Ryze Build Guide by Hawkken
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| Health | 2558 |
| Health Regen | 14.25 |
| Mana | 6333.54 |
| Mana Regen | 51.8 |
| Armor | 221.2 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 421.58 |
| Gold Bonus | 0 |
| Attack Damage | 124 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 300 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Name
Ability Sequence

1
4
5
7
9

2
8
10
12
13

3
14
15
17
18

6
11
16

Masteries
Guide Table of Contents
About the Scroll
I WILL WRITE ABOUT MY CHOICE OF ITEMS, MASTERIES, RUNES, SUMMONER SPELLS ET CETERA.
I WILL WRITE ABOUT MY REASONING BEHIND THESE CHOICES.
I WILL NOT WRITE ABOUT ALTERNATIVE CHOICES AS THEY ARE IRRELEVANT TO THIS BUILD & PLAYSTILE.
I WILL NOT WRITE ABOUT THINGS YOU MUST DO, BUT THINGS YOU COULD DO AS THIS IS STILL A GAME,
WHICH SHOULD BE FUN & ENJOYABLE MEANING YOU SHOULD PLAY RYZE ONLY ONE WAY - YOUR WAY.
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Introduction
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Summoner Spells
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I feel Ryze should have as many escape mechanisms as possible as he himself is not a speedy champion (310 movement speed). These mechanisms not only allow him to run away successfully and have higher survivability but also offer him some offensive choices... you can use Ghost and Flash to either catch opponents or gank them. Both spells are very effective especially with the right masteries:
" A BRILLIANT WAY OF CHASING OR RUNNING AWAY... YOUR CHOICE! "
" A BRILLIANT WAY OF CLOSING GAPS OR MAKING THEM BIGGER! "" FOR MORE EXPERIENCED AND AGGRESSIVE PLAYERS! "
" IF RUNE PRISON IS NOT QUITE ENOUGH FOR YOU! "Choosing buttons for Summoner SpellsI think this is worth mentioning as I feel really strongly about it and use it at all times!
D - Ghost
F - Flash
First of all this arrangement is extremely easy to remember, especially if you substitute the word Ghost for the word Dash which actually more accurately describes what Summoner Spell Ghost does - makes your champion faster.
D - Dash
F - Flash
Second of all when using Summoner Spell Flash I often find myself in a critical situation and the button F just seems easier to click... try it! When you are a bit nervous and are not thinking that well, which are you more likely to hit? D or F? Personally I always hit F as it feels more natural to me hence the positioning of these two Summoner Spells. Third of all it just sounds nice: dash flash, dash flash, dash flash... in that order of course :P
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Runes
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M A R K S |
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_________________________________________________________________________ _________________________________________________________________________
_____________________________ OTHER CHOICES:
There are none!
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S E A L S |
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_________________________________________________________________________ _________________________________________________________________________
________________________________ OTHER CHOICES: |
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Most spellcasters are pestered with mana problems and in my opinion there are 3 general ways of dealing with those:
Meaning every spellcaster chooses between building mana regeneration, building mana pool or trying to find the perfect balance between these two. Of all the champions in the League of Legends it is only Ryze who truly mastered the Way of Gigantic Mana Pool. Stacking mana not only solves his mana problems, but allows him to deal gigantic amounts of damage thus making him a true Mana Carry. Ryze benefits from stacking mana in the following ways: |
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G L Y P H S |
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_________________________________________________________________________ _________________________________________________________________________
___________________________ OTHER CHOICES: |
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Q U I N T S |
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_________________________________________________________________________ _________________________________________________________________________
______________________________________ OTHER CHOICES: |
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High movement speed falls under the above mentioned escape mechanisms and is therefore
extremely important. One could however choose runes that increase other stats, but let me
ask you: What is the point of having more spell vamp, mana or magic penetration if you
cannot even catch your opponents? It might not seem much having 4,5% higher movement
speed, but trust me: It makes all the difference!
.extremely important. One could however choose runes that increase other stats, but let me
ask you: What is the point of having more spell vamp, mana or magic penetration if you
cannot even catch your opponents? It might not seem much having 4,5% higher movement
speed, but trust me: It makes all the difference!
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Masteries
COOLDOWN REDUCTION
Ryze can cast his spells very rapidly on account of
| 00,02% | ... |
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.. | Intelligence |
| 00,04% | ... |
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.. | Sorcery |
| 00,10% | ... |
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.. | Overload |
| 00,20% | ... |
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.. | Frozen Heart |
| 03,88% | ... |
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.. | Greater Glyphs of Celerity |
| 39,88% | ... | total Cooldown Reduction |
I am aware that it is not 40%, but it is the most sensible compromise between cooldown reduction, mana runes and
