Ezreal Build Guide by Syther Blade
| Health | 2200 |
| Health Regen | 15.4 |
| Mana | 1245 |
| Mana Regen | 18.7 |
| Armor | 137.69 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 427.95 |
| Attack Speed | 68.999 |
| Crit Chance | 45%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 46.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
When I first ever heard of
Why AD...Why AP
So how does one champ play two roles. Well,
Ezreal is a strong AD carry do to the fact that his
Mystic Shot Scales on AD, he also has nice range and a passive that gives him more attack speed the more ability's you can land.
He is a strong AP due to the fact that all four of his ability's scale on AP and can be chained together easily. He also can harras from afar nicely.
Skills and Skill Sequence
Understanding a champions skills are key to being able to use them.
Ezreal is no exception.
:Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times.
Ezreal's passive ability. It's key to AD Ezreal as it allows you to combo better by using a technique called waving when you auto attack between ability's. This gives you more attack speed and allows you do deal more damage,. On AP
Ezreal it helps, but not as much.
:Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
This spell is amazing on both AP and AD
Ezreal. On ad ez it's your main source of damage. It has great range and a 1:1 scaling with AD. It's passive also allows you to spam it, and then help you spam other ability's. Learning to land this means your ultimate will almost always be up, meaning more damage.
:Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and have their attack speed slowed by 20 / 25 / 30 / 35 / 40 % for 5 seconds, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.
This is your main damage on AP
Ezreal. It debuffs enemy champions and works especially well against
Twisted Fate. It scales well and Late game it will do so much damage. Remember this spell travels through minions. SO don't attempt to farm with it.
:Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
AN AMAZING SPELL. It a flash every 14 seconds, and on AP Ez it's a nice gap closer that does a good amount of damage. On AD ez it's more utility but it is never a bad spell to have.
:Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage).
A great ultimate that has so many uses. It has a nice AP scaling and scales on bonus ad. That means that it only scales on AD you receive from items, runes and masteries. It deals less damage for the more enemy's it hits, but it will always deal so much in a team fight. In team fights I recommend trying to line it up to hit as many enemy's as possible and also hit there carry's. This may take practice, but it's worth it. It's also great for finishing off fight across the map, or stealing baron or drag with it.
So now that you know his ability's, what do you do with them, when do you level them up. That depends on weather your playing ad or ap
Ezreal
FOR AD
You obviously will be leveling up you
FOR AP
Your
Summoner Spells
Summoner Spells are a very important part of the game. Having the right spells and knowing when to use them can win the game for your team. Here I will go through what spells are Best for AD Ezreal and why.
Runes
Runes give you small boosts in key stats, here I will discuss which runes I choose for this build and why.
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage |
||||||||||||
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Masteries (AD Ezreal)
OFFENSEDEFENSE
UTILITY
Masteries (AP Ezreal)
OFFENSEDEFENSE
UTILITY
Items (AD Ezreal)
~~~~~STARTING ITEMS~~~~~
~~~~~MID GAME ITEMS~~~~~
~~~~~BOOTS~~~~~
~~~~~LATE GAME: CORE ITEMS~~~~~
~~~~~LATE GAME ITEMS: OPTIONAL~~~~~
Items (AP Ezreal)
~~~~~STARTING ITEMS~~~~~
~~~~~MID GAME ITEMS~~~~~
~~~~~BOOTS~~~~~
~~~~~LATE GAME ITEMS: OPTIONAL~~~~~
Defensive Items (AP and AD)
This are items that serve defensive purposes. I only recommend buying one per game.
Laning Phase
How you play in the Laning Phase can decide the game.
I would like to apologize in advance for the huge walls of text.
AD EZREAL
First, leash your jungler if the buff he start's at is on the Bottom Lane side. If it's on the Top lane side, then stay there until about 1:40 then head out to lane in order to protect for an invade. When in lane you will be with your support, make sure not to ever leave your support behind. I'm a support player and I hate when the AD Carry goes in with out me, dies, and says "OMG NOB JANNA NO HELP GG NOOOOB". Ping first or say something in chat if your going for a kill. Make sure to try to last hit, and not push lane, especially when it's not warded. Ask you support to ward, the Tri-bush, the river and Dragon and the side bushes. These are vital places that need to be waded to protect you. If you fell you have a good advantage in lane, you may want to
Arcane Shift pass you minions then follow up with either a
Mystic Shot or a
Essence Flux. Be careful when you do this, as first the support can turn around, stun or slow you, and either force you to waist flash or get a kill on you. Or if the jungler's in the area then you just gave him the easiest possible gank. When you jungler comes down to gank, try to deal as much damage as you can to the enemy. Remember the gank will be a bit harder as you have no CC. If the enemy gets away with low health, use
Trueshot Barrage to finish them off. Don't push the tower untill about 17 minutes in, unless your crazy fed and want to help other lanes, or your getting destroyed and have an open chance to push it. Try to farm the lane as much as possible.
AP EZREAL
AP
Ezreal plays in a solo lane unlike AD. Just like AD, make sure not to push your lane to hard especially when it's not warded. I recommend warding the bush on both sides, and not pushing. You may want to also ward further up in the river to protect both your top, mid and jungler. Just like AD, you have no CC when the jungler comes to gank, so try to burst down the enemy quickly. Save
Trueshot Barrage for a finishing blow. Farm your lane to the max. Make sure to support other lanes, ganking when they need be if your junglers unavailable. Tel you team when your ult's and use it to finish off enemy's. Remember to ask your jungler for blue so you can spam ability's like anything. Avoid the biggest mistake AP Ezreal's make, make sure to auto in between ability's to make use of your
Sheen.
Late/Mid Game
MORE WALLS OF TEXT
On both AP and AD you never want to be caught alone. Two reasons, first, your squishy and will be easy picking for the enemy. Second, your a main source of damage for your team. If you die then a team fight breaks out, your team will be at a huge disadvantage. Mistakes like that can lose your team the game. Make sure whenever your going out to push a lane you have allies in the area.
Team Fights
Both AD and AP
Ezreal have similar jobs in team fights. In my opinion there a two ways to play a team fight.
#1: Sit Outside
This how majority of people play
#2: BALLS DEEP RAMBO STYLE
Although this style isn't seen as smart in some situations, it is fun. I do recommend only trying when you have your
Support Combos
Picking the right support can be crucial to victory. These are who I believe are the best supports for AD
Ezreal in bot lane.
Other Good Support
Combos
AD
Ezreal:
Arcane Shift towards enemy -> Auto attack -> Follow with
Mystic Shot -> Auto Attack ->
Essence Flux -> Auto Attack ->
Mystic Shot -> Aracane Shift -> Auto Attack
If they ever start to get away with low health, use
Trueshot Barrage to finish.
AP
Ezreal
Aracane Shift -> Auto Attack ->
Essence Flux -> Auto Attack -> Auto Attack ->
Mystic Shot -> Auto Attack ->
Essence Flux
If they ever start to get away with low health, use
Trueshot Barrage to finish.
Summary
This was my guide to playing
Ezreal. It's my second guide ever on MOBAfire, and probably my best of the two. I would like to thank you for reading, or even consider reading this. If you enjoyed or found it helpful, feel free to upvote. If you have any criticism, tips or notice any mistakes, feel free to comment on it as no one is perfect. Feel free to PM me if you have any questions, or add me in game or the NA servers (Syther Blade).
Thank-you!
Change Log
8/20/12: GUIDE RELEASED!
8/20/12: Changed Item Order
8/22/12: Added
Nunu to supports
8/24/12: Fixed coding and spelling errors around the guide. Fixed that my skill sequence was wrong for AP Ezreal.
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