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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
When I first ever heard of

So how does one champ play two roles. Well,
Ezreal is a strong AD carry do to the fact that his
Mystic Shot Scales on AD, he also has nice range and a passive that gives him more attack speed the more ability's you can land.
He is a strong AP due to the fact that all four of his ability's scale on AP and can be chained together easily. He also can harras from afar nicely.


He is a strong AP due to the fact that all four of his ability's scale on AP and can be chained together easily. He also can harras from afar nicely.
Understanding a champions skills are key to being able to use them.
Ezreal is no exception.
:Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times.
Ezreal's passive ability. It's key to AD Ezreal as it allows you to combo better by using a technique called waving when you auto attack between ability's. This gives you more attack speed and allows you do deal more damage,. On AP
Ezreal it helps, but not as much.
:Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
This spell is amazing on both AP and AD
Ezreal. On ad ez it's your main source of damage. It has great range and a 1:1 scaling with AD. It's passive also allows you to spam it, and then help you spam other ability's. Learning to land this means your ultimate will almost always be up, meaning more damage.
:Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and have their attack speed slowed by 20 / 25 / 30 / 35 / 40 % for 5 seconds, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.
This is your main damage on AP
Ezreal. It debuffs enemy champions and works especially well against
Twisted Fate. It scales well and Late game it will do so much damage. Remember this spell travels through minions. SO don't attempt to farm with it.
:Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
AN AMAZING SPELL. It a flash every 14 seconds, and on AP Ez it's a nice gap closer that does a good amount of damage. On AD ez it's more utility but it is never a bad spell to have.
:Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage).
A great ultimate that has so many uses. It has a nice AP scaling and scales on bonus ad. That means that it only scales on AD you receive from items, runes and masteries. It deals less damage for the more enemy's it hits, but it will always deal so much in a team fight. In team fights I recommend trying to line it up to hit as many enemy's as possible and also hit there carry's. This may take practice, but it's worth it. It's also great for finishing off fight across the map, or stealing baron or drag with it.
So now that you know his ability's, what do you do with them, when do you level them up. That depends on weather your playing ad or ap
Ezreal
You obviously will be leveling up you
Mystic Shot First as it is your main source of damage. Take your
Trueshot Barrage every time it's available. I like using
Arcane Shift mainly for utility, not for damage, so I level it up early, but max it later. In between max out your
Essence Flux for increased damage output.
Your
Essence Flux is you main source of damage so you want to level it first. Aracane shift become more than your utility here as it deals good amount of damage to melee champs who may get to close to you.
Mystic Shot doesnt do as much damage so maxc it last.





This spell is amazing on both AP and AD


This is your main damage on AP



AN AMAZING SPELL. It a flash every 14 seconds, and on AP Ez it's a nice gap closer that does a good amount of damage. On AD ez it's more utility but it is never a bad spell to have.

A great ultimate that has so many uses. It has a nice AP scaling and scales on bonus ad. That means that it only scales on AD you receive from items, runes and masteries. It deals less damage for the more enemy's it hits, but it will always deal so much in a team fight. In team fights I recommend trying to line it up to hit as many enemy's as possible and also hit there carry's. This may take practice, but it's worth it. It's also great for finishing off fight across the map, or stealing baron or drag with it.
So now that you know his ability's, what do you do with them, when do you level them up. That depends on weather your playing ad or ap

FOR AD
You obviously will be leveling up you




FOR AP
Your


Summoner Spells are a very important part of the game. Having the right spells and knowing when to use them can win the game for your team. Here I will go through what spells are Best for AD Ezreal and why.
Flash: A great spell for
Ezreal, it can create a double flash with your
Arcane Shift, and be a second escape or chase.
Ignite: Is great for finishing off a champ without having to tower dive. Also good early as Ignite takes off half health of an enemy squishy. An all aroundgreat skill, the passive also gives you bonus AP and AD.
Ghost: If you think your ok with only one flash then this is a good spell for longer chases. I still recommend
Flash as it gives you a little head start.
Heal: Good to give you that last bit of health to stay alive, and maybe secure a kill, a must have if there is a
Karthus on the other team.
Cleanse: Good for a CC heavy team, especially early game where you may not enough gold for a quick silver sash.
Clarity: Better for less experienced players who are not good at managing there mana.
RECOMMENDED SPELLS




OPTIONAL






Runes give you small boosts in key stats, here I will discuss which runes I choose for this build and why.
Sorcery
Phase Rush
Greater Mark of Desolation : Armor pen is extremely important on AD
Ezreal to stop enemy's from countering you with armor.
Greater Seal of Armor: Gives you armor to reduce the damage done by the AD carry early. It's also great to have armor all game as they will probably be focusing you in team fights.
Greater Glyph of Scaling Magic Resist : This gives alot of LATE game Magic Resist as early game you will be against and AD. But late game your goanna need MR to counter there AP damage.
Greater Quintessence of Attack Damage : More AD means more damage, enough said.
Precision
Fleet Footwork
Phase Rush
Greater Mark of Magic Penetration: Magic Pen is great against almost all champs as they may build AP in order to counter you.
Greater Seal of Armor: Gives you armor to pretty much take less damage
Greater Glyph of Magic Resist: Allows you to take less damage during the laning phase.
Greater Quintessence of Ability Power: More AP means more damage, nothing wrong with that.
AD EZREAL
Runes







