Wukong Build Guide by Afish123
Champion Build: Wukong
| Health | 2415 |
| Health Regen | 16.8 |
| Mana | 1086 |
| Mana Regen | 18.6 |
| Armor | 90.69 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 345 |
| Gold Bonus | 0 |
| Attack Damage | 275.15 |
| Attack Speed | 30.994 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 17.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Starting Items
Ability Sequence





Masteries
New to League of Legends?
leagueoflegends.com and looking through their Gameplay section under Game Info. The link to this is here: General League of Legends Gameplay
I also have built a section at the bottom of this guide on good and bad things to do in general gameplay, which goes beyond a basic explanation of the game into more strategic topics. It's called Basic LOLing Tips if you want to take a look at it.
And now for introductions.
Pros / Cons
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Wukong is...
So what exactly does
Wukong do? Before we can go into the specifics, we need to understand that overall,
Wukong is...
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...an Attack Damage CasterAn AD Caster is a champion that can be described as the following: Benefits greatly from building ADHas abilities that deal a ton of physical damageDoes not rely on auto-attacks for damage
This is something that a most people seem to overlook. I've seen so many players take
But WAIT... Doesn't his E increase his attack speed?Yeah, it does. So? His auto-attacks aren't useless just because that's not where most of his damage comes from. If you build AD, you're auto-attacks are going to hurt more than they would otherwise, regardless if you're going DPS or AD Caster. And since |
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Skills Explanation

Stone Skin
This passive helps in surviving early game, teamfights, retreating, etc.

Crushing Blow
Here is where Wukong gets most of his burst.

Decoy
Note:

Nimbus Strike

Cyclone
Wukong's ultimate
Decoy: In-Depth Usage
Okay, so we all now have an understanding of what
Decoy does, and I'm betting that at some point we've lost a kill on Wukong because he used
Decoy to get away where he otherwise wouldn't have. The question is, how do they manage to do it so well? Well, there are a few things you'll need to know that will improve your
Decoy usage:
1)Using
Decoy looks just like Wukong stopped moving to an enemy
This is probably one of the things I find most spectacular about Wukong. By just making Wukong stop, it will look like Wukong used
To use this rather devious fact involves a little trick called 'Stop Juking'. Let me set a situation up for you:
Congratulations, you've just performed a 'Stop Juke' and have now escaped almost certain death! :D Occasionally enemies will attack you, but most players are 'smart' enough to think that it's the fake they're seeing and look for you elsewhere.
2)Most players assume the direction that the fake Wukong is facing is the direction that Wukong is actually going
This opens up a whole slew of new doors. For instance, if you're fighting in a brush, you can start running out of it,
3)Allows you to harass without fear of retaliation
In lane,
4)It can block things that would otherwise hit you
The coolest thing is that when say
Here's the Wukong Champion Spotlight where from 3:25 to 3:44 you will see a picture explanation of 'Stop Juking'. I also recommend the rest of the video, as it gives good detail on Wukong in general. Credits to Riot Games for this video.
Here are videos from a few Wukong players that had some amazing cat-and-mouse escapes and used
At 0:35 to 0:40 in this video is an amazing dodge of Blitzcranks
Above all, the thing that can help you improve your skill with
Runes
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Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
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Preferred RuneGreater Mark of Strength
Pure, unmodified AD works wonders with Other Runes
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Preferred RuneGreater Seal of Resilience
Early armor is a lifesaver every single time. Even if you do go up against mostly magic damage dealers, their auto-attacks still deal physical damage, plus magic damage usually doesn't really start hurting until mid game (Unless you're fighting Other Runes
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Preferred RuneGreater Quintessence of Armor Pen.
