Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction

Good morning/afternoon/evening, :-)
My (pseudo-)name on mobafire is Opeth, ingame Misanthropie (what a peaceful name ^.^) - EU West.
Thanks to everyone who read and rate this guide - over 1.500.000 views show that it's worth the effort! =)
And thanks again for all the feedback I received by Mobafire and ingame! (...and the Tango Evelynn-Skin <3 )
In this guide I want to show new and old Evelynn-players how to play Eve in Season 4 - as a jungler. Additionally this guide contains information about jungling in general.
This guide is fully redesigned for S4, I completly reworked every chapter! =)
My (pseudo-)name on mobafire is Opeth, ingame Misanthropie (what a peaceful name ^.^) - EU West.
Thanks to everyone who read and rate this guide - over 1.500.000 views show that it's worth the effort! =)
And thanks again for all the feedback I received by Mobafire and ingame! (...and the Tango Evelynn-Skin <3 )
In this guide I want to show new and old Evelynn-players how to play Eve in Season 4 - as a jungler. Additionally this guide contains information about jungling in general.
This guide is fully redesigned for S4, I completly reworked every chapter! =)

Evelynn is a melee-ranged assassin who can be played full AP, full AD or as a Hybrid. She is known for her extraordinary burst-damage and is always feared by the enemy. She is one of the champions I would rate with a "medium" difficulty level. You'll need a few games to make familiar with her playstyle but - I promise - a first sense of achievement won't be long in coming! ;-)

I have two completly different builds in my guide which I show to you separately:
- the "Glasscanon-from-the-jungle"-AP build: a classy Evelynn build which enables to jungle with AP-Eve as a heavy burster.
- the "Tanky Burster"-Hybrid build: this build tries to profit from
Ravages attackspeed-boost, the AP and AD-scale of
Ravage and
Hate Spike, survivability (hitpoints and resistances), high burst damage and the hybrid-friendly mastery-rework in S4.
I recommend the first build (AP-build) if you want to play with an easy build for AP-carries! :-)
But notice that AP-Eve can be countered by really tanky teams or can be useless if your team doesn't have a tanky champion.
But notice that AP-Eve can be countered by really tanky teams or can be useless if your team doesn't have a tanky champion.
You are a new player and want more than a long text? Then check out my new jungle-video with Evelynn. I did a normal game with annotations and gave a few information for Evelynn- and jungle-beginners (especially in early- and mid-game):
Patch 4.1 Notes: (01/14/2014)
In this patch (especially AP-)Evelynn was slightly nerfed but indirectly buffed, too:
Spoiler: Click to view
Preseason Balance Update 2 Patch Notes: (01/16/2013)
Yeah, it happened. They seem to love nerfing Evelynn:
Spoiler: Click to view
Patch 3.01 Notes: (02/01/2013)
Spoiler: Click to view
Patch 3.02 - Patch 3.6 Notes: (02/13/2013 - 04/29/2013)
Spoiler: Click to view
In this patch (especially AP-)Evelynn was slightly nerfed but indirectly buffed, too:

Preseason Balance Update 2 Patch Notes: (01/16/2013)
Yeah, it happened. They seem to love nerfing Evelynn:

Patch 3.01 Notes: (02/01/2013)

Patch 3.02 - Patch 3.6 Notes: (02/13/2013 - 04/29/2013)


+ PROS +
- General: high mobility (in- and outfight); very good ganker (including tower diving), fast and sustained jungling (after first recall); scouting abilities
- AP-Eve: INSANE burst-damage; great farm-qualities, strong ganks
- Hybrid-Eve: unexpected and unpredictable build; good burst damage; good survivability (HP and resistances); cheap build in early-game; very flexible build

- CONS -
- General: very squishy (only
Agony's Embrace protects from damage); lack of crowd-control; needs to be good fed if she wants to carry the game in late-game; often banned since S4; bad sustain in jungle before first recall
- AP-Eve: gets disabled by silence or stun; mana-hungry; can be almost useless if the enemy team focusses her hard
- Hybrid-Eve: burst damage not as high as in the AP-build; gets disabled by stun

