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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
New to League of Legends?

Congratulations, you've found one of the best free online games there is. :D I'd suggest going to
leagueoflegends.com and looking through their Gameplay section under Game Info. The link to this is here: General League of Legends Gameplay
I also have built a section at the bottom of this guide on good and bad things to do in general gameplay, which goes beyond a basic explanation of the game into more strategic topics. It's called Basic LOLing Tips if you want to take a look at it.
leagueoflegends.com and looking through their Gameplay section under Game Info. The link to this is here: General League of Legends Gameplay
I also have built a section at the bottom of this guide on good and bad things to do in general gameplay, which goes beyond a basic explanation of the game into more strategic topics. It's called Basic LOLing Tips if you want to take a look at it.
Hello all, and welcome to a guide on a one of the most versatile champions in League of Legends,
Wukong! My name is Afish123, and I've been playing League of Legends for a few years now. Throughout this guide you'll find tips, tricks, and a whole lotta' extra content that can help you learn how to play
Wukong for the first time, get better at playing in general, and destroy your opponents! Also, if you could provide feedback and vote (Please do not trollvote), that would be much appreciated!



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So what exactly does
Wukong do? Before we can go into the specifics, we need to understand that overall,
Wukong is...


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...an Attack Damage CasterAn AD Caster is a champion that can be described as the following: Benefits greatly from building ADHas abilities that deal a ton of physical damageDoes not rely solely on auto-attacks for damage
This is something that a most people seem to overlook. I've seen so many players take
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- Gives Wukong 8 extra points in armor and magic resist PER NEARBY ENEMY CHAMPION when its maxed out. This means that when you jump into a 5v5 teamfight late game, you have 40 extra armor and magic resist!
Stone Skin only procs if you can see and target the enemy. For example, if a stealthed enemy
Twitch walked up to you, you wouldn't get the extra armor and magic resist until he un-stealthed.
Wukong's primary source of his burst.
- At max level, rends the target's armor by 30% for 3 seconds. In those 3 seconds, your auto-attacks and abilities all hurt a heck of a lot more than before.
- Resets your auto-attack timer.
- Wukong's ace-in-the-hole for survival. For 1.5 seconds, you become stealthed, and leave a motionless clone where you were standing.
Note:Warrior Trickster is a skill that takes time to learn. It's almost never as easy as pop it and run away laughing. It requires timing and an understanding of the move itself, plus knowing the situation and responding to it. I'll get more into how to use it properly in the next section of this guide, as well as a technique known as 'Stop Juking'.
- Allows Wukong to farm, chase, harass, and initiate very effectively. It makes you jump towards your target and creates 2 clones that strikes up to 2 other nearby enemies.
- You don't have to target an enemy directly to hit them, just keep them in the range of your attack and a clone could hit them for you.
- Can be used in tandem with
Warrior Trickster to juke your opponent, confusing them and opening up opportunities to attack or escape.
Wukong's very own Spin-To-Win ability. It deals damage per second, knocks up enemies, and gives you a speed boost that increases over it's duration.
- Combined with
Wukong's ability to close gaps, the knockup makes
Cyclone a great initiation tool.
- This skill can easily turn the tide of a fight if multiple enemies are caught in it and if your allies can capitalize on the knockup.
- Can be used as an escape mechanism, as the knockup gives you a moment to move freely.
If you are unaware of what
Warrior Trickster does, see the section above. Here are a few things you'll need to know that will improve your skill using
Warrior Trickster:
1) The clone left behind looks just like
This is one reason
Wukong is fun to play. By just making him stop moving, it will look like
Wukong used
Warrior Trickster and therefore is stealthed...
To use this rather devious fact involves a little trick called 'Stop Juking'. Let me set a situation up for you:
Congratulations, you've just performed a 'Stop Juke' and have now escaped almost certain death! :D Occasionally enemies will attack you, but most players are 'smart' enough to think that it's the clone they're seeing and look for you elsewhere.
2) Most players assume the direction that the fake
This opens up a whole slew of new doors. For instance, if you're fighting in a bush, you can start running out of it,
Warrior Trickster, and head back in. The enemy champion will most likely follow you out of the bush and continue away from the brush, making it easier for you to escape. Another thing you can do is
Warrior Trickster and then switch directions, heading for a nearby bush. This forces enemies to guess which direction you went, possibly splitting them up and improving your chances of survival.
In lane,
Warrior Trickster allows you to jump in with
Nimbus Strike and then stealth away, making it nearly impossible for your enemy laner to trade with you.
In my opinion,
Warrior Trickster's best trait is that it absorbs projectiles, though not projectiles that can pass through multiple targets (such as
Sivir's
Boomerang Blade). Say
Nidalee throws a
Javelin Toss at you or
Caitlyn uses her
Ace in the Hole on you. Instead of dodging it or calling for an ally to take it for you, you can
Warrior Trickster and hide behind the clone instead!
Here's the Wukong Champion Spotlight where from 3:25 to 3:44 you will see a picture explanation of 'Stop Juking'. I also recommend the rest of the video, as it still gives good detail on Wukong in general despite how outdated it is. Credits to Riot Games for this video.
/league-of-legends/ability/warrior-trickster-406
NubhyHC and Xstastix respectively.
/league-of-legends/champion/blitzcrank-34
Above all, the thing that can help you improve your skill with
Warrior Trickster is imagination. It's an ability that's simple in it's mechanic, but can be used in numerous ways, limited only by your cunning (and of course the 1.5 seconds
Warrior Trickster is active). If you think of any other useful ways
Warrior Trickster can be used, don't hesitate to message me!


