Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
As this is my first guide, I'd like you to pay more attention to the contain than to the form, and I would also love to have constructive feedbacks.
9x
Greater Quintessence of Ability PowerYou want to get flat quints to have some early damage, also increases damage dealt with AAs thanks to
Spellsword
9x
Greater Glyph of Scaling Ability Power This is to have more AP in lategame and to not fall behind in term of damage output.
9x
Greater Mark of Magic Penetration You want some magic pen to increase even more your damage, and this is the best way to do so since enemies, even the least tanky ones will have some magic resist.
9x
Greater Seal of Scaling Health You want to have so damage against all kind of damage (armor/magic res would only protect against one), and also helps a bit against true damage (The percentage of health removed by true damage is lower if you have more health).


9x

9x

9x

We want a 21 points in offensive tree to increase our offensive power.
Sorcery
Mental Force
Arcane Mastery
Archmage
Devastating Strikes
Havoc
This is too much obvious to need explanation.
Butcher
This helps u farm a bit better, and get to the level in the tree.
Feast Sustains you in lane, fits well with dorans ring.
Executioner
Additionnal damage under 50% hp.
Spellsword
This is awesome, especially in early game when you'll use AAs to trigger
Illumination
We want 9 points in utility to have sustain (mana) and to be safer ( move speed).











We want 9 points in utility to have sustain (mana) and to be safer ( move speed).









A truly great passive, this can make the difference between a won or a lost lane. In early game, it can double your damage output, you have to trigger anytime you, but remember to not overcommit for it.

A good snare that deals decent amount of damage, should be used when enemy is in a bad placement (not behind minions, half out of his lane and trying to get back in it).
Also a great gank counter. Jungler is coming, you run the other side, do not care if enemy midlaner hurts you, pop your



This is a great multitarget shield, you need a great positionment to place it correctly, also as this gives twice the shield, try to use it depending on what kind of damage you are taking. If you are taking high burst damage, use it on the side you are moving. If you are taking Damage over Time, use it in your back, to have a greater time between the two shields, allowing you to get shielded for a longer duration.

This is a general purpose ability. It is your main poke ability. It has a great range, good damage, and covers a great area.
Its slow allows you to chase enemies with it (it is also moving alot faster than


This is one of the most awesome ultimates in the game tome. High damage, high range, high versatility. Ensures kills, snipes fleeing ones, lane clearer, buff stealer, baron/drake stealer. Can do almost everything with it. Just remember that it can actually deal more damage than supposed, since it triggers

Usual build on
Most of times you will want to start








As soon as you go back for first time, you will want to buy



















Next step is to finish the item you started. Then you will most of the times start your



After that, If you see you are getting fed without dying much (3 0 or such), go for


If at this point you still didn't have the occasion to get









Then you get your



Other items to consider (or not)








































During the first and half minute of the game, you will try to poke enemies that are trying to cover buff (usually midlaner for blue, jungler,bot,mid for red), but make sure you are full mana when the lanephase beings. You can also choose to wait till game laning phase starts to pick your E (incase theres an invade and you want to pick Q first).
During early game, you will want to poke the enemy midlaner down as much as possible, meaning that you also got to farm well to trigger
Doran's Ring passive, and
Feast. You must trigger
Illumination as much as possible, its damage are not negligeable. If done properly, you will most likely get a kill at lv6 or before everytime, or be in a good shape for middle game. You may not need your blue if your
Tear of the Goddess has already some nice stacks, but this still helps you spamming more and more often your E's and Q's. Q can be used to poke only if enemy jungler has weak ganks, if you know that if u don't use it you're gonna take some damage (overexteding for example), or if you know that you can Q>R for a kill. When you see your enemy laner casting a spell/getting closer to you, use W to minimize the damage taken.