![]() |
Evelynn's new passive turns her into a real assassin (not like wannabe-assassins like
![]() ![]() ![]() ![]() When she turns invisible Evelynn regenerates mana which is quite important to know if you want to prevent needless recalls. Care for every bush you want to walk in - if you hit an enemy champion in it your whole gank (or whatever you wanted to do) can be failed and your stealth is canceled. An additional function of this spell is it's scouting-ability. Use it (carefully!) to scout positions like Baron, Dragon or Blue/Red-Buff. |
![]() |
![]() |
This spell is the main-nuke of AP/Hybrid-Evelynn. The AoE-effect of this spell just goes in one direction. Don't forget to use
![]() While jungling you have to get the whole jungle-camp into ![]() Important: "Hit and run" and spam ![]() |
![]() |
![]() |
This spell's active increases your movement-speed significantly for a few seconds and removes all slow-effects. Passively you get additional movement-speed for every spell-hit on an enemy champion.
Use this spell while jungling for moving to another jungle-camp or to get a speed-buff after a recall to the base. Always safe ![]() This spell can be a lifesaver after you finished an enemy - especially during a tower-dive. |
![]() |
![]() |
This spell is a good damage-source for Eve and allows us to create versatile item-builds with Evelynn. In this guide I'm focussing on full AP- and AD-Evelynn but there are Hybrids-Builds for Lane-Evelynn's.
Especially as AD/Hybrid-Evelynn you have to activate the attack-speed-buff of ![]() Don't forget to autoattack jungle-creeps while ![]() Notice!: This spell deals NORMAL damage since the first S4-patch! |
![]() |
![]() |
Your ultimate is just great - for you and your team. Most of the time we use it in team-fights to hit as many enemies as possible for maximum shield-absorb and damage.
But sometimes you're able to safe an ally by slowing chasing enemies with ![]() |
![]() |

Skill Sequence: AP/Hybrid-Evelynn
I max



I max




Runes: AP-Evelynn
Runes





I choose these runes to improve Evelynn's ganking potential - especially in the mid-lane.


Standard Jungling-Runes/AD-Carry runes for more survivability while jungling and ganking.



Choose flat AP/AP per level-runes to push your damage-output or magic-resist-runes to improve your survivability against casters. I prefer flat AP-runes to improve my damage in early-game.


![]() |
![]() ![]() |
![]() |
This hidden section is about the usage of Spell Vamp-Quints and not relevant in S4 because of the jungle-buff and



Runes: Hybrid-Evelynn
Runes




Greater Mark of Armor Penetration
This runes improve your damage in jungle- or top/mid- ganks and counter
Greater Seal of Armor - runes - mostly of AD-Carries, Top-Laners or Supports.
Additonally you want to finish
Haunting Guise before
The Brutalizer in the most games to get more health. So it's important to have a small amout of armor-penetration first.
This runes improve your damage in jungle- or top/mid- ganks and counter

Additonally you want to finish


Greater Mark of Armor Penetration
Greater Glyph of Ability Power/
Greater Glyph of Scaling Magic Resist
Choose flat AP/AP per level-runes to push your damage-output or magic-resist-runes to improve your survivability against casters. I prefer flat AP-runes to improve my damage in early-game.
Greater Glyph of Ability Power/
Greater Glyph of Scaling Magic Resist
And again: Standard Jungling-Runes/AD-Carry runes for more survivability while jungling and ganking.


Choose flat AP/AP per level-runes to push your damage-output or magic-resist-runes to improve your survivability against casters. I prefer flat AP-runes to improve my damage in early-game.


And again: Standard Jungling-Runes/AD-Carry runes for more survivability while jungling and ganking.
![]() |
I prefer this quintessence for fast jungling - they synergize well with the armor penetration-runes and
![]() ![]() |
![]() |

