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Yorick Build Guide by Jimbo Finelay

Yorick, you seriously going to 1v1 me? (In-depth guide)

Yorick, you seriously going to 1v1 me? (In-depth guide)

Updated on July 8, 2012
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League of Legends Build Guide Author Jimbo Finelay Build Guide By Jimbo Finelay 13,954 Views 6 Comments
13,954 Views 6 Comments League of Legends Build Guide Author Jimbo Finelay Yorick Build Guide By Jimbo Finelay Updated on July 8, 2012
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Choose Champion Build:

  • LoL Champion: Yorick
  • LoL Champion: Yorick
  • LoL Champion: Yorick
  • LoL Champion: Yorick

Introduction

You will remember Yorick Morri, and hopefully this build too.


Yorick is a underplayed champion, in fact aside from myself I haven't seen a Yorick in at least a month or two. Whenever I see a Yorick or indeed play him myself I always note that Yorick destroys everything in sight and really is quite powerful. Not going to say OP as I don't want flamers and such but he is extremely good.

At first I was kinda afraid to put this guide out, ya'know don't want people to use Yorick against me and all but hey I'll do it cause I don't want to be on his bad side, after all I'm not another who seeks death, or at least not yet.

So sit back and enjoy the guide, you may see somethings you don't like at first but I'll be flexible with builds and such and suggest many different tactics and such for every situation.

Also besides being a great solo top he is also a neat jungler, and you can make some great choices.
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Lore: Yorick

This is just for people who don't know who Yorick is.

Lore:

The work of gravediggers is essential amongst the living, but invaluable in the Shadow Isles. There are many shades of death there, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. At the end of the first Rune War, Yorick Mori made his living as a gravedigger. His family owned and maintained the Final Rest Memorial, one of the oldest cemeteries in Valoran. The shovel he employed for his work had been passed down for generations. Each gravedigger taught his son that this shovel was imbued with the spirit of every forefather, and that those spirits would protect him during the long lonely nights amongst the tombstones. To his eternal regret, Yorick died without an heir, bringing the proud Mori line to a close. His body was interred with his shovel in the family mausoleum, and the Final Rest Memorial soon fell to ruin. Death, however, was not the end Yorick had expected.

Yorick emerged on the haunted shores of the Shadow Isles - not quite dead, definitely not alive - still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder. This proved a curse, as a gravedigger must ''bury his quota'' before he too can ascend, or so the legend goes. No one knows what ''his quota'' is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago.

''Die first, then we'll talk.''
-Yorick

Lore taken from the league of legends home site
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Yorick's pros/cons

Pros


1. Exellent sustain
2. Exellent harrass
3. Exellent beatmoding
4. Exellent 1v1 and even 1v2
5. Exellent ability to make fights into 5v6s with his ult

Cons


1.uhh
2.hmm
3.I dunno...
4.What could a con be on Yorick ???
5.thats difficult to point out
6.ok enough fooling around he has VERY little weaknesses and can carry a team easily by himself
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Yorick's Abilities

So what stuff has Yorick have at his disposal?

Passive: Unholy Covenant

Yorick's summoned ghouls deal 35% of Yorick’s attack damage and have 35% of his total health. The Ghoul's health is reduced by 20% of their max health every second. In addition, Yorick takes 5% less damage and his attacks deal 5% more damage for each summon that is active.

More About Ability:

This is a good passive and means that with all your ghouls up 1v1 fights are a breeze, also since your ghouls only last so long stacking health for them won't do much but damage will help a lot, the health on yorick is for his own survivablility. The ghouls (for minions) scale decently well with their auto attack damage, but the main source of damage is from the initial spell.

First ability: Omen of War

Yorick's next attack will deal 30 / 60 / 90 / 120 / 150 (+0.2 per attack damage) bonus physical damage and summon a Spectral Ghoul.


The Spectral Ghoul deals 8 / 16 / 24 / 32 / 40 extra physical damage (on top of the 35% of Yorick's bonus damage) and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves 15 / 20 / 25 / 30 / 35 % faster as well.

