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I'm a main (mono) old urgot player too, I'm brazilean and the nickname is nvedo (if you want to check out).I know how you feel and it's kinda sucks, the new one have nothing from the old one the way to play is very very diferent is like a new champion they made and put in place of urgot.
I will miss my old buddy and how him carried the teams that called it a useless garbage troll pick.
Since the rework I've saw countless players playing him so I've decided to try him out. It's not the same thing. He lost that special touch that required players to be good tacticians in order to achieve his true potential. Today I've decided to try him out and I feel like I'm playing a new released champion. In the first match I forgot to update the masteries (Thunderlords ftw) but i've managed to bully out of lane Master Yi and Talon (Yi got frustrated of my lane freeze) and carry the entire game with doubles and triple kills. He continues to be strong but the fun of playing him is kinda dead. Now it feels like a minigame where you have to outplay the enemy champion with your E in order to fully utilize his exploding legs. And his R... okay his ultimate is bad *** but his original ult was so fuc** up...it would destabilize the entire enemy team. But what really makes me sad is that in a couple of weeks no one will bother to play him anymore. Last year I started playing Warwick and loved the hell of that champion. He could carry entire games because of his W that augmented his (and teammates that were near) attack speed. With his rework there wasn't a game where someone didn't pick him. Now, nearly one year since the rework, no one plays him. So my big beef with Riot is that they make reworks for champions that aren't popular, but that some players love, and, later on, those champions fall into oblivion. So, the true players that love these forgotten champions don't play them anymore because it's not the same thing, and the majority of the other players don't play them anymore because their not meta or whatever. I wonder what would happen if Caitlyn, Lee, Orianna, etc, would get a rework. It would be cool to see popular champions having their kits totally changed.
Honestly I will keep playing him and try to fully understand him because I just love him to much. Despite the fact that I didn't have the same feeling while playing him I believe that he deserves a chance because in a few weeks people will forget about him but some purists will keep crushing top lane like in the old times. We just need to update our tactics, try out tank builds and bruiser builds until we find something that gives back those pentas that contributed to a lot of surrenders.
Anyway, Urgot will be missed. I also praise your guide, damn fine work in there. A message from someone that started playing him in 2012.
The gimmick/mini game that they made him have with his legs I personally can't bring my self to like at all and whilst managing it does entail quite a bit of depth with it, I see it as being more tedious than enjoyable to maintain (though I can see how people would like it). Q and E quite standard spells, pretty boring in all honesty, especially since they both have a short delay between activating, which makes sense with his E I guess, though I can't say the same for his Q given its small hitbox. In essence, any champion with a gram of mobility can dodge his spells consistently.
Finally his ultimate. Yeah, it's cool and all but its applicability especially compared to his old one is limited. Sure it's fun to get a max range grab on a low health target, but that's hardly useful in team fights when most characters die in short space of time anyway. In a split push scenario, I can see it being useful but given its niche applicability, I am not too fond of it either.
I hope you can find something in him, though I can't see my self doing the same. Thank you for your praise and thoughtfulness. I would not mind the rework as much either if (as you have mentioned) most people didn't give up on it after a couple of weeks anyway.
Indeed, even if not by many Urgot will be missed.
As far as the tear goes for me having that item blended so well with the champion and added an extra element of fun, given that his Q restores half the mana on kill. Additionally, the power spike you get after completing the item was always something I looked forward to in a game. There is some form of weird enjoyment in stacking to achieve a benefit, similarly to how Nasus or Veigar does it.
Perhaps at first glance, he may not have seemed like a unique champion, however to me especially the combination of his kit, items and play style is what made it a truly unique experience. From my perspective, that very thing that made him unique to me, is now being traded off for a very typical character with a 'gimmick'. Speaking primarily of his legs empowering basic attacks. I would argue that his kit is more of a mess than it was originally, and only really blends thematically as opposed to gameplay.
My argument has always been, why sacrifice something that a people enjoy on the off chance that more people will like the change (which I imagine at least some that used to like him will do). But when you have an option to simply create another character (given that's what he basically is), instead of replacing I don't see it as reasonable in any way to do so. I think I would be a bit more accepting to his change if they tried to keep his feel and gameplay a bit more, however since they did choose to purely pursue him thematically, there is not one thing in his change that I loved in his original design.
When it comes to csing it does take practice, and if anything I would take some AD runes if you are struggling, though not ideal it is better than delaying your power spikes, which have the biggest swing factor. In other words the faster you can get them, the better odds you have of overpowering your enemy.
Although not as noticeable the first being tear as it increases your poke potential previously limited severely by mana. Later, one of the largest ones is finishing Manamune and turning it into Muramana. This alone drastically increases your Q damage, so generally the faster you can get it the better.
If you are running tp, what I sometimes do is the moment I kill a minion wave that nets me enough gold to get tear I back and tp back right away. Since generally you won't be using the spell to help your team out early on any way. Alternatively you can back after poking your enemy and using all your mana. This could force them to back as well putting you at a much better position, though it is not guaranteed that they will do so. Hope this answers your question
I dunno why so many ppl like it but that's for Assasins burst with longer CD... like Ivern Bard or Veigar;
not fore Spammer like Evelynn neither Karthus nor Urgot...
lets do the maths..
10\lvl+30%AD+10%AP every 15 seconds (25 at lvl1) vs 8+60%AD+25%AP over 4 seconds...anytime!
If you only taken in the math the 1 second component...since you spam and reapply it everytime,
so it's 2+15%AD+6.25%AP...every seconds so x15 seconds
=30+225%AD+92.75%AP.... mmm I dunno what is better...
thunderlord decree scale with lvl so
180+30%AD+10%AP vs 30+225%AD+92.75%AP...
if you got only 100AD
Thunderlord decree give you 210 damage every 15 seconds
hellfire touch give you 255 damage over 15 seconds
if you got 200AD
TLD=240
HFT=480
yes heelfire touch scale hell high better... but yes it's over 15sec... just think about it earlier over 25sec.
TLD is good for burst champ with longer CD,... assassins and nuke that deal massive direct damage in few time and after wait for cd for 10sec. or AA; not for spammer nor DoT caster.
Urgot is a DoT caster... just his E will apply HFT over 6seconds...
so the math:
2+15%AD+6.25%AP x6 =12+90%AD+37.5%AP over 6seconds... and with cap CDR your E bet to 6.6 CD...
and HFT apply to your Q aswell for 4 seconds.
I don't see how TLD would be better... I got Evelynn with HFT and in BM just owned all those eve with TLD I was laughing at them... that little thunderstrike did't killed me and after I burned down their life over 5 seconds... HFT would do pretty better damage with 500AP on my Q.
So Tips... TLD is for champ who do direct damage spells with 4sec.+ CD.
HFT is for AoE and DoT Champ or champs with spamming spell with no CD, unless you wanna build assassin nuke to burst down someone in 2 seconds every 25 seconds.
But if you build sustain Damage and stand and fight and got AoE or DoT or Spammable spells... HFT is better.
that's my math sop I pretty goes along with your masteries except 18/12/0 instead ofcourse taking Armor penetration before HFT. the 5% extra CDR isn't that useful on urgot since his CD are already quite low... E would be 6seconds instead of 6.6 ... I think I can deal with that lost.