Masteries: AP-Evelynn
- First of all: I don't like
Double-Edged Sword on most melee-champions because they need to be some kind of "tanky" to survive a team-fight. So why should I choose this point? To die even faster if someone focusses me? We will deal enough damage without this point, too.
- In the Offensive-Tree I choose
Sorcery for better mobility with
Dark Frenzy while jungling and to increase our jungling-speed as well (more
Hate Spike for all!).
- I go for
Butcher because it harmonises well with
Ravage and
Hate Spike.
Feast isn't that cool IMO and we have enough useful early-game masteries without it.
-
Expose Weakness is a cool point to improve the overall-damage of the team and while ganking.
-
Mental Force , Arcane Mastery and
Archmage are a must have for AP-Eve!
-
Spell Weaving works great on Eve because of
Ravage.
-
Executioner is very funny on Eve because you can finish fleeing enemies faster (for example!). With
Dangerous Game we can do safer tower-dives and survive difficult team-fights after killing a carry.
-
Devastating Strikes is a must-have and synergizes great with Evelynn's spells! Just like
Arcane Blade (notice that
Ravage gives you attack-speed) - especially as AP-Eve.
-
Havoc is simply our overall damage-push.
- In the Defense-tree I choose
Recovery to get a little regeneration-bonus in early game. You can choose
Block if you'll get much help of your team with the first red/blue-buff.
Enchanted Armor isn't that great on AP-Eve because we are focussing on HP-items.
-
Tough Skin and
Bladed Armor are self-explanatory as a squishy jungler.
- In the Utility-Tree I like to go for 3 points in
Fleet of Foot - this is my personal choice to get a (really) little bonus on our weak movement-speed.
-
Veteran Scars and
Juggernaut are good choices, too because these masteries synergize well with our item-build (HP-items!). But I prefer a little movement-speed-buff with
Fleet of Foot (= 1x
Greater Quintessence of Movement Speed ) - otherwise it feels like I'm too slow in the beginning.

Masteries: Hybrid-Evelynn
-
Double-Edged Sword left out (see above).
- In the Offensive-Tree I go for
Fury to slightly push our damage-output with our AD-runes/quints.
- I go for
Butcher because it harmonises well with
Fury ,
Ravage and
Hate Spike.
Feast isn't that cool IMO and we have enough useful early-game masteries without it.
-
Mental Force , Arcane Mastery,
Brute Force and
Martial Mastery are our "no-brainer"-choice for Hybrid-Eve. Same goes for
Warlord and
Archmage .
-
Spell Weaving and
Blade Weaving are a great combination on Hybrid-Eve - thanks to her spell-kit.
-
Executioner and
Dangerous Game are left out in this build because I want to focus on the hybrid-character of this build with other masteries. Additionally Hybrid-Eve is quite tanky so we won't need
Dangerous Game that much.
-
Devastating Strikes is one of the reasons why Hybrid-Eve is so funny in this season.
-
Arcane Blade is good for Hybrid-Eve, too but if you prefer the left out
Expose Weakness for more team-damage feel free to choose it! :)
- And yeah...
Havoc ... just take it! ;-)
- In the Defense-tree I choose
Recovery to get a little regeneration-bonus in early game. You can choose
Block if you'll get much help of your team with the first red/blue-buff.
-
Tough Skin and
Bladed Armor are self-explanatory as a squishy jungler.
- I don't go for
Fleet of Foot with Hybrid-Eve because we want to buy
Mobility Boots in most cases because we get additional penetration with
The Brutalizer/
Black Cleaver or probably
Abyssal Mask.

![]() |
Every jungler generaly needs
![]() Evelynn is great as a stealer in the enemy jungle (blue-buff, red-buff, dragon, baron). Use ![]() ![]() ![]() ![]() Notice!: If you use ![]() ![]() |
![]() |
![]() |
![]() ![]() To be honest: I never want to miss my ![]() |
![]() |
![]() |
Another spell that should be higlighted is
![]() The versatility of this spell is amazing: use it while ganking extremely agile champions like ![]() ![]() ![]() ![]() |
![]() |

Start-Items for both builds
![]() |
The easiest way to start jungling is buying
![]() ![]() ![]() |
![]() |
![]() |
A few people told me about starting with this elixir +
![]() ![]() |
![]() |
![]() |
I prefer
![]() In higher leagues ![]() |
![]() |
![]() |
Which boots are the best for Evelynn? Really, it depends on the enemy setup (for more information scroll down) and your playstyle. The most important thing is that you buy
![]() |
![]() |
![]() |
After the rework
![]() ![]() With this item you won't need the blue-buff (after the first one) for it's mana-regeneration that much which allows you to give it to your mid-laner. |
![]() |

