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Ahri Build Guide by Elusive Ferret

Middle Trick of the Tails

Middle Trick of the Tails

Updated on March 13, 2018
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League of Legends Build Guide Author Elusive Ferret Build Guide By Elusive Ferret 1045 29 12,014,768 Views 835 Comments
1045 29 12,014,768 Views 835 Comments League of Legends Build Guide Author Elusive Ferret Ahri Build Guide By Elusive Ferret Updated on March 13, 2018
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1
Megaknight (2) | November 9, 2018 5:13pm
Nice Guide dude :D
1
Kateriora | November 2, 2018 3:16am
What about Kayn and Master Yi? Kayn is really sneaky and I had a really hard time with him. Master yi is purely invisible
2
CanUtility (1) | August 7, 2018 7:01am
Slightly off topic, but are you referencing the album by Genesis with your title? That would make the guide even better :)
2
Vapora Dark (625) | August 8, 2018 3:10am
Might be wrong, but IIRC it is a reference to that!
2
Ahrigato 94 (1) | May 23, 2018 1:48pm
PLEASE update!!
1
kubus20033 (2) | April 6, 2018 5:17am
A great, In-depth guide for fellow Ahri mains! This is probably the only Ahri guide i'll use, even though i don't play her as much as i used to do :^)
1
AbaddonSoulchain (16) | March 31, 2018 4:28am
This guide looks pretty solid. Been thinking of playing Ahri again after a long while, I'll be following this one.
1
Pettro33 | March 31, 2018 3:49am
Amazing guide, thank you! :)
1
zEstevaldo (2) | March 29, 2018 8:15pm
Man , your guide is incredible , thanks to help with my ahri !
1
PixelNavi (4) | March 16, 2018 7:56am
Good guide man thanks for helping the community!
1
Nemesis5451 (15) | March 14, 2018 1:09pm
Amazing Guide! Really appreciate all the hardwork and effort that has been put into this guide. Great work, visually appealing, highly detailed and in-depth, covers all apsects about Ahri, great tips. Super job on the Matchups section detailing on each possible champion and how to beat them. Keep up the amazing work!
1
JLRandom7 | March 12, 2018 5:38pm
Hi, just wondering of your thoughts of the new changes of ahri in upcoming 8.6 patch.
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Elusive Ferret (83) | March 13, 2018 7:56am
The changes are great. Her losing the Q movespeed isn't that big of a deal, it was gimmicky and unnecessary anyway so I won't miss it.

I've always played Ahri as an assassin over anything else and my favorite version of her was when she had the damage amp on Charm, so it'll be cool to see it back. Even if they choose to go with a version without the damage amp, she's trading movespeed for damage which I'll take any day.

I think she'll end up being over-tuned tbh, but I won't be complaining :^)

Also, looks like it's being delayed til 8.7 or later.
1
yukito6 | March 3, 2018 4:56am
I just try it a few hours ago and play some game with the buil path and its so good thx a lot for the guide <3
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Vapora Dark (625) | March 3, 2018 5:51am
yukito6 wrote:
I just try it a few hours ago and play some game with the buil path

Did you really? Or are you just pretending you did to have an excuse to comment to farm raffle points?
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yukito6 | March 4, 2018 5:24am
thats because i played in custom with this acc:souiceyuuki712 since i dont own ahri im my yukito6 butoown ahri in the other one
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2
Elusive Ferret (83) | March 3, 2018 8:01am
Detective Vapora strikes again!
2
Elusive Ferret (83) | November 13, 2016 12:39pm
For those eager to find out what Masteries I run with Ahri in Season 7 while I'm remaking my Guide, click here.

I won't explain why unless specifically asked because I go into a LOT of detail in my Guide about them and it's close to being re-released.

Also, as a quick update, my Guide is about 70% remade right now. I've spent 73 hours on it so far (no joke I've been keeping track) and when I say I'm re-releasing it, I mean that I've re-done almost every part of the Guide and not just visually. I originally planned to just go over the information and touch it up/update it here and there to make it better and updated to Season 7, but what I've actually ended up doing is completely remaking multiple Chapters of the Guide including Runes and Masteries. The Masteries for example I've entirely re-written and I go into a lot more detail now.

So that's why the Guide is taking quite a while to finish, but I'm spending most of my free time on it. As I said, I'm almost there, just mainly got the Items, Gameplay & Matchups Chapters to do now. Should hopefully be all finished by maybe Thursday? (complete guess so don't hold me to it, just know that's it's close!!)
1
jokersprank (33) | November 13, 2016 1:52pm
I guess I will wait for the explanation why Double edged sword is better than bounty hunter. I thought the 7.5% damage boost would be neat on the other hand early game and mid game being more important, it is better to have it earlier. Not sure though.
Then good luck with your guide, I'm already really curious!
1
Elusive Ferret (83) | November 13, 2016 2:03pm
S'all good mate, I'll paste what I have in my new Guide for it :)

"Tier 4 is the hardest choice out of the Ferocity Tree by far. All 3 options here are solely just increased damage, but they all slightly differ. Bounty Hunter is more of a scaling Mastery that essentially gives the least amount of damage at the start, but has the potential to give the most. It's tied to unique Champion kills though, so it's a gamble when taking this Mastery. Ahri is a kill-heavy Champion though, and it's not uncommon to get a lot of kills on her. Double Edged Sword is a risk reward Mastery in the sense that you deal more damage, but also take more. Out of the 3 options, Double Edged Sword is the best in terms of straight up damage from the start of the game. Battle Trance is new to Season 7, and while it's an interesting Mastery, it's not for Ahri or Burst Mages in general. Battle Trance is ideal for Champions that typically engage in prolonged fights, giving time for the Mastery to ramp up it's damage. With Ahri, most of your damage is dealt within a second or 2, meaning you would only get around 2% additional damage via Battle Trance.

So, with Battle Trance out of the question, it's down to Bounty Hunter vs Double Edged Sword. Some of you may remember my opinion on Season 6's Double Edged Sword, but basically I disliked it because it was a neutral Mastery in the sense that it was just as bad for you as it was good. It used to cause you to take just as much damage as you dealt extra. Now however, it grants you 5% more damage, while only recieveing 2.5% extra, making it more positive than negative. Straight up 5% more damage from the beginning of the game is quite nice too, espeically when you consider Bounty Hunter gives nothing until you get a kill, and then it's only 1.5% more damage at that.

Of course, the downside to Double Edged Sword is that you do take more damage, but I think that dealing 5% more from the start of the game is worth the trade-off for taking 2.5% more damage in most cases. I believe it does come down to situation though, and most certainly who you are up against in lane. You don't really want to be taking 2.5% more damage against someone that beats you in lane for example, or someone who can burst you from full to 0 as it is. In these cases, I would probably opt for Bounty Hunter. For the majority of cases though, I actually prefer the new Double Edged Sword this Season. While Bounty Hunter is still very good, it's majorly performance reliant, and if you are having a bad game, or can't seem to get the last hits on kills, you're essentially getting nothing out of the Mastery. It's also worth to note that In order for Bounty Hunter to surpass Double Edged for the extra damage you get, you need 4 unique kills, and that can often take a long time to get.

Overall, both Bounty Hunter and Double Edged Sword are great choices, but this Season I'm slightly more favoured towards Double Edged!"
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