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Don't be lured into the whole "must spam AP" trap.
Although skill-wise AP is the most effective build, it's absolutely not the best ranked build. 1) It puts you out of the possibility of a team fight, because once you start fighting, you'll be cc'd and killed before you can even ult.
2) It makes you rely far more often on using passive to heal, which results in you being in the fights far less often.
3) It actually slows your gold stacking, because once your jungle and solo fights end, your gold will dry up, making your late game miserable.
4) It does on average far less damage than other builds, because you just can't stay in a fight long enough, and because usually you're aware of this, you're far more timid about joining a fight you can't win, other than throwing a W.
The build I'm using actually borrows from how I used to play Eve, and it works.
I do get my jungle Luden's.
But I do not get a Lich Bane. Instead, if the team has some strong AD assassins or brawlers who normally would destroy Eve, I go Iceborne. Iceborn didn't affect old eve any worse than it did the old eve, since 1) It offered neither Ad or AP, and 2) because its sheen only doubles BASE AD, which doesn't change no matter what build you use. But what it does do: 20% CDR, tons of tankability, and a nice aoe slow, which better situates eve to keep her targets from running.
Then, to get a little more defense/but offensive, I get Zhonyas and Banshee's to round out her defenses, and to boost her AP to a respectable level. After that, it's pretty much up to the player what they want the 5th item to be.
The build's MUCH cheaper, much faster snowball and most importantly: It doesn't pop like a grape.
E ensures you'll do damage, especially when your opponents tight group (the % damage is an aoe)W ensures you'll set your team up for kills if you can't manage them yourself, and you can actually have a team fight presence. Q is good "enough" on this build, sitting around 300 AP to fuel it.
So far, I'm pulling about 35k damage games, which most Eves playing right now with meta builds is not NEAR what they are accomplishing on a pure AP cannon build. Their games are ending before 300 AP, even though they build AP, and they are either getting flopped hard on kill contribution/objective control, or their team is carrying the slack. They do manage 10 kill games, but that alone does not mean they are playing Eve well enough for ranked.
My games have near a 60% kill contribution; My last game was 16/7/21, and at my peak I was at 13/1/18 (team started melting to a Yorick whose wraith they didn't kill while focusing on the Cait hammering them)
What i really dont think fit in your build is using Gauntlet. Apart of the spellblade proc on E, i dont find anything appealing for the new Eve design. Plus is has low synergy with other items you recommend. What you gain is high armor. This is highly narrow in its efficiency and can only work against strong AD teams. It also shifts away from the champion purpose. Plus you strongly insist for Hourglass, but why would you need so much armor and durability, if you have that emergency button. Its designed for fragile champs, not for bruisers. You also gain alot of CDR, but that simply isnt a main stat to strive for on the new Eve. I find it cool as a second grade stat on her items, but not as a main feature and neglecting AP. Then you gain the utility slow. Again i dont find it that fittin on the new Eve design and it provides little to no benefit in easing her combo. Rylai slow would find better use in making sure you land Allure CC. A more suitable slow or approach effect like Protobelt, or Gunblade even better. Actually since no AD scaling, i find even GLP to be better than Gunblade. Overall Protobelt can work much better than Gauntlet, in providing durability, utility and damage. The only synergy you can really gain is the combo of Liandry and Gauntlet against tanks.
If im to go for defensive approach, im either gonna stick to AP/def items like Liandry, Hourglass, Banshee, or go directly for one full defensive item like Deadman/Omen, when it can truly counter the enemy and again, id scrap some of the defensive utility like Hourglass, which is alot less useful under the shape of a tank build.
And as a side note, if you did spend at last 5-10 minutes to read some of my guide and comprehend the idea, you would know the stance i reply you here by now. Just dropping your comment in sorta bashful and discriminative conduct is insulting.
Clear times havent changed too much since 1-2 months, she has some problems with single target camps, but does great against multiple monsters and the generous raptors camp. She has some sustain problems during her early levels, so she requires a specific items. I havent had problems against Shaco, or Rengar, but Lee and Kha can be problematic. Ofc with enough experience you can avoid disadvantageous situations and strike where the enemy is weak(i.e. dont fight Lee or Kha directly :P ). The times she was a one-shot wonder are far in the past, she can deal a significant amount of burst, but its very tricky to caught a fragile enemy off guard. The items section is full of protection mechanism items(Locket, Redemption), champs with disengage tools and as you say the focus on durability items. Currently there are 3 AD-MR items, which are common among adcs, squishy champs also got an additional MR per level. Cheap durability items of all kinds are all over the place. The new Adaptive helm is a huge counter. At the same time Evelynn is put in the "shadows" and everyone is expecting the upcoming rework, so i guess we all should just chill for a while and pray everything gets alright!