This rune and the Other Runes
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Masteries
Defensive Masteries/Solo Lane Masteries
21/9/0
Mastery Details
Offensive Tree
-
Summoner's Wrath
- Makes
Ignite and
Exhaust even more amazing. -
Fury
- Because attack speed is awesome. -
Sorcery
- Now
Decoy is going to baffle your enemy even more! -
Deadliness
- AD per lvl. Just when you thought you didn't have enough. -
Destruction
- Because I like avoiding the Crit Chance masteries with
Wukong. -
Weapon Expertise
- Because
Crushing Blow isn't enough armor pen. -
Sunder
- When % armor pen still isn't enough armor pen. -
Executioner
- The axe in the picture says it all. Seriously, put your cursor over it and it literally says it all. All jokes aside, the damage bonus you'll get from this can mean the difference between getting a kill or your prey escaping.
Defensive Tree
Perseverance- Even a little sustain helps.-
Durability
- Gives you HP for later on. -
Hardiness
- Early armor is also fun. -
Veteran's Scars
- So your early armor has some early HP to augment. Also, the eye is just too cool.
Summoner Spell Preferences
Flash
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The tried and tested almost fail-safe mechanism of initiating, pursuing, and escaping!! |
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Ignite
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I almost never leave this one behind. |
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Teleport
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Exhaust
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This is a great spell for most any AD champion. It reduces the movement speed and the attack damage of the targeted enemy, which can either guarantee you a kill or save you from getting destroyed yourself! I don't often take it, but it's easily a fair pick for Wukong. |
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Ghost
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Revive
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I do hope you're not planning on dying every 7 or 8 minutes. |
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Clairvoyance
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You don't have any abilities that have a long range, and neither are you a support or tank. You're better off with abilities that help you kill and leaving this spell to those who can't. |
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Clarity
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Wukong doesn't really have mana problems unless you spam his abilities, which a |
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Heal
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Yes, |
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Smite
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You're not jungling in this guide and you should know how to last hit. If you can't last hit I'd do something about it. ;) |
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Cleanse
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In my opinion, |
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Skill Sequence
Option 1: Maxing Crushing Blow First
Order of Importance
>
>
> 
You want to take
Option 2: Maxing Nimbus Strike First
Order of Importance
>
>
> 
Fairly similar to the first sequence, except that you max
Crushing Blow vs Nimbus Strike
Since this is one of the larger debates between
Wukong players, let's take a look at the reasons behind this and I'll offer you my opinion.
Pros and Cons
Summary: |
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Summary: When you're up against champions who either can take your harass (such as |
It is really up to you to decide which one you want to max first. I prefer
Skill Combos
The Early Harass Combo
+ Auto Attack + 
The Harass Combo
+ Auto Attack +
+ 
The Early Harass Combo, now combined with an idiot-proof escape mechanism!
The Melee Combo
Auto Attack +
+
+ Auto AttackFor when you end up right next to your enemy.
The Suprise-Bush-Whacker/Ganking Combo
+
+ Auto Attack +
+ OPTIONAL 
OR
+
+ Auto Attack +
+ OPTIONAL 
Good for surprise attacks from bushes. Use
The Initiate Combo
+
+ Auto Attack +
+ OPTIONAL 
For when your tank doesn't feel like initiating a teamfight. An even better way to surprise your enemies is using this from a bush, that way they can't see your
Comprehensive Items: Core Items
Core Items
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The Black Cleaver
This is your armor-reducer, your cooldown reduction, and your first big damage increase all wrapped into one neat little package. Total Cost:2865 goldStats:+ 30 AD + 250 Health + 10% CDR + UNIQUE Passive: + 10 Armor Pen. Dealing physical damage to an enemy champion reduces their armor by 6.25% for 4 seconds. This effect stacks up to 4 times for a maximum of 25% armor penetration. |
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Trinity Force
A common item for bursters, Total Cost:4200 goldStats:+ 30 AP + 30 AD + 30 Atk Spd + 15 Crit Chance + 250 Health + 250 Mana + 12 Movement Speed Multiplier + UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, increases your base attack damage by 150%. 2 second cooldown. Does not stack with Sheen or Lich's Bane. |