AP-Evelynn
![]() |
These boots are my prefered choice for AP-Evelynn because we need the magic-penetration to counter early magic-resistance stackings on the enemy-side. Buy them after completing
![]() ![]() |
![]() |
![]() |
This item gives you a good amount of ability-power for ganks. I buy it after
![]() I really hate the rework of this item (see Changelog-Discussion for more information) - anyway, after the rework you should try to use Conservation as often as possible. Notice that even the blue ghost (fast to kill) gives the Conservation-bonus. |
![]() |
![]() |
I buy
![]() ![]() ![]() Something you should keep in mind with ![]() ![]() ![]() ![]() |
![]() |
![]() |
In a normal game I like to complete this item after
![]() ![]() ![]() |
![]() |
![]() |
After Rylai's we have everything we need to go on with stacking ability-power: burst-dmg, slow-effect and survivability/sustain.
So I continue with ![]() If you're not fed or don't have enough money overall you should buy ![]() |
![]() |
![]() |
Definetly a great choice on AP-Eve (synergises great with
![]() ![]() Use this item to harass the enemy with ![]() |
![]() |

AP-Evelynn: Situational/Alternative Items
![]() |
As I said: Buy this item if you don't get enough money to buy
![]() |
![]() |
![]() |
This item counters small amounts of magic-resistance and improves your own magic-resistance, too. It's quite expensive if you just want to get one of these two advantages.
|
![]() |
![]() |
Consider to buy this item against a CC-heavy team. It's not that expensive and the best way to counter CC without losing too much dmg.
![]() |
![]() |
![]() |
Normally as AP-Eve you want to burst enemies down without autohitting at them. So
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
If you want to counter high amounts of AoE-Dmg with or without massive CC this item is a really good choice. Additionally buy this item if you feel in need to counter
![]() ![]() Additionally buy this item against AD-heavy teams. If the enemy squishy champs buy ![]() By the way: Always cast an eye on the enemy AP-champions to see if they buy this item. It can be devastating if you try to focus champions like ![]() |
![]() |

AP-Evelynn: Rare but possible situational items
These are items I rarely use or never used with AP-Eve. But they are viable in specific situations
![]() |
Good choice against heavy AP-Teams who burst you away and don't have much CC (otherwise take
![]() The problem about this item is that it's more for Hybrid/AD-Eve builds because you can't benefit that much from attack-speed. |
![]() |
![]() |
![]() |
![]() |
An item for safely fed AP-carries or gamblers. But to be honest: Evelynn can die too easily to go for this one. I wouldn't go for this item in a competitive match.
|
![]() |

Hybrid-Evelynn
![]() |
I take these one for Hybrid-Evelynn because we are focussing on fast jungle-clearing and already deal enough damage to go without the magic-penetration. But if the enemy has high amounts of CC you could buy
![]() ![]() |
![]() |
![]() |
The finisher for our
![]() ![]() |
![]() |
![]() |
To compensate the missing magic-penetration we definitely need this item. We buy
![]() ![]() Something you should keep in mind with ![]() ![]() ![]() ![]() |
![]() |
![]() |
I like
![]() ![]() ![]() ![]() If you play against a really tanky team, consider to buy ![]() ![]() Something you should keep in mind with ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() |
![]() |
![]() |
This item is great on Hybrid-Eve: it gives you a little damage-boost, CC and a good amount of armor. As already mentioned: It synergizes great with
![]() ![]() In a non-specific game I would buy it after 1) ![]() ![]() ![]() |
![]() |

Hybrid-Evelynn: Situational Items
![]() |
I often buy this item as Hybrid-Eve because it gives you damage and survivability if an enemy AP-carry is too much fed. Additionally we get more magic-penetration (notice that you normally don't buy a
![]() ![]() |
![]() |
![]() |
If you notice that your team is totally untanky I would go for this item instead of
![]() ![]() |
![]() |

AD-Evelynn
If you want to play AD-Eve take a look in this section but at the moment I only focus on AP- and Hybrid-Eve. =]
Some of these items might be interesting for a hybrid-Eve build, too!
Some of these items might be interesting for a hybrid-Eve build, too!



