I think the normal AD part of the Q attack still can crit. But that's not my point. My point is that Crit Nasus is fail and so is AP..
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
AP sucks because you simply don't have enough durability to make use of your ultimate and Q and your E is just veeeeeerrry easy to avoid. You can't reliably deal damage without standing next to your enemies and when you do you're gonna die quickly because your enemies aren't just gonna ignore you and focus your tank..
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I can't stress it enough that IT IS A BUILD FOR FUN. I use it when I'm runnin' a premade with a few of my friends that like to mess around at times. When I'm being serious, I only go tank.

Cluster bombing from B-52s is very, very accurate -- the bombs always hit the ground.
Lugignaf wrote:
Wait, why doesn't the AD from Trinity Force effect your crits? It says "Increases your base Attack Damage by 150%" So, wouldn't that make you crit harder?
Trinity Force's effect adds 150% of your base AD on top of the damage you're doing already. So, if you have 85 base AD and a fully stacked bloothirster, you'll be dealing 185 + (85)(1.5).
That's how I think it works anyhow.
Trojan995 wrote:
Trinity Force's effect adds 150% of your base AD on top of the damage you're doing already. So, if you have 85 base AD and a fully stacked bloothirster, you'll be dealing 185 + (85)(1.5).
That's how I think it works anyhow.
Only on skill procs
That's why siphoning strike works so well with it.







ShadowReign757 wrote:
I can't stress it enough that IT IS A BUILD FOR FUN. I use it when I'm runnin' a premade with a few of my friends that like to mess around at times. When I'm being serious, I only go tank.
I was replying to Jvstm. I think he meant that AP is good on Nasus.
Trojan995 wrote:
Trinity Force's effect adds 150% of your base AD on top of the damage you're doing already. So, if you have 85 base AD and a fully stacked bloothirster, you'll be dealing 185 + (85)(1.5).
That is how it works.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
ShadowReign757 wrote:
My bad, sorry if I sounded rude lol.
Don't worry, you didn't come off as rude at all.
But on topic: I did forget to add the on-hit effect portion to my post.
Also, I checked the LoL wiki for Nasus.
Unless I'm doing something wrong (and I might be, because this number doesn't look right), Nasus should have 117 base AD by level 18. With this amount of base AD, he should be dealing an extra 175 damage, or the equivalent of about 59 last hits. That's a pretty significant number, especially if you can use it every 3 seconds.
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What I'm saying is that if it did it would be slightly OP.