AP RUNES
Runes








OFFENSE
Summoner's Wrath
: Gives you bonus AD and AP for
Ignite
Brute Force
: More Ad
Butcher
: Makes last hitting a bit easier
Alacrity
: Some Bonus Attack Speed
Deadliness
: More AD to scale into late game.
Weapon Expertise
: Gives you some extra armor pen to counter those stacking armor.
Lethality
: Dem Crits do so much damage especially with
Infinity Edge
Vampirism
: Some bonus life steal, great for early game sustain.
Sunder
: Same as
Weapon Expertise
Executioner
: Great for finishing off low health enemies.
DEFENSE
Resistance
: Gives a bit of MR for more sustain
Hardiness
: Gives more armor for sustain
UTILITY
Summoner's Insight
: Reduce's the CD on
Flash
Expanded Mind
: More mana for a mana hungry AD carry.













DEFENSE


UTILITY



OFFENSE
Summoner's Wrath
: Gives ignite a 5ap boost when used
Brute Force
: Helps with last hitting
Mental Force
: More AP
Butcher
: More last hitting help
Sorcery: CDR lets you spam skills
Demolitionist
: Helps you push down towers easier
Arcane Knowledge
: In case they build a lot of MR
Blast
: Gives more AP late game
Archmage
: Gives you a percentage of AP that increases as the game goes on.
Executioner
: Good for finishing off low health targets.
DEFENSE
Resistance
: Gives a bit more sustain and can help counter there Magic Pen
Hardiness
: More Sustain
UTILITY
Summoner's Insight
: Reduces the CD on
Flash
Expanded Mind
: More mana










