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Sona Build Guide by king boo311

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League of Legends Build Guide Author king boo311

Silent Sona ~ Aggressive Zoning Support

king boo311 Last updated on January 20, 2013
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Introduction

Hello again fellow summoner's I'm king boo311,and welcome to my third guide. In this guide we will discuss Sona,The Maven of the Strings. We'll talk about how to play Sona,tips and tricks,and how to be a good support as Sona.


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Pros / Cons

Pros / Cons

spaaaaaaace
Pros


+ Wonderful poke Hymn of Valor and harass Power Chord!
+ Auras for the entire team
+ Wonderful Zoning kit
+ Aggressive Support
+ Powerful early game
+ AoE Stun Crescendo
space
space
Cons


- Very,very squishy! D:
- Pretty bad late game,turns into a buff for the team rather than a champion.
- Is easily punishable for getting into poking range.
- Failure to communicate with team.


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Counters and Synergies

Synergies from 1-10

Synergy:8 - Twitch is a very underrated and powerful ad carry. With Sona he can do alot,for example you zone your enemies out with Hymn of Valor and he farms. Or Crescendo and let him Venom Cask out of Ambush. However they aren't the best at beating aggresive laners (kill lanes) such as Blitzcrank.

Synergy:10 - Miss Fortune is a strong as hell ad carry for Sona. With her Double Up and your Hymn of Valor you'll be able to bully your lane until they surrender at 20:00. She starts her Bullet Time? Crescendo her targets in place and watch their health go down.

Synergy:7.5 - Ashe isn't the best ad carry for Sona,but they can still wreck. Hymn of Valor to zone them,let Ashe farm. Once you both hit level 6,you could call for a gank from your jungle. Enchanted Crystal Arrow and then Crescendo and possibly Power Chord them with Song of Celerity's them for like... Basically alot of cc for death.

Synergy:9 - Ezreal is quite a solid pairing with Sona. Since Ezreal has to land his skillshots and the enemies are probably gonna be behind their minions,your Hymn of Valor evens out Ezreal's need to land his shots. A combo from far away is for him to use Trueshot Barrage and then you follow up with Crescendo so they eat it for a bunch of damage.

Synergy:6 - Graves is a decent pair with Sona,both of you have good poke,and you can sustain him with Aria of Perseverance. However since both of you are short ranged champs,you're at a disadvantage.


Counters from 1-10

Threat level:10 - Kayle is a deadly ad carry/support to you. Her Reckoning and Righteous Fury deny your poking,and her Intervention protects her or her laning partner from certain death. The only way to hurt her is to Hymn of Valor from a non-warded bush.

Threat level:10 - Kog'Maw is almost exactly like Kayle except he outranges you by SOOOOOO much. Living Artillery basically kills off your pokes, Bio-Arcane Barrage does the same,and Kog'Maw overall beats you. So if theres a Kog'Maw and a Kayle in lane... Well,let's hope your ad carry can do something.

Threat level:8.5 - Miss Fortune,that's right,your high synergy partner is also your high threat counter. Make it Rain destroys any escapes you have. Impure Shots denies any healing you do. Double Up is just mean early game. And Bullet Time makes your health go down...And down... unless you Crescendo her. Otherwise you can Hymn of Valor her down when she gets in range.

Threat level:8.5 - Blitzcrank is a deadly counter to Sona. Once he Rocket Grabs you,you're basically dead unless its (he's a robot) ad carry doesn't react fast enough. Otherwise,he can knock up and silence you,which is gg for poor little Sona.


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Skill Explanations

Power Chord: Power Chord is Sona's passive,after 3 spell casts,Sona can fire off a basic attack with an effect depending on the song she was playing (Crescendo has no effect,only Q,W,and E stack power chord.)

Hymn of Valor: Hymn of Valor is Sona's main poking tool. This gives passive AD and AP to herself and nearby ally champions. It scales with AP,and it has a high base damage. It's such an amazing poke early-mid game. It can often zone opponents out. It's Power Chord deals double magic damage than the regular power chord.

Aria of Peserverance: Aria of Perseverance is Sona's sustain tool. It heals Sona and the most damaged nearby ally champion. It scales with AP. This gives passive Armor and Magic Resist to herself and nearby ally champions. It's Power Chord lowers the target's overall damage output by a percentage.

Song of Celerity: Song of Celerity is Sona's other support move. It gives bonus movement speed to herself and ally champions nearby (Both passive and active.) Use it mainly for escaping and chasing,have it as your stance when getting back to lane. It's Power Chord slows the target's movement speed by a percentage.

Crescendo: Crescendo is Sona's ultimate. It's an AoE Stun. Scales with AP. Sona plays a crescendo in a wave,stunning all enemies in it's path. It can be used for escaping,securing kills,and teamfights. It's a handy ult for a support. Too bad her ult is her stun.


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Summoner Spells


These summoner spells are fairly common on supports, Exhaust peels atleast one opponent off you or your teammate,and Flash is probably the most useful summoner spell in the game.

Alternatives

If you feel Sona's Aria of Perseverance doesn't heal quite enough,you could take Heal.


Clairvoyance helps tremendously in keeping map control and awareness. You can use it on the enemy team's base at the start and look at their builds,you may also see which lanes the enemies chose to go.


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Masteries

Masteries
4/1
4/5
1/1
1/5
3/1
1/1
3/5
4/1
1/5
2/1
1/
1/
3/
1/
I take a 9/0/21 mastery page for Sona,why? Because the 9 points in Offense gives me better poke damage,and the 21 points in Utility gives Sona much more to dominate early game. Rather short explanation huh? Well Biscuiteer and Explorer gives you some nice starting items for more sustain. Pickpocket gives you gold for basic attacking an enemy champion, Power Chord :3. Nimble allows Sona to be less slow early on and possibly save you (But 3% isn't that much in general but it helps!)