Jungle-Route:
Notice!: The order of clearing these creep-spots isn't obligatory but you start with either blue- or red-buff. When you have both buffs your jungle-route depends on what's happening on the lanes or your own jungle (invades). But all in all this map above shows you a general route.
1. Begin with the big Golem (blue-buff) if you want a safe start into the game. If you want to gank the top-lane really early you should start with the red-buff first - but NOT if you start at the opposite side (at the top on the right of this map).
The blue-golem provides you:


As you can see the mid-champ (Gragas) and top-champ (Nidalee) try to scout the area for enemy invades. Ask for help before the golem spawn if noone seems to come. Just a spell-hit from mid or a few hits from a top-/bot-champ will help you a lot for relaxed jungling.
- Lasthit the blue golem with
Smite to protect it from enemy stealing.


2. Continue with wolves (or Wraith if you take red-buff first). Check the spoiler to see how you can hit all wolves with


The picture shows an easy position to pull and damage all wolves. It's very important to hit (almost) every unit with this spell to maximise your

3. After you've killed wolves/wraith our next step is to get the red buff:

The slow-effect is essential for our ganks - Evelynn can gank really good without red-buff but tanky or agile champions are hard to kill before they reach the tower.
For a possible position to hit every Lizard check the spoiler to see a short clip.

If you received both buffs you can try to start a gank. It's even a success for your team if you force the opponent to use

4. If nothing happens on the lanes (that means: the enemy falls back) or your jungle continue with Wraiths. It's not that easy (for me :o) ) to hit all of them with

For a possible position to hit every Wraith check the spoiler to see a short clip.
Notice that I try to get every Wraith in front of me - so i can hit them all with


5. If you can't gank or counter-gank on any lane you should continue with wolves. (now you know why you should kill these wolves after blue-buff). With this strategy

6. You should kill this guy only with a ready



What about the two golems?: After killing the big Lizard you can continue with the golem-camp if you want to gank bot-lane. If you start at the opposite site and gank top-lane you can kill these golems, too. All in all you should do this camp in early-game with a ready

Pull them with a




Gank-Routes:
In this section I give you some advices and information about every gank-spot (you can see them on the map above). Every gank-position has its pros and cons.
I. If the enemy top-laner is close to the friendly tower (or even tower-diving) you should choose the left route for a quick gank from behind. The right route should be chosen if the enemy is in the middle or fell back.
If you gank the top-lane you should keep an eye on the mid-lane. The enemy mid-champ is missing? - be very careful with your gank! - especially if you don't have any wards between top- and mid-lane.
II. If the enemy mid-laner is close to the friendly tower (or even tower-diving) you should choose the bottom route for a quick gank. The upper route is for a safe mid-gank.
And again for this lane: If you gank the mid-lane from position II. you should keep an eye on the top-lane. The enemy top-champ is missing? - be very careful with your gank! - especially if you don't have any wards between top- and mid-lane. Same goes for the enemy bot-lane!
III. Another position to gank the mid-lane: In this case the upper route is quite dangerous - and the tower will detect you for a short time! You should avoid this route in most cases.
IV. A bot-lane gank is the specialty of Evelynn. With her passive she can easily gank here if the enemy didn't fell back too much.
Left route should be chosen if the enemy nearly tower-dives your teammates or is next to the friendly tower (if your team starts at the opposite side this route is the "pendant" of the right gank-route on the top-lane - an easy way to chase the enemy!). If your team has champs like


Choose the right route in any other cases.
!. The yellow-dotted routes on the map are really dangerous - choose them if you want to
- help the tower-diving top-laner (for example after counter-jungling).
- finish off the enemy next to the tower.
- finish off a fleeing enemy.
Lane-Ganks: Especially as Evelynn it's pretty easy to gank the enemy from the tower of your team. But be sure that the bushes on the lane are not warded. Additionally you should be very careful if it's possible that the enemy jungler is waiting for a counter-gank.
If the enemy is tower-diving a quick lane-gank can be the best way to chase the enemy.