More about Ability:

This is your nuke. As soon as you have manamune even without sheen this will hit like a truck. With sheen its amazing, it scales for more than 100% of your damage making it a very good nuke. This also works well with your second ability which slows you that you can catch up to them to hit them with Omen of War and then they will have to retreat or prepair to be destoryed.

Second ability: Omen of Pestilence

Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60 / 95 / 130 / 165 / 200 (+100% of ability power) magic damage and slowing nearby enemies by 20 / 25 / 30 / 35 / 40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10 / 12.5 / 15 / 17.5 / 20%.

More About Ability:

So this is what I was talking about in the sense of slows, its good to slow them down so you can get a good hit on them or two or even get in range for some more spells, it doesn't do a huge amount of damage (unless your going ap which I don't recommend) and unless your using it to slow or get manamune stacks I wouldn't spam it do much as it doesn't do much damage, however every little bit of damage counts in a fight so spam it as much as you can in fights.

Third ability: Omen of Famine

Yorick deals 55 / 85 / 115 / 145 / 175 (+1.0 per bonus attack damage) magic damage and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals.

More About Ability:

This is your sustain, spam it when you have lost some health or even just to harrass, it has decent damage through nothing like your q and is good for ticking off the enemy. It is viable to build spell vamp through it only helps the initial spell cast not the ghouls auto attack lifesteal so I wouldn't do it myself. This is great in teamfights and keeps your health high.

Ultimate: Omen of Death

Yorick conjures a revenant in the image of one of his allies that will have 50 / 75 / 100% of their max health and 45 / 60 / 75% of their attack damage, which lasts up to 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and give them time to enact vengeance. The reanimation will last for up to 10 seconds. During this time, the ally can use all of his abilities.

More About Ability:

This is in my opinion one of the coolest spells in the game, this is why you want a lot of health as it scales great with health and exellent with attack damage, most new Yorick players will use it on low health allies, which is fine an all but if you ult yourself at the start of a 1v1 you will have a lot of dps from the ghost and also considering that your AD carry will have a lot of attack damage you might want to ult them so that teamfights will seem like a 5v6. Shaco clone? Not half as good. Le blanc clone? Thats pathetic, their clones don't copy as much health and attack damage and Le blanc's clone can't do a thing, also it turns a ally or yourself back to life for a short time, even better. Note you can only use your spells in this time not summoner spells so ignite the enemy before they kill you so that you have a better chance of killing them while in ghost form

Thats it for spells guys so which one do you max? R/Q/E/W in that general order, if however for some reason you are ap (don't know why you would be) then go R/W/Q/E. Note I don't know if ap is actually viable or not so don't quote me on anything regarding it.


Why does this make Yorick a good 1v1?

He is simply a monster with all three ghouls out, its like fighting two of him at the same time, also with his ult it makes him impossible to duel 1v1, if they stay and fight they are dead, if they run slow them and they are still dead. They got an ally? Challenge accepted. Blow up the one with the most damage/least health and kill them first, if you are going to 1v2 then ult pretty soon so you don't get bursted down before you can ult, and also ignite early too. They ganking you? size up the situation, if they have a lot of cc or something that can stop you from casting spells its best to back off, however if they don't then bait them into a bush and take them out. Mind you if one of them is fed then be careful about it.

How can I counter Yorick ??? hmm thats a tricky one,
Yorick needs his abilities to be really effective, in terms of laning pick a champion with more than exellent sustain to even TRY and keep up with his health, maybe Warwick or something of the like.

How can I gank him?
In order to gank without one of you dieing in pain and agony you will need a lot of CC to stop him from using his ult and abilities, a Warwick + Shen is a great combo to supress and taunt to stop him from doing any damage, since he won't be able to cast his spells its a great way to kill him. If a Yorick stays and fights when you don't have much CC back the hell off. Unless your really fed or something of the like you can't even try to kill him without at least one of you dieing, and an even trade may seem good but Yorick will come back more powerful that you will.

