignite
Ghost
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction

If you're too lazy to read it all, skip to TL;DR chapter.
For everybody else - Thanks for reading and Enjoy. :)
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Pros: +Superb farmer and pusher +Great harasser +Naturally tanky because of his passive ability ![]() +Can turn tides with his ultimate, from 5v5 to 6v4 +Can carry (kinda) |
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Cons: -Not as tanky as Main tanks ( ![]() ![]() ![]() -His abilities cost HP, avoid spamming -No CC (That's why we're getting ![]() -No escape mechanism |










Busy with university, going to update it when I'm free.
9 points in Offense for extra CDR and Magic penetration:
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21 points in Utility for CDR, CDR on summoner spells, Movement speed, Buff duration, Extra XP, Reduced time spent dead:
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Mordekaiser before joining the League.
Best summoner spells
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Ignite - This summoner spell is a must for Morde, it's ![]() |
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| | Ghost - Top pick, helps you get around faster, initiate fights, get away, chase, and gank. Overall best mobility summoner spell for Morde. |
Other viable spells
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Exhaust - Ignite out weights Exhaust, because it synergises with ![]() |
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Flash - Good skill for escaping and positioning, pick it if you don't like Ghost or you're facing ![]() ![]() ![]() |
Clairvoyance - Leave this to support champs like
Soraka,
Taric,
Janna or some that can use it effectively like
Blitzcrank.
Clarity - Useless, Mordekaiser isn't even using Mana....or is he?
Cleanse - You're not squishy to rely on this spell, if the enemy team have a lot of CC you can get
Mercury's Treads or other items that help against it.
Fortify - Good against backdoor. Those confident enough with stuns, taunts and other useful skills that can force an enemy near your tower should take it.
Heal - Take it if you're low Summoner level and have nothing viable to take.
Revive - Refer to
Heal
Rally - Pathetic boost and long cooldown. Would have been nice if it worked like a ward.
Smite - A must for junglers, too bad you're designed around owning solo lane.
Teleport - Good mobility spell but not good enough for Morde.

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| | ||Siphon of Destruction|| Mordekaiser damages enemies in a cone in front of him, dealing 65 / 105 / 145 / 185 / 225 (+60% of ability power) magic damage. | | |
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- You should always cast
Siphon of Destruction to check bushes. It will sound like hitting a target if someone is hiding and waiting for you to face check.
- Always try to cast your Ignite first and then
Children of the Grave because of the spell's smaller range.
Children of the Grave can be used defensively and for survivability when needed.
- You can use
Children of the Grave to instantly kill fleeing enemies on low HP and take their ghost.
- Always be aware for
Guardian Angel ,
Banshee's Veil.
Black Shield and
Chronoshift, they're hard counters to your ultimate
Children of the Grave.
- Remember that your ghost can fill up your shield with his attacks (ghost deals magic damage).
- You should use your ghost to scout ahead for you and check bushes.



* Bind V to Self Cast Spell 2, now by clicking V you automatically cast

* You can level up your skills quickly by pressing Ctrl+Q/W/E/R. When you get used to it, you'll be able to level up skills during battles.
* Remember to check your mini map to know what's happening around you and your items, so you wont forget to use them (like potions, wards,


* Keep your usable items at your first slots, it will be easier for you to use them.
* If you're having trouble early game, grab another

* Always remember to buy wards, to cover your rear or important places (buffs,dragon,baron), don't be stingy about wards, you're Morde, Farming is your middle name.



Starting items:
Good choice too if you want to start more tanky, Small HP regen, armor and health. |
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or |
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Also viable start, boots increase your mobility even further and pots help you sustain your HP. |
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Core items:
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Increases your movement speed and magic penetration, increasing your damage output. Boosts your HP regen, healing, spell vamp, gives magic resistance, HP and 10% CDR. Overall a good item for Morde after his Nerfs. |
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Good item that will help you with armor, hp regen, health, a good passive - movement and attack speed reduction on hit and usable ability with the same effect. Buy it after boots, it will help you sustain yourself (15% spell vamp) and increases your damage (40 AP). Later could be used to make Hextech Gunblade or Will of the Ancients Note: Item might turn you into a sparkling spell vampire, use with caution! |
Optional core items:
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| | Cheap and effective, adds 50 AP to yourself and aura that gives your teammates 30 AP and 25% Spell Vamp. Don't pick it if your team is AD heavy. |
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Grants you the power of the Blood God, a melee nuke after each spell cast. Later can be upgraded to ![]() |
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Useful against CC and AP heavy teams. Reduces all kinds of CC by 35% and increases magic resistance. Take them instead of ![]() |
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Good if you're facing full AD team, no other reason to get them. Again replace ![]() ![]() ![]() |
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The path of the Spell Vampire/dps-y Morde will demand items decreasing cooldowns so you can sustain yourself better - take these instead of ![]() |
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Replaces ![]() ![]() |
Preferred last items:
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| | Will increase you AP greatly, take this when the game is going well or when they fed you early game. |
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This is the answer to those Magic Resistance stacking weaklings, combines with your mastery
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After you get ![]() |
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| | Adds magic resistance, increases AP and reduces your enemies magic resistance. Solid choice. |
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| | Another item that gives you AP, armor and a good passive that can help you avoid nukes or just survive. |
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Need some extra heavy duty CC or HP to battle true damage champs like ![]() ![]() ![]() |
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Get this if the enemy team has a lot of CC and you don't want to buy ![]() |
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| | Good counter to AD carries, adds armor and on hit returns 30% of the damage as magical. |
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| | Grants a medium amount of HP, some mana that is of no use to us, 50 magic resistance and also a shield that can block spells every 45 sec. Good counter to CC and nuke combos. |
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Last resort if you're facing fed/strong True Damage champions (![]() ![]() ![]() ![]() ![]() |
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| | Back stab the righteous Law, gives you armor, magic resistance and a second chance to finish those morde haters. |

