Morgana Build Guide by Icuonuez
Not Updated For Current Season
Not Updated For Current Season
A Quick Thanks
Greater Mark of Magic Penetration is pretty much your best Mark choice, as few other mark benefits a caster more. However, if you have trouble last hitting, you could also take Greater Mark of hybrid penetration.
Greater Seal of Armor should be the obvious choice. If you think Morgana is too mana-hungry, you could also grab Greater Seal of Replenishment or Greater Seal of Scaling Mana Regeneration if you decided not to grab Clarity.
I would use Greater Glyph of Magic Resist. Resistance is always nice against other mages, which you will usually be going against. The AP boost from Greater Glyph of Ability Power isn't substantial, but it does work. Morgana has pretty long cooldowns, so using Greater Glyph of Cooldown Reduction can be beneficial. Take note, however, as casting abilities more often means using more mana.
Since your typical rune page will consist of magic resistance and magic penetration, you'll need damage to back up your abilities. This will improve your ability to zone, as opponents will be less likely to sit in your Tormented Soil.
NOTE: These runes are not a necessity, they just help your overall performance. (giggity)
Flash is undoubtedly the greatest spell for almost every champion. USE THIS SPELL!
Ignite is great for finishing off opponents who over-extended for too long. It also nerfs healing effects, so champions like Sona and Fiddlesticks will be a bit easier to deal with.
Exhaust is actually pretty useful for support Morgana. It's always smart to pay attention to who's dishing out the most damageas a support. Exhaust lets you take care of that problem almost instantly. Also used for chasing/chasers.
This helps you get back into lane faster, get an unexpected push on enemy turrets, or defend a turret being overwhelmed by minions. It definitely has its uses.
Not very useful with the addition of Athene's Unholy Grail. However, if you have problems managing your mana, you may find some use in it.
Another escape mechanic. Not as useful as Flash, but it helps if you find yourself in trouble alot.
Black Shield is used to prevent most cc. If you find a problem with utilizing that, Cleanse might be for you.
Soul Siphon - This ability gives Morgana good sustain later in the game, but isn't very useful early on.
Dark Binding - This skill shot has one of the longest snares in the game at max rank, making it a really useful skill should you land it. The AP ratios on it are also nice. Get this ability at level 1, and max it first, unless prioritizing Tormented Soil.
Tormented Soil - This ability is your main source of sustain. Rank 3 Tormented Soil can kill every back caster minion in each wave. Either get 3 ranks into this and max Dark Binding or max this first.
Black Shield - A nice anti-CC hp shield. Sadly, it only depletes for AP damage, so you still take damage from AD-based attacks. Get one rank in this at level 2 or 4, then max it last.
Soul Shackles - This isn't the best ult in the game by far, but it's ratio is good. It is a close range ult that targets up to three champions and creates a tether. If that tether isn't broken, they take the ultimate damage again and become stunned. Note that this has a very small range, which is why Zhonya's Hourglass is a core item for Morgana. The synergy of casting this, then using Zhonya's active is amazing. Like most ultimates, prioritize this ability when available.
You're going to want to ward key locations if you don't plan on getting wrecked by the enemy jungler. This guide by Canoas explains how to support, including the key locations for warding. Remember, It's the support's job to ward, but they can't do it all alone, so spread the cost out. Your support will be thankful that they can prioritize itemization a bit more. If you are the support, encourage your jungler and mid to ward river paths sometimes.
REMEMBER: Buy a ward, save a life.
Mejai's is always an option if you want more damage output, but I don't like building snowball items, as it makes you the focus of fire in a team fight. I really feel Morgana doesn't want the extra attention. Also, it's usually better to build solidly.
Never be afraid to grab an Aegis for your team.
Will of the Ancients is a decent option for Morgana, but you may need other stats more.
If you feel you need more lane presence instead of mana regeneration, you could always switch Chalice of Harmony for a couple Doran's Rings or a Haunting Guise.
If you're going against an AD mid, such as Talon or Kha'Zix, you should rush Seeker's Armguard, and maybe even Zhonya's Hourglass immediately.
