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I thought Shoes were fine before but now that they take longer to pop, I'm not sure it's worth it. If you have a bad game and can't get many takedowns, you'll have to wait a really long time to be able to actually become mobile. Whereas the CDR is useful in every game.
I do like Resolve now and again and when you should use it is essentially when you're against big daddies on the enemy team. For example if they have a lot of bruisers, assassins, maybe in a losing match-up like vs Draven and Blitz or against pokers like Zyra and Brand. Though these are champions that'll probably sushify you no matter what. Besides, although you will be tankier and Second Wind/Bone Plating does negate some damage, the biscuits from Inspiration also achieve this and then you don't have to take Resolve if you don't want to. Just be sure to pick up some tanky stats from the stats stuff.
And thank you for the compliment! How come you're not playing support anymore though?
I also LOVE Bard and Nami :) although, I have a pretty big champ pool in the support role. You can't afford to be picky when your role only has like a dozen champs. Nami, Bard, Thresh, Lulu and Morg are my favourites I think. Anyhow good luck in Top and Mid, pretty heavy duty roles! I can play ADC and jungle outside of support; switching to a solo lane after years of playing support is quite intimidating.
I personally find mid and top much more intimidating because there are so many champions you suddenly need to be intimately acquainted with. Way too many match-ups to learn. Not to mention, the burden of carrying each game on your shoulders! Kudos for the boldness to main these roles :)
I run movement speed quints, with scaling AP runes, Scaling Armor, and either Mag Pen or AD scaling runes on Mark.
I know that's not a standard rune build, but it does several things:
1) It allows me to out capacity normal rune stats, on champs which usually are back liners but sometimes needs to control fights.
2) It allows me to outmaneuver most champs, even ones with boots (I can outrun a booted and AP udyr about 90% of the time, considering bubble timings, without boots)
Futhermore, I find that if you play Nami to trinket strengths, Ancient Coin vastly outstrips the utility of a Spellthief's Edge. Now, I know that sounds counter-intuitive for two reasons: it limits mana regen fed into a Athene's Unholy Chalice, and Nami is generally a strong poker who can utilize Spellthief's poke procs.
But, Ancient Coin has been overtuned!
1) Its gold take per every few minions is 25-40, and if you are in lane most of game, your gold is on par with carries. It takes much longer for Spellthief to proc that gold.
2) Coin's Gold is far safer, and allows you to strafe when acquiring it, rather than stopping regularly to skill to poke, or to auto attack.
3) Coin's Mana scales to missing mana, and arguably regens more mana from pickups than the mana lost from a Spellthief.
If you play Movement speed + Coin, Nami has no trouble at all with a Leona, and only marginal trouble with a Blitz.
1) Leona is easy to counter with Nami. You just need to understand her kit. Be ready to exhaust the adc, have bubble ready, and know how to time. If Leona Zenith's, time a bubble on yourself. You know by the time the bubble lands, Leona will be there, and if you time it right, you can bubble her before she can auto attack with Q and Stun you. She just wasted Zenith, put herself in a bad situation with your adc, and you got away with only small risk or damage.
2) Blitz is a little harder, but a good positioner can again counter a Blitz. Stay behind minions and farm your coin, and then when he does land a high elo pull, bubble him before he autos, and flash out. It's not perfect, but Nami can certainly prevent a death, even with her low hp.
Furthermore, I have some beefs with your builds. Your builds do not make AP 200 positive, to create a positive damage bounce. With Coin, I can get 389 AP religiously, and 596 AP tentatively, and still manage to run scores like 7/4/26, even vs the most fed, gruesome counter teams.
Here's how I generally start my build:
Coin> Upgrade > up to 4 Faerie Charms > Build into Chalice/Athene's > Build Censer > Tear of the Goddess (My defense/AP). By the time I can, I build an Archangel's which will put me at that 389 AP number. I occasionally build in an Iceborne Gauntlet vs teams with Garen or Mundo or where I can go and solo a mage by having greater heals than they have sustained damage after bursts. The rest of the build varies based upon what's needed, but I certainly almost never go Mikhael's because in the current state of LoL, CC is abundant, and the cooldown is too long to erase the utility of just replacing it with more mana, more AP, and a shield. An 800 heal keeps teams alive far more than healing 350 with a no AP item and having diminishing bounces. Furthermore, more AP and mana fuels Nami's move speed for her team and for herself, which creates a situation where after your 2-3 support items, it's just always far better to have the AP. To put this into perspective: I have so much msna control, that I can use Bubbles and W's and E's to permanently spam my team across a map with move speed boosts, in addition to having them ready for team use/fights. I never have to recall, unless to BUY, so that's something considerable above and beyond.
