Morgana Build Guide by Icuonuez
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
A Quick Thanks
Greater Mark of Magic Penetration is pretty much your only Mark choice, as no other mark benefits a caster more.
Greater Seal of Armor should be the obvious choice. If you think Morgana is too mana-hungry, you could also grab Greater Seal of Replenishment or Greater Seal of Scaling Mana Regeneration if you decided not to grab Clarity.
I would use Greater Glyph of Cooldown Reduction. Cooldown Reduction is always nice for Morgana, as her cooldowns are extremely high. The AP boost from Greater Glyph of Ability Power isn't substantial, but it does work. Of course, being tanky is always nice, so using Greater Glyph of Scaling Magic Resist is never a bad idea.
I used to believe Greater Quintessence of Magic Penetration was a better choice than Greater Quintessence of Ability Power, until I did the math. Early game, Greater Quintessence of Magic Penetration are almost unnecessary. Late game, they become useless. Greater Quintessence of Ability Power boosts your early game damage more with the 15 AP they provide. Greater Quintessence of Health gives you 78 health, making you a little harder to kill early on. Their usefulness dies before midgame, however.
NOTE: These runes are not a necessity, they just help your overall performance. (giggity)
Flash is undoubtedly the greatest spell for almost every champion. USE THIS SPELL!
Ignite is almost useless mid-late game, unless they have some hardcore healers, such as Soraka or Taric. Early game though, this is how she dominates. I almost always get first blood or at least a kill within the first three minutes with this spell.
Exhaust is actually really useful for Morgana. As a midgame support, it's always smart to pay attention to who's dishing out the most damage. Exhaust lets you take care of that problem almost instantly. Also used for chasing/chasers.
This helps you get back into lane faster, get an unexpected push on enemy turrets, or defend a turret being overwhelmed by minions. It definitely has its uses.
I tend to overexert my mana in attempts to widdle the enemies' hp down. If you feel mana-hungry with Morgana, either get a Chalice of Harmony early on, or grab this spell.
Another escape mechanic. Not as useful as Flash, but it helps if you find yourself in trouble alot.
It's always nice to know when someone is hiding in brush, taking dragon/baron, or jungling a bit too close to one of your teammates. Most supports should have this, but Morgana has better options available. Just remember it is an option.
Black Shield is used to prevent most cc. If you find a problem with utilizing that, Cleanse might be for you.
Soul Siphon - This ability gives Morgana good sustain for early game, though it's usefulness dies out during mid-late game.
Dark Binding - This skill shot has one of the longest snares in the game at max rank, making it a really useful skill should you land it. The AP ratios on it are also nice. Get this ability at level 1, then max it second.
Tormented Soil - This ability is your main source of sustain. Rank 3 Tormented Soil can kill every back caster minion in each wave. Get 3 ranks into this ability, then max it third.
Black Shield - A nice anti-CC hp shield. Sadly, it only depletes for AP damage, so you still take damage from AD-based attacks. Get one rank in this at level 2 or 4, then max it last.
Soul Shackles - This isn't the best ult in the game by far, but it's ratio is good. It is a close range ult that targets up to three champions and creates a tether. If that tether isn't broken, they take the ultimate damage again and become stunned. If the tethers had better range, this ability would be ridiculous. Max this ability first.
As the support, you're going to want to ward key locations. This guide by Canoas explains how to support, including the key locations for warding. Remember, if you have a jungler, he'll be doing most of the warding, but it's always nice to spread the cost out, so your jungler isn't hurting for gold in the end.
REMEMBER: Buy a ward, save a life.
Mejai's is always an option if you want more output, but I don't like building snowball items, as it makes you the focus of fire in a team fight. I really feel Morgana doesn't want the extra attention. Also, it's usually better to build solidly.
Never be afraid to grab an Aegis for your team.
Will of the Ancients is often seen in Morgana builds, but I find it a little undertoned for this build.