1) The clone left behind looks just like
Wukong stopped moving to an enemy
This is one reason



To use this rather devious fact involves a little trick called 'Stop Juking'. Let me set a situation up for you:
You're health is a low, you're running away from a couple of enemies bent on your utter destruction for a minute or so, and you pass close by a brush. At this point, you press 'S' (the s key cancels all your character's actions and makes them stand still). The enemies see you've stopped, assume that you've used
Warrior Trickster to try and escape, see the brush, and automatically assume you've run into the brush to hide. They then rush into the brush in question, and NOW you use
Warrior Trickster and head in the direction that puts the most distance between you and any potential threats.


Congratulations, you've just performed a 'Stop Juke' and have now escaped almost certain death! :D Occasionally enemies will attack you, but most players are 'smart' enough to think that it's the clone they're seeing and look for you elsewhere.
2) Most players assume the direction that the fake
Wukong is facing is the direction that he is actually going
This opens up a whole slew of new doors. For instance, if you're fighting in a bush, you can start running out of it,


3) It allows you to harass without fear of retaliation
In lane,


4) It can block most projectiles in the game
In my opinion,








Here's the Wukong Champion Spotlight where from 3:25 to 3:44 you will see a picture explanation of 'Stop Juking'. I also recommend the rest of the video, as it still gives good detail on Wukong in general despite how outdated it is. Credits to Riot Games for this video.
Above all, the thing that can help you improve your skill with