He has push my lane and we don't have any cc.
Well... 4 even 5 man gank him and take him out, a Yorick is a big part of the enemy or friendly team so wasting an ult or two is ok if you do take him out, as long as you give the solo the kill so he won't have such a bad time (even through Yorick dieing once doesn't matter much for him)

So now that we have agreed that Yorick has some great spells what about runes and masteries?
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Yorick's Runes

"I think I know a relative of yours..." The beginning to this phrase will not only make you either run in fear or slaughter your enemies depending which side your on but it will also make you want some runes (that doesn't even make any sense)

Marks:

For Yorick you can get 2 different times, in a solo lane take Greater Mark of Desolation or Greater Mark of Attack Damage if your jungling. Yorick and his ghouls work great with AD so penetration for those solo's who thought they were save or AD for the jungle creeps who thought they going to be late (horrible rymphes) work exellently and will also just buff your ghouls up as well as your ult depending on which your getting. AD is more for jungle cause you want to clear it as fast as possible, penetration is for getting rid of solo top's armour.

Update: you can get a lot of different things on him besides these if you want, remember masteries and runes are pretty much what you prefere

Seals:

No I did it in dark yellow stop complaining about bright colours guys. Well in any rate for your jungle you will want Greater Seal of Armor to show them jungle creeps whos boss and for them solo's Greater Seal of Health and then see who's lost (there I go again). The health is just to make you tanky and to make your ult tanky as well, also it will keep you in lane longer. The armour is for the creeps damage, and for surviving ganks and such. You could do something else with them but honestly I like these two choices.

Update: You could get armour for solo top it depends on what you prefere

Glyphs:

For these its the same for both solo and jungle, since your spamming your spells to the next generation (hi pulsefire ezrael) you will want to have cool down reduction runes with Greater Glyph of Cooldown Reduction this will make you pretty well sustained with constant lifesteal and harrass or lifesteal again for the jungle. You could replace these for mana regen runes but you will have a lot of mana with Yorick when you get Manamune and Trinity Force

Quintessences:

Didn't know what colour to put the Quints as Apart from that, but for in the jungle you will want Greater Quintessence of Desolation for them buffs that have armour and such, and the same in the solo to make them die much (and again with they ryphming) in any case armour pen runes are just great fun and joy for the whole family (of ghouls) and will make your just be more powerful in general


Countering Yorick with your runes
Survivablility is a key thing against Yorick you need to be able to match him in staying in the lane and also movement speed is good for getting away from those ghouls and such, but definately very defensive runes I would recommend.
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Yorick's Masteries

Since Yorick is an utter boss in mastering the solo lane mastering that with masteries is even better.

Yorick has an aweful lot of damage and we want to buff that up to maximum awesomeness and I take a lot of offenseive masteries but also taking some defenseive masteries to keep me going in fights

Offenseive tree:

Teir one:
Brute Force I take this no matter what build I'm using its great for damage
Summoner's Wrath If I'm going solo I will probs take this for ignite however if I'm in the jungle I won't and if I'm going more tankier than usual I will take teleport instead

Teir two:
Alacrity is the only thing we take in tier two and it just gives some more power behind our basic attacks with that nice attack speed

Teir three:
Weapon Expertise is something I always take no matter what it buffs your penetration signifigantly and is really good solo top
Deadliness I get because of the extra damage on it and it builds up to our next thing in tier four

Teir four:
Lethality is something I take cause I like a lot of damage, criting isn't something we focus on but the occasion crit will hurt a bit with this
Vampirism is something I will take unless I am tanking more than usual and instead ill put the points into the defense tree through I use it most of the time

Teir five:
Sunder as again more armour pen really good and as again if I'm tanking more than usual I won't take it and put it in defense through I use it most of the time

Teir six:
Executioner This is good for finishing someone off and I take it solo and jungle unless I'm being much more tankier than usual through I use it most of the time


Defense tree:

Teir one:
Hardiness I always get as its good for almost every situation esspecially against other solo's
Resistance is something I only get one point in when I'm standeredly soloing but no points in it if I'm jungling
Tough Skin I will use this but only when jungling

Teir two:
Durability When I am soloing I either get three points in it or max it out depending if I'm being solo or jungle

Teir three:
Bladed armour is something I get if I'm jungling
Veteran's Scars I get almost always except when I'm jungling
Evasion If I'm tanking a bit more I will get this but not when I'm more dps

Teir four:
Enlightenment is only something I take when I'm tanking more but its is good for the cd reduction

Utility tree: (now we have light yellow)

