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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction



She can also be built Tanky DPS because of her VERY high base damages, and using her skills as utility rather than damage, but I prefer to build her as an Assassin as it utilizes her high base damages and ratios better at the cost of survivability, as well as snowballing better in the hell known as Solo Queue xD
I play


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+Very high base damage +High base stats +AoE Pull +Difficult to kill with ![]() +Snowballs very well |
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-No mobility until 6 -Naturally pushes lanes -No real escapes - ![]() -Somewhat item dependant |

Conquering your Cons

No mobility until 6
This is actually a big issue with







Naturally pushes your lane
Intentionally pushing your lane is good, unintentionally doing it, especially if they have a strong ganking jungler like





No Real Escapes
See first paragraph in this section. This can be solved, however, by maxing



Practice practice practice ^_^ Really, it only takes a few custom/bot games to get the hang of the curve and all the cool tricks you can do with it.

Somewhat item dependant
Farm farm farm ^_^ Learn to last hit well, or face the consequences. Again, it only takes a few custom or bot games where you wholeheartedly learn to last hit to really get the hang of it.

Marks
Runes



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M A R K S |
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M A R K S |
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Seals
Runes



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S E A L S |
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S E A L S |
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Glyphs
Runes



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G L Y P H S |
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G L Y P H S |
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Quints
Runes



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Q U I N T S |
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Q U I N T S |
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Explanation
As an Assassin, I prioritize damage and mobility in my runes. However, I run Flat Armor runes because

I use movespeed quints because extra speed is always helpful for staying in range, or
Always Take!
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Viable
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This is great against a lot of CCs, but I'd rather get ![]() |
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Sticking power on a 3 minute cooldown. It's a good replacement for ![]() ![]() ![]() |
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If you're jungling, only if you're jungling, and ALWAYS if you're jungling. The risk of losing Baron or Dragons is NOT worth having an ![]() ![]() |
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Do Not Take


While at first glance both of these may be good, other Summoner Spells are way better as their utility is better, and these Spells fall off hard late game.








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O | Bonus Attack Speed and additional cleave damage every third hit. Timer resets every 3 seconds. Scales very well with levels AND AP. |
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- The AoE is kind of short, but it is wide. Position yourself properly so that you don't accidentally push your lane too hard. Hitting 1 or 2 extra minions early on won't hurt, so don't fret too much.
- Before you
Lunar Rush someone in lane, try to stack up this passive so that you have extra burst right off the bat, instead of having to wait 1-2 auto-attacks for that proc.
- Timing this with
Sheen or
Lich Bane will allow it to have a 1.6 AP Ratio and deal absolutely tremendous damage.
- The cleave portion will not apply on-hit effects such as
Lich Bane,
Sheen, or
Trinity Force procs, it will only apply the damage.

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O | Curved AoE skillshot. Ranged harass. Part of your 'stickiness'. |


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- Practice with this skillshot and get used to how the curve curves. This is a MUST.
- Try to aim with the curved portion of your skillshot rather than the circular end portion. The area is bigger and you will still be able to hit people when they move slightly to your left.
- Anything hit by
Crescent Strike will apply Moonlight and grant vision.
- Try standing a bit more to the left if you want to use this to push your lane, as you can hit more minions more easily if you position properly.
- Use this to last hit if you're getting zoned.

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O | Shield that refreshes if all three orbs detonate. HUGE damage mitigation. |

- When leveling this ability up first, buy more resistances like
Chalice of Harmony,
Abyssal Mask, or
Zhonya's Hourglass first so you can mitigate more damage.
- Each of the orb does a small amount of AoE damage, meaning you can use this to farm efficiently.
- Using
Lunar Rush then
Pale Cascade will allow all three orbs to detonate onto your target due to you being on top of your target.
- Try to get the refresh off in lane so you can take less damage from harassment. The easiest way to do this is walk close to minions.
- This ability, like
Riven's
Valor, will allow you to built straight resistances and damage and still be extremely tanky.
- Given enough AP, this ability is like a mini heal bait with both the initial and refreshed portion of the shield. Never give up!

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O | AoE pull and slow. Use as an escape to juke chasers or to group up enemies. |

- When you're running into a brush, you can use this to juke enemies more easily. Or, you can use this when you're being chased because this IS an interrupt and it WILL slow enemies down and save your life.
- Use this to group up minions in lane so you can AoE them more easily and push faster.
- When engaging on champions,
Moonfall is best used immediately after
Lunar Rush as it will catch them even if they
Flash away immediately.
- In teamfights, if your team has any form of AoE like
Solar Flare or
Soul Shackles, use this to group together enemies so your AoE can hit more.
- This isn't just a pull and a slow, it's an interrupt, meaning it will cancel channeled ultimates like
Absolute Zero or
Death Lotus.