Mercury's Treads is an option for the tenacity. Many times, enemies will expect high amounts of crowd control, such as stuns and fears, to carry them through each game. Most of the time, a team with heavy amounts of cc will win against a team with no cc. Would you rather be Terrify'd for 3 seconds, or 2?
Ionian Boots of Lucidity is a nice pick if you're totally dominating. I still prefer Sorcerer's Shoes, but who doesn't love cooldown reduction?
Speaking of Sorcerer's Shoes, these kicks are for you. Magic Penetration is massive, as it means all of your abilities deal more damage. The entire point of a mage is to deal tons of damage. Need I say anything else?
By mid-game, you want to be beefy so you can stay in range with your ultimate. Athene's Unholy Grail will help you get your damage in while preventing the enemy mage from melting your face off.
Zhonya's Hourglass is an excellent item for Morgana. You can jump into a group of people, pop your ult, then use Zhonya's Hourglass active. The only choice they have is to either take the second burst from your ult, or retreat. I honestly can't see why you wouldn't get this item.
Rabadon's Deathcap is a rather obvious choice for Morgana. It will greatly increase her damage output, as well as the size of her Black Shield.
Though Abyssal Scepter is not a staple option, it's still useful in given circumstances. If there is an enemy mage that keeps outplaying you, this will put them in their place. Also, if you have alot of AP-based champions on your team, this will help everyone out in terms of damage. Better on champions like Diana, but it has its uses.
If you feel you're too spam-happy, or didn't choose Clarity as a summoner spell, then you could find Archangel's Staff to be a nice little tool. It also gives a nice AP boost when mixed with Rabadon's Deathcap. However, do note that you will become extremely less tanky if you go for this item. I would usually only suggest this if you are totally dominating or just can't manage your mana.
Liandry's Torment is a pretty good item to have, granted it adds DoT to your Tormented Soil, as well as your other abilities. I'm not sure if it's a great item, but I know it's helpful.
Void Staff is the ultimate item to combat tons of magic resistance. unless you're job isn't to burst down champions, then get this item.
Liandry's Torment isn't the greatest item, but it adds burn to all of your abilities, and can really hurt tanks if you manage to stick them on top of your Tormented Soil. I get this item on most of my mages, as it helps to melt down the tankier champions you may face against, like Amumu or Shyvana. People may argue that Deathfire Grasp is better, which is a very valid argument.
Deathfire Grasp is a good item for extra damage. Not for you if you forget to activate it though.
Guardian Angel is a nice last item for when you are going against an AD heavy team with high mobility, such as Irelia or Jarvan IV
Get these after your build is complete. Also, you may want to grab some Elixir of Brilliance early on. These babies have an amazing kick in Ability Power and CDR that I think is detrimental to your damage output.
I would love to know your opinion, should you take the time to read this guide. Please rate and comment if you disliked or enjoyed it. I will not respond to trolling, so don't even bother. I would like to shout out to everyone who rated my guide and gave me criticism to help me make it better! I hope you enjoyed reading my guide on Morgana, the Fallen Angel!
Patch Me Up!
Zerath Patch Notesv126.96.36.199
- Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
- Black Shield ability power ratio reduced to .7 from .8
Her decreased spell vamp makes her much less sustainable in lane, though her black shield ratios weren't reduced by much. It should not affect her much. However, Morgana will be hurting early game with less sustain.
10/3/2011 (1:35 PM) Deleted the Masteries section, as it didn't hold enough content. Updated the Intro, Runes, Items, Summoner Spells, and Summary sections. Added a Change Log and Patch Me Up! section.
10/6/2011 (2:05AM) Changed the title of "Skill Sequence" to "Your Abilities." Updated the Items, Summoner Spells, and Patch me Up sections.
10/12/2011 (4:51AM) Made the guide much more colorful. Updated the "To Start", "Spell Choices", and "Rune Choices" Sections
10/16/2011 (11:26 PM) Insterted a "Mastery Tree" Section. Updated "Mastery Tree" Section.
10/18/2011 (4:49 AM) Added some pretty pictures.
11/9/2011 (7:50 PM) Did some major changes to every section of the guide to be more aesthetically pleasing.
6/13/2013 (2:01 AM) Did a major overhaul of the guide to match Season 3's changes. The guide is now up to date.