DEFENSE


UTILITY



~~~~~STARTING ITEMS~~~~~







~~~~~MID GAME ITEMS~~~~~













~~~~~BOOTS~~~~~





~~~~~LATE GAME: CORE ITEMS~~~~~


~~~~~LATE GAME ITEMS: OPTIONAL~~~~~









~~~~~STARTING ITEMS~~~~~







~~~~~MID GAME ITEMS~~~~~




~~~~~BOOTS~~~~~








~~~~~LATE GAME ITEMS: OPTIONAL~~~~~










This are items that serve defensive purposes. I only recommend buying one per game.
: Good if your being focused a lot, or have a lot of deaths. Once you die, you just get back up.
: Get if they have a
Karthus or
Blitzcrank, blocks a spell, and that spell might be what leads to your death.
: Better on AD
Ezreal, but it's great if they have a fed snowballing AD Carry, best against Hyper carry's like
Vayne and
Kog'Maw.








How you play in the Laning Phase can decide the game.
I would like to apologize in advance for the huge walls of text.
AD EZREAL
First, leash your jungler if the buff he start's at is on the Bottom Lane side. If it's on the Top lane side, then stay there until about 1:40 then head out to lane in order to protect for an invade. When in lane you will be with your support, make sure not to ever leave your support behind. I'm a support player and I hate when the AD Carry goes in with out me, dies, and says "OMG NOB JANNA NO HELP GG NOOOOB". Ping first or say something in chat if your going for a kill. Make sure to try to last hit, and not push lane, especially when it's not warded. Ask you support to ward, the Tri-bush, the river and Dragon and the side bushes. These are vital places that need to be waded to protect you. If you fell you have a good advantage in lane, you may want to
Arcane Shift pass you minions then follow up with either a
Mystic Shot or a
Essence Flux. Be careful when you do this, as first the support can turn around, stun or slow you, and either force you to waist flash or get a kill on you. Or if the jungler's in the area then you just gave him the easiest possible gank. When you jungler comes down to gank, try to deal as much damage as you can to the enemy. Remember the gank will be a bit harder as you have no CC. If the enemy gets away with low health, use
Trueshot Barrage to finish them off. Don't push the tower untill about 17 minutes in, unless your crazy fed and want to help other lanes, or your getting destroyed and have an open chance to push it. Try to farm the lane as much as possible.
AP EZREAL
AP
Ezreal plays in a solo lane unlike AD. Just like AD, make sure not to push your lane to hard especially when it's not warded. I recommend warding the bush on both sides, and not pushing. You may want to also ward further up in the river to protect both your top, mid and jungler. Just like AD, you have no CC when the jungler comes to gank, so try to burst down the enemy quickly. Save
Trueshot Barrage for a finishing blow. Farm your lane to the max. Make sure to support other lanes, ganking when they need be if your junglers unavailable. Tel you team when your ult's and use it to finish off enemy's. Remember to ask your jungler for blue so you can spam ability's like anything. Avoid the biggest mistake AP Ezreal's make, make sure to auto in between ability's to make use of your
Sheen.
I would like to apologize in advance for the huge walls of text.
AD EZREAL
First, leash your jungler if the buff he start's at is on the Bottom Lane side. If it's on the Top lane side, then stay there until about 1:40 then head out to lane in order to protect for an invade. When in lane you will be with your support, make sure not to ever leave your support behind. I'm a support player and I hate when the AD Carry goes in with out me, dies, and says "OMG NOB JANNA NO HELP GG NOOOOB". Ping first or say something in chat if your going for a kill. Make sure to try to last hit, and not push lane, especially when it's not warded. Ask you support to ward, the Tri-bush, the river and Dragon and the side bushes. These are vital places that need to be waded to protect you. If you fell you have a good advantage in lane, you may want to




AP EZREAL
AP



MORE WALLS OF TEXT
On both AP and AD you never want to be caught alone. Two reasons, first, your squishy and will be easy picking for the enemy. Second, your a main source of damage for your team. If you die then a team fight breaks out, your team will be at a huge disadvantage. Mistakes like that can lose your team the game. Make sure whenever your going out to push a lane you have allies in the area.
On both AP and AD you never want to be caught alone. Two reasons, first, your squishy and will be easy picking for the enemy. Second, your a main source of damage for your team. If you die then a team fight breaks out, your team will be at a huge disadvantage. Mistakes like that can lose your team the game. Make sure whenever your going out to push a lane you have allies in the area.
Both AD and AP
Ezreal have similar jobs in team fights. In my opinion there a two ways to play a team fight.
This how majority of people play
Ezreal. Stay towards the back to avoid taking the damage and use your pokes to deal as much damage as you can then hop in and be the cleanup crew. Either use your ult to deal as much damage as possible or save iot till the end to finish off running enemy's.
Although this style isn't seen as smart in some situations, it is fun. I do recommend only trying when you have your
Guardian Angel passive up. Pretty much what you do is
Arcane Shift into the middle of the fray. Start launching attacks at the enemies carry's like no one's buisness. Dash around like you don't give, because you don't. You will probably die, but your
Guardian Angel will revive you for round 2. If you can use this well, then you will be stacking triples. You would want to use
Trueshot Barrage either before or after the fight as you wont have time to cast it while in the middle of everything. For added effect after the fight type in "**** THE POLICE" in all chat.

#1: Sit Outside
This how majority of people play

#2: BALLS DEEP RAMBO STYLE
Although this style isn't seen as smart in some situations, it is fun. I do recommend only trying when you have your




Picking the right support can be crucial to victory. These are who I believe are the best supports for AD
Ezreal in bot lane.
: One thing
Ezreal lacks is CC. And this guy has alot of it. A Knock up and knock back that will set up ezreal for some easy attacks. Can also tank hits for you as your squishy.
: Although she lacks any hard CC which is a down point, she gives a good amount of Mana regen that can help
Ezreal spam his skill like crazy. Also can sustain you all day. Soraka is the best babysitter support in my opinion.
: More heavy CC to help where
Ezreal lacks. Has no true heal other than ult. But she can set up kills and sheld you from damage.







Other Good Support
AD
Ezreal:
Arcane Shift towards enemy -> Auto attack -> Follow with
Mystic Shot -> Auto Attack ->
Essence Flux -> Auto Attack ->
Mystic Shot -> Aracane Shift -> Auto Attack
If they ever start to get away with low health, use
Trueshot Barrage to finish.
AP
Ezreal
Aracane Shift -> Auto Attack ->
Essence Flux -> Auto Attack -> Auto Attack ->
Mystic Shot -> Auto Attack ->
Essence Flux
If they ever start to get away with low health, use
Trueshot Barrage to finish.





If they ever start to get away with low health, use

AP

Aracane Shift -> Auto Attack ->



If they ever start to get away with low health, use

This was my guide to playing
Ezreal. It's my second guide ever on MOBAfire, and probably my best of the two. I would like to thank you for reading, or even consider reading this. If you enjoyed or found it helpful, feel free to upvote. If you have any criticism, tips or notice any mistakes, feel free to comment on it as no one is perfect. Feel free to PM me if you have any questions, or add me in game or the NA servers (Syther Blade).
Thank-you!

Thank-you!
8/20/12: GUIDE RELEASED!
8/20/12: Changed Item Order
8/22/12: Added
Nunu & Willump to supports
8/24/12: Fixed coding and spelling errors around the guide. Fixed that my skill sequence was wrong for AP Ezreal.
8/20/12: Changed Item Order
8/22/12: Added

8/24/12: Fixed coding and spelling errors around the guide. Fixed that my skill sequence was wrong for AP Ezreal.
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