Jax Build Guide by tehAsian
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| Health | 2477 |
| Health Regen | 17.35 |
| Mana | 1060 |
| Mana Regen | 19 |
| Armor | 189.99 |
| Magic Resist | 163.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 287.35 |
| Attack Speed | 31.007 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 95 |
| Life Steal | 22% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Who Wants a Piece of the Champ?
Hey guys, I'm back, and this time I'm writing a guide on
Jax, the Grandmaster at Arms.
Ever since the removal of Dodge, I have seldom touched
Jax. The major changes at first bursted him harder than
LeBlanc. You were no longer tanky and was extremely lackluster in fights unless you were given the chance to auto-attack non-stop for ~5 seconds, which never happened.
~A few buffs later...
Or more specifically, some health buffs and the change in his ult that gave him back his inevitability, I replayed him in Dominion, easily grabbing 1.5k+ points EACH game and achieving first place. Recent games even gave me at the most 2.6k points, and over twice the max points on the other team and the twice 2nd place on my team, with a 1v4 Quadra kill. If that doesn't say OP, I don't know what does.
Sooo anyway, the purpose of creating this guide was to show you my playstyle and build on how I play
Jax, so here we go~
"Old" Jax
Before I begin, I'd like to tell everyone who didn't know 'Old'
Jax about 'Old'
Jax.
The current
Jax, compared to Old
Jax, is quite underwhelming. Old
Jax was tankier, had a cheaper build, did more damage, and had more CC and dodge potential. The removal of Dodge was a MASSIVE nerf to our Grandmaster.
His old passive practically gave him free health for buying damage. This meant you can hit 3k~4k health going pure damage items, and gave him extreme tankiness with even one defensive item. Items that gave both defensive and offensive stats, like
Atma's Impaler especially made him into TERROR.
In short, his end game stats were something like 150 Armor + Mres, 300+ AD, 200 AP, and 3k+ health with 2.5 attack speed. He was IMPOSSIBLE to take down, and 30% dodge made it worse.
Now, his stats go something like the ones on the cheatsheet. He's definitely super stronk right now, but nowhere near his old self.
How I make Jax work
There are two kinds of health in League of Legends. The most common is Flat Health. This comes directly from buying health items (
), or indirectly through effective health from Resistances (
).
The second kind is Regenerated Health. This health is gained through regeneration effects such as Life Steal (On-hit),
Force of Nature's passive (Sheer Regeneration), skills like
Transfusion (Spell Vamp), or spells like
Astral Blessing/
Heal (Heals). The effects are halved by
Ignite or similar healing reduction debuffs. You cannot go over your maximum health with this, unlike flat health where you directly increase it, but there isn't a limit to how much you can regenerate.
asd
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Against most team compositions, you'd want Regenerated Health with a TON of resistances. The reason for this is because since the second change to
The BEST way to abuse this is not flat health through a
Take in the fact you have
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The biggest counter to Regenerated Health is CC. If you aren't doing damage, you aren't Spell Vamping/Life Stealing off anything, simple as that. I try to solve this problem through items like
The second counter is Healing Reduction effects such as
The final counter is reducing your damage. Specifically to
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I'm going to make this short:
a)Way more damage + lifesteal/spell vamp
b)
c)In the case of True Damage, more health. This can be solved with Atmogs, or
Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Mark of Hybrid Penetration 9 |
Greater Mark of Attack Damage 9 |
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M
A R K S |
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spa |
M
A R K S |
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S
E A L S |
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S
E A L S |
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| Runes | |||||||||||||||
Greater Glyph of Magic Resist 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Glyph of Armor 9 |
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G
L Y P H S |
spa |
|
spa |
G
L Y P H S |
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| Runes | |||||||||||||||
Greater Quintessence of Hybrid Penetration 3 |
Greater Quintessence of Attack Damage 3 |
Greater Quintessence of Armor Penetration 3 |
|||||||||||||
|
Q
U I N T S |
spa |
|
spa |
Q
U I N T S |
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In all:
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
Total Bonuses:
- +15 AD
- +12.69 Armor
- +12.06 Magic Resist
Masteries
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Lower Tiers
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These are pretty standard masteries for a damage dealer like
Offensive Upper Tiers
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There's nothing really special here, I just take the rest of the Offensive Masteries that go well with
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I put points into these two Masteries depending on the damage output of my opponent. In Blind Pick, it's generally safer and better to put 1/3
|
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For some reason, the defensive masteries always had an incredible low tier bonus, it being
I don't take
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Together: 21/9/0
asdTaking extra damage in the Offensive Tree while adding a bit of durability from the Defensive Tree fits
Summoner Spells
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The all purpose spell. This is just great for
The anti-carry spell. Grabbing this makes it literally impossible for anyone else to 1v1 you. That isn't always necessary though, but if no one on your team takes this, you should.