Teir one:
Summoner's Insight is something I take when I have teleport


DEFENSIVE MASTERIES



You want to be in the middle of everything and survive it all? here we go

Defensive tree:

Teir one:
Resistence take all points in it for maximum ap protection
Hardiness take all points for ad protection

Teir two:
Durability all points in this for a bit of late game health

Teir three:
Veteran's Scars health is always nice on a tanky Yorick
Evasion This is good for AoE champs say malphite ults or fiora's ult (don't know if thats considered AoE) and also just all round teamfightness

Teir four:
Enlightment Really good for spammablility on his spells and such quite good with your glyphs

Teir five:
Honor Guard all dps decreased by a percentage? always good to get if your tanking

Teir six:
Juggernaut 3% health increase, nice very nice

Offensive tree:
Even if you are tanking you might need some stuff in the offensive tree as well

Tier one:
Brute Force along with damage runes this can make for a more powerful ghouls early on
Summoner's Wrath this is for your ignite if you need it

Teir two:
Alacrity this is for some attack speed not something you should really be building on Yorick but it builds up to the next and final thing we get

Teir three:
Weapon Expertise is armour pen for dem solo's
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Summoner Spells

So what do I take?
pretty simple really

Solo top 1:

This is for escaping or getting dem kills, not much to mention here

This is for as again getting kills and adding to your dps. Ignite early on if you think your gonna die as you can't cast summoner spells while dead

Solo top 2:

This is as again for escaping and killing

This is for getting back into lane fast and easy

Jungle 1:

This is in case of counter jungling or counter ganks and indeed ganking itself
[Icon=Smite size=64[
This is a standard jungle spell not much to say about it

Jungle 2:

This is a subtitute for Flash and is used to gank or counter their ad even more than just killing them in 2 seconds

this is again a really good jungle spell


Summoner spells you shouldn't get



it might help with mana sustain but you don't really need it after tear and not so great late game either
You don't really need to see anything about the place when you can buy wards its really a support thing to check on enemy blues and reds and baron
not really needed honestly you don't need AS and you don't need AP

if your getting his it could be amusing but thats all it will be

you don't need heal with your Omen of Famine enough said
eh, don't know about this one but i wouldn't take it
the only time you need cleanse is if the enemy have a lot of CC and if they do just get a Quicksilver Sash




I encourage you do go around and experiment with different spells and such you suit your choice, after all whats a game without personnal preference?
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Skill Sequence

What do you max first? if you haven't been paying close attention this section is for you

DAMAGE FOCUS





so this is the spell you will need to max quickly at levels 3/4/5/7/9 as it does the most dps out of all of your spells



get one rank of this but only get it at level 2/14/15/17/18 as it is only good for its slow the damage ain't great



This is the first spell you get its great harrass and sustain in one so get it at 1/8/10/12/13



This is your ult so obviously get it at 6/11/16 this is great and is probably one of the coolest ults in the game in my opinion, its a classy way to go down

EARLY SUSTAIN



So you want some more sustain and such? here you go



You won't be taking this as much as your E in this build but take it at: 3/8/10/12/13



As again max this last but take an early rank: 2/14/15/17/18



In this build max it first and quickly at: 1/4/5/7/9



As always max it at: 6/11/16 for maximum power and such





Which should leveling should i use? if you (for some unknown reason) are getting bullied around maybe pick up some earlier Omen of Famine levels. But if you are getting bullied around your q will still be your best ally as it will do the most damage, don't underestimate your power you can destroy people if you have to really easily, but don't get too cocky and get ganked by three (or even 2 depending which champs they are) and even if you take down one of them you will most certainly die until late game. at late game your so tanky and to so much damage to be ganked be any less then 4 or 5 people
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Yorick's Item builds

So here we are, enjoy

SOLO TOP DPS:



BEGINNING ITEMS



first for mana sustain over time, if you are running out of mana really early then your spamming too much but you can just wait a bit for it to regenerate
Health Potion take two of these for health sustain with your pendant

Other beginning items:

you could get it for flat mana sustain in lane which I don't favour but its still good.