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Preferred RuneGreater Mark of Strength ![]() Pure, unmodified AD works wonders with ![]() ![]() Other Runes
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Preferred RuneGreater Glyph of Shielding ![]() As mentioned earlier, magic damage doesn't usually hurt a lot until mid to late game. With that in mind, I like to take the per lvl in MR, because I'll have more MR when I need the MR later in the game. Flat MR is still great though, and can easily be switched out due to personal preference. Other Runes
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Preferred RuneGreater Quintessence of Armor Pen. greater quintessence of armor penetration This rune and the ![]() Other Runes
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Defensive Masteries/Solo Lane Masteries
21/9/0
Mastery Details
Offensive Tree
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Double-Edged Sword - Because you can get away with taking 1% more damage.
Sorcery- Now you can baffle your enemy more frequently with
Warrior Trickster!
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Brute Force - AD per lvl. Just when you thought you didn't have enough.
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Martial Mastery - More AD for the early game.
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Spell Weaving - You will be auto-attacking before using abilities.
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Executioner - More damage against weakened opponents. Just what a budding
Wukong needs.
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Blade Weaving - You will be using abilities before auto-attacking.
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Warlord - Because there is no such thing as too much AD.
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Dangerous Game - Can help you survive in teamfights.
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Devastating Strikes - Because
Crushing Blow isn't enough armor penetration.
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Havoc - Because there is no such thing as too much damage.
Defensive Tree
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Block - Up top, you'll find that most people auto-attack frequently.
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Durability - Complements
Stone Skin well, and helps late game.
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Unyielding - Trust me, you're gonna need it.
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Veteran's Scars - Some HP for early game, and HP is your best defensive stat early game. Also, the eye is just too cool.
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Juggernaut - I'm a big fan of HP, especially when it scales.
Flash
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The tried and tested (almost!) fail-safe mechanism of initiating, pursuing, and escaping!! ![]() ![]() ![]() |
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Ignite
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I almost never leave this one behind. ![]() |
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Teleport
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Exhaust
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This is a great spell for most any AD champion. It reduces the movement speed and the attack damage of the targeted enemy, which can either help secure a kill or save you from getting killed yourself! I don't often take it, but it's certainly useful. |
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Ghost
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Revive
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You're not Suicide
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Clairvoyance
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You shouldn't ever support with ![]() ![]() |
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Clarity
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Wukong doesn't really have mana problems unless you spam his abilities, which a ![]() |
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Heal
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Yes, ![]() ![]() ![]() |
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Smite
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You're not jungling in this guide and you should know how to last hit. If you can't last hit I'd do something about it. |
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Cleanse
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You're tanky enough to get away with just taking ![]() |
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Option 1: Maxing Crushing Blow First
Order of Importance




You want to take




Option 2: Maxing Nimbus Strike First
Order of Importance




Fairly similar to the first sequence, except that you max




Since this is one of the larger debates between
Wukong players, let's take a look at the reasons behind this and I'll offer you my opinion.
It is really up to you to decide which one you want to max first. I prefer
Crushing Blow, some people prefer
Nimbus Strike, either way works and works well.

Pros and Cons
Summary: ![]() |
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Summary: When you're up against champions who either can take your harass (such as ![]() ![]() ![]() ![]() ![]() ![]() |
It is really up to you to decide which one you want to max first. I prefer


The Early Harass Combo





The Harass Combo



The Early Harass Combo, now combined with an idiot-proof escape mechanism!
The Melee Combo
Auto Attack +


For when you end up right next to your enemy.


The Suprise-Bush-Whacker/Ganking Combo




OR




Good for surprise attacks from bushes. Use


The Initiate Combo




For when you're the initiator on the team. An even better way to surprise your enemies is using this from a bush, that way they can't see your

Core Items
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The Black Cleaver![]() This is your armor-reducer, your cooldown reduction, and your first big damage increase all wrapped into one neat little package. ![]() ![]() Total Cost:3000 goldStats:+ 50 AD + 200 Health + 10% CDR + Passive: Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times. |
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Trinity Force![]() A common go-to item for bursters, ![]() ![]() Total Cost:3843 goldStats:+ 30 AP + 30 AD + 30% Atk Spd + 10% Crit Chance + 250 Health + 200 Mana + 8% Movement Speed + UNIQUE PASSIVE - RAGE: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions. + UNIQUE PASSIVE - SPELLBLADE: After using an ability, your next basic attack deals 200% base AD bonus physical damage. (2 second cooldown) |
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The Bloodthirster![]() This is your endgame steroid, granting you massive lifesteal and attack damage to crush your opponents with. You could even pick it up in mid-game, if you so desired. Total Cost:3200 goldStats:+ 70 AD + 12% Lifesteal + Passive: Grants +1 attack damage and +0.2% lifesteal per stack (max +30 attack damage and +6% lifesteal). Gains 1 stack per unit kill (max 30 stacks). Half of the current stacks are lost upon death. |
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Starting Purchase
Total Cost:
445 goldDoran's Blade + 1 Health Potion + Warding Totem



This is my favorite way to start off with




Other Items
Boots of Speed + 3 Health Potions
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Doran's Shield + 1 Health Potion + 1 Stealth Ward
![]() ![]() ![]() If you're lane looks rough, this is a great start. ![]() ![]() ![]() |
1st Major Purchase
Total Cost:
1337 goldThe Brutalizer




