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Rengar Nerfs

Creator: jomarix January 26, 2016 5:11am
23 posts - page 3 of 3
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FalseoGod
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Permalink | Quote | PM | +Rep January 27, 2016 7:16am | Report
MungoGeri wrote:
Actually, I think the key change is this one:

Range for exclamation mark to appear increased from 1250 to 1450

The problem I have with Rengar on live is that the exclamation mark appears only a fraction of a second before he pounces on you. If you have a little longer time to react, then I as a support can throw down a vision ward and maybe save my adc before Rengar pounces.


That's a key change from midgame +

E change is before that, to give his level 6+ early ganks some space for the person to react.
I do think they're basically killing him. Hell, Nocturne can do a better "I gank well post-6" job than Rengar should these changes come to pass, and he also becomes great at picking isolated targets midgame +

Tahm Kench isn't a champ that should be mentioned here, I think most people can agree that he makes tanky + hp stats way too efficient for a champ.
Thank you Tsuki for the sig!

GrandmasterD
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Permalink | Quote | PM | +Rep January 27, 2016 7:25am | Report
MungoGeri wrote:
The problem I have with Rengar on live is that the exclamation mark appears only a fraction of a second before he pounces on you. If you have a little longer time to react, then I as a support can throw down a vision ward and maybe save my adc before Rengar pounces.


That's tough, mostly because nothing else breaks stealth anymore and everything Rengar does is targeted, so unless you've got new Shen on your side, it is going to be nigh-impossible to prevent whatever Rengar does.

Don't take this as “OMG Rengar so broken”, but his kit is just plain nonsense that doesn't promote player interaction but is rather about quickly dispatching a squishy from nowhere, and there's next to nothing you can do about it, except hope you can Exhaust him in time. But honestly, Exhaust is a nonsense spell too.

FalseoGod wrote:


That's a key change from midgame +

E change is before that, to give his level 6+ early ganks some space for the person to react.
I do think they're basically killing him. Hell, Nocturne can do a better "I gank well post-6" job than Rengar should these changes come to pass, and he also becomes great at picking isolated targets midgame +


Rengar was almost designed to be a better version of Nocturne, which is sad. Nocturne as of now has plenty of counterplay, but Rengar doesn't.

FalseoGod wrote:
Tahm Kench isn't a champ that should be mentioned here, I think most people can agree that he makes tanky + hp stats way too efficient for a champ.


Again, only reason I mentioned him, is because I am questioning Riot's motives; I don't think these nerfs herald a rework. Additionally, like Rengar, Tahm's kit does not promote player interactivity. Aside from that, there are no similarities and I never claimed that there were.
FalseoGod
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Permalink | Quote | PM | +Rep January 27, 2016 7:40am | Report
Compared him to noc taking into account the nerfs. Rengar will probably prefer to try and take down the target with Multiple Q's instead of the guaranteed snare because there's a good chance of reaction now.

Also, Nocturne does have one advantage in comparison to Rengar both now and post these nerfs: cooldown exploitation, Rengar's ult takes a little bit to kick in + allow the jump and early game the "!" gives champs with mobility abilities a chance to use them if they didn't get baited to putting it on CD just as you were ganking. Nocturne can immediately exploit the mobility cooldowns with R-Q-E, reducing the enemy's options.

As for my own take on tahm, was mostly an off-topic complain
Thank you Tsuki for the sig!

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