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Rumble Build Guide by GarciLP

Top Let's Get in the Fight - In-Depth Rumble Guide

Top Let's Get in the Fight - In-Depth Rumble Guide

Updated on November 2, 2016
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League of Legends Build Guide Author GarciLP Build Guide By GarciLP 5 1 124,501 Views 9 Comments
5 1 124,501 Views 9 Comments League of Legends Build Guide Author GarciLP Rumble Build Guide By GarciLP Updated on November 2, 2016
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1
Whurnor | June 7, 2015 9:26pm
Voted +1
Hi! Your guide is great. I learnt some useful things and now coming to Summoners Rift to destroy enemies wit' this Yordle! Thank you very much for this guide, good luck in game!

Whurnor
1
GarciLP | May 2, 2015 4:08am
Hey Balls, thank you for the feedback. The playstyle you're describing is a very valid one, I do not take away from that, but is not the same that's portrayed in this guide. I do agree that being on the LAS Server means that, statistically, there's bound to be better players elsewhere, if only because of server size. That said, I do not think it's strictly because of this that my setup has been working for me. I've written most of the logic in the guide, so I can share some of the more theory-heavy aspects here if you're interested.

It boils down mostly to padding out Rumble's power in such a way that he has a massive early game presence, which is something the regular AP-blues-start-E setup has none of. At the same time, you retain the level 4-5 powerspike you have with that setup, as well as some increased late game power. The difference between flat AP glyphs and CDR glyphs is the fact that you're giving up 11AP, which is nothing to write home about, for much increased damage output, given that you get more instances of all of your abilities. In the late game, they knock an extra 6 seconds off the Equalizer's cooldown (as compared to only 5%) - having the Equalizer up 6 seconds earlier beats the extra 11AP all day every day.

As for scaling HP yellows, I touched upon it in the guide as well. Sure, lvl 1 they only give 12HP - that's something you know when taking them. That said, there are very few AD champions which straight out beat Rumble in the early levels, since with this setup you are able to harrass them much more than they can harrass you. In those matchups, I have recently begun experimenting with a similar rune page but with armor runes. Depending on the results, I may add them as an alternative, but so far they are inconclusive. Also, 216HP less in the late game is noticeable.

The item choices follow logically from the rune setups. Rylai's is hardly a bad item, and it is particularly good on Rumble, but I find that Zhonya's as a first "big" item after completing Haunting Guise and Sorc Boots is massive for Rumble. That's not to say Rylai's is a poor choice, on the contrary - I just find that, in 9/10 games, a Zhonya's is more useful overall because of the sheer teamfight survivability it brings. Void Staff afterwards has to do with the fact that at that point of the game the enemy tanks should already have a lot of MR.

This is a general guide to Rumble - going into the minutiae of item choices in such specific situations is not only extensive to write down, but most importantly is something I believe to be acquired intuitively as you become familiar with the champion and understand what each item does for him. This is why I wrote a brief description for each item, so as to outline what each item does in general for Rumble. Depending on the game, you will want different things, but the Zhonya's -> Void Staff mid game is reliable enough for me to recommend it as a standard build path.

As said, there are different playstyles suited for different people. I used to play the "standard" way before and Rumble never clicked for me, but after trying out this way of playing as demonstrated by the unswlolsoc video, he turned into one of the champions I most enjoy playing, and have thusly created this guide, in case it works for someone else. Once again, thank you very much for the feedback, and for the discussion as well - it's important to be open to all points of view. Please do not take my reply as being on the defensive, I am merely attempting to guide you (and future readers) through the logic behind my playstyle. It doesn't mean that I discredit or think less of your playstyle - more power to you if it works that way! :)
1
KG Balls | May 1, 2015 9:19am
That being said you had many good comments on Rumble technically things. so gj on that.
1
KG Balls | May 1, 2015 9:18am
Voted -1
Hey, As a Rumble main this guide does not make very much sense to me particularly the Build Order. Zhonyas is typically a situational rush for Rumble not something you would want to rush and what really didn't make sense to me was the Void Staff after that. Rylaes is a MUST for Rumble, the added CC plus Tank it gives is amazing. This guide seems to me as more of a Mid Guide against like an AD assassin. or a Fiora something along those lines. Another thing that did not make much sense to me was the Runes, idk what its like in Latin Server but in NA you would never get those glyphs for Rumble. I can understand flat AP or Scaling AP glyphs but the CD Glyphs and Scaling health? the whole guide seems as if it needs some touching up on to do. Although it seems you put a lot of work into so i congratulate you on that. might wanna revise ur strategies tho.
1
GarciLP | April 26, 2015 5:53pm
Really glad you enjoyed it Ennaria!
1
Ennaria25 | April 24, 2015 6:44pm
Voted +1
Wonderful guide! Big help to improving my Rumble skills. :)
1
bestadcworld12 | December 29, 2014 2:59pm
Voted +1
Nice guide
1
GarciLP | December 26, 2014 2:34pm
Thanks mate!! Will do :) thanks for the compliment!
1
emoriam (287) | December 26, 2014 2:46am
Great guide and overall a pleasure to read! Keep up the work (and perhaps activate comment to vote)! :)
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