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Are you the biggest factor in winning or...

Creator: TylerMcCall69 August 20, 2016 12:49pm
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TylerMcCall69
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So this is a widely discussed topic across the league community, "Are YOU the biggest factor in losing or winning a game?" I'd like to hear your opinion on this topic.
My opinion is yes and no. If you feed every single game you're more likely to lose more than win, but on the other hand if you're able to get fed and make an impact you are more likely to win, but there's only so much you can do if your team feeds and they don't understand the concept of playing from behind then it's hopeless. Anyway, let me know what y'all think!
Re4XN
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33%.

33% of the games you win no matter what you do. 33% of the games you lose no matter what you do. 33% of the games are so close, that it's totally up to how you play it out. Screw the remaining 1%.

That's a popular theory at least.
Embracing
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You aren't the biggest factor in winning or losing games, but you are the only factor that you can control over an extended number of games. Odds are, you won't ever play with that player x who fed 0/3 in lane or player y who threw in one teamfight, which is why people say to look at yourself and not your team when looking to improve, and climbing comes as a direct result of improvement.
Vapora Dark
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Embracing wrote:
You aren't the biggest factor in winning

speak for urself m8
FatelBlade
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You are always going to be a portion of the reason why your team either loses or wins. Your personal play matters less than you think, however. You could be a top laner whose bottom lane has gone 0-13-0 and there isn't really anything you can do, even if you're 7-0-0. Sometimes your team sucks, and sometimes you suck, and you need to play the odds that over large amounts of games you suck less.

The real way to effectively climb is to focus on creating a voice that your team will follow. No matter your score, you increase the odds of winning the game if you can micromanage your team better than the enemy team. With the increased focus on team play, developing this skill is key.
Thanks to jhoijhoi for the awesome PsiGuard-loving sig!
Mooninites
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Quoted:

You could be a top laner whose bottom lane has gone 0-13-0 and there isn't really anything you can do, even if you're 7-0-0.


Oddly specific....
Thanks for the Signature MissMaw!
FatelBlade
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Mooninites wrote:


Oddly specific....

Hmm I don't know what you're talking about, that was totally a random stat line and not me letting some salt out...
Thank you Jovy for this bomb *** sig!
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I think there is no answer to this question. There are so many details in a match and so many different situations. Even when you do a perfect match and you are the team's strongest there is possibility you do a serious mistake that will give a loss. Also a player that has a tough match and is behind but has knowledge of the game can become the key factor to victory out of nowhere.
Vapora Dark
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Honestly it varies, some games you get fed and go off and you might be the biggest factor towards that win, or you go 0/10 and are the biggest factor towards your loss. Sometimes you're 3/0 and you're a reasonable factor, sometimes you're also 3/0 but your team is a combined 2/14 and you're a non-factor. It's a kind of silly question to ask because every game is different so the answer changes for every game. Sometimes you're the biggest factor, sometimes you're not.

But as Embracing said, you're the only factor you can control, so overall you are indeed the biggest factor for winning or losing, yes. Whether you climb or drop over the course of a year is not RNG, it's directly related to how you play.

Also your influence over winning or losing isn't just limited to your individual performance. Good leaders will help the team do better too. Recently I've seen a lot of games that were turned around/snowballed because of one guy making good calls (like spam pinging baron at the correct moment when everyone else was just going to push a tower, high five each other and go to base for example) and making sure everyone on the team went through with it, rather than half the team following the call while 1/2 guys didn't notice the ping and go do their own thing.

Shot-calling in solo Q is easy so long as you actually make smart calls (and if you don't know how to make smart calls, then it's the same as not knowing how to win, so obviously you might struggle to climb), and you're assertive when you do it (e.g. spamming pings on the objective until it times you out rather than pinging once, to make sure no one can miss it). And I think it's under-rated how important shot-calling is for carrying games. When I play with smurfs they're almost always making team-wide calls after an ace/winning a skirmish that make sense but no one else on the team was thinking that far ahead, and it ensures that as a team we're getting the most out of every situation and maximizing our chances of winning, even though it won't be represented in the shotcaller's KDA/stats.

