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I have a few questions I would like to ask you about the proposed item build though: You suggest to get Sterak’s Gage before getting Spirit Visage or Dead Mans Plate. I am not completely sure why? Hecarim has a lot of healing with his W + Conquerer. Through the healing, his “effective health” is much higher than his actual health. In my opinion, he benefits from the early Armor or Magic Resist far more than from additional health. He takes less damage, but heals for the same amount than before. Therefore he can stay longer in fights than with just more health (see also Health/Armor Ratio, where the optimal ratio of armor and health is calculated mathematically). What is your opinion on that? (PS: My Standard build path is: Trinity, Cinderhulk, Tabis/Mercurys, Armor/ MR Item, Sterak's Gage, Another Armor/MR item)
Also I have a second question: I am often playing against a fed and super beefy Garen lately. And as I am more often than not the frontline of my team, I fight toe to toe against the tanks. Though I feel like with my standard build, I have no impact against tanks at all (and my ADC is resistant to buy Armor Pen..). Would you recommend me to get Mortal Reminder against such healing/heavy armor tanks? I feel like it is not really fitting into Hecarims kit, but the grievous wounds and the armor penetration are nice.
Would really appreciate if I get an answer from you personally. Keep up the good work! :) Cheers!
To answer your questions, while it is true that Dead Man's Plate or Spirit Visage can probably give more effective health than Sterak's Gage, keep in mind that you get Sterak's Gage for the attack damage you get from its passive along with the health. Due to that, Sterak's Gage in general is better for carrying and winning games. Sterak's Gage can also be better than an Armor or MR item against true damage and mixed damage, but really the damage and the beefiness it comes with is the biggest reason you get it. You also don't heal for the same amount, you end up healing more as more damage means more healing from Spirit of Dread and Conqueror, as long as you can stay alive.
For the second question; truth of the matter is, Hecarim is not the best champion to frontline with. You're way better off at dealing with the backline, and hoping the rest of your team can deal with their frontline. If you do have to frontline though, I would advise against buying Mortal Reminder, as your goal is to be tanky as possible. If you're in the frontline with it, the enemy team will just kill you faster and you still wouldn't be able to kill their frontline because you would be dead.
If they do have a problematic frontline that you can't deal with, the best thing you can do is take out their backline and then you and the rest of your team can deal with the frontline in an easier manner.
Hopefully my explanations make sense but if you need me to clarify something a bit more please let me know.
Basically, I was wondering which item can replace one of Dead Man's Plate and Spirit Visage to give you more AD. I usually go: Stalker's Blade: Warrior > Ninja Tabi/Mercury's > Trinity Force > Dead Man's Plate, Spirit Visage, Sterak's Gage (last 3 in varying order). When I get really fed which often happens I want to finish faster and need more AD, sometimes I take Death's Dance over Spirit Visage but that's about it. Would a Youmuu's be better? Or any other offensive item instead.
Again, great guide. Hope you answer.
I do not recommend Youmuu's Ghostblade as that is a playstyle for assassin Hecarim, and mixing bruiser items with assassin items is generally not ideal.
I'm glad you liked the guide :)
Well, even if I don't personally play hecarim, I can recognize a good guide when I see one. It's particularly detailed and the amount of informations about both hecarim (and everything surrounding him) and the jungle role in general is astounding; the ganking and objectives chapters are particularly useful for those who aren't the best when it comes to jungling (like me :^) )
A great guide that I would recommend to anyone
(little thing: you should do a quick check in the runes chapter, the spacing is a bit wonky, sometimes double return, sometimes one and one time is missing (near celerity))