Other Items
Spectre's Cowl
![]() This is a good first buy if you're facing a magic user like ![]() SPACE SPACE
Ruby Crystal
![]() If you need the health component of ![]() ![]() |
Phage![]() If you need to be able to catch your opponent, then you should pick up ![]() ![]() ![]() ![]() Sapphire Crystal ![]() If you're burning through your mana too quickly, this is a great item to pick up. It will build into your ![]() |
2nd Major Purchase
Total Cost:
1200 goldMercury's Treads


Other Items
Ninja Tabi
SPACE![]() Having trouble with the enemy solo top? Is he/she AD? Then you need ![]() ![]() |
Ionian Boots of Lucidity![]() If you really, really want to spam your ![]() ![]() ![]() |
3rd Major PurchaseTotal Cost:2993 goldPhage + The Black Cleaver![]() ![]() ![]() ![]() 4th Major PurchaseTotal Cost:3178 goldVampiric Scepter + Sheen + Trinity Force![]() ![]() ![]() Here is where it all starts coming together. I pick up ![]() ![]() ![]() ![]() ![]() 5th Major PurchaseTotal Cost:3200 goldThe Bloodthirster![]() Fellow summoner, I present to you a legend of our time. This item will increase your attack damage and lifesteal by a massive amount. The only downside is that you need to stack it up in order to unlock its maximum potential. Other Items
Boot Enchantment OptionsTotal Cost:475 gold
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![]() When you can't decide between tankiness or damage, you go ![]() ![]() ![]() |
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![]() Greeeaaat stuffs, although it's hard to find a spot in the build for this. This wonderful item gives you 200 health, 10% cooldown reduction, 50 MR, and a passive that increases regeneration, healing, and draining effects by 20%. If you're really getting owned up top by an AP champion, then it's probably worth getting it in lane. Otherwise, you should probably wait until after you snag ![]() |
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![]() This is basically the new off-tank item that is so awesomely good against magic teams that it needed a new adjective to describe it. So, I came up with screamyumptious, for how scary it is for the other team and how scrumptious it is when ![]() ![]() |
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![]() Don't need any more resistances? Then picking up a ![]() |
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![]() Did somebody say TANKY?! Well they'd be correct, if you had a ![]() |
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![]() If you're looking to deal true damage to just about anyone, then ![]() |
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![]() This is a fairly recent addition to the game, and one that should not be overlooked. ![]() ![]() |
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![]() Pick this up when you need to get tankier quickly. ![]() |
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![]() A good item for when you want to keep your enemies within reach of your team, ![]() |
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Early Game
- The first few levels should be focused on farming and not presenting an easy target to the enemy. Once you hit level 3 or 4, which is when most
Wukong players get their
Warrior Trickster, then start harassing them as much as possible.
- Be careful with your mana. Through early game a a bit of mid game you can run into mana issues if you spam your harass combo too much.
- Don't rely too much on your
Warrior Trickster for escapes early game. You don't have great speed until
Mercury's Treads rolls around, and if you're too far extended it'll be hard to run away effectively.
Cyclone is a great way to get early kills on squishy champs, especially if you hit them with
Crushing Blow beforehand.
- You can brush juke really well if you end up extended by exiting the brush,
Warrior Trickstering back in, and
Nimbus Strikeing to their pushed minion wave.
- Don't forget you can
Nimbus Strike out of range with the enemies' minions, but only if they're on your escape route.
- Don't be afraid to be aggressive early game.
Mid Game
- First off, mid game starts when the first tower is destroyed. This usually happens around 15 to 20 minutes, though I've seen it take longer.
- The main thing to note about the shift from early game to mid game is that the team that starts grouping up first is more likely to gain an advantage, even if one of their turrets was the first to go. Here's why: Most players will still be in lanes where both towers are still up. Although they know that a tower has gone down, they still don't see it for 95% of the time, because they're focusing on the lane that they're in. This makes the transition from early game to mid game harder, which is definitely something to exploit.
- Teamfights are going to start breaking out all over the place, so be in them!!!
- By this time you should have
Black Cleaver at the very least, unless you haven't been doing so great. With its added survivability and damage, you can pull off amazing ganks and escapes, while being very disruptive and devastating to the enemy team.
- Teamfights are, ironically, going to improve your survivability because of
Stone Skin.
Late Game
- Stick to teamfights and get good team coordination going. One ace could win a game at this point.
- Do NOT go anywhere alone anymore.
- Keep farming in the moments between teamfights, unless you have your entire build.
- Have fun! :D
Primary Roles
Assassin, Bruiser



Secondary Roles
Initiator



Primary Target
ADC/APCIf there is an enemy carry in a teamfight, then you should be all over them, every time.