Also when I roam a lot on mid lane, my teams almost always look better than when I just sit on mid for minutess on end trying to kill my lane opponent. There's a reason for that, you can directly influence the performance of your team, albeit more so on some roles than on others. The first time I got to ~Master MMR I was amazed at how many times the supports would walk up to mid lane to gank. There were so many games where I got ganked more by the enemy support than by the enemy jungler, and where my support ganked for my lane more than my jungler. And if I were to look at the replay, they were doing it at the perfect time as well, their ADC would spend very little time alone in lane, and the support would be back in time to prevent the ADC getting tower dived 1v2.

There are so many ways to win games that you just don't even think of. If you watch your own replays looking for mistakes, you'll never think to yourself "Oh damn I didn't call baron here even though I should have", or "Oh I could have just left the lane and ganked mid here". Thus you can feel like you're playing flawlessly, with no visible mistakes, and still lose, making you think that the game was just uncarriable.

But in every single game, even if you play the best game of your life, you make hundreds if not thousands of mistakes. They're hard to spot, because not every mistake results in a death, or in losing HP, or in having to recall, or in missing a CS. Most of the mistakes you make don't result in you losing anything, they just result in you not gaining something that you could have. But since you don't know what you're missing out on, it's an "invisible mistake", you can't see it. Which is why carrying and climbing can feel impossible, since you have no idea what you can be doing better, and therefore no way to improve.

The most obvious way to improve, is obviously, just keep playing. Over time your mechanics will improve; your mouse accuracy will improve, you'll get better at dodging skillshots, you'll get better at orb-walking on ADC, you'll get better at landing skillshots by predicting enemy jukes, etc.

But while mechanics improve fast with experience, game knowledge and decision-making are less so tied to how much you play. E.g. I learnt about 5x more game knowledge from listening to people on MOBAFire and Reddit (after learning how to filter out the **** from the actually valuable input) than I have from actually playing the game, since there's just too much to figure out by yourself. And if you watch better players than you play, and really think about each action they make and why they're making it, like not just watch the replay but actually analyze it, then that's IMO the best way to improve in non-mechanical aspects. Because if you take it slow, and keep an open mind, you'll learn a lot from them, and see them not making those "invisible mistakes" that you do ("Huh, I wouldn't have thought to roam here. That actually worked out pretty well." "They're doing baron? I would have just pushed the tower. Damn that baron buff is actually doing work for them though...").

You'll probably find it boring and tedious, and that's a good reason to just not bother. But if you actually do want to improve, whether because your ego can't handle being plastic VII or because you dream of making the LCS one day, then that's what you should be doing every now and again. You can't improve if you have no idea what you're meant to do in order to play better, and watching players better than you is the best way to learn that. Or you could get coaching, which is faster and even easier since you don't even need to think, you just need to listen. But that costs money and analyzing high Elo replays in your spare time is free, so if you're willing to put in a lot of time and effort in order to improve and climb the ladder, analyzing high Elo replays is the best thing you can do to improve besides actually playing the game. And don't get me wrong, this isn't some "get good fast!" shortcut, it does still take a long time and a lot of games to improve even if you're doing everything right, but in a race to make a million dollars, $5/day beats $1/day right?

And for the record I don't mean you should spend as much time watching the game as playing it, I would say 90% of your time playing and 10% watching replays would be close to the ideal balance.

That concludes my essay, thank you for reading.
mastrer1000
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Honestly it varies, some games you get fed and go off and you might be the biggest factor towards that win, or you go 0/10 and are the biggest factor towards your loss. Sometimes you're 3/0 and you're a reasonable factor, sometimes you're also 3/0 but your team is a combined 2/14 and you're a non-factor. It's a kind of silly question to ask because every game is different so the answer changes for every game. Sometimes you're the biggest factor, sometimes you're not.

But as Embracing said, you're the only factor you can control, so overall you are indeed the biggest factor for winning or losing, yes. Whether you climb or drop over the course of a year is not RNG, it's directly related to how you play.

Also your influence over winning or losing isn't just limited to your individual performance. Good leaders will help the team do better too. Recently I've seen a lot of games that were turned around/snowballed because of one guy making good calls (like spam pinging baron at the correct moment when everyone else was just going to push a tower, high five each other and go to base for example) and making sure everyone on the team went through with it, rather than half the team following the call while 1/2 guys didn't notice the ping and go do their own thing.

