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first of all great guide! I want to ask you what do you think about a on-hit build. Maybe something like trinity, BORK or wit's end.
Have a nice day!
The Bruiser build still lets you kill people, but you'll do it over time and you'll be a lot tankier for team fights. It's not as strong at carrying, since getting picks solo is more difficult (the enemy has more time to escape or get help), but it guarantees you won't be useless in team fights.
For example, I used the bruiser build against a team with Renekton, Rek'Sai, Sylas, Miss Fortune and Maokai. I could probably kill any of those champions with the Assassin build if they were alone, but when grouped, my only viable target would be MF (and she built Zhonya's Hourglass that game). Instead, I was able to fight anyone on their team, even in team fights, since I couldn't be bursted through Sterak's Gage and had enough DPS from Lethal Tempo to kill their tankier guys.
You can still deal respectable DPS to tanky enemies since you get a lot of attack speed from Shroud of Darkness and Lethal Tempo. Black Cleaver is often a good pickup in those types of games.
From my games so far, Waterwalking is really helpful for early game river fights if your matchup is going to contest scuttler (like Lee Sin, Camille, Xin Zhao). I think Transcendence, Celerity and Absolute Focus are all viable but I personally prefer Transcendence so far.
I'll have to see how many setups I put in the guide after I do some more playtesting, but feel free to try out Sorcery setups if you're interested in them.
One thing I'll say is that Nimbus Cloak seems terrible and I'm not sure why some people run it. With a max range ult at lvl 6, the movement speed is basically gone by the time you reach your target. I also ran into a weird but where it randomly triggered while my ultimate was on cooldown (no idea why). If you go Sorcery, I'd stick with Waterwalking + something from the middle row.