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Lucian Build Guide by Rohu16

AD Carry [S3] Purifying to Victory. A Definitive Guide to Lucian

AD Carry [S3] Purifying to Victory. A Definitive Guide to Lucian

Updated on August 26, 2013
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League of Legends Build Guide Author Rohu16 Build Guide By Rohu16 5 10 71,746 Views 40 Comments
5 10 71,746 Views 40 Comments League of Legends Build Guide Author Rohu16 Lucian Build Guide By Rohu16 Updated on August 26, 2013
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Choose Champion Build:

  • LoL Champion: Lucian
    Standard Build
  • LoL Champion: Lucian
    Rainbow Build
  • LoL Champion: Lucian
    Trinity build
  • LoL Champion: Lucian
    The Blue Build

Introduction




Hello everyone! My name is Robert and i'm here to talk to you about how to play Lucian. I've had over 150+ games with him on the PBE and i'm hoping to get this guide out and polished before he comes into the public eye. This is my first guide on Mobafire, however, so if it needs any cleaning please let me know and i'll try and clean it up. I'm still getting used to all the coding etc. so please don't be short with me.

If you find any errors/you have a point to discuss with me please let me know in the comments and i'll try and address any issues with you.

Now, before you say anything, i realize that my account here isn't ranked, i've done that for a multitude of private reasons, so please bear with me. Without further ado, the guide:

Take a look at this video for a brief overview of Lucian
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Pros / Cons

Pros / Cons


Pros

+ Ranged Champion
+ Highly mobile with Relentless Pursuit and Ardent Blaze
+Strong damage with correct usage of Lightslinger
+In built Flash with Relentless Pursuit
+Good Farmer
+Very powerful, mobile ultimate
+Good in lane poke
Cons


-Squishy
-Needs items to be useful
-No crowd control whatsoever
-A stun can ruin your ultimate
-Ultimate is very hard to master
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Summoner Spells


Flash is easily the most versatile spell in this game. It can be used for a multitude of reasons, whether you are using it to get out of a bad situation and jump over a wall, or you are using it to chase after a fleeing enemy. There's been plenty of times where an enemy has used Flash to go over a wall, and I didn't get the kill just because i was packing flash myself.

Barrier is another great spell for any champion to use, and i find it especially helpful when you are playing the adc. As an adc you are going to get focused, and it's always nice to add an extra chunk of shield they have to knock down. Barrier can save you from ignite, or can be used to make enemies go into a losing situation by using barrier when they think they can kill you.

Ghost is an exceptionally versatile spell. What i like about it, is that it has a shorter cooldown in comparison to Flash so it can be used more often. Use it to chase that enemy who flashed away, or run away from a bad situation. Remember that if an enemy flashes through open terrain, Ghostcan easily catch them, the same can't be said if they go over walls however. You can use Ghost before your ultimate for an increase in movement speed when channeling.

Cleanse has saved my butt so many times as an adc. You just got Exhausted? No problem, Cleanse is here. Just latched me with Soul Shackles? No problem, i got this. The only reason why you might not want to take cleanse is due to Relentless Pursuit already having a good "mini cleanse"

I usually take Flash and Barrier.
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Recommended Runes and Masteries

Runes

Precision
Press the Attack
Lethal Tempo
Phase Rush

Greater Glyph of Scaling Magic Resist
I use these because most games you will end up fighting against at least one ability power focused champion(mid lane) as well as an ap support. These help mitigate the damage that you end up taking and can be a great help in letting you survive.

Greater Mark of Attack Damage
Help your early game presence in lane exponentially. The early game damage is needed, and they carry into late game just as well. No matter what a bonus 8.55 attack damage helps at least a little bit.

Greater Seal of Armor
More or less necessary when you go bot lane ad carry, as most of the damage you will be receiving will be from the enemy adc, a little bit of a shield early game goes a long way. Makes the difference between escaping with 100 health or dying. Always take these

Greater Quintessence of Life Steal
Helps making your early laning phase easier, especially if dealing with an enemy Ezreal or Caitlyn who can just poke you in lane.