Masteries
3/5
4/1
3/1
2/1
1/1
1/5
3/1
1/1
3/5
4/1
1/5
2/1
1/
1/
You can also go 0/13/17 if you don't need extra poke damage,and it helps save your health with the 13 points into the defense tree.


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Gold
3

Runes



  • Greater Quintessence of Gold: I like to take this rune because as a support you won't be getting much farm unless your AD carry recalled. It also allows faster builds.
  • Greater Mark of Magic Penetration: These runes are purely for poking in lane,they help against more tanky supports such as Leona.
  • Greater Glyph of Magic Resist: I grab these runes because most supports deal magic damage,so this way you just laugh at their pokes.
  • Greater Seal of Armor: These runes are vital,because in bot lane there's almost always an ad carry and a support,these runes protect you a little bit from the enemy ad carry.
Alternatives
  • Greater Mark of Mana: This can help sustain you and your team mate in lane if you need the extra mana. Not much else to say,but it's viable if you need it.
  • Greater Glyph of Scaling Magic Resist: You can take these if you need more late game magic resist,it also helps a little bit in lane by taking less and less damage from the enemy support if they use AP abilities.


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Items/Item Sequence

+ 2xsight ward
Get these for Sona,because early you need reliable recovery,and you might run low on mana when you're spamming Hymn of Valor to poke and murder your foes.

shurelya's reverie
This build from your philosopher's stone and it's active offers really good utility for escaping and chasing. It also gives some nice stats for Sona.

These boots are probably the most beneficial boots for Sona. The extra magic resist defends against most supports' pokes and the tenacity helps for escaping other supports' CC aswell.

This item is the new meta for supports,it gives you free wards and a nice health bonus. It makes up for it's cost later on and it really saves time and money.

zeke's herald
I take Zeke's Herald next,why? Well because you're probably laning with an AD Carry,you'll
be giving them life steal and attack damage,it'll also assist any bruisers that went top lane.

I then buy Runic Bulwark for the all around added tankiness for your team,and as you may or may not already; Sona is a mainly aura support champion,and items like zeke's herald and Runic Bulwark add to her presence. So just being there is a buff for your team.

Finally,I finish up with a Frozen Heart. I buy this because of the cooldown reduction,extra health,and it's passive. It really helps in teamfights to block out the other AD Carry from dealing too much damage with their auto attacks.


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Skill Sequence

I take Hymn of Valor at level 1,as it's my main poking tool and damage source. I then take Aria of Perseverance at level 2. And Song of Celerity at level 4. I take
Crescendo whenever it's availible. I want to max Hymn of Valor as soon as possible because by the time it's maxed,the laning phase will be ended or close to being ended. You then want to max Aria of Perseverance for the heals and defense buff. You should get Crescendo next because your ult should always be maxed third. And Song of Celerity last for obvious reasons.

Skill priority

> > >


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Supporting as Sona

As a support,more specifically as Sona,you're going to wanna stay away from farming and let your AD Carry last hit (This applies to all supports.) As Sona you want to poke and harass
with Hymn of Valor and it's Power Chord. Stay in the bush,as this tends to zone them out
when they're low hp. Be ready incase they actually punish you for getting into poke range,as this
really hinders you're ability to zone the enemies out.
You're mastery Pickpocket allows you to hit Power Chord and get extra gold for it.
And as a support you want to be less gold reliant,try to rely on your skillset alone if you aren't dominating lane. Yes you will be relying on Ionian Boots of Lucidity/ Mercury's Treads and Ruby Sightstone but those are fairly cheap anyway.


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Early Game (Laning Phase)

In the early game you should be poking the enemies with Hymn of Valor and it's Power Chord. Ward their bush and the upper bush. Heal your carry when they need it. Switch your auras
accordingly to situation: Hymn of Valor for aggresive play, Aria of Perseverance for defen-
sive play,and Song of Celerity for chasing/escaping/need extra speed for skillshot dodging-
I'm looking at you Ezreal.


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Mid Game

Mid Game you should be warding places other then bot lane solely. Some nice warding spots could be: mid lane's bushes,your wraith camp, Baron Nashor , Dragon (Should be warded early game aswell,) or blue/red buffs. During mid game you should be using your aura buffs the same way
as early game,but use Hymn of Valor as more of a zoning tool rather than a poke,why? Because it actually starts falling off in the middle of mid game (Haha I'm so lame :3.) And now you can use it to zone people out of their farm for even more outleveling
assuming you are outleveling them. Help out the other lanes and support them too,but don't stay
too long or else your lane will get destroyed.


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Late Game/Teamfights

Ah Late Game,this is where Sona DOESN'T SHINE >:[ . Sona as mentioned in the Pros/Cons section,turns into a buff for the entire team. It isn't necessaringly a bad thing,but it makes your presence less felt. Your Hymn of Valor doesn't do **** in the late game.
In teamfights,position yourself behind your team,and in front of your AD Carry,provide
offensive ( Hymn of Valor) or defensive ( Aria of Perseverance) buffs for your team throughout the teamfight. Use Crescendo on bunched up groups of enemy champions to make them
DANCE :D!


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Summary

Sona is an all around wonderful support;probably one of the best in the game. She has high utility and poking power,she has a very nice zoning kit,and she just has everything you need from a support. She may fall off late game,but if you kill & own them early on,who needs a late game?

~Hope you enjoyed my guide on Sona,The Maven of the Strings.

~King Boo311


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Update Log

1/20/2013 - Added a Counters and Synergies chapter.