FIRST TIME BACK/1000 GOLD AT LEAST ITEMS



As soon as humanly (ghouly?) possible get this
Also get these for mobility
sight ward also buy one or two of these for them junglers, it may not be 100% nesseccary but even if they don't kill you they can still wound you so its always good to know

AS SOON AS POSSIBLE



is good to get early
is also an idea so you might want it
These are important

CORE


Manamune is a definate need
for sure as it gives huge damage to your Omen of War.
Also think about getting this as its good in almost all situations.

DEFENSE ITEMS:

is A good one for your ult ghost
is Another exellent pick for its extra umph on your Omen of Famine
is good along with Warmog's Armor to make your damage output not just good but sweet as a giantic frosty bathtub.

If your really really been focused down and still somehow dieing without doing any good get this
Also consider this if they enemy has some serious ap

JUNGLE BUILD:



STARTING ITEMS



and five Health Potion for the jungle, you will keep the Cloth Armor as it is until you upgrade it into Frozen Heart later on

CORE ITEMS



quickly for the mana
when you want and also
for ganks
is next for its great surivablitiy and armor

DEFENSE ITEMS


Same thing:
is A good one for your ult ghost
is Another exellent pick for its extra umph on your Omen of Famine
is good along with Warmog's Armor to make your damage output not just good but sweet as a giantic frosty bathtub.

If your really really been focused down and still somehow dieing without doing any good get this
Also consider this if they enemy has some serious ap


EARLY TANK BUILD



STARTING ITEMS
is standard on a lot of Yorick builds
Health Potion is good as well for the sustain as again

FIRST TIME BACK ITEMS
as always get this early for mana and start stacking it
is essential to get back in lane fast when you need it

CORE ITEMS
This is a little different
This is for early health and sustain
this is for damage on your Q
upgrade your belt into this early for sustain and start stacking it up
this is to max up your damage and by now you should be tanky and able to do a lot of damage
this is really good on Yorick and is quite nice for tankyness and AS debuff
more health damage in a AoE which is great for teamfights and also more armour

Other defenseive items:
this is great against ap casters so if your up against a veigar on the enemy team or something its good to get
honestly i think that your frozen is better but you can get this if you really want
more heal on your E and more health and cd reduction
this is o.k. but i wouldn't get it often on him as their are better things to get




Items that are overlooked and should be used in SOME situations



So what are these things? let me tell you

if they have a lot of CC this is exellent to get as if they stop you from using spells your in a bit of trouble (depends what your building) it shouldn't be overlooked
most people go with Frozen Heart but this isn't bad either its nice for their AD carry and also slows are always good to get
would i get these on Yorick ? its not my prefered boots by any means but it isn't horrible if you get them they are ok if you want spammablility
if they don't have uncontrollable CC you should get these instead if they have a lot of attack damage on their team but i like Mercury's Treads more
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Yorick's ranked play

Well in terms of solo que he is one of the guys that you can rely on to get you out of any sort of elo hell you might be in or even put your rating higher just because there are few people that counter him (if any)

He does exellently at both jungle and solo and you can decide if you want to play him in ranked or not.

If I was one to like ranked I would definately solo que as him.

Honesetly I don't see the point in ranked if you can just play normal without half the anoyance of a drop of elo

The only thing is he can be banned so watch out for that, also if the enemy has a lot of CC things could go badly but get a Quicksilver Sash if they do

Counters:
There are not a lot of counters to Yorick but be careful of supresses which can lock you down

there isn't much to say about ranked its pretty much just like normal except with bans and that they can see who you are
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Yorick's creeping/jungling

JUNGLE ROUTE



So whats his route?

Start at Ancient Golem and proceed down to wolves, pop one pot at blue if needed but with your Omen of Famine you won't need to pot again any time soon.

