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Historically, off-meta things only become common if they are overtuned in some way (AP Yi, AP Trynd, Tank Ekko) and then fall into obscurity again if they are only on-par with meta builds. I feel Azir Bot is only on-par with other ADCs, rather than overtuned in a unique way, and so it means it won't receive nearly as much support. Bonus points because it's more unforgiving at bottom than at mid, especially without a way to sustain through damage.
"For this one, every 1% AS was considered a "point" of stat, and every 2.26 AP was also considered a "point" of stat. Although so far we've been using a 1AS : 1.49AP ratio. this is based on the assumption that both Azirs have Nashors. But for calculating the raw stat multiplier, we have to assume neither Azir has any items. For this, our new ratio is 1AS : 2.26AP, which is how much AP is necessary to equal 1% AS assuming neither Azir has any items at all."
Additional notes.
1. It's exceedingly easy to hit an enemy with Conquering Sands, getting 2 stacks from the start, further reducing the time needed.
2. Rageblade is built very late into the build, meaning by the time MM Azir finishes the item, they are attacking at least 2.07 times a second, ramping up even quicker as the autoattacks continue.
3. MM Azir has extremely long range and guarantees multiple autos with Rylais, meaning the stacks are both reliable to generate and safe.
All of these combined mean that Guinsoos is only really worse than other items for the first second of its use. By two seconds it's already on par, and further becomes enormously efficient for its cost, even disregarding the physical damage being provided.
Regarding rageblade, I understand your analysis of its power at its maximum potential, but it does take several autos to actually reach a point where it is comparable to more conventional items, which in a fight can be precious time. Could you explain specifically how the power of the item outweighs its disadvantages in the first seconds of a fight.
Fervor of Battle applies On-Attack, not On-Hit, which is why soldiers are able to proc it.