During midgame you'll have to take over your lane opponent if it is not done already. To do so you will either have to outfarm him (if you didn't do it before it will likely not happen now without getting him killed) or to get eliminations (that will also help your mates) by roaming. In my opinion, bottom lane is generally easier to gank as supports usually have CCs, and you may have more chances to land you Q or E.
You also want to ward or ask your jungler to ward enemy blue so you can steal enemy blue.
At this point you may get interested in going for drake. If not you can still check if enemies went for it with your ult as it has a short cooldown. If you go for drake, you be your team scout: as blue team you want to E the brush at top of drake, as purple team you want to E either the same brush, bottom tribrush, or the path behind drake's den.
You also want to ward or ask your jungler to ward enemy blue so you can steal enemy blue.
At this point you may get interested in going for drake. If not you can still check if enemies went for it with your ult as it has a short cooldown. If you go for drake, you be your team scout: as blue team you want to E the brush at top of drake, as purple team you want to E either the same brush, bottom tribrush, or the path behind drake's den.
At this point you will have, most of the times, to stick with at least one of your mate that can tank damage for you, while you bring heavenly fire upon your enemies. You can also look for 1v1 if everyones busy pushing lanes, you have your
Seraph's Embrace, providing you about 500 shield points, plus your
Prismatic Barrier (that you should always use before using seraphs embrace). If not you'll be either pushing, sieging a turret/defending a turret, or teamfighting.


In teamfights you are the pokelord.
If teamfights going well for you (you did a great engage or they failed theirs), you want to use E to deal a mass of damage, your Q to catch up with fleeing enemies or prevent divers like
Akali
Rengar
Maokai from getting on you or your ADC. If you hit one squishy diver (not stealthed) like
Zed
Talon, they are most likely dead.
If teamfight isn't in your favor, and they more than one diver, use E to slow champions like
Tryndamere
Master Yi(make sure he's got no ulti) and Q to make sure there's no diver left to pose a threat to your squishies. If they got one diver, just make sure your land your Q on him, and keep you E to hit as many enemies as you can.
You want to use your shield either to defend the ones getting injured (not the tanks if they still have 30-50% of their hp, it depends like most of the times on team compositions though), or preventively on an allied diver to make sure he makes his way to enemy squishies.
Your ultimate has different uses. Either you want to use it to snipe 1-2 low hp enemy, making sure they go in peace. If you are really behind, You want to get in the right angle to hit as many enemies as you can (preferably after have used E, as
Final Spark triggers your passive).
If teamfights going well for you (you did a great engage or they failed theirs), you want to use E to deal a mass of damage, your Q to catch up with fleeing enemies or prevent divers like





If teamfight isn't in your favor, and they more than one diver, use E to slow champions like


You want to use your shield either to defend the ones getting injured (not the tanks if they still have 30-50% of their hp, it depends like most of the times on team compositions though), or preventively on an allied diver to make sure he makes his way to enemy squishies.
Your ultimate has different uses. Either you want to use it to snipe 1-2 low hp enemy, making sure they go in peace. If you are really behind, You want to get in the right angle to hit as many enemies as you can (preferably after have used E, as

Lux is great at defending/sieging turrets because in these moments, champions will often get closer to try to engage/stand back together. Anyway they are easy targets for your E as they don't want to move too far away from their primary objective which is the turret.
Your Q must be used to prevent their engage/engage them undertower.
Your W will probably be at its best there. Because poke is doing great during tower siege, and your W is a decent multitarget shield (it will absorb a great part of the incoming damage, if not all).
You should keep you R for when it turns into a teamfight. Although, if you got a really hard pressure, you may use it to scare off your enemies (use it only when you are defending).
Your Q must be used to prevent their engage/engage them undertower.
Your W will probably be at its best there. Because poke is doing great during tower siege, and your W is a decent multitarget shield (it will absorb a great part of the incoming damage, if not all).
You should keep you R for when it turns into a teamfight. Although, if you got a really hard pressure, you may use it to scare off your enemies (use it only when you are defending).















To be finished.
Aight guys, it's time for you to go for it! I would like to thank jhoijhoi, without who i would have got no clue on how to make a guide. Here's the link if you suddenly get the lust to make a guide: http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
Don't forget to give me feedbacks, that i'll be looking forward to look at. Thanks for reading.
See you in the Fields of Justice!
Don't forget to give me feedbacks, that i'll be looking forward to look at. Thanks for reading.
See you in the Fields of Justice!
You must be logged in to comment. Please login or register.