Greater Quintessence of Armor Penetration
A little armor penetration goes a long way. Helps you take out their carry who is under the influence of Shatter easier in the early game, and over all just helps you shred the enemy tanks later when it comes to it.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I max Piercing Light first for it's powerful poking power in lane, and obviously get ultimate whenever possible. I max his Ardent Blaze and Relentless Pursuit conjointly because it lowers the cool down on both and balances his build much better than maxing Ardent Blaze


Lightslinger Is such a wonderful passive, and is the reason why we buy items such as Blade of the Ruined King and Muramana, as it increases your damage output immensely. For maximum dmg output, make sure to ALWAYS auto attack between abilities.


Piercing Light is Lucian's bread and butter ability. This ability is what you will be relying on during the laning phase to poke and counter harass. Remember that it has a long range, but you have to get a target that's in the initial circle before it hits enemies past it.


Ardent Blaze is a very powerful, and unique ability. Remember that you gain movement speed after hitting someone with the mark, and that it has a long range as well as a unique explosion pattern. For maximum effect in using Ardent Blaze, use it in a group of enemies and remember that the marks will last for 6 seconds and your bonus movement speed for 2. This allows you to effectively chain your movement speed buff by marking multiple people, hitting one and moving, hit another, etc.... STAY MOVING.


Relentless Pursuit Is Lucian's get out of jail free card. It serves as a mini Flash, allowing you to move through some walls/terrain and chase enemies. It also removes all slows on you, so can help in a clutch situation.Remember that it resets if you get an assist/kill while channeling The Culling.


Your Ultimate, and trust me, it feels like an ultimate. You can move while channeling as well as cast Relentless Pursuit, so remember to move/backpedal when using your ultimate, don't just stand there. The Culling is best used in tight spaces such as the jungle, where there is little room for the enemy to get away from it. If the enemy get's out of the way you can cancel The Culling by pressing R again
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Recommended Item Build

I'm not going to give a definitive item list here, as it differs game by game on what you need to purchase. I will, however, give you descriptions on my thoughts for most items on Lucian and tell you what i usually buy.

This item is a power-house, and works extremely well with Lightslinger. I buy this in 90% of my games for multiple reasons. The active helps you peel for yourself/your team. It offers attack speed and damage as well as lifesteal all on one item. My favorite part though? The passive works with Lightslinger, i.e if you attack after an ability you will hit them for an additional 10% of their current health.

Another item a long the lines of Blade of the Ruined King, you want to get stacks early in the game, so i usually buy a Tear of the Goddess on my first back. The passive on hit effect is powerful, but remember to turn it off when farming otherwise you will have no mana during a team fight.


This item brings a large amount of damage to the table, but that's it. Not a good item for your first buy, it's usually my third or fourth item.



Another usual buy for an adc, an early Zeal is a good item and Phantom Dancer offers everything you need. However, Blade of the Ruined King+ Berserker's Greaves gives you enough AA speed combined with passive so we build damage instead.


Only get when the enemy is being smart and is stacking armor, otherwise it's just hard to find room for. The passive works well with Lightslinger and your ultimate applies the stacks as well. Better than Last Whisper for Lucian.


An iconic item for just about every adc. Damage and more damage. Remember to farm stacks from minions and always try to have full stacks before a team fight.


My go-to defensive item when facing a team that is well-balanced in damage, and neither the apc or adc is super fed. Always keep in mind of the passive. Check if you have the swirling aura around you. I've gone into fights thinking i had it but ended up not due to simply not paying attention. Guardian Angel saves lives.


I get this if the enemy adc is fed, as it offers you good armor and a great passive to stop them in their tracks. The bonus mana helps if you have built Muramana, so don't overlook this item.

I get this if the enemy apc is fed, as it can ruin their combo and save you from Rocket Grab from the enemy Blitzcrank, as well as Requiem.

I love this item. Damage, attack speed, tenacity, movement speed, and cooldown reduction. My only problem is finding room for it. However, if the game has progressed late, you can replace boots with this.

Runaan's Hurricane isn't bad for Lucian, the only problem i have is that there are better choices and we only have 6 item slots. If you want to have Runaan's Hurricane you'd have to replace Muramana(impossible to manage mana while using both procs), and then you lose a lot of dmg. Keep in mind for normals or when you are just having fun you can run this though.

We run into the same issue as Runaan's Hurricane. It's a good item, but we have no room. The gold spent on building this could be better used on a B. F. Sword, a Zeal+ Cloak of Agility etc.... It slows us down.



Whether going the standard OR the Rainbow build is up to you. The Rainbow offers some tenacity, cdr, and some more attack speed, but a smaller amount of damage. You can build either, however for this guide i'm going to talk about the purchase order for my standard build.