that it gives you that last 0,12% of cooldown reduction :)
ENHANCEMENTS - EARLY GAME
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Brute Force Investing mastery points in |
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Mental Force This mastery would only boost your damage against champions and minions and even that damage would prove to be insignificant as Ryze scales poorly with ability power. |
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Awareness The ultimate goal however is not to farm nor use auto-attacks all day long, but reach late game as soon as possible. It is there that Ryze truly shines and |
ENHANCEMENTS - ESCAPE MECHANISMS
Escape mechanisms are very important and their enhancements are the following:
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Summoner's Wrath improves Ghost |
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Summoner's Insight improves Flash |
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Mastermind improves both Summoner Spells |
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Swiftness improves Ryze's Movement Speed |
SPELLCASTER BASICS
I however invest no points in
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<< when finished start from the top! |
THE REST
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Ryze does not need blue buff per se, but functions ten times better with it and
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But there is one mastery that stands on its own and it is called
This mastery is perfectly tailored to Ryze who gets more out of it than any other champion: 50 extra health regeneration that is! and it just blows my mind, because you do not need to do anything else, but invest 3 points in it to receive this amazing health boost :D |
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Items
The idea of this build is stacking mana and transforming Ryze into an off-tank. All items should therefore give him some mana or better his defense in some way meaning he will not only deal insane amounts of damage, but will also be very hard to defeat.
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WHY CHOOSE SAPPHIRE CRYSTAL OVER MEKI PENDANT ?
>
WHY CHOOSE HEALTH POTION OVER MANA POTION ?
>
Ryze has very little health early in the game and it is my experience that WHEN TO BUY ROD OF AGES BEFORE FROZEN HEART ?
>
In the beginning of the game Ryze is plagued by 2 problems: low mana regeneration and low cooldown reduction. |
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CHANGING THE PURCHASE ORDER
When facing champions like Brand, Cassiopeia or Swain,
start by purchasing Boots of Speed and 3 Health Potions.
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> proceed normally |
When your opponents are very aggressive and require you to move around a lot,
purchase Sorcerer's Shoes earlier.
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> |
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> |
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> |
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> |
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> proceed normally |
When opponent AD champions are causing you a lot of trouble,
purchase Glacial Shroud earlier.
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> |
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> |
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> |
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> proceed normally |
When it is you who will be getting BLUE BUFF in your team,
purchase Hextech Revolver & Banshee's Veil earlier.
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> |
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> |
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> |
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> |
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> |
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> proceed normally |
CHANGING THE SHOES
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Mercury's Treads are excellent choice for Ryze if there are many AP (Ability Power) and CC (Crowd Control) champions on the enemy team. When that happens you should not hesitate to purchase these shoes instead of |
6th ITEM - SITUATIONAL ITEM
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.................................................................................................... ...Candidates For Replacement |
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................................. Banshee's Veil |
................................. Rod of Ages |
................................. Will of the Ancients |
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Abilities
COMBOS
There are many ways to combo Ryze's abilities, but I find 2 in particularly good:
BURST COMBO
Can kill opponents with full health, but leaves Ryze a bit defenseless.
STANDARD COMBO
Your bread and butter so to speak and the most used combo.
SUSTAINED COMBO
Does tons of damage, but takes longer and opponents might run away before you go trough the entire thing. Do not get me wrong it deals more damage, but starts slower and less impressively.
WHICH TO CAST FIRST?
The main concern some might have with casting Overload first and Desperate Power second
is that R's effect does not apply to Q. Let me clarify that this is simply not true, which you can easily test in-game. Casting Q first and R immediately after grants Q all the AoE damage and Spell vamp that it would if cast the other way around. Consequently it is better to cast Overload first and use Desperate Power second to lower Overload's cooldown.
This decision is completely dependent on the situation meaning you need to determine whether your opponent will stand still or run away. When you are dealing with a stationary opponent use Spell Flux first in order to reduce his/her Magic Resistance and consequently
