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So yes AP WW is a thing and it is viable. The trick for an AP WW is to build tanky with alot of AP so that your Q is unstoppable. In ganks you would use your ult to get in and then Q for the kill. I will say that AP is alot harder and your ult will do almost no damage.
I prefer to jungle as an AD WW and top lane with AP WW. As for Hextech Gunblade it definately won't hurt to take and it does provide advantages so feel free to experiment.
THANKS
1. I just played a match and I had been wary of starting gromp because I was unsure of how easy the Blue would be, but I must admit that starting gromp does allow you to take blue without a potion or leash and it gives you a level faster so that was good. I personally do not like to early counter jungle because if they have sight wards it can quickly become 2v1 etc. I have also never solo drag at lvl 6 but I am sure it can be done so I commend you for that.
2. Yes I do agree that there can be instances where an enemy is low health and vulnerable to a gank and if the oportunity arrives take it; however, I leave this to the players game-time decision. In my guide I simply say stay in the jungle and get to level 6 don't try to take a top/mid champ who has over 1/2 health because the kill chance is low and then you're behind in the jungle.
3. I used to max Q first and it does help with killing, but taking W early can help with controlling the dragon and that is why I do it. There are matches where I do change my abilities build based on how things are going. I do not quite understand what you mean by 'W'->'Q'->'Q'->'E'->'R' ? You only have 5 abilities listed so I assume you have omitted your first choice?
As another WW I find many of the points you say interesting.
I have nothing that I wish to change in your guide just a few things I wanted to say that I do for you to maybe try and see how you like.
First, when I start I typically start Gromp and smite him (You do not need a leash for this but I like one to speed up the process), this giving you poison making Blue an easy next target, after that I take out the wolves, then head over to the Krugs and smite for heavy hands, I then clean up with Red and the Raptors. At this point you have a few options, I typically kill the river creature to grant some vision and then see if I'm able to counter jungle for their Gromp or maybe even their Blue. I then come back around for my Krugs and smite them, skip the Raptors and hit the Wolves and Gromp, kill the other river monster then take Blue again. At this point you'll be lever six and can go solo drag. Now I normally try to go claim their red and then drag, but it's not needed. I use the two health potions i have just to keep myself from getting super low. once i've taken drag you can hit the shop, get you sabre and continue on from there.
Secondly, you're not completely useless from ganking until level 6. Where i will say it's damn near impossible to gank well before 6 it is doable. (This goes for top lane) If after you take red and the river creature the enemy champion top is somewhat low you can perform a gank top. Just let them push a little, have you're top engage and and come in with youe 'Q' and throw down a ww to help secure the kill.
Lastly, i just wanted to say that i build my abilities different and figured I'd tell you how i do it.
I go, 'W' -> 'Q' -> 'Q' -> 'E' -> 'R'
I then max 'Q' and then max 'E' allowing my blood scent to grow so that i may have increased mobility to allow for better ganks and/or chase downs.
Again i love you guide and am going to try some of the things you use, just thought I'd share what i do.