FOCUS THE ADC FIRST!!!
Why? Because the ADC is the primary damage dealer on most every team. Once you take out the majority of their sustained damage from a teamfight, the odds of your team winning are greatly increased.
Post Teamfight
Chaser, PusherAfter the outcome of a teamfight has been decided,




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![]() Style:Assassin/MageDifficulty:Medium
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![]() Style:Tank/MageDifficulty:Easy
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![]() Style:Fighter/MeleeDifficulty:Medium
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![]() Style:Fighter/TankDifficulty:Easy/Medium
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![]() Style:Mage/Melee - RangedDifficulty:Medium/Hard
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![]() Style:DPS/AggressiveDifficulty:Medium
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![]() Style:Poke/FighterDifficulty:Easy
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![]() Style:Fighter/AggressiveDifficulty:Medium
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![]() Style:Fighter/Aggressive - RangedDifficulty:Medium/Hard
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More champs coming soon!
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![]() Style:DPS/TankyDifficulty:Medium
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![]() Style:DPS/TankyDifficulty:Hard
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Isn't this a little too much of a glass cannon kind of build for Wukong?
It's helpful to remember that


Doesn't Nimbus Strike deal more damage than Crushing Blow overall?
While














Got a question? Post on the discussion page or pm me, and I'll get back to you with a response as soon as I can.
If you haven't had much experience with League of Legends in general, I'd suggest you learn a little bit about how to play and how to play well. I cannot count the number of times I've lost a game because my team or a couple people on my team basically lose the game for us because of feeding or running from teamfights or not doing their job. Yes, it happens to all of us some times, but the difference between a good player and a bad player is how often you make those mistakes and how bad the mistakes you make are, as well as your overall attitude. I'm going to assume that you know the map layout and basic LOL abbreviations like MIA and OOM that all players should know, so here's a couple basic tips on what to do and not to do:
Shaco or
Maokai, that leashing actually is a detriment to them (
Shaco can easily take out Blue Buff with his boxes, leaving him with almost full health to clear the rest of the jungle), but if the jungler asks for a leash (and even if he doesn't), leash it!
So why is this such a good spot to farm? Well, with your turret being so close you can run back to avoid any sort of hard harass, and it's very unlikely that you will get caught in a gank. Also, it forces the enemy team to stick their necks out a bit if they want to get farm and experience, making it a lot easier to gank them or deny them farm. You should always try to get the lane to push to right outside of your tower, then hold it there. It's difficult and it takes practice, but it's so worth it.
Sivir or
Master Yi on your team, but in my opinion it's not worth it. There's a good chance you'll get ganked and killed, and if there's a teamfight your team will be down a man, which can make a huge difference in the outcome of that fight and possibly the match.
Twisted Fate ulted in at the COMPLETELY wrong time, or maybe that
Caitlyn can't last hit for ****. But guess what? Yelling at them doesn't HELP them do better; in fact it makes them start yelling at you in return most times, resulting in a time-consuming chat war that takes your focus off the game and probably seals your defeat. In the end, you're making a fool of yourself and losing the game, and for what? What could you possibly have to gain from rage?
But this means I can't farm!!!
Yes, yes it does, especially if you call sitting still in the middle of a lane and and auto-attacking farming. You can still farm and not push, but you need to learn how to last hit well in order to do so. And even if then the minion wave is more frequently out of reach than not, don't freak out. Go gank a lane, grab a jungle camp (with your jungler's permission), or just sit there and wait, because all of these options are better than going out and getting killed because you wanted to farm. Long story short, farm isn't worth dying for. Ever.
The Good:
-Pushing Turrets
One of the most fundamental aspects of the game is knowing when to push turrets and when not to push turrets. A team that pushes more turrets than the other team but gets less kills is, in my opinion, a better team, because they recognize that the eventual goal of the game is the Nexus, not to get kills. There have been countless teams I've played on that got an amazing number of kills early game, but they never capitalized on the fact that the turret was not being guarded by anyone, and all of a sudden mid-game rolls around and the other team has pushed so much further than theirs has. Then people start wondering how they lost once the game's over.-Leashing for Junglers
The Short Version: Leashing makes you win games. Long Version: Leashing is one of the best things you could do for a jungler, hands down. Allowing your jungler to take less hits at a key jungle camp and also weakening the minion for your jungler provides a speedier jungle that will leave your jungler with more health, allowing him to provide earlier ganks, get earlier wards on Baron and Dragon (not to mention anti-counter jungling wards), and allow him to keep up with the rest of the team easily. There are a few junglers, like


