Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Eventually though, it mostly comes down to who you're up against. If the enemy laner is weak or prefers to afk-farm (Veigar for example), then you can greatly benefit from the combat enhancements Prec or Dom offer, control mid, and start helping out your team.
I don't think Inspiration is bad or anything (and I take it more often than not when the matchup requires sustain), I just prefer Domination, not because of the extra damage, but because of the insane amount of healing you get in the mid/late game. It's just a playstyle thing, I don't really think you can go wrong with either secondaries.
Best regards.
Comment has been deleted
Please note that my build is just a rough outline of what you'd want to build with Anivia, who other than her core, is a pretty versatile champion. If something else suits your playstyle best (ex. extremely aggressive), feel free to try it. Like I said in the beginning, Inspiration is as strong as Domination for different reasons, so you could try both and see which plays better for you; there is no wrong choice to make here.
You could also try practicing lasthitting in general if you want, in practice mode. It might seem trivial at first, but it helps you build good lasthitting habits to give you that extra help.
Now about those questions;
For Mana Band VS Nullifying Orb, it is up to your preference.
On the one hand, Mana Band is now very good for Anivia because it restores % missing mana after it's fully stacked, which is absolutely great when combined with Archangel's Staff. This is useful in EVERY game.
On the other hand, Nullifying Orb is also a great rune and it can save your life from very close situations, especially in the laning phase. It can be useful against any AP mid, but I suggest you only pick it when you are playing against an aggressive champion that you're not sure you can survive much against (for example, Fizz). If you are comfortable with every match up, then Nullifying Orb probably won't make much difference. It also depends on your playstyle. Do you fight 1v1 a lot in lane? Then it is very useful. Do you only farm and avoid skirmishes completely? Then it isn't as useful. Some champions Nullifying Orb soft-counters are burst mages like Lux and Veigar who rely on deleting you fast. It is also useful against Karthus's ulti early on, but you don't have a problem VS Karthus most of the time. Of course, you shouldn't pick it against AD mid laners like Talon or Yasuo.
Finally, Gathering Storm is really all about luck. You can never be sure if the game's gonna last longer than 25 minutes really. I prefer Gathering Storm because it slightly helps your mid/late-game, and that's where Anivia is really dangerous. Scorch is also good, but it is very weak after the Early game. Scorch is probably most useful against AD mid laners, because you can poke them for more damage and force them out of lane/kill them. You can pick it against anyone if you want more kill pressure tho!
I will make sure to add a small part in the runes section comparing the two in-depth. Be sure to check that out too :)