MungoGeri wrote:
That's tough, mostly because nothing else breaks stealth anymore and everything



Don't take this as “OMG Rengar so broken”, but his kit is just plain nonsense that doesn't promote player interaction but is rather about quickly dispatching a squishy from nowhere, and there's next to nothing you can do about it, except hope you can


FalseoGod wrote:
That's a key change from midgame +
E change is before that, to give his level 6+ early ganks some space for the person to react.
I do think they're basically killing him. Hell,






FalseoGod wrote:
Tahm Kench isn't a champ that should be mentioned here, I think most people can agree that he makes tanky + hp stats way too efficient for a champ.
Again, only reason I mentioned him, is because I am questioning Riot's motives; I don't think these nerfs herald a rework. Additionally, like


Compared him to noc taking into account the nerfs. Rengar will probably prefer to try and take down the target with Multiple Q's instead of the guaranteed snare because there's a good chance of reaction now.
Also,
Nocturne does have one advantage in comparison to
Rengar both now and post these nerfs: cooldown exploitation, Rengar's ult takes a little bit to kick in + allow the jump and early game the "!" gives champs with mobility abilities a chance to use them if they didn't get baited to putting it on CD just as you were ganking. Nocturne can immediately exploit the mobility cooldowns with R-Q-E, reducing the enemy's options.
As for my own take on tahm, was mostly an off-topic complain
Also,


As for my own take on tahm, was mostly an off-topic complain
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The problem I have with
That's a key change from midgame +
E change is before that, to give his level 6+ early ganks some space for the person to react.
I do think they're basically killing him. Hell,
Tahm Kench isn't a champ that should be mentioned here, I think most people can agree that he makes tanky + hp stats way too efficient for a champ.