Starting off

When starting off look at who you are playing against. If fighting a tough lane such as a Tristana and a Blitzcrank etc.. start off with Faerie Charm and some Health Potions and Mana Potions. This insures that you can out sustain the enemy and build a Tear of the Goddess quickly.

If you have an easy lane, i.e an enemy team such as Ashe and Sona, AS WELL as having a good support, you can start with a Doran's Blade, however, i don't necessarily condone using Doran's Blade, at least to start, as it has terrible sustain for the early levels, and if you get pushed out of lane you are going to hurt in levels.

The start that i usually take is to buy Boots, 3 Health Potions and 1 Mana Potion, as it gives a large amount of sustain and increased movement speed, allowing you to chase the enemy easier.
Your early and mid game
On your first back purchase an early Tear of the Goddess, as the extra mana comes in handy, due to how mana hungry Lucian happens to be. Afterwards rush Blade of the Ruined King, as it's your central item and gives you good sustain/damage in the early levels, as well as a slow, giving you some form of cc, which you lack.

Then proceed to build Manamune, as you should have some stacks on Tear of the Goddess and you should have around 20 extra damage from the mana or so from it. At this point I upgrade my boots to either Berserker's Greaves or Ionian Boots of Lucidity. Get Lucidity if you are already ahead, and berserker's if you are equal/behind.
The late game

Here you can decide if you need to build Infinity Edge or Bloodthirster. Bloodthirster helps your sustain, but Infinity Edge gives more damage. Both give good damage, but after buying one, buy your defensive item before purchasing the other.

For defensive items, if the enemy ADC is doing extremely well, or they have a team that is filled with Attack damage champions, buy Frozen Heart.

If the enemy APC is fed, purchase Banshee's Veil, as it stops burst champions such as Brand or Veigar in their tracks.

If you are fighting a balanced team, build Guardian Angel, as it offers you good defensive stats as well as an epic passive that will allow you to come back and deal more damage
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Gameplay



Laning Phase

So you just bought your items and you're wondering what to do? Well, first off, if your jungler starts blue(purple team) or red(blue team) go and give them a leash. This means to go in river so you can see if anyone is invading, then going and doing some dmg to the blue golem/red lizard to make it so your jungler can get away with minimum damage and can gank easier.

IMPORTANT: When leashing don't take any of the smaller monsters, as, due to recent jungling changes, these also bring a larger amount of experience that your jungler needs.

After leashing for your jungler, go to your lane. Assuming your enemies are in sight, you can start farming the enemy minions. This is often referred to as getting cs(creep score) or cs'ing.

This means that you should ONLY last hit the minions, which means that you only hit them with an auto attack right before they die. Why do you do this? Because it makes it so you don't push the lane. Why don't you want that? For a multitude of reasons:
    1)If your lane is pushed this makes it
harder for your jungler/mid to gank the enemy bot lane, which is bad.
    2)They can sit in lane and
farm away contentedly, knowing that they don't have to worry about a gank, so they can play passive and out farm you while you have to worry about ganks.
    3) You're
going to get ganked. I don't care who you are, but if your lane is pushed, a gank is definitely incoming, and you should be prepared for it, either by assuring that river bush and tri bush are warded, or, to just back off and let the enemy push



However, be careful if the enemy is pushing their lane. You want that, as it lets your jungler/mid gank the enemy easily, HOWEVER, don't let them push minions to tower range, i don't care if you have to tank a line of minions for this, as this will effectively FREEZE your lane.

Freezing your lane means you can farm next to tower, so you are safe. It also means your enemy can't go in for cs without getting abused by you and your support. Remember, if the enemy is still attacking minions when the lane is frozen, that means they want to push to tower so you can't farm effectively. Don't let this happen and attack them/minions more to keep the lane frozen outside tower range.

Lucian's laning phase is also very similar to that of Ezreal, in that both of you rely on skill shots in between autoattacks for dmg, you both have two skill shots and an escape, and you both usually build on hit items. HOWEVER, you have more poke, in that Piercing Light and Ardent Blaze are excellent harass tools. Try and stay behind minions to dodge skill shots. Practice dodging skill shots in a custom against friends, and move left and right, not up and down.