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The Bloodthirster
Did someone say 'Unstoppable'? Oh yeah, that's because you're on a killing spree! Total Cost:3000 goldStats:+ 70 AD + 14 Lifesteal + Passive: Gain an additional 1 attack damage and 0.2% lifesteal per kill. Maximum of +30 attack damage and +6% lifesteal. Bonuses are halved upon death. |
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Comprehensive Items: Solo-Top Guide
| Item Sequence | |||||||||||||||
Cloth Armor 300 |
Health Potion 35 |
Health Potion 35 |
Sight Ward 75 |
Boots of Speed 350 |
Wriggle's Lantern 1600 |
Mercury's Treads 1200 |
The Black Cleaver 2865 |
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Phage 1465 |
Sheen 1200 |
Vampiric Scepter 800 |
Trinity Force 3843 |
Frozen Mallet 3300 |
The Bloodthirster 3200 |
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Early Game
Total Cost:
445 goldCloth Armor + 2 Health Potions + 1 Sight Ward
These items are my favorite way to start off with
Other Items
Grab
1st Major Item
Total Cost:
1650 goldBoots of Speed + Wriggle's Lantern
If you didn't take
Other Items
Spirit Visage
This is a good replacement for SPACE |
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Philosopher's Stone
If you simply need a way to increase your overall regeneration and keep your income up, this is a good item to pick up alongside |
2nd Major Item
Total Cost:
2287 goldMercury's Treads + The Brutalizer
Other Items
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Ruby Crystal
If you need the health component of SPACE Phage
If you need a slow more than you need |
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Ninja Tabi
Having trouble with the enemy solo top? Is he/she AD? Then you need Sapphire Crystal
If you're still burning through your mana too quickly, this is a great item to pick up. It will build into your |
3rd Major Item
Total Cost:
2675 goldPhage + The Black Cleaver
4th Major Item
Total Cost:
5000 goldVampiric Scepter + Sheen + Trinity Force
Here is where it all starts coming together. I pick up
5th Major Item
Total Cost:
3250 goldFrozen Mallet
Hang in there, you're almost done! This item bolsters both your health and adds a bit more AD to the mix, which helps you to survive against especially tough opponents.
Other Items
Hexdrinker
If the enemy mages are taking you out pretty consistently, then pick up later on. |
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Atma's Impaler
This item in combination with damage based on the amount of health you have, and it comes with armor and some crit chance! This is a great item to help you against a more AD-dependant team. SPACE SPACE |
If you want more health than
Final Item
Total Cost:
2550 goldThe Bloodthirster
Fellow summoner, I present to you a legend of our time. This item will increase your attack damage by a massive amount, and will give you lifesteal to boot. The only downside is that you need to stack it up in order to unlock its maximum potential.
Other Items
Maw of Malmortius
If you bought
Situational Items
AD Defensive Situational Items
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When you can't decide between tankiness or damage, you go |
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Solo. Top's. Bread. And. Butter!!!!! (Against AD champs of course ;)) A |
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Magic Defensive Situational Items
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Greeeaaat stuffs, although it's hard to find a spot in the build for this. This wonderful item gives you 200 health, 10% cooldown reduction, 50 MR, and a passive that increases regeneration, healing, and draining effects by 20%. If you're really getting owned up top by an AP champion, then it's probably worth it to get it in place of |
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I see |
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This is basically the new off-tank item that is so awesomely good against magic teams that it needed a new adjective to describe it. So, I came up with screamyumptious, for how scary it is for the other team and how scrumptious it is when |
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Don't need any more resistances? Then picking up a |
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Did somebody say TANKY?! Well they'd be correct, if you had a |
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If you're looking to deal true damage to just about anyone, then |
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Various Builds List
Gameplay Specifics
Early Game
- The first few levels should be focused on farming and not presenting an easy target to the enemy. Once you hit level 3 or 4, which is when most
Wukong players get their
Decoy, then start harassing them as much as possible. - Be careful with your mana. Through early game a a bit of mid game you can run into mana issues if you spam your harass combo too much.
- Don't rely too much on your
Decoy for escapes early game. You don't have great speed until
Mercury's Treads rolls around, and if you're too far extended it'll be hard to run away effectively.