-Team Fights
Mid to late game almost all fights are going to end up as team fights. The most important thing to remember in team fights is that each team member has a certain job and should stick to it. The tank is supposed to initiate and peel for their allies, the carries are supposed to dish out damage like there's no tomorrow, the support is supposed to keep everyone alive, etc.. And don't split up, it's called a TEAM fight for a reason ;)-Focusing
If your team targets multiple enemies at once, team fights become a bunch of 1v1 fights played out right next to each other. That's not good, especially if the other team decides to all target your carries and you're left with no damage. Focusing is all about taking out the enemy team one person at a time, with everybody focusing on taking out the same person at the same time.-Humility
So many people who play League of Legends (and more besides) need to learn humility. No, you are not the biggest and baddest Loler out there, you are not the coolest thing since Michael Jackson, you could never be 'cool' no matter how low you hang your pants or how loudly you swear, and your teammates won't like you unless you learn to let some things go, say sorry when it's your fault, and focus on the game.-Stalling a Lane/Knowing How to Not Push
Did you know that in lane there's a way to farm well and relatively safely at the same time? This 'farming zone', as I like to call it, is located just in front of your turret, outside of the turret's range but not far away from it either. Here you can find a good picture of where the farming zone is located.So why is this such a good spot to farm? Well, with your turret being so close you can run back to avoid any sort of hard harass, and it's very unlikely that you will get caught in a gank. Also, it forces the enemy team to stick their necks out a bit if they want to get farm and experience, making it a lot easier to gank them or deny them farm. You should always try to get the lane to push to right outside of your tower, then hold it there. It's difficult and it takes practice, but it's so worth it.
The Bad:
-Diving In Alone
Out of anything a bad player does, this one annoys me the most. Diving in alone consists of any sort of movement, whether aggressively diving in 1v5 to accidentally walking into range of enemies in laning phase, that causes you to overextend and puts you in greater danger than if you were with a teammate. Remember this: You are NOT the team. No matter how fed you are, how good you are, etc., you're being foolish and feeding if you try to take on the entire team alone.-Feeding
Feeding is one of the worst things that a player could possibly do in a game (usually because it implies that the player is diving in alone, backdooring, not focusing well, or is taking too many risky chances, or a combination of some things and therefore means the player is doing multiple bad things at once). When you feed, you practically give the enemy team more gold, meaning they get their builds/levels faster and are able to get more and more kills, thereby getting more and more fed until that team has become a machine of death and destruction. Yes, getting kills is important, but you staying alive and denying the enemy team gold is so much more vital.-Backdooring
Some people consider this a viable option, especially if you have a

-Insta-Locking
This basically tells me no matter how this person does in game that they won't always cooperate with the team. Therefore I already assume the insta-locker will be the weak link.-Selfishness
This is one of those guys we've all played with before. He's the first one to run away from a fight that's going badly, last one to help another champion in need, and whines loudly when someone else gets a kill they could've gotten. I don't know about you guys, but I consider League of Legends a TEAM game. Therefore, you need to work together as a TEAM, and not be hogging everything you can possibly get. Let your team get the things they need to do well, and you're team will able to do more for you and themselves in return.-Raging
When you rage, you're really not doing anything but making everyone else mad and throwing off their game psychologically. Okay, so maybe that

