Morgana Build Guide by Icuonuez
Champion Build: Morgana
| Health | 2959 |
| Health Regen | 15.5 |
| Mana | 2070 |
| Mana Regen | 25.19 |
| Armor | 133.4 |
| Magic Resist | 120 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 114.58 |
| Attack Speed | 0.73 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 465 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 7.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
To Start...
Pros:
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SPACE |
Cons:
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A Quick Thanks
Rune Choices
I would use
I used to believe
NOTE: These runes are not a necessity, they just help your overall performance. (giggity)
Spell Choices
Exhaust is actually really useful for
This helps you get back into lane faster, get an unexpected push on enemy turrets, or defend a turret being overwhelmed by minions. It definitely has its uses.
I tend to overexert my mana in attempts to widdle the enemies' hp down. If you feel mana-hungry with
Another escape mechanic. Not as useful as
It's always nice to know when someone is hiding in brush, taking dragon/baron, or jungling a bit too close to one of your teammates. Most supports should have this, but
Your Abilities
Soul Siphon - This ability gives
Morgana good sustain for early game, though it's usefulness dies out during mid-late game.
Dark Binding - This skill shot has one of the longest snares in the game at max rank, making it a really useful skill should you land it. The AP ratios on it are also nice. Get this ability at level 1, then max it second.
Tormented Soil - This ability is your main source of sustain. Rank 3
Tormented Soil can kill every back caster minion in each wave. Get 3 ranks into this ability, then max it third.
Black Shield - A nice anti-CC hp shield. Sadly, it only depletes for AP damage, so you still take damage from AD-based attacks. Get one rank in this at level 2 or 4, then max it last.
Soul Shackles - This isn't the best ult in the game by far, but it's ratio is good. It is a close range ult that targets up to three champions and creates a tether. If that tether isn't broken, they take the ultimate damage again and become stunned. If the tethers had better range, this ability would be ridiculous. Max this ability first.
Item Choices
EARLY GAME
As the support, you're going to want to ward key locations. This guide by Canoas explains how to support, including the key locations for warding. Remember, if you have a jungler, he'll be doing most of the warding, but it's always nice to spread the cost out, so your jungler isn't hurting for gold in the end.
REMEMBER: Buy a ward, save a life.
Other Options
Never be afraid to grab an
Arcana3 felt I should explain why I grabbed
Jhoijhoi wrote an amazing guide on
MIDGAME
By mid-game, you want to be beefy so you can stay in range with your ult. Some people might wonder why I get
Other Options
Though
If you feel you're too mana-hungry, or didn't choose
LATE GAME
Other Options
Elixirs
Get these after your build is complete. Also, you may want to grab some
Summary
REMEMBER
Please don't rate without commenting. If you do comment, be productive. Let me know ways I can change my build to be overall better. Don't stray from the build, and then comment saying it sucks. One more thing. No trolling please. There's no point in being ridiculous, besides making an *** of yourself. Noone will be paying attention to you. Happy gaming! Also, I will post images on how well I/you have done using this build. If you want me to post the image, just add it in the comment :)
Patch Me Up!
Zerath Patch Notes
v1.0.0.126
Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
Black Shield ability power ratio reduced to .7 from .8
Her decreased spell vamp makes her much less sustainable in lane, though her
Change Log

10/3/2011 (1:35 PM) Deleted the Masteries section, as it didn't hold enough content. Updated the Intro, Runes, Items, Summoner Spells, and Summary sections. Added a Change Log and Patch Me Up! section.
10/6/2011 (2:05AM) Changed the title of "Skill Sequence" to "Your Abilities." Updated the Items, Summoner Spells, and Patch me Up sections.
10/12/2011 (4:51AM) Made the guide much more colorful. Updated the "To Start", "Spell Choices", and "Rune Choices" Sections
10/16/2011 (11:26 PM) Insterted a "Mastery Tree" Section. Updated "Mastery Tree" Section.
10/18/2011 (4:49 AM) Added some pretty pictures.
11/9/2011 (7:50 PM) Did some major changes to every section of the guide to be more aesthetically pleasing.
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