Cyclone is a great way to get early kills on squishy champs, especially if you hit them with
Crushing Blow beforehand.- You can brush juke really well if you end up extended by exiting the brush,
Decoying back in, and
Nimbus Strikeing to their pushed minion wave. - Don't forget you can
Nimbus Strike out of range with the enemies' minions, but only if they're on your escape route. - Don't be afraid to be aggressive early game.
Mid Game
- First off, mid game starts when the first tower is destroyed. This usually happens around 15 to 20 minutes, though I've seen it take longer.
- The main thing to note about the shift from early game to mid game is that the team that starts grouping up first is more likely to gain an advantage, even if one of their turrets was the first to go. Here's why: Most players will still be in lanes where both towers are still up. Although they know that a tower has gone down, they still don't see it for 95% of the time, because they're focusing on the lane that they're in. This makes the transition from early game to mid game harder, which is definitely something to exploit.
- Teamfights are going to start breaking out all over the place, so be in them!!!
- By this time you should have
The Black Cleaver at the very least, unless you haven't been doing so great. With its added survivability and damage, you can pull off amazing ganks and escapes, while being very disruptive and devastating to the enemy team. - Teamfights are, ironically, going to improve your survivability because of
Stone Skin.
Late Game
- Stick to teamfights and get good team coordination going. One ace could win a game at this point.
- Do NOT go anywhere alone anymore.
- Keep farming in the moments between teamfights, unless you have your entire build.
- Have fun! :D
Teamfighting
Primary Roles
Assassin, BruiserSecondary Roles
InitiatorPrimary Target
ADC/APCIf there is an enemy carry in a teamfight, then you should be all over them, every time.
ALWAYS FOCUS THE ADC FIRST!!!
Why? Because the ADC is the primary damage dealer on most every team. Once you take out the majority of their sustained damage from a teamfight, the odds of your team winning are greatly increased.
Post Teamfight
Chaser, PusherAfter the outcome of a teamfight has been decided,
Frequently Asked Questions (FAQ)
Isn't this a little too much of a glass cannon kind of build for Wukong?
It's helpful to remember that
Stone Skin allows
Wukong to build what seems like a glass cannon build without really being a glass cannon. Yes, it's full potential is in 5v5 teamfights, but that's when you need the resistances the most anyhow. If you do need more armor or MR at any point, there are some excellent items I've outlined in the Situational Items section.
Doesn't Nimbus Strike deal more damage than Crushing Blow overall?
While
Got a question? Post on the discussion page or pm me, and I'll get back to you with a response as soon as I can.
Basic LOLing Tips
If you haven't had much experience with League of Legends in general, I'd suggest you learn a little bit about how to play and how to play well. I cannot count the number of times I've lost a game because my team or a couple people on my team basically lose the game for us because of feeding or running from teamfights or not doing their job. Yes, it happens to all of us some times, but the difference between a good player and a bad player is how often you make those mistakes and how bad the mistakes you make are, as well as your overall attitude. I'm going to assume that you know the map layout and basic LOL abbreviations like MIA and OOM that all players should know, so here's a couple basic tips on what to do and not to do:
The Good:
-Pushing Turrets
One of the most fundamental aspects of the game is knowing when to push turrets and when not to push turrets. A team that pushes more turrets than the other team but gets less kills is, in my opinion, a better team, because they recognize that the eventual goal of the game is the Nexus, not to get kills. There have been countless teams I've played on that got an amazing number of kills early game, but they never capitalized on the fact that the turret was not being guarded by anyone, and all of a sudden mid-game rolls around and the other team has pushed so much further than theirs has. Then people start wondering how they lost once the game's over.-Leashing for Junglers
The Short Version: Leashing makes you win games. Long Version: Leashing is one of the best things you could do for a jungler, hands down. Allowing your jungler to take less hits at a key jungle camp and also weakening the minion for your jungler provides a speedier jungle that will leave your jungler with more health, allowing him to provide earlier ganks, get earlier wards on Baron and Dragon (not to mention anti-counter jungling wards), and allow him to keep up with the rest of the team easily. There are a few junglers, like-Team Fights
