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This is a really great guide for
You actually don't overcap on CDR with the new runes. Old runes I used to run cdr/lvl which was why there was an overcap but with new runes that's avoided by not having any cdr
thanks for the feedback!
Happy Holidays! ~ +1
u r overcapping cdr with your final example build
and have you been experimenting with armor/lvl seals mixed with hp/lvl seals?
i tried armor/lvl and it's nicer for the clear, but at that point if you wanted a better clear I think just running mixed flat armor and hp/lvl might b better
i prefer AD marks but after this great guide i will try attack speed =)
thx for publishing
u can go warrior / cinderhulk, trinity force, IE, RFC
AD marks, armor or hp/lvl seals, 6x cdr 3x AS or 9x AS glyphs, and AS quints
18/12/0 with fervor
He also clears the jungle same way. On blue side he gets bot buff > wolves > top buff, but on red side he goes bot buff > wolves > gromp (smite) and b > red > gank. Seems pretty interesting to me.
Pathing shouldn't ever be fixed either - it depends on what you can achieve on the map depending on how the lanes play out and how the team compositions are. That being said, with the current meta, buff 1 into wolves into buff 2 is a really solid start for most general scenarios where you want to end up top side and pressure early. I'm not sure about the 2nd path's specific timing but it seems that his second path lets him go top / mid with lvl 4 at a timing where the enemy jungle is most likely clearing a camp and allowing him to easily transition into clearing raptors and back to bot side after.