Master Yi Build Guide by itsame273
| Health | 2650 |
| Health Regen | 18.45 |
| Mana | 1047 |
| Mana Regen | 17.6 |
| Armor | 145.59 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 250.92 |
| Attack Speed | 189.023 |
| Crit Chance | 20%S |
| Crit Damage | 0% |
| Ability Power | 140 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
The Headings... Explained!
*** Disclaimer ***
The AD Builds are all really DPS Builds, But I labeled them based on what they act closest to (the AP Builds, of course, are in fact, pure AP Caster builds).
T:OT - Top: Off-Tank
T:TDPS - Top: Tanky DPS
J:OT - Jungle: Off-Tank
J:TDPS - Jungle: Tanky DPS
M:AP - Mid: AP Caster
M:Fed AP - Mid: Fed AP Caster
Introduction
AP? AD? Take your pick, this guide explains both. Although the AD is slightly unorthodox, I feel that the way I build Yi, is the optimal combination of survivability and damage. As always, please at least try out this build before voting it up or down (er, you don't need to try it to vote up... yeah.... :D).
*** Note ***
- Please note that this build doesn't really work unless you have all the runes and masteries used in this guide (the AP build works well without the runes/masteries though).
- Please note that the AD from
- Please note that the extra percentage bonus of AP from masteries and
Pros/Cons
AD Yi
Pros:
- Pretty stable damage over the length of the game (if you don't feed or get fed).
- It's very satisfying seeing your enemies having their health drained by your attacks.
- good escape and engage mechanisms (
- great sustain mechanism (
- Farms easily.
Cons:
- Not as tanky as others.
- Hard to learn how to teamfight (when to engage/when not to).
- Very Vulnerable to CC.
- You get focused quite often.
AP Yi
Pros:
- High burst all throughout the game.
- Extremely good sustain (
- Refresh all abilities ability (
- Can be pretty tanky.
- Farms easily.
Cons:
- Completely shut down by CC.
- Your main move makes it easy to predict where you will end up (
- High Cooldowns.
The AD Builds
*** Disclaimer ***
The AD Builds are all really DPS Builds, But I labeled them based on what they act closest to (the AP Builds, of course, are in fact, pure AP Caster builds).
- Boots are typically situational items, and should be chosen based on the amount of CC, AD, and AP the enemy team has. if there is more AD, then go for a
Ninja Tabi; if there is more CC/AP then go for a
Mercury's Treads; if they are very fast and have equal AP/AD and don't have so much CC, then go for a
Boots of Swiftness; if they are not so fast, have equal AP/AD and don't have so much CC, the go for a
Berserker's Greaves.
The Builds
T:OT - Top: Off-Tank
***This build is more for vs-ing beefy teams.***
Madred's Bloodrazer - This give Yi even more attack speed and allows him to kill those beefy bastards with ease.
T:TDPS - Top: Tanky DPS
***This build is more for vs-ing squishy teams.***
J:OT - Jungle: Off-Tank
***This build is more for vs-ing beefy teams.***
This is basically the same as the T:OT build, but you start with jungling instead of playing top.
The rest of the items are explained in the T:OT section
J:TDPS - Jungle: Tanky DPS
***This build is more for vs-ing squishy teams.***
This is basically the same as the T:DPS build, but you start with jungling instead of playing top.
The rest of the items are explained in the T:TDPS section
Other Possible Items:
The AP Builds
- Boots are typically situational items, and should be chosen based on the amount of CC, AD, and AP the enemy team has. if there is more AD, then go for a
Ninja Tabi; if there is more CC/AP then go for a
Mercury's Treads; if they are very fast and have equal AP/AD and don't have so much CC, then go for a
Boots of Swiftness; if they are not so fast, have equal AP/AD and don't have so much CC, the go for a
Berserker's Greaves.
The Builds
M:AP - Mid: AP Caster
If you can get fed, please look below at the M:Fed AP section
M:Fed AP - Mid: Fed AP Caster
***This build is for if you can get fed.***
Other Possible Items:
Runes
AD Runes:
Greater Mark of Desolation - Armor pen to help with damage throughout the game (more early than late).
AP Runes:
Masteries
Off-Tank:
Aclarity - Faster attack speed for better jungling/killing people.
Scorcery - Cooldown reduction because Yi's skills all have fairly long cooldowns.
Tanky DPS:
Aclarity - Faster attack speed for better jungling/killing people.
AP Caster:
Scorcery - CDR, because Yi's abilities all have fairly long cooldown times.
Summoner Spells
- This is a support skill, used for viewing areas of the map. You are not a support. I'd recommend not to take this.
- Mana restoration. You typically wouldn't have mana issues, so I'd recommend not taking this.
- Gets you out of tight situations when you're hard CC'd. It's a good skill.
- Can help you get kills, but highlander should really be enough.
- Can help you catch up or get out of tight situations. It is a good skill to take on just about anyone.
- This can help you get out of tight situations or catch up, but it's basically the same thing as highlander.
- Can help you in a tight spot or help you support your team.
- Can help you get kills or secure kills.
- Can help you get gold while out of lane, or push a lane to backdoor afterwards.
- Can help you when you make mistakes late.
- Necessary for jungling.
- Can help you get more damage output.
- Can help you get around the map to help teammates, save a tower, or backdoor.
Play Style
Laning:
Top:
Last hit minions until there are only a few left, use
Jungle:
Jungle Route: Wolves -> Blue Buff -> Wraiths -> Wolves -> Red buff -> Gank or whatever jungle creep you'd like to kill. AS OF NOW YOU ARE THE KING OF THE EVIL FOREST!!!
AP Mid:
Fairly similar to top laning. Last hit minions until there are only a few left, use
Teamfights:
AD:
Basically the same as any other melee. Wait for the tank to initiate, choose high priority squishy glass cannon targets and own them. If you are being focused, peel off or meditate (depending on the amount of CC the enemy has and how much CC has been used already in the fight). Use
AP:
Basically the same as any other caster. Harass with
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