-Pushing Too Far
If you consistently find yourself getting ganked by multiple people, or if you always have a long run back to your turret while you're getting chased, you probably are guilty of this. What I mean when I say you push too far is that you're farming so much and pushing your lane so hard that you end up overextending and putting yourself in a position to be ganked or to be chased and killed. This leads to feeding, and in most cases a loss on your record. The best way to make sure that you aren't pushing to far is to check your map consistently. If you see that you're farther away from your turret than you are an enemy turret, then either you're chasing an enemy, are with your team and it's okay, or overextending, and if you're overextending then you need to fix it and fall back a bit.But this means I can't farm!!!
Yes, yes it does, especially if you call sitting still in the middle of a lane and and auto-attacking farming. You can still farm and not push, but you need to learn how to last hit well in order to do so. And even if then the minion wave is more frequently out of reach than not, don't freak out. Go gank a lane, grab a jungle camp (with your jungler's permission), or just sit there and wait, because all of these options are better than going out and getting killed because you wanted to farm. Long story short, farm isn't worth dying for. Ever.
I give credit and my thanks to:
- UtimatePr0, for making the first Wukong guide I used and making me a fan of Wukong
- jhoijhoi, for making an awesome how to build a guide guide, whose link can be found here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
- NubhyHC and Xstastix, for the great Wukong juke videos from Youtube
- RiotGames, for making Wukong and the Wukong Champion Spotlight
- UtimatePr0, for making the first Wukong guide I used and making me a fan of Wukong
- jhoijhoi, for making an awesome how to build a guide guide, whose link can be found here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
- NubhyHC and Xstastix, for the great Wukong juke videos from Youtube
- RiotGames, for making Wukong and the Wukong Champion Spotlight
1-27-12
Just started the guide! Got the newbie section done, the intro, the lore is in here, the Loling Tips is pretty much finished, and all the items, runes, etc. are up. Hoping to work on those masteries soon!
1-30-12
Got the pros and cons done, and just finished the masteries!
2-02-12
Runes are finished!
2-04-12
Skill Explanation is complete! Came back later today and did an extra bit on the move
Warrior Trickster.
2-08-12
Started on the Comprehensive Items section. Only got early and mid game done.
2-09-12
Just realized I never put a summoner spell explanation in. Completed it today!
2-12-12
Nearly done with the Comprehensive Items section!
2-19-12
Just gone through the past couple days and fixed a few things here and there. Haven't had time to write the gameplay section down.
3-06-12
Made the Summoner Spell section look cooler and added late game options in the Comprehensive Items section.
3-28-12
Updated and added some stuff to the Comprehensive Items Section. Comprehensive Items are now basically finished.
3-29-12
This guide is finished enough to take out the disclaimer at the beginning! :D
4-13-12
Added a few extra do's and don'ts in the Basic LOLing Tips section.
4-18-12
Started working on a Gameplay Specifics section. Looking to make a Skill Combo section and thinking about adding a Hardest Solo Tops section.
4-19-12
Finished Gameplay Specifics, but probably will add more as I think of them.
4-25-12
Editing a few things, putting in Situational Items as a section. Also editing the Comprehensive Items section a bit, to make it easier to read.
6-14-12
Masteries got a slight overhaul and I added in an optional mastery page. Runes and Comprehensive Items are getting revamped soon.
6-16-12
Added a chapter concerning the debate between maxing
Crushing Blow or
Nimbus Strike first, and added Skill Sequence as a chapter.
7-01-12
Went through and corrected a few things incorrect in my guide. Also added a few more details to various sections.
7-17-12
Added my damage calculations for
Crushing Blow and
Nimbus Strike to the Frequently Asked Questions section.
7-19-12
Changed my preference towards Masteries and edited that one a bit. Then went into the Runes, made them look a lot nicer, and added alternative rune choices.
7-20-12
The Comprehensive Items section is going to be undergoing a complete remake in the next couple weeks or so. I'll be rethinking parts of my item build and make changes accordingly. Be patient please, I don't always have a lot of time to spend on this guide.
7-21-12
Split the Comprehensive Items section into 3 sections and added a skill sequence for maxing
Nimbus Strike first.
7-22-12
The Solo Top section is done!
8-15-12
The Bottom Lane section is done!
12-16-12
Took a ton of time off working on my guide, but since the new patch is up I finally came back and began reworking it. First, I got rid of the bottom lane component of this guide, because
Wukong just doesn't go bottom enough, reworked the masteries, and redid the items!! Hoping to add a Skill Combo section soon and do some touch-ups.
1-4-13
Updated the Situation Items section a bit. Still thinking of the Skill Combo section, and a top lane matchup section.
4-8-13
Added a Teamfighting section.
4-12-13
Added the 'Wukong is...' section after being reminded that some people don't get the whole 'AD Caster' classification thing.
8-15-13
Did some updating, incorporated
Spectre's Cowl into the build, etc.
1-5-14
Happy New Year! Updated the guide for Preseason IV, mostly masteries and items.
3-29-14
Took out
Wriggle's Lantern and did some TLC on the items section.
5-21-14
Started the A to Z Matchups section and did some touching up.
Just started the guide! Got the newbie section done, the intro, the lore is in here, the Loling Tips is pretty much finished, and all the items, runes, etc. are up. Hoping to work on those masteries soon!
1-30-12
Got the pros and cons done, and just finished the masteries!
2-02-12
Runes are finished!
2-04-12
Skill Explanation is complete! Came back later today and did an extra bit on the move