Getting those kills

Only go in for kills when the enemy is half health and you aren't, your jungler ganks, or you know you can get the kill. Speaking of jungler ganks, i'll tell you how to respond to them. When your jungler is ganking let them start the fight, and then proceed to use Ardent Blaze on the enemy and move in, only use your Relentless Pursuit to dash towards them after they flash etc. Your ultimate is great at chasing down enemies who are running away from the protection of their minion wave. Keep this in mind.

Roaming/Mid game

Now that the towers are pushed, laning phase is over and you need to run around, what do you do? Well, ALWAYS be with a team mate here, whether it's your jungler, support, top, or mid. Be with somebody, as someone caught alone is someone dead. At this stage of the game tiny skirmishes are popping up(2v2, 3v3) but not many team fights. Your goal is to converge on a lane that has lost/stalemated and push it with at least 2 other people to force a fight/get tower. PUSH TOWERS

Late Game

So it's gotten this far huh? Well, you, like any other ad carry, should be dealing tons o' damage and taking your team to victory. How do you do this? Well, positioning is important. In team fights stay behind your tanks/support and come in AFTER initiation has happened. Remember to harass with Piercing Light and Ardent Blaze If the enemy decides to go straight for you they will probably be taking some dmg from your team mates. If they aren't, kill them. You do good dmg.

But if it's an assassin( Zed, Kha'Zix, Rengar, Akali, Ahri. Aka anyone that does crazy burst) try and dodge with your [Relentless Pursuit] and walk away while channeling your ulti on their face. This usually gets them out of your way, and then go back to the team fight. This is where even one good team fight will win you the game/get you closer. So you just aced the enemy team and they have 62 seconds til they revive?

PUSH TOWERS. This can't be stressed enough. This game is about objectives, not kills, so please keep that in mind. so remember, PUSH TOWERS.
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Proper Positioning

Proper Positioning as an ad carry is one of the most important things you need to learn if you are to get any good at the game. I highly recommend for you to watch this short video and pay very close attention to how Ezreal is playing, much in the way that he can break Banshee's Veil with his Mystic Shot, you can break it with your Ardent Blaze


Notice how he stays behind before the team fight starts, NEVER does he initiate a team fight, and he stays behind his allies. Also, as you can see he doesn't chase that Shaco as he runs away, keep in mind that one person escaping in a team fight isn't as important as the team fight itself.
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Warding

Warding? What? But, but, but i'm the carry!! I need more Doran's Blades!!!!!!
Yea... No. Warding is an important thing for any and everybody to do. If you are back at base, just bought your next item/component and you have AT LEAST 75 gold and an open slot(come on, you have at least that much...) GRAB A SIGHT WARD! These things save lives. Now, if your support already has dragon, river, tri-bush, and some wards in your own two bushes, here's a map of where YOU should ward.

And here are further examples of good places for wards:

Notice how the wards are placed in areas that offer sight to multiple pathways/areas? Yea, try warding places like that.
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Viable supports and Junglers

Supports that you like



As Lucian you don't have any hard cc, but you bring a bunch of damage to the table. This means you want a support that can peel for you, cc for you, and net you kills easily. So let's get this started


8/10
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9/10
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9/10
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7/10
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10/10
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8/10
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10/10
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10/10
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Junglers that you like



Same thing applies for junglers as it does for supports. You like CC, cause you don't have it.

9/10
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8/10
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9/10
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10/10
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10/10
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10/10
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8/10
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8/10
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9/10
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Matchups



Grading system is based on a 1-5 scaling, with 1 being easiest and 5 being hardest.

The enemy Adc(Marksman)



2/5
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2/5
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3/5
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4/5
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4/5
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4/5 or 2/5
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3/5
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?/5
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2/5
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2/5
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2/5
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5/5
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3/5
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3/5
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3/5
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Enemy Supports



5/5
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2/5
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3/5
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3/5
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4/5
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5/5
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3/5
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5/5
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2/5
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4/5
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4/5
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5/5
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Hall of Fame

This is where i'll be posting any images of the results that you guys get. I will NOT put my own results, as this is guide is meant to help you, NOT me. If you do good using any of my builds please let me know in the discussion or private message and give me an image i can put up here. Thank you :)

excite:
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Conclusion

Well everyone, kudos to you if you've somehow gotten all the way here and read/watched everything. Good job! I wish you the best of luck in playing Lucian, and if you have any further questions/comments please let me know! See ya!
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