Mid to late game almost all fights are going to end up as team fights. The most important thing to remember in team fights is that each team member has a certain job and should stick to it. The tank is supposed to initiate and peel for their allies, the carries are supposed to dish out damage like there's no tomorrow, the support is supposed to keep everyone alive, etc.. And don't split up, it's called a TEAM fight for a reason ;)-Focusing
If your team targets multiple enemies at once, team fights become a bunch of 1v1 fights played out right next to each other. That's not good, especially if the other team decides to all target your carries and you're left with no damage. Focusing is all about taking out the enemy team one person at a time, with everybody focusing on taking out the same person at the same time.-Humility
So many people who play League of Legends (and more besides) need to learn humility. No, you are not the biggest and baddest Loler out there, you are not the coolest thing since Michael Jackson, you could never be 'cool' no matter how low you hang your pants or how loudly you swear, and your teammates won't like you unless you learn to let some things go, say sorry when it's your fault, and focus on the game.-Stalling a Lane/Knowing How to Not Push
Did you know that in lane there's a way to farm well and relatively safely at the same time? This 'farming zone', as I like to call it, is located just in front of your turret, outside of the turret's range but not far away from it either. Here you can find a good picture of where the farming zone is located.So why is this such a good spot to farm? Well, with your turret being so close you can run back to avoid any sort of hard harass, and it's very unlikely that you will get caught in a gank. Also, it forces the enemy team to stick their necks out a bit if they want to get farm and experience, making it a lot easier to gank them or deny them farm. You should always try to get the lane to push to right outside of your tower, then hold it there. It's difficult and it takes practice, but it's so worth it.
The Bad:
-Diving In Alone
Out of anything a bad player does, this one annoys me the most. Diving in alone consists of any sort of movement, whether aggressively diving in 1v5 to accidentally walking into range of enemies in laning phase, that causes you to overextend and puts you in greater danger than if you were with a teammate. Remember this: You are NOT the team. No matter how fed you are, how good you are, etc., you're being foolish and feeding if you try to take on the entire team alone.-Feeding
Feeding is one of the worst things that a player could possibly do in a game (usually because it implies that the player is diving in alone, backdooring, not focusing well, or is taking too many risky chances, or a combination of some things and therefore means the player is doing multiple bad things at once). When you feed, you practically give the enemy team more gold, meaning they get their builds/levels faster and are able to get more and more kills, thereby getting more and more fed until that team has become a machine of death and destruction. Yes, getting kills is important, but you staying alive and denying the enemy team gold is so much more vital.-Backdooring
Some people consider this a viable option, especially if you have a-Insta-Locking
This basically tells me no matter how this person does in game that they are selfish, probably bad, and won't always cooperate with the team. Therefore I already assume the insta-locker will be the weak link, and be more judgemental towards them even though I shouldn't be.-Selfishness
This is one of those guys we've all played with before. He's the first one to run away from a fight that's going badly, last one to help another champion in need, and whines loudly when someone else gets a kill they could've gotten. I don't know about you guys, but I consider League of Legends a TEAM game. Therefore, you need to work together as a TEAM, and not be hogging everything you can possibly get. Let your team get the things they need to do well, and you're team will able to do more for you and themselves in return.-Raging
When you rage, you're really not doing anything but making everyone else mad and throwing off their game psychologically. Okay, so maybe that-Pushing Too Far
If you consistently find yourself getting ganked by multiple people, or if you always have a long run back to your turret while you're getting chased, you probably are guilty of this. What I mean when I say you push too far is that you're farming so much and pushing your lane so hard that you end up overextending and putting yourself in a position to be ganked or to be chased and killed. This leads to feeding, and in most cases a loss on your record. The best way to make sure that you aren't pushing to far is to check your map consistently. If you see that you're farther away from your turret than you are an enemy turret, then either you're chasing an enemy, are with your team and it's okay, or overextending, and if you're overextending then you need to fix it and fall back a bit.But this means I can't farm!!!