I do also max W first and Q second, because quite frankly, kill opportunities do not arise every 9 seconds in an early game fight. You either land it, and your adc uses it, or you miss, and fail, and your adc blows 1-2 skills, and goes back to farming. Adc cooldowns are almost ALL too long to really focus on maxing Q first. W's scaling however, is too great to ignore. It can hit far more reliably than a bubble, can lock kills your adc can't, can heal your adc and you and increases by factors per level, and can save heavy early trades from exhaust battles.
I'm not going to disclose my main account.
But suffice to say:
My Average minions at diamond is 39.1
Average gold at Diamond is 11,895
Phys damage to champs 1929.11
Mag Damage to champs 10,557.46 (almost 4k more than most namis)
Win Rate 57.98%
Average heals per game: 26-50k
Crowd Control average: 34
When I mention mobility, I'm mostly referring to just the fact that she doesn't have any gap closers. I will usually have pretty good movement speed because of Mobility boots.
The counters are a little exaggarated, of course Nami won't always lose 100% to Leona or Blitz, but I was just outlining what difficulties you might have. It's not impossible to dodge Leona E or R or Blitz Q (and mov. quints would help with taht too, as do mobility boots that I generally always get) and there's also positioning yeah, but in general I do consider them to be harder to deal with than say Soraka or Janna.
Q second is valid, I like maxing E second because I like the use it has in trading (early game) and good poke and trades lead to easier kills when I do hit Q. Its CD has been lowered recently so I don't think I need to max it now, though it might have been preferential before.
When I mention mobility, I'm mostly referring to just the fact that she doesn't have any gap closers. I will usually have pretty good movement speed because of Mobility boots.
The counters are a little exaggarated, of course Nami won't always lose 100% to Leona or Blitz, but I was just outlining what difficulties you might have. It's not impossible to dodge Leona E or R or Blitz Q (and mov. quints would help with taht too, as do mobility boots that I generally always get) and there's also positioning yeah, but in general I do consider them to be harder to deal with than say Soraka or Janna.
Q second is valid, I like maxing E second because I like the use it has in trading (early game) and good poke and trades lead to easier kills when I do hit Q. Its CD has been lowered recently so I don't think I need to max it now, though it might have been preferential before.
She lacks instant gap closers but I consider +100-120 speed on every skill spam to be significant.
You misread my leona or blitz readouts. I actually don't intend to dodge them. Leona's E is not a stun; it's a root. You can Bubble her when she uses it, and yourself, peel away while your adc punishes.
You can also pull a similar trick with a pulling Blitz, because his Q doesn't stop a pre-emptive bubble. Bubble him as he pulls, and by the time your bubble lands, you will be there, he will be stunned, and you gain the move speed bonus to get away.
I know vs certain adc's strats like this are risky; cait, jinx. But they do work, especially vs Leona. It's basically doing the same thing Morg used to do to Blitz's Q by putting him in a bad spot while making him fail his pull combo.
As far as E first, I don't really trust it. For E to be reliable, you HAVE to have an adc who syncs with you, and uses it well in the 6 seconds it's available. Most adcs I don't queue with are prone to waste it, and the damage it offers is low compared to W or Q, and the CC is less reliable than a Q, only being a slow of moderate power.
Leona's E is a root but her Q, which usually instantly follows if it's not activated pre-E, is a stun. As for Blitz, his Q range is a bit higher than your Q so I don't know about using my Q in anticipation. You can't really predict every single hook, he could flash or be in brush for example. If he does hook you, he also follows it by a silence which makes Q-ing after that difficult. I still stand by saying that they are both troublesome match-ups for Nami.
I don't think you should skill-spam to have movement speed on yourself constantly. Aside from my E and the occasional heal, where else do you get movement speed from constantly? I wouldn't Q myself randomly just for the boost unless I'm trying to run away from someone or get to lane faster or something.