Head on to the wolves then go right on to the wraiths and then Lizard Elder

then finish off with double golems and gank as you please when you please and where you please almost like mundo in fact

Get dragon real early like level 6+ as your ult can tank and you can lifesteal back health and do a ton of damage to drake so its easy to do just have some team around in case of the enemy seeing you and coming

Baron: get this at about 18mins + but it is quite risky to do it before you start getting tanky as if they catch you your dead for sure early on

Invasion:

They can't match you for damage so invading is quite a nice surprise especially if they don't have flash as your W can slow them down for a kill, keep in mind they might have backup from top, mid or even bot
You can 1v1 any other jungler I know about so its quite good to counter jungle

When ganking W first to get the slow of then think about getting of the Q and E, the Q will make you faster so its good to get it off early for maximum speed, don't be afraid to take the kill but do leave some kills for your teammates to keep them in a agreeable mood

I will not go into great depth with jungle as its not my prefered thing
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Team work

Your ult is a brilliant teamwork ult as if you ult your ad carry it makes a clone with 75% of their damage which is great for teamfights and give them a chance at revenge if they die, however if your ad isn't really fed then put it on yourself or another high auto attack damage carry.

Your ult should be put on someone pretty early on as you want to do as much damage as possible,
in terms of teamfighting you spray and pray with everything in your arsenal of abilities and generally focus down the enemy ad/ap/anyonereallycauseyouryorickyoudon'tgiveadamn

Apart from that your a real force to be feared and you should take advantage of that by owning everyone in sight with everything you can get your hands on, including random teemos or such nonsense, that is if you call teemo nonsense

Who should you fear? no-one except if the enemy have lots of CC that disables the use of spells which is your main source of epicness.

late game your kinda unkillale so take advantage of that to initiate and do "tons of damage" and such, up against a really "OP" champ? your Yorick up against a guy who's fed? your Yorick

While confidence can be good don't overcommite to anything you can't win which is rarely happens late game with a full build, you will be very unkillable even without your ult but don't be stupid and 1v5 as anyone can't stand the full focus on an entire team unless you are super fed and they aren't

However a 2 or 3v5 you can win as your ult is like an extra player and you will be able to wipe carries off the board with your dps and also tank the enemy team pretty effectively

Late game get baron and drake whenever possible to get a really good advantage on the enemy team and smash them even harder, always stick with your team and co-operate with them well, a good well positioned team with good communication is one of the best allies you can have

Be positive:
remember even if one or two of your team is failing you can carry them if you get kills or signifigant farm, its never over for Yorick he can always turn something around

Never surrender unless its 100% clear you will lose, which is never. as Yorick you can turn things around even by 40 kills or so and utterly surprise everyone on the map with your teamfight capablility, sometimes however you do lose but never give up guys

Help your team
if someone is going badly don't be afraid to waltz down and help them out ocassionally, normally do this after taking top tower or killing and pushing your lane a bit so that the other solo can't push, if you push your lane be careful but when you leave it you won't have to worry about ganks and instead you can gank yourself, Yorick when ganking can slow and do a lot of damage to the enemy so its quite good in that sense

so thats it for teamwork please tell me how i can advance this section in the disscussion section
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Yorick's enemies you'll face

In no real order

Irelia:

Difficulty: hard but is still beatable
You have better sustain and harrass but she can quickly dash in get a bit of damage off then stun and get out clean so you will have to be careful still, your late games are fairly even but Yorick would most likely win this lane, be careful of her stun and try to harrass her as much as you can

Warwick:

Difficulty: Normal not much of a threat besides sustain and good help in ganks
He can lock you down and even through he isn't a threat by himself apart from sustain if he gets a gank he can ult you and it will be nasty so you will need wards but you have a better lane if he doesn't get ganks and even if you do get ganked then you can escape if your clever, try not to get to close to him and stay at a distance and harrass with Omen of Famine until he is low enough to kill him, if you get close he can ult you

Shen:

Difficulty: normal
he has a nasty taunt and with teleport he is hard to follow around as he is always assisting another lane then porting back and also has a decent bit of damage but nothing like yours and a nice late game but he can't kill you late game you however can kill him. in lane keep an eye out for when he dashes and avoid it cause if he does ingage he is either stupid or their is a jungler ready to gank

Malphite:

Difficulty: get out my lane
Fairly easy to out harrass out damage and bully around malphite and you have a better late game and will generally win this lane, he might equal you in a 1v1 and level 1 but at level 2 and 3+ you will be able to destroy him completely be careful of his ult through

Rumble:

Difficulty: normal/hard
Has a lot of early damage and harrass you will have to be wary of but you have a better late game and will be able to out harrass him as long as you don't get really close to his flame, he can do so much damage like yourself but doensn't have the sustain you do, and in a 1v1 it can get pretty even but you will probably beat him if you build a bit of early tankyness

Singed:

Difficulty: wait did you want to farm?
You can really bully him around and outfarm and outharrass him just be careful for ganks you can't escape easily with his fling, be careful for his W so you don't get slowed and make sure to stop him from getting an early catalyst and your fine if you do

Master Yi:

Difficulty: depends on character level
If yi goes dorans blade crit runes and his E at level 1 then be passive until level 3, after that donimate him and teach him his place however at level 1 he can really burst you down with his passive double strike for up to 200 damage+crits+ignite you have more of a survivable late game and dps depending how fed he is, be careful of his alpha strikes

Tryndamere:

difficulty: pfft what where you trying to do barbarian?
You can one shot him at level 6/7 with one combo if you get him in a good position and utterly donimate him otherwise, he is a pushover even lategame depending how fed he his, be a little careful of his W in ganks but honestly you can nuke him down so quick it doens't even matter, also remember that he can ult

Olaf:

difficulty: Normal/hard
He can match you for damage however he can only match you for sustain if he gets to your minions to lifesteal so don't let him do so, be warey of his burst at low health but generally you can win, if he goes Maw of Malmortius then you can win as he has magic resist rather than armour but he will have insane low health damage so just be a little careful, also dodge his axes effectively and its all good

Wukong:

Difficulty: normal
just out harrass him don't let him get fed or farm at all and then its all good really, can't match in a 1v1 or in sustain, also if he jumps on you he will probably Q you and then clone away so wait till he comes out of clone form and smash him about a bit, if he ults you back off a little then come back in and wipe him out

Yorick:

Difficulty: insane/even
well... this would be rare to happen but if it does just spam more and farm more and harrass more and build better to counter him without going to out of your own way, however if he engages on you get your E off quickly or you will die, also spam your Q, if he doesn't ult himself until the last second then ult yourself earlier for way more damage

Vladimir:

difficulty: normal
you can match him in sustain and damage and even kill him but be carful of his ult late game for the insane damage increase buff on you, avoid going to near him but harrass at range to bring him down, as if you get close he can E you and then Q you, later on he will be more of a threat to your team than you

Kennen:

difficulty: easy
You can out harrass out damage and totally destroy kennen unless he gets a strong gank and stuns you to silence you from spamming spells and getting your ult off, don't stay out in the open for him to get an easy Q but show him whats up by staying behind your mellee minions and harrassing him to make him leave the lane or switch

Darius:

difficulty: normal
you can out dps him but be careful as if he gets ganks he can utterly destroy you with his ultimate and such, his damage can be surprising and he can also pull you in at towers so be careful of such a thing but if he traps you, you may as well turn on him and try to kill him

Volibear:

difficulty: noramal
out harrass and damage but in a straight up fight it can get close due to his passive and be careful of it when tower diving him if you are into that sort of a situation where you can tower dive, his late game will be focused on killing your ad carry so keep them will protected against him

Jarven:
jarven
difficulty: easy
out harrass out damage if he ults you at his tower just fight back and kill him pretty easy to deal with honestly, he can however trap you for an easy gank so be a little cautious around him but if he ults you just turn and fight to take him out, late game he will be focused on your carry

Teemo:

difficulty: normal
he can match you for harrass and zone but not sustain so just E a lot and take him out when he gets low, as for ganks he can't slow you or CC you so you can get away easily depending on their jungler and generally bully him around if he continues to chase you

Mundo:

difficulty: easyish
you and him are similar you both go where you please, but if you avoid his cleavers it will be an easy lane phase just be careful late game where he can match you for survivablility in teamfights and do a fair amount of damage and such but generally you can beat him

I will make more solo tops you will face as I continue to edit and change this guide
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Summary

Thanks for taking a look a my guide, give me a vote up if you liked it and if you didn't give me feedback why,
also more support will make me happier to continue to expand this guide more as i get more tips and different builds I find around.
Got a idea for this guide? post it in the comments section guys
and I'll see you all next time,
peace!
-Jimbo Finelay
''Die first, then we'll talk.''
-Yorick
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