Do people really type in "Spooky Ghosts" in search tab for
Twin Shadows? Hhahaha.

AATROX~
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

Mowen wrote:
- Poros have gone through an 80s action movie training montage and now have some resistance to lasers
Mowen wrote:
- The search terms "Spooky Ghosts", "Bork", "Botrk", "AA", "NLR", "SOTO", "SOTD", "dshield", "dblade", and "dring" have been added to the in-game item shop.
Well this is just silly :P


Want to advertise your guide, but don't know where? Click here for an opportunity of a lifetime!
...I just noticed, that the jungle camp changes are indeed true.
NO MORE EARLY LEVEL 2 T_T
NO MORE EARLY LEVEL 2 T_T
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

Mowen wrote:
- We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses Flash.
- We’re cleaning up these interactions so that either the ability won’t cast or Flash won’t be used up (it will be one or the other, never both).
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
Best. Change. Ever.
You need to log in before commenting.
Patch 3.8 notes
Posted by Riot Pwyff on Mon, 2013-06-10 13:30
- Tibbers’ Magic Resist increased to 30/50/70 from 25/45/65
- Mana cost reduced to 100 at all ranks from 125/175/225
- Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks
- Initial Focus stacks are equal to Ashe's Critical Strike Chance
The Devastating Charge buff should let Hecarim jump over small walls and ledges to his opponents when he dashes to them. Keep in mind that when we say small ledges, there are only a few in the game like the river ramp ledges and very thin jungle walls.
- Rider damage increased to 150/250/350 (+1.0 Ability Power) from 100/200/300 (+0.4 Ability Power)
- Explosion radius increased to 250 from 230
- Mantra Bonus -
- Now heals Karma for 20% (+1% per 100 Ability Power) of missing Health immediately upon casting and another 20% (+1% per 100 Ability Power) of missing Health if the leash is not broken
- Evolution adds 8% missing Health damage (Can be further increased by Isolation)
- Mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100
- Bonus Attack Damage ratio increased to 1.0 from 0.9
- Evolution no longer consumes passive to apply effects--instead triples shot
- Can no longer be cast during Leap
- Mana cost reduced to 50 from 70
- Fixed a bug where the root failed to apply if Lissandra died
- Slow increased to 20/30/40% from 20/20/20%
- Damage reduced to 150/250/350 from 150/300/450
- Fixed a bug where the Ability Power ratio on hits was lower than intended
- Base Health increased to 450 from 410
- Base Armor increased to 11.3 from 9.3
- Lowered the duration of Aria of Perseverance's Power Chord: Diminuendo to 3 seconds from 4
- Bonus Armor and Magic Resistance to self and healed ally reduced to 6/7/8/9/10 from 8/11/14/17/20
- Changed aura bonus Armor and Magic Resistance to 6/7/8/9/10 from 3/6/9/12/15
General Champion Notes
- We've added new targeting indicators to show how far the target is knocked back for the following abilities:
-
-
-
- We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses Flash. - We’re cleaning up these interactions so that either the ability won’t cast or Flash won’t be used up (it will be one or the other, never both).
-
-
-
Changes to Slow Zones
This change should make interacting with slow zones more intuitive while rewarding players who react quickly (as stepping out of a slow field will reward you faster). This is a small nerf to most of the champions affected, but we will be closely monitoring champions affected by these changes.
The following abilities have had their slow refresh rate reduced to 0.25 seconds:
-
-
-
-
-
-
-
-
-
-
Items
We’ve lowered the price on a number of starting items to give players more options with consumables and general builds.
- Items that build out of Boots of Speed have had their recipe costs increased by 25
- Health reduced to 60 from 80
- Mana restore on kill reduced to 4 from 5
- Armor reduced to 0 from 5
- Health Regen increased to 10 from 8
- UNIQUE Passive now blocks 8 damage from champion basic attacks from 6
We’ve removed the randomness on Madred's and Wriggle's to increase consistency while allowing players to plan out their jungle routes better. Wriggle’s wasn’t very enticing so we’ve tuned up its stats to be worthy of a slot later in the game for those who can take advantage of it.
- Maim is now the passive that refers to dealing bonus magic damage to monsters with every basic attack
- Butcher is the passive that refers to dealing percent bonus damage to monsters from all sources
- No longer deals bonus damage to minions
- No longer deals bonus damage to minions
- Cooldown reduced to 90 seconds from 180
- Life Steal increased to 15% from 10%
- Armor reduced to 25 from 30
- Combine cost increased to 500 gold from 100 (total cost increased to 2000 gold from 1600)
A few patches back we buffed a number of jungle items to make them more enticing for junglers. The changes, however, made these items so efficient that even lane champions were buying them with no regard for the Butcher passive. We still want lane champions to consider these in strategies that center on poaching jungle camps or helping with map objectives, but we ultimately want these to feel like the optimal choice for junglers first.
- UNIQUE Passive - Butcher
- UNIQUE Passive - Butcher
We've moved Malady's passives to the two other Attack Speed on-hit items to further solidify Nashor's Tooth's niche role as an Ability Power focused auto-attacker item, while moving the magic shred onto Wit's End to better synergize with magic damage based fighters (Sunfire Cape combines quite well with Wit’s End even for champions that don’t deal magic damage). Malady has been removed as it has been a poor fit in the current space that it was in.
- Ability Power reduced to 60 from 65
- Additional Passive - Basic attacks deal 15 (+15% of Ability Power) as bonus magic damage on hit
- Attack Speed increased to 42% from 40%
- Revised Passive - Basic attacks steal 5 Magic Resist from the target, stacks up to 5 times
Maps
Summoner's Rift
We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle camps before laning phase. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether.
The other changes are to reassure junglers since they won’t be able to start wolves or wraiths before heading to their buffs. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle. Overall, this will be a buff for junglers across the board as we’ve opened up additional jungle route options for them.
On that note, junglers traditionally have high impact in the early game, so there is some concern that these changes may be making them too strong in that area. We will be closely monitoring the situation to see if we need to balance further.
- Respawn time reduced to 50 seconds from 60
- Respawn time reduced to 50 seconds from 60
- Now plays a particle effect to show who the buff transferred to
- Now plays a particle effect to show who the buff transferred to
Twisted Treeline
-
-
-
-
Crystal Scar
Howling Abyss
-
-
-
-
- Shop close distance is now calculated from the spawn, not the shop
- Shop close distance increased to 1600 from 1400
- Fixed a bug causing players to become stuck if they wiggled behind blue laser turret
- Poros have gone through an 80s action movie training montage and now have some resistance to lasers
Game Interface
Minimap & HUD
Item Shop
Custom Item Sets
Game Menus
Gifting Animation
Custom Game Mini-maps
League System
- Added notifications to inform players when they are close to hitting LP decay for inactivity in ranked queues.
Player Behavior
Behavior Alerts
The PVP.net client will display new warning alerts for players with spikes of negative activity, in order to help course-correct them as soon as possible with quick and direct feedback.
- Alerts will not follow every player report; alerts are targeted toward players that exhibit uncharacteristic spikes of highly negative behavior.
General
- Included a possible fix for an issue that would cause LoL to open in the bottom right of the screen on computers under heavy load
- Logitech monochrome keyboards should no longer clear their display when the last two heads-up buttons are pressed.
- Logitech keyboards should no longer change their brightness when your champion is dead.