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Personally I find getting starcall too early in the game to be too much of a mana eater, and to get it mid game isnt that great either as my team usualy tends to start team fights by then, and while starcall is rather useful for team fights too, its not as importaint to a support as her other spells, this is just my personal opinion though, and anyone who has practice playing as Soraka can use their own judgement to choose what skill order they perfer
Perhaps your underestimating starcall? it's not for the damage, it, along with your heal and infuse keeps you in a lane. I get one point in it at lvl 5. sometimes I really wish I can get it ealier like at 3. but w/e The point is, say your laning. Honesty early game is really annoying. from 1-6 your CD on heal feels like enterity despite the fact that healing 120 is pretty decent and your constantly out of mana. You cant' do any damage, and are relying your lane partner to save your *** if something goes wrong. And what happens when your partner needs to go back for items? I use to not get any points in starall so when I'm alone by a turret, other people can still attack the turret, like who cares soraka does like 50 damage. Their health regen is better than your damage output -.-' If you had starcall, you can wipe out the waves of minions and save your precious turret.
Starcall should never, and I mean NEVER be leveled last. You should ALWAYS have at least 1-2 points in Starcall by lvl 10.
Personally I find getting starcall too early in the game to be too much of a mana eater, and to get it mid game isnt that great either as my team usualy tends to start team fights by then, and while starcall is rather useful for team fights too, its not as importaint to a support as her other spells, this is just my personal opinion though, and anyone who has practice playing as Soraka can use their own judgement to choose what skill order they perfer