Arcana3 felt I should explain why I grabbed Needlessly Large Rod before getting Rod of Ages. I want no misunderstanding, as Rod of Ages is a really important item for Morgana. However, Needlessly Large Rod gives an amazing damage boost for early game, and also increases her sustain in lane. (More damage means more from spell vamp) If you feel that Rod of Ages will benefit you more than Needlessly Large Rod early on, you should definitely go with your gut. Also, thanks Arcana3 for pointing this out!
Jhoijhoi wrote an amazing guide on Morgana, and revealed this neat little tactic to give yourself a little lane presence. The simple trick is to stack Doran's Ring. Just remember that any more than 3 is pushing it. Stacking these is very useful when you are getting harassed a bit too hard. Also, if you feel you don't need much tankiness through early game, finish Rabadon's Deathcap before getting your Rod of Ages.
By mid-game, you want to be beefy so you can stay in range with your ult. Some people might wonder why I get Rylai's Crystal Scepter when most of her spells do multi-target damage. The reason being is because it gives nice stats without the slow. Also, if the enemy team has Mercury's Treads, you can still get the proc off, as the stun/snare will end before the slow will.
Rabadon's Deathcap is a rather obvious choice for Morgana. It will greatly increase her damage output, as well as the size of her Black Shield.
Though Abyssal Scepter is not a staple build, it's still extremely useful in given circumstances. If there is an enemy mage that keeps outplaying you, this will put them in their place. Also, if you have alot of AP-based champions on your team, this will help everyone out in terms of damage. A must have for either of these circumstances.
If you feel you're too mana-hungry, or didn't choose Clarity as a summoner spell, then you could find Archangel's Staff to be a nice little tool. It also gives a nice AP boost when mixed with Rabadon's Deathcap. However, do note that you will become extremely less tanky if you go for this item. I would usually only suggest this if you are totally dominating.
Banshee's Veil is the ultimate magic resistance item, and a staple for almost any champion with mana. Though it isn't necessary, it's a really good item overall.
Zhonya's Hourglass is an excellent item for Morgana. You can jump into a group of people, pop your ult, then use Zhonya's Hourglass active. The only choice they have is to either take the second burst from your ult, or retreat. I honestly can't see why you wouldn't get this item.
Frozen Heart is a good option when you have an attack speed champion carrying the enemy team. This also gives nice cooldown reduction, so there's always that.
Void Staff can be useful in certain situations. Pure Mages can make better use of this item than Morgana can, but it is still a good item when the enemy team is counterbuilding against you.
Get these after your build is complete. Also, you may want to grab some Elixir of Brilliance early on. These babies have an amazing kick in Ability Power and CDR that I think is detrimental to your damage output.
Please don't rate without commenting. If you do comment, be productive. Let me know ways I can change my build to be overall better. Don't stray from the build, and then comment saying it sucks. One more thing. No trolling please. There's no point in being ridiculous, besides making an *** of yourself. Noone will be paying attention to you. Happy gaming! Also, I will post images on how well I/you have done using this build. If you want me to post the image, just add it in the comment :)
Patch Me Up!
Zerath Patch Notesv18.104.22.168
- Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
- Black Shield ability power ratio reduced to .7 from .8
Her decreased spell vamp makes her much less sustainable in lane, though her black shield ratios weren't reduced by much. It should not affect her much. However, Morgana will be hurting early game with less sustain.
10/3/2011 (1:35 PM) Deleted the Masteries section, as it didn't hold enough content. Updated the Intro, Runes, Items, Summoner Spells, and Summary sections. Added a Change Log and Patch Me Up! section.
10/6/2011 (2:05AM) Changed the title of "Skill Sequence" to "Your Abilities." Updated the Items, Summoner Spells, and Patch me Up sections.
10/12/2011 (4:51AM) Made the guide much more colorful. Updated the "To Start", "Spell Choices", and "Rune Choices" Sections
10/16/2011 (11:26 PM) Insterted a "Mastery Tree" Section. Updated "Mastery Tree" Section.
10/18/2011 (4:49 AM) Added some pretty pictures.
11/9/2011 (7:50 PM) Did some major changes to every section of the guide to be more aesthetically pleasing.
Morgana - Dominating everywhere
Sinful Support Morgana (v2.00)
Morgana - CCing All Day