This map shows different Ward-Spots which protect your team against junglers/ganks or reveal important jungle-monsters.
The red marked Jungler-Wards are just an example how you can protect important positions of your jungle against the enemy. If you play against hard counter-junglers like

But you can place wards next to enemy blue-/red-buffs, too - an easy way to steal buffs with


Counter-Jungling/Jungle-Invade:

This precede works really good against really slow junglers (like Fiddlesticks!) and if you're completly sure on which buff they start.
If you clear enemy jungle-camps like Wraiths you should try to keep one little Wraith alive - much more frustration for your enemy! ;-)
To survive ganks in your own jungle you should be sure that your life is always maximised as possible. Use your



To sum up: Jungling in general
Always try to plan what you want to do next: Ganking a lane, and then clearing a specific spot, and then moving to support another lane against, ...
You have to be versatile as a jungler: sometimes you have to stop jungling immadietly to counter ganks.
In addition you have to keep an eye on the enemy jungler or even counter-jungle him (that means you steal his creeps in the jungle).
A last word to jungling in general: Don't support just one lane, try to estimate the ganking-potential of every lane - just by trying to land a gank at the right moment.
For everyone who wants to see me in action (with additional text-comments): check out my new video that I already posted in the introduction!
All in all it's a video for jungle- and Eve-beginners:
All in all it's a video for jungle- and Eve-beginners:


Evelynn: Playstyle
Eve is about bursting your enemies down - very fast and painful! Your gank-potential is incredible with having offensive-masteries as a jungler but be careful if you got focussed.
Ganking:
Ganking with AP-/Hybrid- or AD-Eve isn't that hard. Safe your

Instantly cast





Don't waste


Harassing/Tower-Diving:
You shouldn't underestimate the power of


Additionally you can easily harass enemy champs - even next to towers - with casting

Kiting:
There are champions like




First of all: cheers to everyone who read this guide!
It took me a quite long time to write (and rework!) this guide but it was a real pleasure! Thank you for reading my guide - and perhaps - testing it! :-)
Feel free to discuss the S4-builds with me - especially the hybrid-Eve might be worthy of discussion.
All in all Evelynn is a very versatile champion with many possible builds. That's why I love this champ so much to play.
I hope I didn't make serious mistakes in my guide - every help is welcome to improve my work!

Thank you jhoijhoi and IceCreamy for their guides!
www.mobafire.com/league-of-legends/build/making-a-guide-101506
www.mobafire.com/league-of-legends/build/how-to-use-columns-194730
A special thanks to TritonJak's Lane-Evelynn-guide. It helped me a lot to decide which situational-items are possible for a Jungle-Eve.
http://www.mobafire.com/league-of-legends/build/mesmery-loves-company-a-guide-to-embracing-agony-ap-mid-top-244692
...and an additional thanks to FalseoGod and GrandmasterD for giving me reviews, new ideas and improvement suggestions for this guide!
The unedited pictures belong to the following artists (chronologic):
- Franchize1 (deviantART)
- Bakaruru (deviantART)
- BlueTeardrop
Finally I show you my last games with Evelynn.
Every game was a blind- or draft-pick (a few ranked games) with random players or 1-2 premades. In this case I'm really happy to say that I have clearly more wins than loses and almost always average to very good stats (I mean it's the blind-pick chaos!)
In Season 4 I'll probably do much more ranked-games!
Newest Games:

Older Games:



To-Do-List:
- Adding a section for difficult/specific opponents

Updates:
- 12th Jan 2013:
--> added




- 17th Jan 2013:
--> added Changelog; new items for the build will be added in the next version
- 3rd Feb 2013:
--> added information for Patch 3.01, added

- 2nd March 2013:
--> changed item-build of AD-Eve because of the rework of

- 7th May 2013:
--> new item-build (Hybrid-Eve) (work in progress!), changed purchase order of AP-Eve, added new information on specific items, added new changelog-entry, added recent match-results
- 23th August 2013:
--> changed defensive masteries to offensive masteries in the AD-build because of the jungle rework
--> spoilered the jungle-section to prepare rework
- 21th Jan 2014:
--> Finally! Full rework of this guide for Season 4. =]
You must be logged in to comment. Please login or register.