Shot-calling in solo Q is easy so long as you actually make smart calls (and if you don't know how to make smart calls, then it's the same as not knowing how to win, so obviously you might struggle to climb), and you're assertive when you do it (e.g. spamming pings on the objective until it times you out rather than pinging once, to make sure no one can miss it). And I think it's under-rated how important shot-calling is for carrying games. When I play with smurfs they're almost always making team-wide calls after an ace/winning a skirmish that make sense but no one else on the team was thinking that far ahead, and it ensures that as a team we're getting the most out of every situation and maximizing our chances of winning, even though it won't be represented in the shotcaller's KDA/stats.

Also when I roam a lot on mid lane, my teams almost always look better than when I just sit on mid for minutess on end trying to kill my lane opponent. There's a reason for that, you can directly influence the performance of your team, albeit more so on some roles than on others. The first time I got to ~Master MMR I was amazed at how many times the supports would walk up to mid lane to gank. There were so many games where I got ganked more by the enemy support than by the enemy jungler, and where my support ganked for my lane more than my jungler. And if I were to look at the replay, they were doing it at the perfect time as well, their ADC would spend very little time alone in lane, and the support would be back in time to prevent the ADC getting tower dived 1v2.

There are so many ways to win games that you just don't even think of. If you watch your own replays looking for mistakes, you'll never think to yourself "Oh damn I didn't call baron here even though I should have", or "Oh I could have just left the lane and ganked mid here". Thus you can feel like you're playing flawlessly, with no visible mistakes, and still lose, making you think that the game was just uncarriable.

But in every single game, even if you play the best game of your life, you make hundreds if not thousands of mistakes. They're hard to spot, because not every mistake results in a death, or in losing HP, or in having to recall, or in missing a CS. Most of the mistakes you make don't result in you losing anything, they just result in you not gaining something that you could have. But since you don't know what you're missing out on, it's an "invisible mistake", you can't see it. Which is why carrying and climbing can feel impossible, since you have no idea what you can be doing better, and therefore no way to improve.

The most obvious way to improve, is obviously, just keep playing. Over time your mechanics will improve; your mouse accuracy will improve, you'll get better at dodging skillshots, you'll get better at orb-walking on ADC, you'll get better at landing skillshots by predicting enemy jukes, etc.

But while mechanics improve fast with experience, game knowledge and decision-making are less so tied to how much you play. E.g. I learnt about 5x more game knowledge from listening to people on MOBAFire and Reddit (after learning how to filter out the **** from the actually valuable input) than I have from actually playing the game, since there's just too much to figure out by yourself. And if you watch better players than you play, and really think about each action they make and why they're making it, like not just watch the replay but actually analyze it, then that's IMO the best way to improve in non-mechanical aspects. Because if you take it slow, and keep an open mind, you'll learn a lot from them, and see them not making those "invisible mistakes" that you do ("Huh, I wouldn't have thought to roam here. That actually worked out pretty well." "They're doing baron? I would have just pushed the tower. Damn that baron buff is actually doing work for them though...").

You'll probably find it boring and tedious, and that's a good reason to just not bother. But if you actually do want to improve, whether because your ego can't handle being plastic VII or because you dream of making the LCS one day, then that's what you should be doing every now and again. You can't improve if you have no idea what you're meant to do in order to play better, and watching players better than you is the best way to learn that. Or you could get coaching, which is faster and even easier since you don't even need to think, you just need to listen. But that costs money and analyzing high Elo replays in your spare time is free, so if you're willing to put in a lot of time and effort in order to improve and climb the ladder, analyzing high Elo replays is the best thing you can do to improve besides actually playing the game. And don't get me wrong, this isn't some "get good fast!" shortcut, it does still take a long time and a lot of games to improve even if you're doing everything right, but in a race to make a million dollars, $5/day beats $1/day right?

And for the record I don't mean you should spend as much time watching the game as playing it, I would say 90% of your time playing and 10% watching replays would be close to the ideal balance.

That concludes my essay, thank you for reading.

some random website told me that that was only 9-th grade reading level. That's unacceptable, redo it until you reach college level
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