Yes, yes it does, especially if you call sitting still in the middle of a lane and and auto-attacking farming. You can still farm and not push, but you need to learn how to last hit well in order to do so. And even if then the minion wave is more frequently out of reach than not, don't freak out. Go gank a lane, grab a jungle camp (with your jungler's permission), or just sit there and wait, because all of these options are better than going out and getting killed because you wanted to farm. Long story short, farm isn't worth dying for. Ever.
Credit
I give credit and my thanks to:
- UtimatePr0, for making the first Wukong guide I used and making me a fan of Wukong
- jhoijhoi, for making an awesome how to build a guide guide, whose link can be found here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
- NubhyHC and Xstastix, for the great Wukong juke videos from Youtube
- RiotGames, for making Wukong and the Wukong Champion Spotlight
Updates
1-27-12
Just started the guide! Got the newbie section done, the intro, the lore is in here, the Loling Tips is pretty much finished, and all the items, runes, etc. are up. Hoping to work on those masteries soon!
1-30-12
Got the pros and cons done, and just finished the masteries!
2-02-12
Runes are finished!
2-04-12
Skill Explanation is complete! Came back later today and did an extra bit on the move
Decoy.
2-08-12
Started on the Comprehensive Items section. Only got early and mid game done.
2-09-12
Just realized I never put a summoner spell explanation in. Completed it today!
2-12-12
Nearly done with the Comprehensive Items section!
2-19-12
Just gone through the past couple days and fixed a few things here and there. Haven't had time to write the gameplay section down.
3-06-12
Made the Summoner Spell section look cooler and added late game options in the Comprehensive Items section.
3-28-12
Updated and added some stuff to the Comprehensive Items Section. Comprehensive Items are now basically finished.
3-29-12
This guide is finished enough to take out the disclaimer at the beginning! :D
4-13-12
Added a few extra do's and don'ts in the Basic LOLing Tips section.
4-18-12
Started working on a Gameplay Specifics section. Looking to make a Skill Combo section and thinking about adding a Hardest Solo Tops section.
4-19-12
Finished Gameplay Specifics, but probably will add more as I think of them.
4-25-12
Editing a few things, putting in Situational Items as a section. Also editing the Comprehensive Items section a bit, to make it easier to read.
6-14-12
Masteries got a slight overhaul and I added in an optional mastery page. Runes and Comprehensive Items are getting revamped soon.
6-16-12
Added a chapter concerning the debate between maxing
Crushing Blow or
Nimbus Strike first, and added Skill Sequence as a chapter.
7-01-12
Went through and corrected a few things incorrect in my guide. Also added a few more details to various sections.
7-17-12
Added my damage calculations for
Crushing Blow and
Nimbus Strike to the Frequently Asked Questions section.
7-19-12
Changed my preference towards Masteries and edited that one a bit. Then went into the Runes, made them look a lot nicer, and added alternative rune choices.
7-20-12
The Comprehensive Items section is going to be undergoing a complete remake in the next couple weeks or so. I'll be rethinking parts of my item build and make changes accordingly. Be patient please, I don't always have a lot of time to spend on this guide.
7-21-12
Split the Comprehensive Items section into 3 sections and added a skill sequence for maxing
Nimbus Strike first.
7-22-12
The Solo Top section is done!
8-15-12
The Bottom Lane section is done!
12-16-12
Took a ton of time off working on my guide, but since the new patch is up I finally came back and began reworking it. First, I got rid of the bottom lane component of this guide, because
Wukong just doesn't go bottom enough, reworked the masteries, and redid the items!! Hoping to add a Skill Combo section soon and do some touch-ups.
1-4-13
Updated the Situation Items section a bit. Still thinking of the Skill Combo section, and a top lane matchup section.
4-8-13
Added a Teamfighting section.
4-12-13
Added the 'Wukong is...' section after being reminded that some people don't get the whole 'AD Caster' classification thing.
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Build Guide
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