deal more damage. But when you are dealing with a runner use Rune Prison to hold him still. The ultimate goal however is to bounce Spell Flux of your opponent(s) as many times as possible to deal the most damage. Use whichever order helps you do that best!
There are many many combos and they depend largely on the situation so feel free to explore and improvise, but always remember that it is wise casting
Overload first and reducing its cooldown by using other abilities after it.
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Can kill opponents with full health, but leaves Ryze a bit defenseless.
STANDARD COMBO
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> |
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> |
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Your bread and butter so to speak and the most used combo.
SUSTAINED COMBO
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> |
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> |
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> |
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+ BURST COMBO |
Does tons of damage, but takes longer and opponents might run away before you go trough the entire thing. Do not get me wrong it deals more damage, but starts slower and less impressively.
WHICH TO CAST FIRST?
OVERLOAD (Q). or .DESPERATE POWER (R)
The main concern some might have with casting Overload first and Desperate Power second
is that R's effect does not apply to Q. Let me clarify that this is simply not true, which you can easily test in-game. Casting Q first and R immediately after grants Q all the AoE damage and Spell vamp that it would if cast the other way around. Consequently it is better to cast Overload first and use Desperate Power second to lower Overload's cooldown.
RUNE PRISON (W). or .SPELL FLUX (E)
This decision is completely dependent on the situation meaning you need to determine whether your opponent will stand still or run away. When you are dealing with a stationary opponent use Spell Flux first in order to reduce his/her Magic Resistance and consequently
deal more damage. But when you are dealing with a runner use Rune Prison to hold him still. The ultimate goal however is to bounce Spell Flux of your opponent(s) as many times as possible to deal the most damage. Use whichever order helps you do that best!
There are many many combos and they depend largely on the situation so feel free to explore and improvise, but always remember that it is wise casting
SKILL SEQUENCE
| Level 1 | . |
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| Level 2 | . |
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| Level 3 | . |
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Afterwards follow this priority list:
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> |
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> |
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> |
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Meaning you first check
if available take it, otherwise check
if available take it, otherwise check
if available take it, otherwise check
WHY CHOOSE THESE 3 ABILITIES AT FIRST LEVELS?
When you wish to kill an opponent it is hard to do so with anything less than 3 abilities. Lets say you are at level 3 and your opponent is very low on health, so you run to him and use
followed by
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General Advice
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Advice No. 1 Buy Advice No. 2 Do not use abilities on minions early in the game. Save your abilities and mana for harassing your opponents, zoning and denying them their farm and experience. Advice No. 3 Farm as much as possible, but do not steal minions from your teammates, especially when they tell you not to. Advice No. 4 Use Advice No. 5 You should always carry at least one Advice No. 6 I find always having Advice No. 7 When you have blue buff be very careful not to die as by doing so you not only die and give your opponents gold, but also buff them and significantly lower the survival chances of your teammates, especially if a good mana user gets the buff. Advice No. 8 Learn Smart Casting! It is ideal for Ryze as all of his abilities require you to choose one specific target. This way of casting is also seriously faster and lets you spam abilities, which Ryze does throughout the entire game, at your will. Advice No. 9 Buy one single Advice No. 10 When you buy Advice No. 11 Try to chill when you play as it is simply more fun than raging. To be continued... I cannot think of anything more right now |
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Final Thoughts
Ryze when played right is a killing machine and I think this build comes as close to perfection as I have ever seen. I do not want to say that it is the only way to play Ryze, the Rogue Mage, but I personally do not see any other option... and I tried quite a few :)
THANKS TO...
Sagasu - pioneer in the proper way of playing Ryze
Sagasu's guide
LoLomod - host of all champion portraits
LoLomod's website
Thanks for constructive criticism, suggestions & everything else:
- Anil
- boning2010
- ChrissyDoc
- CombatJack1
- Sevresth
- X Gouki X
- The Evil Friend
- truskawki
- Vort
- Zultan22
- EVERYONE WHO UPVOTED
I need to tell you that it took me quite some time to learn how to play Ryze properly. I remember for instance my friends telling me to buy Rod of Ages and I refused to do so for 1 or 2 months before I finally realized that it might actually not be a bad idea :P
So... I wanna thank all the people who played and still play League of Legends with me for their patience and advice. You have been the biggest help of all although you sometimes piss me of, but nonetheless :P
Thank you guys and also thank YOU Summoner for reading my first guide!
IF YOU LIKE THIS GUIDE, FEEL FREE TO UPVOTE!
AND +REP ME!
E-mail: waterfalkon@yahoo.com
Updated: 19.01.2013, Slovenija
RYZE - PROTECTOR OF THE SCROLL... THANK YOU FOR EVERYTHING I HAVE LEARNED FROM WRITING & DESIGNING YOU. IT WAS AN AMAZING EXPERIENCE AND I LOVED EVERY MINUTE OF I ^^
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