Fizz Build Guide by aviseras
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Fizz is a very powerful, if difficult, Dominion champion. His high mobility allows him to stay alive longer while constantly putting pressure on the enemy squishies. With enough practice and quick reflexes, you too can make fish food out of your enemies!
In Dominion, player skill and item choices make a huge impact on your level of success. This guide can not teach you everything you need to know about Fizz for every situation, but I hope to at least get you on the right track to dominating Dominion.
Pros / Cons
High magical burst damage
2 AoE Slows [E] [R]
Gap Closer [Q]
Double Blink with Damage Ignore [E]
Good Harass vs Melee
Difficult to master
Tanks cause problems
Vulnerable to chain CC
No ranged poke
My personal favorites for almost any Dominion champion are Ghost and Exhaust. Both of these spells provide Offensive AND Defensive capabilities. There are some alternatives which I will cover shortly, so use whatever you are most comfortable with.
Ghost allows you to
Chase an enemy (offensive)
Run away (defensive)
Reinforce a point (utility)
Exhaust allows you to
Chase/Weaken an enemy (offensive)
Run away (defensive)
Fight/Defend a 2v1 (utility)
Garrison allows for stronger dives/defends.
Surge can be useful against tanky teams with longer battles.
Cleanse is powerful against CC heavy teams, especially paired with [E].
Ignite adds to your burst and shuts down lifesteal/regen heavy champs.
Flash can help chase/escape in certain situations that Ghost can't.
Make sure to reallocate from Summoner's Wrath to fill Summoner's Resolve/Insight accordingly. If you need an extra point, take it from Resistance.
Not Very Good
Heal, Revive, Smite, Teleport, Clarity, Promote, and Clairvoyance are not very good for Fizz on Dominion. Use at your own risk.
I play Fizz primarily as a burst AP caster with points into Alacrity to boost his[W]. You typically want to avoid getting into long fights with AD characters, so I've opted for Resistance in case you have to trade with other AP casters or enter their AoE spells. Improved recall may not seem like a big deal, but it's a 9% improvement on something you'll use a lot!
When first learning to play Fizz, you may want to move the points from Resistance into Good Hands . I typically only die 2-5 times with Fizz, but when first learning I could rack up 10-15 deaths.
Start off with one point into everything.
I prefer to max Playful/Trickster [E] first because your early 19% CDR (items + masteries) puts this at 6.48 seconds by level 9. This is a huge boost to your mobility and AoE damage for early teamfights. The option to dodge ultimates or other high damage skills every six and a half seconds is also extremely useful with how squishy you will be.
I max Urchin Strike [Q] next to constantly proc Lich Bane. Your poke damage is almost unmatched at this point, so start picking apart enemy squishies that have a tough time responding before you double blink away with [E].
Seastone Trident [W] is a solid skill, but I max it last since we are going for a burst style build. Against most teams, I don't find Fizz nearly as effective when built around auto attacking.
Always level up Chum the Waters [R] when possible to lower the cooldown and increase the damage.
greater seal of Vitality
Greater Quintessence of Force, Greater Mark of insight, Greater Seal of Vitality, Greater Glyph of Force
Fizz has great AP ratios, so scaling AP runes fit very well. Vitality seals provide some general surviability, but they can be swapped out pretty freely. Insight marks are taken for their cost effectiveness compared to other options.
Note: The scaling runes I prefer using are equal to their flat counterparts by level 6-10. Considering how fast you level in dominion, the scaling runes are usually a much better choice.
There's a lot of room for variation based on your personal strengths/weaknesses/rune stock, so here are some other strong alternatives:
Greater Mark of Scaling Ability Power
greater seal of defense
Greater Glyph of Scaling Magic Resist
Greater Glyph of Cooldown Reduction
Greater Glyph of Scaling Cooldown Reduction
Greater Quintessence of Scaling Cooldown Reduction
greater quintessence of vitality
You usually won't get to purchase any more items, but here is a rundown on my top options for the last three slots:
For the rest of the Alternatives, I typically do not go for any of them until after Deathcap. The power of Lichbane + Deathcap is simply too strong to ignore.
The better you get at using Fizz, the less value you'll find in purely defensive items. This goes double considering our build does not have much natural HP build-up. If you are up against a heavily stacked AP or AD team, then it is worth considering and will help you out a lot if you are a newer Fizz player.
You probably noticed the absence of hybrid items from my build. This is not because Fizz has no use for them, but rather that they don't synergize as well as other options. They do come in very handy against teams that build extremely Tanky, which is not a good scenario for Fizz in the first place.
Alternate Build vs. Tanky Teams
Now, in the rare case that your enemy picks 4-5 tanks and is going for long, sustained DPS, the standard burst build isn't going to cut it. In Draft mode, I suggest picking someone other than Fizz altogether. In Blind Draft, your runes and masteries are already set, so let's move right into Skill and Item Builds:
OR catalyst the protector
After this you have a couple options:
- More AP for better magic damage output. ( Rabadon's Deathcap AND Lich Bane recommended)
- Hextech Gunblade for dual leech and an extra slow.
- Defensive/situational items as neccessary.
- Void Staff if the enemy has stacked tons of MR and your Malady alone doesn't cut it.
Fizz really isn't really suited to take on Tanky teams in Dominion where the gold flows freely, so don't fret if you have trouble in these games. I'm also always open to good build suggestions here since this is a rare situation to encounter in the first place.
Tips and Tricks
Typical poke strategy is [W] > [Q] > Auto Attack > [E] to safety. Activating [W] before you [Q] will apply the on-hit effect immediately.
Prepare for a tough learning curve. Landing the ultimate consistently is very important. Knowing when to poke/retreat and when to stick to an enemy is very important. Dodging well with [E] is vital!
More coming soon!
Thank you for taking the time to read my guide! I hope you've gained some knowledge and confidence in Fizz as well as your general Dominion play. Be sure to vote and comments are always appreciated (good and bad)!
Good luck and let me know how you do! :D