Malphite Build Guide by Gott der 7 Meere
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
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Champion Build: Malphite
| Health | 3533 |
| Health Regen | 24.35 |
| Mana | 1335 |
| Mana Regen | 25.3 |
| Armor | 288.19 |
| Magic Resist | 121.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 10 |
| Attack Damage | 117.05 |
| Attack Speed | 1.007 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 175 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 28.86 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello Summoners,
Malphite is an anti-physical-carry-tank with a big arsenal of CC. He can easily take a solo lane or jungle.
Allthough this is pretty much a standard build, I have seen no good Malphite Guides here on Mobafire (except perhaps PsiGuards), and thus I would like to contribute my way of playing the big stony thing.
feel free to contact me with quetions and feedback,
my IGN is "Gott der 7 Meere" on EUW.
About this Build
Every build has its ups and downs. Playing Malphite like discribed in this guide works best, when your understand how it is supposed to work.
There are a number of possible lanes for Malphite...
- Top - He can put a lot of pressure on top lane with
Seismic Shard, is very hard to gank but it is advised to take
Teleport because he can - and should - turn around any fight with
Unstoppable Force. - Jungle - Thanks to his
Ground Slam and
Brutal Strikes he can clear camps in the blink of an eye, his
Granite Shield gives him excellent sustain, and his ganks with
Seismic Shard,
Unstoppable Force and red are very strong. - Mid - I have seen Guardsman Bob do this and tried it out myself - you can poke and burst down squishy AP-carries very easily, but you have to be very carefull mid. The real reason you would go mid, is that you don't need
Teleport to be everywhere with your ultimate. You shouldn't build AP just because you go mid.
... and his possible builds ...
- Full Tank - Even without a single damage item, Malphite will still do a lot of damage (thanks to the Armor ratio to his E) and CC. Your tasks are (in order of importance) to initiate on clustered enemies to make them panic, to protect your carries by shutting down dangerous ultimates and keeping the enemy damage away from them and finally to kill high priority targets.
- AP Tank - Because Malphite is unstoppable on his charge and the damage of the following
-
-
-
-combo can be greatly enhanced with items like
Abyssal Scepter - to the point where it takes out targets - building him with his nuking potential in mind is very effective. - AA Tank - Increasing his damage with regard to his auto-attacks is less effective but still viable. Items like
Trinity Force and
Hextech Gunblade make him more of a hybrid that can deliver sustained DPS on top of his strong combo. Some teams can shut this kind of play down with kiteing and poke, others will be completely destroyed by it.
The guide will cover mostly an AP Tank
Abilities and Skillorder
- improved by: HP, Armor, MR
Granite Shield (Sustain): Powerfull shield that basically removes your need for
Health Potions because if you can anticipate damage and get your shield up, you won't need the heal afterwards. When jungling, wait until your shield comes up before starting each camp. In lane, avoid damage between waves so you can recharge it.
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- level, MPen, CDR, AP
Seismic Shard (CC, Damage, Farming, Finisher): This is your primary ability in lane, allowing you to trade damage, lasthit and cripple ganks. Once you get your
Chalice of Harmony it will be your best friend. This does not only slow, but speed you up too, eliminating your need for
Ghost. Max this first in lane. When you jungle, this makes your ganks very strong both as initiator and finisher. Still think about putting more points in your W when jungling.
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- AD, Armor, CDR
Brutal Strikes (Damage, Farming): Awesome for jungle and farming big creep-waves. You will only need one point early in jungle, and, in lane, you may even skipp this skill until later. Never forget to turn this on before fights.
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- Armor, MPen, CDR
Ground Slam (Damage, Debuff): For one, this skill allows for easy farming and pushing. Intrestingly, the damage scales of your Armor, so you won't have to sacrifice damage for tankyness. Other than that, the AS-debuff makes you the powerfull anti-AD tank that Malphite is. If you get
Frozen Heart, you basically deny any AS dependent champion, are nearly immune to physical damage, and you get a lot of AOE damage out of it. Remember to use
Brutal Strikes before this to profit from increased Armor - and thus damage. Max this as first skill in jungle and as second skill in lane.
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>
>
- level, CDR, MPen, AP
Unstoppable Force (Initiator, CC, Damage, Gap-closer): Firstly, the distance you travel is quite big, and you can use it in all manners you would use
Flash. Secondly the knockup and stun initiates clashes or catches runners. A nice diving and ganking tool, too. The huge damage and excellent AP ratio make this even tastier, but it comes at the cost of a long CD, so make sure you don't miss this and get CDR so you have it ready when its needed.
Note that it is not always advisable to start a fight with
Unstoppable Force, sure its a lot of damage and cc but once its gone, you are no longer a thread and any enemy will just kill your carries. Sometimes you will just run into them to get most of the damage and than you will ult those enemies that got to your ad carry or try to do something funny.
Concerning my skill order: You skillorder should be flexible. All his skills have their good sides. Against enemies with escapes, get
Seismic Shard - if they can't run away, get
Brutal Strikes and
Ground Slam.
Summoner Spells
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If you want to jungle, take Smite to secure dragon/baron/buffs. | SPACE | Teleport: you can turn around ganks, teamfights and push. |
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Flash extends the range of your skills and gives you a gap-closer. | SPACE |
You get Exhaust vs
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Avoid
Champion Statistics
In this section, I will talk about the most important stats for Malphite, how much you need of them, and where you can get it effectively. In my oppinion, there is no one item or mastery that is set in stone, you should adapt to your team and enemy anyway. Therefore I list them all, and you can choose what you want accordingly.