Map Awareness

RED - Important places where placing a ward is a must, after Dragon, Baron spawn.
BLUE - Placing wards there will help you control the buffs, you'll know when the enemy is trying to take it or just passing by. Having ward there can help you for ganks too.
BLACK - A must if the enemy team have jungler/roamer. Having a ward on black will cover your rear from unwanted interventions.
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Costs 125, can be stacked too and reveals everything invisible around it. Buy these if there are cloaking champions like ![]() ![]() ![]() ![]() ![]() |
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Price on this potion is 400, you become a walking ![]() |
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| | Potion that adds 20-40 AP, based on your level and reduces cooldowns by 10%. You can get it at any time if you feel like you need an extra punch to get that kill. |
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Increases your AD by 10 and hp by 140-235 instantly like ![]() |
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| | Useful on AD carries, useless for us. Get it lategame, when there's nothing else to buy. Combining the three potions will make you shine like a God. |
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| | Useful early/mid game if you're having trouble. Costs only 45 and restores 200 hp over 20 sec. |
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| | Don't buy these, Morde doesn't use mana. Real men use HP. |
Laning Phase
Mordekaiser is best on a solo lane or mid because he's a great farmer, going for "jungle Morde" is not an option. With



Check out the Laning videos below.
Mid game
Mid game begins around the time when 1 or 2 towers have fallen, after ganking, helping another lane or a team fight, by this time you should have some of your core set. Before starting fights drain your enemies, engaging them at full HP lowers your chances for success. Once you finish trolling around and someone squishy is left with 50% HP or less you should go for the kill. Getting a Ghost from your

Late game
Choose your last items wisely depending on how the game went. Apply the same tactic from Mid game and stay on the front line, soak the damage and skill shots aimed at your carries and try to take/control Baron. I've had games where we dominated the whole time and lost because of stolen Baron buff. Confident that we would win and seeing that the enemy is too busy protecting their base, we went for Baron,




The Rune choices, Summoner Spells, Ability Sequence, Masteries and Item choices are the same.
Mordekaiser is viable both at top and bottom lane, good at offense and defense. Your main goal will be to focus and burst down the enemy DPS champions. Once you manage to get a Ghost, the opposing team will be crippled and at a disadvantage. You can use your new pet to scout around, to cover your back while you capture points and of course burst down other champs. Communication with your teammates is important for your success, ping a champ you're planning to take down, where to defend/capture, etc.

Due to Morde's lack of extra speed and CC, I would suggest rolling with

IN CASE OF TOO LONG DID NOT READ

DON'T FORGET TO BUY WARDS TO COVER YOUR BACK FROM JUNGLERS AND ROAMERS!
Max



Last

Start SMARTCASTING, don't spam early, try to hit both the creeps and enemy champions with

Build works for Summoner's Rift and Crystal Scar.


With menacing cries and victory squeals
The goal before seems to satisfy
Which way to make them pacify
Watch the footsteps, but never follow
If you want to live tomorrow.

Made it for a T-shirt.
Bigger version: http://tinypic.com/r/mkde1y/7
Text for back or under Morde's picture: http://tinypic.com/r/2vv45ko/7 (You might not see it in the site because it's white.)
It's intended for black shirts.
- 2.08.2011 - Guide published.
- 5.08.2011 - Guide reworked.
- 6.08.2011 - Added Lich Bane to preferred items.
- 7.08.2011 - Added Mundo on a stick and Morde on meds.
- 8.08.2011 - Changed interval color to black, added larger rune icons, Frozen Mallet and Will of the Ancients.
- 9.08.2011 - Polished summoner spells, masteries chapters and added "I eat pain" picture. Added Warmog's Armor to preferred items.
- 10.08.2011 - Moved Tips and Tricks, Changes in Runes, Masteries, nerfed "I eat pain" picture, Added Exhaust to summoner spells.
- 11.08.2011 - Added optional core items, few items to last preferred, Wards and other consumables completed, "Insert victim here" picture.
- 12.08.2011 - Small visual changes to Wards and other consumables chapter, fine-tuned videos, received permission to use Drumike107 song.
- 13.08.2011 - Added Mordekaiser before joining the league picture, visual changes to masteries.
- 14.08.2011 - Added optional Quints.
- 28.08.2011 - Back from vacation. Changed Speed quints to flat HP, changes to summoner spells, skill sequence, tips and tricks, added basket Morde.
- 1.09.2011 - Massive update, changes in almost every chapter.
- 2.09.2011 - Added Gameplay chapter and TL;DR, thanks for reading banner, changed back to MS quints. Im sorry LoL masses, thats how I roll.
- 3.09.2011 - Added item plan picture, polished TL;'DR chapter.
- 4.09.2011 - Fixed item plan picture, other small changes.
- 15.10.2011 - Started working on a new build.
- 29.10.2011 - Guide updated.
- 31.10.2011 - Added Morde in Dominion and skill range pictures.
- 2.11.2011 - Added Wall of Win.
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