Taric Build Guide by Cyber Strength
| Health | 3288 |
| Health Regen | 43.1 |
| Mana | 1263 |
| Mana Regen | 33.3 |
| Armor | 194.98 |
| Magic Resist | 123.31 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 410 |
| Gold Bonus | 13 |
| Attack Damage | 116 |
| Attack Speed | 0.84 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

O, HAI! This is my (first ever)
Taric build for bottom lane support. I usually use him to lane with Ezreal and Corki, since he is an offensive support, but he can be used successfully with almost every AD carry (See More). He is the best (imo) offensive support, because of his strong burst (
Shatter+
Radiance).
Pros / Cons

In my opinion, Taric has
+ Tank potential
+ CC (Stun)
+ Very good auras
+ Fabulous style
- Low MS early
- Very mana hungry, even late game
- Fairy long CDs
Builds
The first build is for teams with both heavy AP and AD damage - standard build,while the second is for teams with AD bruiser top and jungle and the third one is for playing against 2-3 APs. Although the listed items are the one I choose, 2-3 ITEMS ARE ALMOST EVERY TIME SITUATIONAL and I have listed all other viables below.
Masteries
My tank Support Masteries are 0/15/15. The point of these is to get
Enlightenment
, which is pretty much like
Intelligence
, except it is per level, which is important because Taric doesn't get that much CDR late game.
Awareness
doesn't really give that much experience when you calculate it,
Greed
and
Summoner's Wrath
are pretty much standart Support Masteries.
Runes
The Runes are also very typical for supports, but others can be put in 3 tiers:
- TIER 1 - the best there are
- Any armor runes - very important for bottom lane
- Any MR runes - don't go full MR tho
- Gold per 10 runes - Quints are enough, and yes they do make a difference and are rather cheap so buy them if you consider playing as support seriously
- MS Quints? I have them on my Tank rune page and it's always fun to outrun the enemy carry, probably will work fine for you.
- TIER 2 - If you already have those and don't want to buy new ones and if you don't play RANKED games as support
- Any flat mana or any mana regen runes - could be useful
- Cooldown reduction runes - same goes for them, although masteries are enough
- Health runes - if you don't have anything else, after all you must be tanky
- TIER 3 - Any other runes, only not to keep you page empty..
- Every other kind, AD, AS.. literally everything (energy regen tho is absolutely useless, but then again, who buys them anyway??)
Summoner Spells
This is pretty straightforward:
Flash for those sticky situations or to
Flash +
Dazzle that cheeky
Ezreal/
Corki when they're about to
Arcane Shift/
Valkyrie.
Again,
Exhaust is both defensive and aggressive ability, that you should use on the enemy ad carry.
Worth mentioning
Clairvoyance, as I have red, was a very good pick but his CD and ranged got nerfed and only a couple of people tend to take it now. It is useful for counter-jungling, but u guys must be premades for this to work.
I guess
Clarity can be useful in the laning phase (if your laning with
Ezreal/
Corki, etc.), but it's kinda useless after that, nothing but a wasted slot.
/
/
What your carry should take...
Teleport could be nice, rather on the solo top (if the lane is pushed he can actually farm teh minions).
Skill Sequence
The top priority on Taric is his aura on
Shatter and secondarily is his
Imbue, but of course the first point should go for the stun
Dazzle - just in case you or your carry are in trouble (face checking and such). The second point is rather situational - if you or the carry are already missing some health, better take
Imbue first, otherwise -
Shatter.
Short Guide (Skill Usage)
Your role as an offensive support is to stay in the closest to the enemy ad carry brush and wait for him to get close enough for you to stun him and unleash your burst.
Here I am "Dazzling" the enemy Graves
And this is the aftermath - he need to go back instant, without a lot damage to my carry ^.^
People might wonder about his passive,
Gemcraft, now personally I like to Autoattack minions when we have forced the enemy carry to back, early on a single hit regenerates 5-10 mana so as mana-hungry as Taric is, I actually find this useful!
Cunning Ability Details - RID IT!
Gemcraft
- By "damage dealt" is meant, autoattacking, damage from abilities doesn't count.
Imbue
- Autoattacking enemy units reduces
- Taric may target and heal allied minions with Imbue. (QUIKCLY HEAL ZE BARON!!)
Shatter
-
-
- The nearby allied units don't lose the aura when activated, only
Dazzle
- Procs spell vamp, pops shields, nothing much
Radiance
- Radiance's ability power bonus is applied before its damage is dealt, increasing its own damage, meaning that without any percent increases to ability power, this adds 21/35/49 damage.
Boots
vs 
I choose
Mercury's Treads in two situations: if the enemy team has tons of magic damage or a lot of CC.
Otherwise, I pick
Ninja Tabi , because honestly there are way much AD tops than APs, same goes for Junglers (pretty much only Nunu in there lol), so the chance of going versus 2-3 ADs is much bigger than 2-3 APs (NOT IN ELOHELL IT AIN'T, Morgana jugnle,ftw!!)
Items
Finally it has come to this! Now I can't help from noticing a lot of supports (not only Tarics) doing bad builds, no matter if they are doing the same build every single game, no matter of the enemy team or they just don't know what to build.
The items are divided for Armor, MR, Both and Non-defensive (Others).
BOTH
The
ARMOR
Fed enemy Xin Zhao? or Ezreal? BOTH?! Get a
MAGIC RESIST
-Mastajdog, "You shall bow in the presence of the masta."
Lastly,
Non-defensive (others)
Okay, okay..
/
Not sure if someone actually tough about building