2-08-12
Started on the Comprehensive Items section. Only got early and mid game done.
2-09-12
Just realized I never put a summoner spell explanation in. Completed it today!
2-12-12
Nearly done with the Comprehensive Items section!
2-19-12
Just gone through the past couple days and fixed a few things here and there. Haven't had time to write the gameplay section down.
3-06-12
Made the Summoner Spell section look cooler and added late game options in the Comprehensive Items section.
3-28-12
Updated and added some stuff to the Comprehensive Items Section. Comprehensive Items are now basically finished.
3-29-12
This guide is finished enough to take out the disclaimer at the beginning! :D
4-13-12
Added a few extra do's and don'ts in the Basic LOLing Tips section.
4-18-12
Started working on a Gameplay Specifics section. Looking to make a Skill Combo section and thinking about adding a Hardest Solo Tops section.
4-19-12
Finished Gameplay Specifics, but probably will add more as I think of them.
4-25-12
Editing a few things, putting in Situational Items as a section. Also editing the Comprehensive Items section a bit, to make it easier to read.
6-14-12
Masteries got a slight overhaul and I added in an optional mastery page. Runes and Comprehensive Items are getting revamped soon.
6-16-12
Added a chapter concerning the debate between maxing


7-01-12
Went through and corrected a few things incorrect in my guide. Also added a few more details to various sections.
7-17-12
Added my damage calculations for


7-19-12
Changed my preference towards Masteries and edited that one a bit. Then went into the Runes, made them look a lot nicer, and added alternative rune choices.
7-20-12
The Comprehensive Items section is going to be undergoing a complete remake in the next couple weeks or so. I'll be rethinking parts of my item build and make changes accordingly. Be patient please, I don't always have a lot of time to spend on this guide.
7-21-12
Split the Comprehensive Items section into 3 sections and added a skill sequence for maxing

7-22-12
The Solo Top section is done!
8-15-12
The Bottom Lane section is done!
12-16-12
Took a ton of time off working on my guide, but since the new patch is up I finally came back and began reworking it. First, I got rid of the bottom lane component of this guide, because

1-4-13
Updated the Situation Items section a bit. Still thinking of the Skill Combo section, and a top lane matchup section.
4-8-13
Added a Teamfighting section.
4-12-13
Added the 'Wukong is...' section after being reminded that some people don't get the whole 'AD Caster' classification thing.
8-15-13
Did some updating, incorporated

1-5-14
Happy New Year! Updated the guide for Preseason IV, mostly masteries and items.
3-29-14
Took out

5-21-14
Started the A to Z Matchups section and did some touching up.
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