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O | Gap closer. Cooldown refreshes if used on enemies 'tagged' with your Q. |

- If you use
Lunar Rush on a champion afflicted with Moonlight, the cooldown will instantly refresh. However, the refresh only happens once, meaning you won't be able to tag 5 champions for 5 refreshes.
- A lot of times it's worth it using this JUST as a gap closer, like for harass OR if you don't need the double dash for a kill.
- If you need an escape, tag minions or jungle creeps with
Crescent Strike then use
Lunar Rush to quickly gain distance. Again, you don't need to use
Crescent Strike if it's an emergency.
- When ganking enemies, you can tag minions in lane,
Lunar Rush to them, then again to your target. This is a very good way of gaining a LOT of distance very quickly, and not a lot of champions can actually avoid this.

R > Q > W > E
Max Q first. After a bit more testing, Q is superior as you gain a more consistent form of harass, and also

There are still times where you'd want to put more than 1 point into


Starting Items










Early Game Pickups
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Double


Yes you can switch things around! You can always buy


Boot Choices







Gold Per 5









Core Items













Situational Damage Items






















Situational Defensive Items



















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Know what this is?
Don't get it.
It might be good on


Levels 1 - 5
Just farm. Use

Use

If your laning opponent gets too close to you feel free to use

Be sure to manage your mana well too, and ALWAYS have enough for a clutch



Pre-6 is when

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Post-6
NOW you start playing aggressively :D
Once you have


If you max












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If you max








up. If you get the chance to land a

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In addition to bullying your lane opponent, you should also look for oppurtunities to take the Wraiths on BOTH jungle sides or roam.

*Tip: If you need to push your lane quickly, group up the minions with

In the case of taking the ENEMY jungle camps, you might want to ward it for a while first so you don't end up getting caught in unfavorable situations. Alternatively, just play it safe and only take your own.
Oh, and be sure to ask your jungler for permission, or he'll get angry at you :C Taking Blue, Wraiths, AND possibly Wolves basically limits your jungler to ganking every second and SUCCEEDING every gank.
At this point, I look at my map for potential ganks that can end in my team's favor, and while doing so I unrelentlessly push my lane, especially if I have Blue Buff or a

There isn't a lot to explain in Mid Game :P Just try to deny the other team any Dragons and gank when the opportunity arises. That's it.

The best thing to do is to BE PATIENT around Baron fights, and calmly find the AD Carry.
Towards End Game, you have TWO main roles in teamfights. The first and your top priority role as an Asassin is to take out the AD Carry on the other team, and the second is to peel for your OWN AD Carry.
End game, the AD Carry will almost always have a monstrous amount of DPS through items, but also a monstrously small amount of defensive items unless they decide to get an early






Now, to peel is simple. Position yourself so that the enemy you want to 'peel' is between you and his target. Then click E. Congrats, you have now given your carry some distance and possibly saved his life, and he will now carry the rest of the fight :D
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Items
This is the only real thing I want to talk about while playing

Triple GP5 in the jungle is AMAZING in conjunction with

But you really shouldn't ALWAYS go triple gp5, but the Gold Per 5 items you want to get as early as possible would be philosopher's stone and

As for big items, just buy your Core Items (


And that's it! You can basically buy whatever, but keep in mind Junglers have to be tanky, especially if you have a squishyish carry at top. Pure tank items like




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Route:

- Wolves
- Blue Golem
- Wraiths
- Wolves (you might have to wait 1 - 2 seconds depending on how well your leash went
- Red Buff (right when
Smite comes off CD)
- Wraiths or Golems
This is the 'standard' route, meaning if NOTHING goes wrong and you don't need to do anything EXCEPT farming the jungle. If you have to gank, GO GANK! If you need to cover, GO COVER!
If you get invaded, it's okay, just start at Red Buff or steal their Blue.

If you end up with no Blue:
- Play conservatively. Avoid using
Crescent Strike to clear jungle camps and limit yourself only to
Pale Cascade and
Moonsilver Blade.
- Try to gank a lane more often to sap a bit of experience so you level up faster. However, don't stay too long as you don't want to leave your laner at a disadvantage.
- Buy an early
Chalice of Harmony or philosopher's stone, or a
Sheen if you prefer a raw mana source.

Hope you learned something about playing

Thanks to:
- Jhoijhoi for her Line Dividers and her Guide to making a Guide, I always have to reference it when I make one of these :P
- IceCreamy for his Columns Guide for aesthetics in a lot of parts :P
- Everyone who reads this and votes on it, providing valuable feedback <3
- Published guide
8/19/2012
- Noticed I had W maxed first in the Q cheat sheet *facepalm*
- Changed around some masteries.
- Added Change Log
8/25/2012
- 15k Views and only 8 votes wtf why u no vote? D:
- Changed around the jungle build, masteries still awaiting further testing
8/27/2012
- Decided to listen to people and not max W out first :P Also because I finally realized it's not necessary.
- Added Screenies :3
9/2/2012
- Added a win screenshot
- Still testing Rose's suggestions. So far, they work really well, but I'm fed up the *** every game :/
9/5/2012
- Changed cheat sheet.
10/11/12
- Cheat sheet changed again
- Removed jungling section, after giving it some thought she really doesn't work well there :l
- Going to open up Soviet's review and work on this later
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