This is sometimes better than Viable Summoner Spells
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This is an amazing spell, but I don't take it because I usually build enough CC reduction with
Map control spell.
Skill Sequence
>
>
> 
R > W > Q > E
asdWe want to max
What we take next depends on the situation. Sometimes it's better to take
Again, it depends on the situation, but I prefer
Of course, take your ultimate whenever you can, extra durability for free is always great.
Items
Core Items
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In order, they are:
These three items are literally ALL YOU NEED up until mid-late game. Late game you'll get 2 more big items, but that comes later.
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Core Item Purchase Order
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This is kind of simple. Your item stats priorities would be Sustain first, boots to counter damage from my lane, optional
The item I take for sustain depend on my lane opponent, but 90% of the time I'll go for
If I'm against an AP top or against
Grabbing 1 or 2
After I finish my sustain and situational items, I go straight for
The massive spike damage from
Last, NEVER buy
After
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At this point, you can go for even more damage, or survivability depending on what you need. Pure survivability items are ALWAYS better than going glass cannon for the same amount of resists as you'll get an additional effect most of the time. Items that give BOTH survivability and damage, like
I recommend going for
The shield and passive also has great synergy with
Another great item would be
Your last two items should always be situational. ALWAYS.
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Attack
Damage |
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Ability
Power |
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Armor
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Magic
Resist |
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spal |
Health
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A lot of these items are fairly straightforward, you just buy them for extra BAMF in fights or just to be extra tanky. Buy damage if you're ahead, resists if you're behind. Nothing hard about that.
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Why I don't like Wriggle's Lantern
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It delays your build too much, and double
Also, you can juke to enemy champions too, saved my life more than once.
You can take it if you want, it's just personal preference for me :P
Gameplay
I'm going to focus on a lot of things here, as not a lot of other guides go over this topic as specifically as possible.
Jax isn't necessarily the strongest early game laner, but once he gets a few levels on he becomes impossible to deal with. Going over the early game 'hurdle' is important, because getting shut down almost always loses you the game.
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...if it weren't for
It's easy, when you feel your opponent will commit even a bit, even if it's a skirmish, use it. Auto-attack them to PURPOSELY draw minion aggro, as it'll increase your damage, and chase to keep in range. After the full two seconds have passed, stun them, and back off, utilizing the brush to lose minion/champion aggro.
While
Once you hit 2, grab
When you hit 3, you should have your full spell combo. This is
As you grow in levels and put more points into
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Level 6 is when
Once I get my ultimate, I start paying close attention for when my next attack will proc my ultimate. When it does,
Every time you find yourself where your next hit (Or second to next hit, if you're skilled) will proc your ult and your opponent is in range,
When they come in auto-attack range, SLAP THEM with
When they get low, add in
BULLY YOUR LANE OPPONENT WITH YOUR ULT!!! I CANNOT STRESS THIS ENOUGH!!!
What if you run OOM? Well, the magic of this is, with an early
What if your opponent tries to trade that damage?
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Focus squishies. Avoid people with items like
Activate your ult right before you engage, you don't want to be bursted down before it begins.
Use
Spam W, but try to time it so you reset your auto-attack. Spam
When the AD dies, jump onto the AP Carry. That simple :3
Team fighting as
Also, using
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Play safe and farm up. A farmed
Alternatively, you can gank other lanes. This isn't that guaranteed as you can feed more, but play it safe and you might come ahead again ^_^
If you're getting stomped/zoned in lane, the best thing to do is call for a gank. Make sure your resources (health + mana) are both relatively high, or low if you think you can bait, and that your lane opponent is in a position to be ganked. Then,
If you aren't getting any CS at all, buy some GP5 items, and build them into something else later on. I personally enjoy using
Additional Tips and Tricks
Unfortunately, I can't do this section without pics/videos :P
Coming as soon as I re-download League of Replays and get some screen shots and videos.
Ending Notes
Well, here's the end of my guide :P
I enjoyed playing and writing about
Jax a lot, and hope I've helped you understand and play
Jax better.
Credits to JhoiJhoi for her Guide on Making a Guide! I learned how to do most of the coding from that~
Thanks for reading~
To Do
- Pictures and videos, and everything associated with it. Also goes for my other guides.
- Buy Temple
Jax skin. - Get free elo from playing
Jax. - Lane Matchups, gotta play
Jax more. PM me if you want to help!
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