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I love the idea of the build but I don't think it currently serves the purpose in early, I suggest you change the strategy and play safer in early, change the primary runes of sorcery for those of domination with dark harvest and maybe upgrade tear to compensate for the rune of manaflow.
In runes you will sacrifice early damage for survival and late damage and in items you will spend 2600 gold to improve the tear that will make you less tank but will give you much more damage.
I think this will work better. Sorry about my English but I am Spanish and I have used the translator.
I leave you the runes:
https://www.mobafire.com/league-of-legends/rune-page-planner#&rune=Domination:6:29:27:31::Resolve:48:49:::Shards:1:4:5
I think if the desire is to have even more impact early, it'd be better to get Doran's Ring and make use of the extra bit of raw HP and early AP to shove out opponents.
I have also seen that you no longer build the sorcerer's boots as soon as before, that may also be the problem.
Someone told me once that Karthus is not good in team fights, maybe if I follow your guide I can prove him wrong, because your guide is really something!
Thank you so much for the effort :>
it is the only other catalyst item, so if roa is bad does that mean abyssal mask is the way to go every game?
Rod of Ages would definitely fall under the "Not Recommended" items; you got the right insight into that! I will add it now to clarify. Also I'm currently testing a few other tweaks to Tank Karthus that I'll update the guide with next patch since Unflinching is being changed.
Abyssal is the only catalyst item, but it is not always the right choice to complete. I don't complete it in most games; I generally sit on Catalyst and tech into the other Armor, Health, and MR choices unless there are other people on my team who can also make use of the Abyssal Mask amplification.
Is this still viable ? I don't really see how a Karth tank would work.
Great guide mate, keep them going.
Also, do you ever do both the Tear and Catalyst? The guide header makes it sound like you need to choose between them, and the guide itself doesn't dissuade that notion for me.
I try my best to avoid building both. Each one, individually, is enough mana (thoujgh Catalyst just barely so). Building both is spending just too much money on excess mana which could be instead be invested in more durability.
I like the idea in general though, because I am fan of AP champions, that can go tanky, while still dealing decent amount of damage - like
I did test Second Wind, and found I couldn't get reasonable healing off of it. Practice triumphed over theory. Similar issue with Overgrowth; because TK doesn't have any inherent health scaling, the amount that Overgrowth gives is pretty meager, especially since Conditioning provides more effective health overall.
It is nice that Tank Karthus does smash a lot of assassins! The number of Fizz players I've trounced is great, especially since they pick Fizz thinking I'll be easy food.
Maybe the reason, why Seond wind isn't really that cool is, because you don't really get constantly poked in lane, which kinda makes it's efficiency questionable. Mostly as a melee champion though, if you can utilize it properly, together with Doran's shield, you can sustain yourself quite a lot, making it hard for your opponent to poke you down. And another reason, why people tend to take it is, that it works since start of game and you don't have to wait for it - and as you might know, especially on higher elo, early game is quite important.
About Overgrowth I am not sure - it depends in which moment in a game you would need to get, to be more efficient, because I don't really know your health amounts as Karthus.
Let's put it this way: with 200 minions dead and 3,000 HP, Karthus would gain a whopping... 150 health. And that takes a long time to scale up too.
It turns out that Overgrowth is really the clear choice only when a) You have abilities that scale off maximum health (Cho'gath) and/or b) You have a way stack health (Sion).
Do you still take requests for guides and such? How would i go about requesting one?
Having builds be optimized is a benefit of subscribing to the stream; the Support Ryze guide (which was one of the requests) will soon be finished! However if only looking for advising, that's always available on the Discord, subreddit, here, or wherever; I'm happy to answer any questions about my thoughts or recommendations for any build.