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Spells:
Flash
Exhaust
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
CC = Crowd Control (Stun, fear, slow, snare, etc)
CC-lock = Multiple Crowd Control effect applied on you, one after the other, making you unable to do anything for multiple seconds
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
FH =

DFG =

ROA =

I used SixSonatas's guide format for the abbreviation section. I adapted it to my guide, so if there is any errors, it is entirely my fault, not his.

- Powerful AoE stun,

- Get AP from killing anything with

- Anti-AP-user because of his ultimate,

- Awesome AP ratio on every skill
- Really good farming ability
- Anti-Squishy/Glass Canons
- One of the best Nuker of the game
- The longer the game is, the stronger he gets, thanks to

Cons:

- Relies heavily on farming early game
-

- Requires lots of practice
- Missing your jail,



-

-




- Must choose between farming or poking early game. Veigar's low mana pool/high mana cost cannot let him do both of them well at the same time
- Weak early game




You can also go for 3/6/21 masteries, if you want more MR and Armor, grab




Main rune set
![]() Greater Seal of Replenishment Greater Seal of Replenishment |
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Other runes worth considering
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Why chose MagPen runes instead of AP runes?
The reason is simple.



Here are the math:
You are mid, with 0 minion kill, at level 1, with









80 of 9% is : 80*9% = 7.2
So,

80 - 7.2 = 72.8 magic damage
So, if you use







34 of 60% : 34*60% = 20.4
So,


100.4 of 23% : 100.4*23% = 23.09
So,




77.31 - 72.8 = 4.51 magic damage
It is a 4.51 magid damage difference. If you look at the math, you clearly see that the



So, why did I pick MagPen runes if a full AP runebook does more damage at level 1? The answer is simple, it is AT LEVEL 1. A full AP runebook lose it's effectiveness over time, while MagPen is always useful. When your target has 150 Magic resist, you will clearly see that the


Runes are all about personal preference. I prefer to sacrifice 4.51 damage at level 1 to be able to do a lot more damage at highter levels (like at level 9, when you really start being aggressive). So, I use MagPen runes instead of AP runes for Veigar.










Alternative Spells :




















Not Recommended Spells :


































A great passive in my opinion. Veigar is quite a mana-hungry champion, and will usually end up with close to no mana after 2 min in lane. This passive allows you to run at 0 mana indefinitely, giving you enough mana to maintain farming with your


It works just like




You guys probably noticed that Veigar, as if he wasn't cool enough, can cast METEORS! It is pretty hard to hit someone with










This is probably one of the best stun of the game, in my opinion. It has a lot of range, is AoE, but it requires practice to use it well. The borders of the jail is the stun, don't forget that. The range limit is FOR THE MIDDLE OF THE JAIL, not the sides. That is why it's such an awesome stun. Use it in combination with






Have you guys ever been hit by a truck going at 400 miles/hour? Well

1- It has an awesome ratio. It is the skill that has the biggest AP ratio for Veigar.
2- It turns out 80% of the enemy AP into additional damage. 80% of AP IS A LOT. This is the reason Veigar is the ultimate Anti-AP-Carry
3- Low cooldown once you have DFG and FH
Primordial Bursy deals 250/375/500 base damage, at a 1.2/1 AP ratio (120%) + 80% of the target's AP. All of that, every 130/110/90 second!





I max

I take


Use





In other words,
> = Followed by




or, if you prefer :
E > W > Q > R
If you have DFG, you will need to do the following combo :
> = Followed by





Or, if you prefer :
E > 1 > W > Q > R (1 being DFG's emplacement/shortcut)
There is 2 reason why I use


1. You can use

2. Sometime you don't even need to use


RECOMMENDED ITEMS
I start with Saphire Crystal so I can make [Catalyst the Protector]] faster. The 2

Why not start with


Youu need this item as fast as possible, since it'll help you stay in lane longer and give you the ability to harass thanks to it's passive.
Don't finish your boots yet. You don't need the extra MagPen and movespeed yet.
It'll help you farm faster, since you will gain your mana back a lot faster
Great mana regen and it gives you CDR and some AP. A great early game item
Now is a good time to put in 750g for 20 more MagPen and 1 more move speed
This item explain's itself I believe. Mana, HP, AP. What do you want more? You should have RoA at around 20:00

DFG probably have the strongest active of the game. It'll help you burst down people who stacks HP. Put it as your first item, so you can activate it by pressing 1.
Even more HP and AP. Plus, it gives you a good slow. I take this item for the extra HP, mostly. The slow you get from

FH gives a lot of mana and you cannot ignore the CDR. FH, after



The enemy team will probably get lots of magic resist, so if they do, get

SITUATIONAL ITEMS
It gives you a monstrous AP boost. Get this item if the enemy team doesn't seem to get lots of MR. Get it instead of

If the enemy team is mainly composed of AP users (3 or 4 heavy AP champions), getting these 2 items should be a must. Get those instead of


If the enemy team is mainly composed of AD users (3 or 4 heavy AD champions), getting Zhonya's Hourtheirglass is a must. Lots of AP, armor and an awesome active. Get it instead of

DO NOT take this item.







If you play agaisnt a champion with a lot of range, or really strong early game (i.e.




Farm, farm and farm again, until you can affort buying Catalyst The Protector and that you are level 6. Recall to heal your mana and buy Catalyst. Once you are back in lane, keep on farming until you hit level 9. Since you have Catalyst, you can affort being a bit more aggressive. Try to hit your opponent a couple of time before hitting level 9.
By level 6, you should have around ? CS and ? AP
Level 9 is also called : AGRESSIVE MODE ENABLED. Why wait until you're level 9 to bbe aggressive? The reason is simple,



By level 9, you should have around ? CS and ? AP
Once your opponent has less than 50% HP, start your whole combo and enjoy your +5 AP.

DO NOT lane versus Kassadin, mid, unless you are an expert with



Why you ask? You tell me that, since most



1- His silence,


2- He has a spammable ''flash'' with






Try to avoid laning versus Leblanc, unless you are an experienced





So, if you have the range to drop


Her

If she is using


If



Morgana is really annoying to lane against as



Basically, you have to drop



back, don't even fight her, she'll beat you because of

Another good thing to do versus





You see




Your priority order should be : AP Carry > Ranged AD Carry > Support > Off-Tank > Tank
In exemple, the enemy team is composed of :





Your priority order should be :







For those of you who can't read what written, here are the scores.
Kills / Deaths / Assists
Game 1 (Victory) : 16/4/12
Game 2 (Defeat) : 14/7/14
Game 3 (Victory) : 21/4/12
Game 4 (Victory) : 7/0/2
Game 5 (Victory) : 3/1/2
Game 6 (Victory) : 9/3/14

P.S. Sorry for my bad english, as most of you know, english is my second language (french being the first one) So, if there is a sentence that is not clear, or that you don't understand, tell me so I can correct it ^^'
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