If you have already built
TrolololoTried to keep it as short as possible, after all there must be some argumentation to cover my picks.. (no TL;DRs!!)
Your place in Teamfights
Your role in teamfights is simple:
- 1. Engage (if there is no better engager) with your stun (E), on the nearest damage dealer you can reach (for maximum efficiency use Shurelya's + E)

- 2. Get in the middle of their team and burst up your W and R in their faces!
- 3. Use any other actives (Omen, Iron Solari), try not to stack it with your teammates, if you happen to have two of those...
- 4.1. If you're winning chase down the low HP targets with your stun (E), that should be off cooldown by now.
- 4.2 If the carries get focused, heal them and start retreating using whatever possible is remaining to slow down your opponents and save your mates (Omen, Shurelya's, Dazzle).

Note: Don't forget to heal your dying teammates, in case of Karthus/Morde ultimates, Ignite and such your Heal is one of the strongest in the game, after all.
More pics to come.. I hope
Qs and As
If you have any questions I'd be happy to answer them and then put them in this chapter.
- Q1:"The other support placed a ward in my brush, what do I do?"
- A1:You have 3 options here:
1)Pink-ward the brush, destroying his ward. (You might have to go back and buy one)
2)If this is happening in your brush, either tell your carry to push so you can go in their brush, or tell him to back to your tower and wait for the ward to run out (TIME IT!)
3)If it's happening in their brush, similarly push to their tower or back to your brush.
More to come.. I hope
Warding
I think the warding spots are widely known and there is no need for me to copy the known-to-pain map with the typical ward placements, I can, however make a map of the wards I usually place during the different phases of the game, if really necessary..
What to expect?
Videos an pics, almost sure about that. Maybe some will request AP build.. I don't think I can bring something new to the table, I don't really play AP Taric that much. As for an AD build, don't think that one is really viable atm, although I may try it out and think of something, depends on you guys :)
End
This was my very first guide, hope you like it, you know the rating system already, I ain't explaining it to you, but I'd appreciate constructive criticism, instead of simple trolling and downvoting for no reason, so any help with the build will be appreciated - for the sake of a new competitive Tank support build!
-xxx Cyb3r

Update Log
01/09/2012 Started the build
03/09/2012 Finished and published the build
03/09/2012 Replaced all the previous link with ones from the wiki Thanks to BloodRaine and her "how to make a guide" guide, also mentioned by Shadow_Light. Also fixed some runes that i previously got wrong thanks to Dragon20217.
Added "Cunning Ability Details" section.
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