Ability Power: --- its not a waste, but don't build glass cannon ...
-
,
Allthough you shouldn't build AP glass-cannon, any tank or utility items that give you additional AP are most welcome as you have two splendid ratios that can take advantage of it.
Defense Penetration: --- penetrate 50 MR somehow...-
You depend on your skills to do damage, and your damage is directly related to your oponents MR. Allthough you will never be able to deal true damage (ignoring all MR), you should at least aim to do so with as many defense penetration as you can muster. Never go for expensive AP if you have no penetration, its just a huge waste.
Armor: --- ~300-
You have two skills that are affected by Armor and you are a hard tank. There is no question that you will get Armor, only how much. You should aim to get at least 100 Armor asap, rising to ~200 late game and peaking when you use
Health (HP): --- ~1k bonus HP-
Get two
Magic Resistance (MR): --- ~200-
Sooner or later you will have to survive AP-carry burst in team fights.
Movespeed (MS): --- ~400-
Upgrade your boots soon because you don't want to waste your ult or
Cooldown Reduction (CDR): --- +30% - +40%-
Your skills provide your damage, and especially your ultimate with its long CD is your primary killing tool. CDR is the most valuable offensive stat you can get, as your ult decides battles.
Mana / Mana Regeneration (MReg): --- +200 bonus Mana-
All your Mana issues can be solved with blue buff. If you don't get that, either save your skills for when it matters and get some mana so you can use your full combo, or build
Utility / Team Support: --- Your team comes first!-
Never underestimate the value of aura items for your teammates. Every team should aim to get Aura items that help it's carries, effectively giving them more stats/gold. As Malphite you have three nice choices for aura items that give you great benefits and also help your team:
Stats not listed here are thouroughly ineffective on Malphite, or go against the thought process of my build (Crit, AD, Spellvamp).
Get as many Tire One Items as you can, they are most cost-effective. Good upgrades provide you with 3 or even 4 of the stats stated above..
Runes and Masteries
Red: MPen (AS/Armor). You rely on your magic damage, these are a good choice.
Yellow: Armor (MReg). Armor is your main stat. Possible alternative should be only MReg if you have Mana issues.
Blue: MR/lvl (MR/AP/lvl). Get flat MR if you face magic damage in lane, else the scaling are way better.
Quints: HP/MS (MPen/Armor/AP). Up to you, I suggest Movespeed or Health Quints as they help a lot in 1v1 or 2v1 situations.0/21/9 Get something out Defense, the rest is open for change. You can go 0/21/9, 9/21/0 or 0/9/21 or even split your points 0/15/15.
Game Walkthrough
Your first Item is supposed to give you survivability early, either by avoiding skillshots and ganks with boots, or by decreasing damage taken.
Your
You want HP and seeing as
Only if you want a continous stream of Shard and Slams to give you a strong lane presence and still want Mana for your
This is the cheapest HP you can get, and it will help you throughout the game. No need to upgrade it, but when you have to, there are sweet options for doing so.
Early game items have to be cheap. That and the fact that most top laners/jungle creeps rely on physical damage and you get something for your
You want a big Armor item soon, so get the Vest asap. Rushing
If your enemy tries to fight you, use this together with
Always, always have one of those in your inventory. Wards are your tool to turn ganks and get kills! Even
Now you have to decide if you need MR or more Armor. This is the cheapes MR item you can get and will turn into an
If MR is no concern, this is the top Armor item and the next part towards Note that until now we only bought parts and no full item. We do this to spread our defenses and stats as wide as possible for as little money as we can. Your core of:
leaves room for wards and gives you plenty of upgrade choices. This can deviate depending on what you do... (try to be flexible)
Arguably the best item for him, you should get this every game sooner or later.
While
As you will get MR sooner or later, the question of upgrading your
To get more CDR and AP and thus increasing your damage considerably. The MR is just a nice addition. Obviously, a blue-buff-enhanced-Malphite will not need this item at all. If you dislike this item and are wondering what to do with your Chalice: replace it with
Possibly switch to Mercs if you notice
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Every upgrade of your
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Get elixirs, especially the Oracle to clear wards.Focus on your role exclusively. Go full tank if your team has no tank. If your team has tank, and needs more damage, or if:
Skip
In the end your builds will look like these Example Builds:
(Average Game on Top Lane)
(You jungle and don't get too much farm...)
(You play mid and are lucky to get blue buff)
(Full build and pentakill Malphite)
(Full build as pure rock Malphite)
I hope by now you realize that a clever build needs to be flexible. Every game has its own requirements and obviously teamplay is better than any build. Don't dismiss items just because you have never seen them on Malpithe.
You should also know that your ROLE in the game limits your item choices, and your team and enemies strenght over the different game stages (early/mid/late) imposes strict requirements on your effectiveness.
Guidelines for decent Gaming
Honor the Code and behave like decent Ladies and Gentleman should...
- "That heal/stun/slow/attack/ult saved my life, that was soo close, thank you very much."
- "I underestimated my enemy, it was my mistake, it won't happen again, I promise."
- "Kind Sirs, getting Mercs against that team is a decent thing to do."
- "[all] Talk kindly to your fellow gentleman, it is hard for them too."
Conclusion
As with almost every mobafire guide, credits go to jhoijhoi for learning about BBCode. I hope you learnt something from this guide, I wrote it to clear my thoughst on Malphite and to let others look at my conclusions.
I am happy with this guide as it is. If you have something to add to my line of thoughs write to me. I greatly appreciate discussion and arguments about builds, I don't want you to adapt my style, I see it as an experiment that yields good results and should be appreciated as such.
Thank you for reading!
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