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1. I was against a Ziggs in mid one time, and I decided to get boots early on since the author mentioned that dodging skill shots is important in this matchup. Even if you have enough gold for 3x Doran's Ring after the first recall (which I did), 2x Doran's Ring + Boots of Speed also works, which gives you enough additional gold for a ward or some potions (I bought a vision ward for example). If you have more gold than that, it might be better to get something else. Also, getting early boots makes it that much easier to dodge the skill shots.
2. The runes at the top of the page are different from in the middle of the page. I did not have the time to look at this in detail when preparing for a match and I went with the default rune set listed. If I were to edit this, I might create two more tabs for the runes and label the current one "Default Runes", while adding "vs. AP" and "vs. AD" for the other two sets provided. The note is there, but it makes it a little unclear.
Nonetheless, this guide was quite helpful to me.
It helps you farm faster
It helps you harass and control the field better
It reduces your downtime between spells, massively improving your snowball potential with moar nukes, and massively improving your relevance in extended fights since you can keep dropping mini-nukes after your main burst until the entire enemy team is dead.
Compared to Sorc Shoes which will supplement your damage, something you can already do with more Q farm, and will leave you with a longer downtime between casts.
Secondly, I feel like TP is a far superior pick to Ignite as well since Veigar nukes so hard that ignite becomes useless pretty fast in my experience, and in his early game where it would be useful, poking a little bit to make up the difference before bursting them down is easily done.(I saw the section in the guide mentioning this as an alternative to ignite, but I decided to mention this too)
I'm only Silver II, but rushing cap CDR and using TP has resulted in numerous perfect games(as in 0 deaths, with 10+ kills more often than not), and in the games where I don't survive everything, I still have managed a 3 kills for every death ratio or better. The combination of the CDR with the lane presence of TP allows you to get through your weak phase and into your strong phase in record time since you can farm up quickly and move on to farming your laner.
One last thing I personally do that isn't necessarily all that important is I put a second point in E early. Why? Because at rank 1 if you use everything they still have a split second when they get unstunned to dodge your W or heal, immunity, etc. By putting the second point in they'll remained stunned through your entire burst without any hope of survival if they get caught. Maybe you can throw everything down fast enough to make a rank 1 E work, but losing 50 base damage on dark matter to get the extra reliability on E is worth in my honest opinion.
Additionally, I was curious if Athene's is now the better option over Morell, as they now have the same mana regen.
Why do you max Baleful Strike first? Personaly I max it last. Mostly I got my Event Horizon lvl 2 or 3 depending who I'm against then I max Dark Matter. I really don't think it should be otherwise.
But please explain this to me ^^
Noprobnisouci
The higher lvl it is the more ap per kill you get +1 lvl1 +2 lvl2 +3 lvl3ect... thats why
But please explain this to me ^^
Noprobnisouci